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Xiza
10-16-2006, 11:50 PM
After reading through the boards and trying a few things, we attempted him a few times on 2 different weekend raids.Here are my points on what we tried can you offer me some aid in getting it dialed in a bit?-I had a little over 9000 in poison and was barely at 6k physical mitigation. -We know he spawns an add, Souless Vengeance every 30 seconds.  The MA was always tabbing and getting the whole raid onto the adds first-If Soul Eviscerate is not cured within 8-10 seconds, Soul Blast will damage that toon, and if that toon should die from Soul Blast, vegneful devils will spawn.-We fight in the water, pet pulls then I run over the raid to position him.  Is positioning key?  - I am getting owned by the crushing, and sometimes by the poison.  A 6-7k poison hit followed by 6-7k crush.  We've never lasted  getting him past 91% and even that was sheer luck.  It's usually a quick one shot 2 shot boom, I'm dead.-MT group was Templar, Defiler, Dirge, SK, Coercer/Conjuror.-Should I be focusing on getting a higher physical mitigation number and poison?-Should debuffers nail him on his slow run in or after I lock down agro?  Other than dispatch, what should we be doing, Dirge  attack speed, defiler debuffs?Any help is much appreciated<div></div>

ReviloTX
10-17-2006, 12:03 AM
<P>We are kind of in the same position as you.. we know what he does, we sort of know what were suppose to do to counter it, but we just can't.  He does hit really hard, and I think getting the shaman debuffs on and scout debuffs (to a lesser extent) will help with that tremendously.  I'm probably going to try having my shaman start debuffing next time as soon as he's inc, and I'll just rescue off if I have to.</P> <P>Our biggest problem has been the pull (well, outside of the 2 shotting deaths to the MT like you mention).  It seems dragging him over the raid often causes him to frontal AE and wipe our raid on the pull.  We have used the same pull method you mention, but with little success.  I'm not entirely sure what we can do different to have the raid avoid the frontal AE as he is drug over the top of them.  Any tips on that would surely be appreciated.</P> <P>Also, for your MT, I did seem to notice an improvement as I bumped up my physical mit over 6k.  I would recommend that for your MT as well.  If you have a crusader and conj buffing his mit and he's under 6k, you probably will need a better geared MT for this fight (actually you'll probably need 2 better geared tanks).  </P> <P>It seemed things were much more manageable once I broke 6200 mit, and next time I'm probably going to stick a crusader in my group to get me to 6600+ and see if that helps also.  Of course, I always have my short mit buffs on inc, so actually my mit is more in the 7-8k range on the pull anyhow.. so maybe the sweet spot number is 7500 or so, to actually start mitigating his attacks.  However, my guess is sitll that debuffs are going to be more important than buffs.</P><p>Message Edited by ReviloTX on <span class=date_text>10-16-2006</span> <span class=time_text>01:07 PM</span>

Noaani
10-17-2006, 12:08 AM
<P>For us, the biggest issue we have when we go against him is if he memwipes, targets abother member of teh raid, and then uses his frountal cone attack all in about a second. That tends to wipe 3/4 of our raid out when it happens, and is just a case of bad luck.</P> <P>Get as much mitigation as you possibly can, resists maxed out, keep the conj out of your MT group, put as many debuffs on him as you can to reduce his damage output before you worry about things like Dispatch, and just keep playing with him.</P>

Raolador
10-17-2006, 12:14 AM
<div></div>Key points that people don't often talk about:1. Use 2 MT groups, each with 1 augment agro and 1 siphon agro (ie. Dirge/Chanter + [expletive haxx0red by Raijinn]/Swash). Each MT group must have a druid and a shaman. Co-ordinate over Vent who will burn taunts at each mem wipe. I recommend Guards with their Reinforcement and SKs with their Death March.2. Use assassin to PROXIMITY pull, and once they have agro, use surveil asap. The proximity means that Tarinax will burn his AE frontal on the assassin. The surveil immediately means that Tarinax will shift target to you.3. DO NOT ENGAGE BOSS UNTIL HE IS IN POSITION. If it is taking longer than 2-3s to position, then go ahead and cast debuffs. You will have alot of time to position him, since the frontal has been used.4. TIme the Necrotic Erosion AE. 70s. Full burn him until you have about 10s until next AE. Then tell everyone to be VERY careful, and if they get agro to IMMEDIATELY run to you.5. MEZ adds. Group CURE. NO dumbfires. NO Crushing weapons. Stay underwater and tell your meelees to make sure that they are in auto attack range. Use the orange circle display on the ground to see whether you're in range or not. This counts for you, the MT as well. You might not be autoattacking and that could severely damper your agro control. 6. Done properly, you should have about 2-3 adds at most at the end of the fight if you focus on Tarinax.edit: included name of AE and timer.<div></div><p>Message Edited by Raolador on <span class=date_text>10-16-2006</span> <span class=time_text>03:08 PM</span>

mikemcmodmi
10-17-2006, 12:59 AM
<P>When we have problems it's because someone pulls aggro so he frontals the raid.  For pulling it usually isn't a problem.  What we do is have a bruiser pull and tarinax will sometimes and sometimes not frontal on pull.  If he does frontal the bruiser's magic absorbtion attack will absorb all the damage.  Once pulled the bruiser pulls him into the water, guardian bow attacks tarinax, bruiser fd's, tarinax moves into position.  Then the guardian uses tower of stone right at the start so there's time to get shaman debuffs on him asap.  If Tarinax isn't debuffed he will kill your tank in a couple of secs pretty easily.</P> <P>About the frontal Necrotic Erosion.  It's 70-80 secs without Tramatic Swipe and min 40-50 traumatic swiped.  The memwipe goes off every 30 secs too.</P><p>Message Edited by mikemcmodmike on <span class=date_text>10-16-2006</span> <span class=time_text>02:02 PM</span>

Raolador
10-17-2006, 01:11 AM
The biggest problem seems to be the mem-wipe often co-inciding with the AE. I thought it might help to include a movie of the pull and how everyone should exactly be positioned, so as best to counter it. You can find the movie <a href="http://www.fromthedeep.net/videos/Tarinax.wmv" target=_blank>here</a>, and you can see how everyone is very tightly distributed and targetting the mob so that they can very quickly move if they get agro. With practice, debuffs, and proper positioning, it is not difficult to first pull this mob <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>

FlintAH
10-17-2006, 01:58 AM
<div><blockquote><hr>Raolador wrote:<div></div>Key points that people don't often talk about:1. Use 2 MT groups, each with 1 augment agro and 1 siphon agro (ie. Dirge/Chanter + [expletive haxx0red by Raijinn]/Swash). Each MT group must have a druid and a shaman. Co-ordinate over Vent who will burn taunts at each mem wipe. I recommend Guards with their Reinforcement and SKs with their Death March.2. Use assassin to PROXIMITY pull, and once they have agro, use surveil asap. The proximity means that Tarinax will burn his AE frontal on the assassin. The surveil immediately means that Tarinax will shift target to you.3. DO NOT ENGAGE BOSS UNTIL HE IS IN POSITION. If it is taking longer than 2-3s to position, then go ahead and cast debuffs. You will have alot of time to position him, since the frontal has been used.4. TIme the Necrotic Erosion AE. 70s. Full burn him until you have about 10s until next AE. Then tell everyone to be VERY careful, and if they get agro to IMMEDIATELY run to you.5. MEZ adds. Group CURE. NO dumbfires. NO Crushing weapons. Stay underwater and tell your meelees to make sure that they are in auto attack range. Use the orange circle display on the ground to see whether you're in range or not. This counts for you, the MT as well. You might not be autoattacking and that could severely damper your agro control. 6. Done properly, you should have about 2-3 adds at most at the end of the fight if you focus on Tarinax.<font color="#ff0000">In order to do that you need 28k dps on Tarinax and that isnt gonna happen.</font>edit: included name of AE and timer.<div></div><p>Message Edited by Raolador on <span class="date_text">10-16-2006</span> <span class="time_text">03:08 PM</span></p><hr></blockquote></div>

Raolador
10-17-2006, 02:23 AM
<blockquote><hr>FlintAH wrote:<div><font color="#ff0000">In order to do that you need 28k dps on Tarinax and that isnt gonna happen.</font></div><hr></blockquote>We've killed Tarinax in around 2 minutes and 35 seconds, running group cures flawlessly and with not one death. If you run all debuffs, and maintain high dps through the mem-wipes, you won't have to inflict much more than 1.7M damage. When Tarinax died, there were no more than 3 adds. That much health over two and a half minutes is alot for an orange con, but nowhere near impossible or 28k dps. We're limited to only Freeport classes, so I'm going on the assumption that it's possible to kill him even more quickly, and with less than 3 adds. <div></div>

Grozmok
10-17-2006, 02:30 AM
<div><blockquote><hr>FlintAH wrote:<div><blockquote><hr>Raolador wrote:<div></div>Key points that people don't often talk about:1. Use 2 MT groups, each with 1 augment agro and 1 siphon agro (ie. Dirge/Chanter + [expletive haxx0red by Raijinn]/Swash). Each MT group must have a druid and a shaman. Co-ordinate over Vent who will burn taunts at each mem wipe. I recommend Guards with their Reinforcement and SKs with their Death March.2. Use assassin to PROXIMITY pull, and once they have agro, use surveil asap. The proximity means that Tarinax will burn his AE frontal on the assassin. The surveil immediately means that Tarinax will shift target to you.3. DO NOT ENGAGE BOSS UNTIL HE IS IN POSITION. If it is taking longer than 2-3s to position, then go ahead and cast debuffs. You will have alot of time to position him, since the frontal has been used.4. TIme the Necrotic Erosion AE. 70s. Full burn him until you have about 10s until next AE. Then tell everyone to be VERY careful, and if they get agro to IMMEDIATELY run to you.5. MEZ adds. Group CURE. NO dumbfires. NO Crushing weapons. Stay underwater and tell your meelees to make sure that they are in auto attack range. Use the orange circle display on the ground to see whether you're in range or not. This counts for you, the MT as well. You might not be autoattacking and that could severely damper your agro control. 6. Done properly, you should have about 2-3 adds at most at the end of the fight if you focus on Tarinax.<font color="#ff0000">In order to do that you need 28k dps on Tarinax and that isnt gonna happen.</font>edit: included name of AE and timer.<div></div><p>Message Edited by Raolador on <span class="date_text">10-16-2006</span> <span class="time_text">03:08 PM</span></p><hr></blockquote></div><hr></blockquote>Happens for us; we usually do about 8k DPS on Tarinax, and we have, at most, 5-6 adds at the end.Some very important things you need to know about this fight:A) Defilers/mystics are AMAZING on this fight. If you do not have at least 1 defiler, the fight will be very rough; if you have 2 shamen, in the two separate tanking groups, it makes this fight almost trivial.B) When Tarinax aggro-clears, he also stays with that person for a long period of time (ignores rescue, etc). Simply have that person move to the tanks, and continue DPS.C) Debuffs, debuffs, debuffs; I play a Defiler on our raids, and I've seen my slows and DPS debuffs make or break a fight against orange cons.D) Positioning is everything. Make sure your raid does not engage until the pull is complete; if he is lagging behind, debuff right away, as he will likely one-shot the tank if not properly debuffed.     -> We have used both Necroes and Assassins for our pulling; each have their perks. For Necroes, their pet often eats the first AE. With Assassins, the mob ALWAYS comes directly for the MT. Use whichever you please.E) This is common sense, but if your healers have simply forgotten, it will make this fight insanely hard -- always heal through the mob. Using two tanks gives you the luxury of two different insta-aggroes, but healers often concentrate on one over the other on this mob.Always keep both tanks topped off, and you should be set.Honestly, it is a very easy fight; just make sure Tarinax is always facing away from the raid. With proper debuffs up, you could keep any class up that takes aggro on him for an extended amount of time.</div>

mikemcmodmi
10-17-2006, 02:38 AM
Even with 1.7 million hps if you can debuff him from 2.2, you'd need 11,333 dps to take him down in 2 and a half minutes.  When we fight him we're looking at 2 million hps range and 8k dps.  That means just over 4 mins which sounds right.

Grozmok
10-17-2006, 03:23 AM
Nuke more.<div></div>

Keldo
10-17-2006, 04:33 AM
we usually kill him in 3:30 or so and our DPS is far from awesome, I'd say 2:30 is easily possible.<div></div>

Ellrin
10-17-2006, 12:41 PM
<DIV>We killed him for the first time this weekend after weeks and weeks of hard work.</DIV> <DIV> </DIV> <DIV>We did 8k dps on him and from pull to his death the fight lasted 2 minutes 58 seconds and we did 1.7 million hps of damage. We mezzed adds and killed them after we had 5.</DIV>

TheBladesCaress
10-18-2006, 07:05 AM
As a MT Defiler, I always use all my non damage debuffs (Malignancy, Abhorrel Seal, Abomination, Bane, Umbra BLC level 35 thingamy) as soon as Tarniax is in range, and I never get aggro.  Be sure to remove any proccing items before you try it though.  I can usually get him 90% debuffed before any of my wards have taken damage.Also once you get enough MIT, Tarinax's incoming damage is very low (apart from the frontals).Position is the total key to the fight,.... find a spot where he does the same thing on the pull every time.<div></div>

3C HAVOK
10-19-2006, 02:31 AM
<DIV>Check your debuffs on him, He throws them off and will also throw the MT aggro buffs too, Make sure to rebuff when sould eviserate hits. </DIV>