View Full Version : Contested Raid Arena
VainDragon2
10-20-2006, 01:27 PM
<DIV>Here's what I'd like to see:</DIV> <DIV> </DIV> <DIV>Contested mobs are some of the most challenging raid encounters in the game. Lots of dev time and tuning goes into making them cool. But only 1-2 guilds per server gets to experience them in their related tier. They are locked down and for good reason, they usually drop some of the best gear in-game.</DIV> <DIV> </DIV> <DIV>So how can you let other guilds experience these encounters without taking away the contested mechanic that is required since these mobs drop the best-gear. </DIV> <DIV> </DIV> <DIV>Make an instance arena where guilds can zone in and select "Hurricanus, MO, Princes, Matron" and fight an exact copy of the enouncter for NO loot. No treasure, nothing other than the satisfaction of knowing "Hey we've beaten so and so" or "we killed all the x4s in such and such expansion". Make it so each has a 7day lockout even on fail with a 2-hour time limit (port everyone out after 2 hours). That way guilds aren't getting unlimited amounts to try a mob, but they'll at least get 1 raid a week to work on it and test themselves(something they'll never get with the real contested).</DIV> <DIV> </DIV> <DIV>Make the encounter spawn with related adds, in same relative position, etc. same as the really contested, but in a big colloseum arena instance. Make some back-story that it's a magically version of the real thing created by the Qeynos mages to test guilds, so makes sense there's no loot/reward. Make the related arena Mob only available once the real contested has been beaten on the server for the server first kill. Thus that guild opens up that mob for the rest of the server to have fun with in the arena. Make big banners in the arena with pictures of related mobs with server kill date and the name of the guild who killed it for the server-first. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
SinIsLaw
10-20-2006, 02:48 PM
Now that, would be an awesome idea !!!! It would allow any guild to learn how to beat these encounters as well, thus even more increasing the challange for these contested mobs ... Like now on most servers, there are maybe 1-3 guilds who can kill contested mobs, why - cause they have been able to learn them in the early phase, when there was no competition (then they could whiped and whipe over and over again), learn the encounter! Once the encounter is learned it doesn't take much to lock it down and block it for other guild, to learn it and be a possible competition ... Now if anyguild would have been able to learn the strat in an arena, the contested mobs would be come a real contested, as the bonous of knowing the script/ having fought and beaten it would be eliminated. And it be more like 1st come 1st serve ... so a real challange, and monopolization of contested would be even more difficult! Only drawback I could for see is the massive amount of lag it would cause, if you had severall more guilds standing a contested spawn point ready to go if they pop!!
Caetrel
10-20-2006, 09:42 PM
That is the single best idea I've heard for opening up the contested playing field. I am sure you will get flamed much. <div></div>
mikemcmodmi
10-20-2006, 10:00 PM
<P>You're overlooking a couple of things. All your idea really is is instancing all raidmobs. Hardcore guilds won't like it.</P> <P>Racing after a mob against other guilds and competing to see who can get it first is how hardcore guilds get their kicks. You'd be taking that away from them. Plus having loot that less hardcore guilds can't get is part of the appeal of them too. The reason why some guilds like contesteds is because they're the 1-2 guilds on the server who owns them. They get access to loot that other guilds won't get and work hard to get it. I would benefit from the idea of instancing all contesteds but that's just me, because we dont go after them atm but the hardcore crowd will hate your idea.</P> <P>It's true that in your idea instances won't drop loot so it's not like people will be able to get loot, but it will let less hardcore guilds learn the encounter and compete which won't be popular.</P><p>Message Edited by mikemcmodmike on <span class=date_text>10-20-2006</span> <span class=time_text>11:03 AM</span>
VainDragon2
10-20-2006, 10:36 PM
<DIV>mike,</DIV> <DIV> </DIV> <DIV>in your first sentence you say "Racing after a mob against other guilds and competing to see who can get it first is how hardcore guilds get their kicks".</DIV> <DIV> </DIV> <DIV>then later you say "less hardcore guilds learn the encounter and compete which won't be popular".</DIV> <DIV> </DIV> <DIV>so competing is what they want but not if they are having to compete?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>We all know that once a hardcore guild learns and beats a contested, they farm it by having lvl10 alts wait at the spawn point, and then make phone calls to wake up their members to log in a kill the mob whenever it spawns. Most contested kills have no 'racing' at all. And no less hardcore guild is going to race for that mob, it's not in their nature.</DIV> <DIV> </DIV> <DIV>Now you are right on 1 point, the other hardcore guilds that never get to learn the encounter will get to. And they may be racing in 'competeing' with the current hardcore guild who locks the encounter down. Isn't that what the hardcore guilds want? Knowing that if they don't get the kill on the first pull, the guild that is watching them waiting for the next pull knows how to kill the encounter as well?</DIV>
mikemcmodmi
10-20-2006, 11:01 PM
<P>Yea, maybe you're right. Come to think of it most hardcore guilds wouldn't care who can beat a mob anyways. They know no one else has the ability to form as fast as they do if they're casual. Or they won't have the members on anyways. It wouldn't really be a threat to them.</P> <P>Look at hurricanus. He's pretty easy. I bet most more casual guilds could kill him, the only thing is they can't from organization.</P>
xen0n
10-20-2006, 11:05 PM
<BR> <BLOCKQUOTE> <HR> VainDragon2 wrote:<BR> <DIV>mike,</DIV> <DIV> </DIV> <DIV>in your first sentence you say "Racing after a mob against other guilds and competing to see who can get it first is how hardcore guilds get their kicks".</DIV> <DIV> </DIV> <DIV>then later you say "less hardcore guilds learn the encounter and compete which won't be popular".</DIV> <DIV> </DIV> <DIV><STRONG>so competing is what they want but not if they are having to compete?</STRONG></DIV> <DIV><FONT color=#ffff00>This is precisely the point. On my server, if you complete with the guild who locks these down you get trained or they run in and pull mobs and lag you out precisely because they do not want competition. Perhaps there are guilds on other servers with honor and decency who will not do this but I am yet to see this from the guilds which lock down contested mobs.</FONT></DIV> <DIV> </DIV> <DIV>We all know that once a hardcore guild learns and beats a contested, they farm it by having lvl10 alts wait at the spawn point, and then make phone calls to wake up their members to log in a kill the mob whenever it spawns. Most contested kills have no 'racing' at all. And no less hardcore guild is going to race for that mob, it's not in their nature.</DIV> <DIV> </DIV> <DIV>Now you are right on 1 point, the other hardcore guilds that never get to learn the encounter will get to. And they may be racing in 'competeing' with the current hardcore guild who locks the encounter down. Isn't that what the hardcore guilds want? Knowing that if they don't get the kill on the first pull, the guild that is watching them waiting for the next pull knows how to kill the encounter as well?</DIV><BR> <HR> </BLOCKQUOTE><BR>
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