View Full Version : Tarinax Question
mikemcmodmi
10-01-2006, 11:41 PM
<DIV>Hey I have a question for everyone. I've heard both ways can work, but what has worked better for you guys. While fighting Tarinax when the adds spawn do you mezz them or do you burn them down. They can sort of get out of control if you try to mezz them because people tend to die a lot from the memwipe. On the other hand splitting dps while trying to get through Tarinax's 2.2 million hps might take too long and healers will run out of power. What do you guys do?</DIV>
THteampink
10-01-2006, 11:58 PM
We always kill the adds. Also, if you do the mob right, you won't have to worry about the adds from people's deaths.<div></div>
Keldo
10-02-2006, 01:10 AM
Well, we always mez the adds, just to even it up. Properly debuffed he should only have 1.7m hp or so, which with decent DPS gives you perhaps 5 to 6 adds to deal with total. Pretty easily locked down. Usually for us, the only way we ever wipe is the unlucky mem blur turn + erosion (which is on a huge timer, so unlikely to happen). Still, longer the fight, higher chance this will have of happening. Power shouldn't be a big issue cuz his melee output in general is weak for an orange mob.
THteampink
10-02-2006, 01:26 AM
Well we roll with a maximum of one enchanter at any time, so it's just easier for us to kill the adds. To each his own, the other strategy would work just as well if not better depending on what classes you have. If you DO kill the adds, make sure you burn them down quick, cause the longer they stay alive, the harder they are to kill.<div></div>
Keldo
10-02-2006, 01:34 AM
<DIV>Yea, mezzing is not really an option with 1 enchanter unless you are positive you can kill him in 3:30 or less. If you can't, 1 ench is going to get overwhelmed. And don't discount the possibility that mem blur could mysteriously land on the enchanter as well, leaving a mess to deal with. I'd recommend killing the adds if you are lacking mez/have lower DPS for whatever reason, for sure.</DIV>
mikemcmodmi
10-02-2006, 02:16 AM
<P>The last time we did Tarinax it was a 4min 55 sec fight. Around 8k dps so we were pretty low. We had 2 chanters though.</P> <P>The problem we're having is the memwipe goes off so much, so Tarinax will target a dps and kill 1 maybe 2 most memwipes. That adds up to a lot of spawns. The MT had a coercer and dirge for hate buffs too, but after checking the logs I think his AAs got messed up from being charmed. He wasn't double attacking at all. The 2nd tank had assassin and swash. </P> <P>The memwipe seems to be causing lots of people to die so we're getting crazy amounts of adds. That's why I'm thinking of burning them down instead to limit how many are up at once.</P>
Keldo
10-02-2006, 02:39 AM
The adds from death only happen if they die with Soul Blast on, or actually to the Soul Blast which happens when the debuff expires. So cure that and it won't happen.<div></div>
TheBladesCaress
10-02-2006, 03:09 AM
<div><blockquote><hr>Keldoth wrote:<div></div>Usually for us, the only way we ever wipe is the unlucky mem blur turn + erosion (which is on a huge timer, so unlikely to happen). <hr></blockquote>Just a quick question.....You say "unlucky mem blur turn + erosion". Yet, we seem to get this every single time (I am talking 50 pulls or so). Every time Necrotic Erosion goes off it is 2s after a blur. Just wondering how you can have it so that having the blur/frontal come together would be considered unlucky.</div>
mastergat
10-02-2006, 03:22 AM
<DIV align=left><U><FONT color=#800080><A href="http://www.dhguild.org/forums/viewtopic.php?t=1711" target=_blank>http://www.dhguild.org/forums/viewtopic.php?t=1711</A></FONT></U><A href="http://dl020.filefactory.com/dl/f/d0007a/b/7/h/88f2de13e3409533/Tarinax.wmv" target=_blank></A></DIV>
Keldo
10-02-2006, 03:27 AM
It's just a normal AE - swiped its like a 90 second recast. The odds of it happening at the start during pull are fairly high (especially if he hasn't used it yet) but late in a fight, the odds of the mem wipe and AE on a 90 second timer being synched are pretty low. By 'unlucky'I mean not enough time for person with aggro to react and flip him back which is pretty easy to do.<div></div>
TheBladesCaress
10-02-2006, 03:31 AM
<div><blockquote><hr>Keldoth wrote: The odds of it happening at the start during pull are fairly high ...<div></div><hr></blockquote>OK, thanks. I was wondering if there was something I had missed.</div>
mikemcmodmi
10-02-2006, 03:38 AM
<P>The adds from death only happen if they die with Soul Blast on, or actually to the Soul Blast which happens when the debuff expires. So cure that and it won't happen</P> <P> </P> <P>I'm confused now. I thought the soulless venegences spawn when someone dies but the devils are tied into the aoe? That's been our experience.</P>
Keldo
10-02-2006, 03:46 AM
<div></div>Vengeful devils spawn when someone dies to soul blast or gets killed with it on em (I'm not positive on this one honestly, we rarely if ever see devils). Soulless Vengence one spawns every 30 sec or so.<div></div><p>Message Edited by Keldoth on <span class=date_text>10-01-2006</span> <span class=time_text>04:49 PM</span>
THteampink
10-02-2006, 07:51 AM
Vengeful devils spawn 3 at a time for any corpse that is hit by soul blast, including (afaik) the body corpses for the soulless vengeances, so loot fast!<div></div>
Aandien
10-02-2006, 06:35 PM
<P>You get 1 add every 30 seconds. Odds are, you won't be able to maintain mezzes on these for the whole duration -- so just kill them. They shouldn't live for longer than 10 seconds anyway worst case.</P> <P>You also will likely get devils if you don't keep the poison DOT cured. Don't use swarm pets, and just make sure you have a poison group cure in each group and keep it cured. It expires 8 seconds after its cast, so there is plenty of time for your healers to cure it.</P> <P>If you do happen to get some devils just kill those as well.</P> <P>The blur happens every 30 seconds, and the frontal happens every ~60. You can move the frontal out to ~90 if you have traumatic swipe (swipe has no impact on the blur or add timers).</P> <P>When the blur happens, have whomever got aggro spin him around back to your MT, and have everyone else stop attacking for a couple of seconds to minimize the aggro switching and allow your MT to get aggro back quicker.</P> <P>Tell your MT to use ACT and keep track of the frontal. Save your rescues for the times when you feel the frontal is going to fire, and he isn't facing the correct way.</P>
Crychtonn
10-03-2006, 12:52 AM
<BR> <BLOCKQUOTE> <HR> mikemcmodmike wrote:<BR> <P>The last time we did Tarinax it was a 4min 55 sec fight. Around 8k dps so we were pretty low. We had 2 chanters though.</P> <P>The problem we're having is the memwipe goes off so much, so Tarinax will target a dps and kill 1 maybe 2 most memwipes. That adds up to a lot of spawns. <EM> The MT had a coercer and dirge for hate buffs too, but after checking the logs I think his AAs got messed up from being charmed. He wasn't double attacking at all. The 2nd tank had assassin and swash. </EM></P> <P>The memwipe seems to be causing lots of people to die so we're getting crazy amounts of adds. That's why I'm thinking of burning them down instead to limit how many are up at once.</P><BR> <HR> </BLOCKQUOTE> <P><BR>You might try switching up your two tank groups a little. Coercer and Assassin in one group and Dirge and Swash in the second. This helps alot more on orange mobs like Tarinax do to the amount of misses and resisted taunts. Having the hate transfer helps alot more and the tanks should be able to control aggro better. That's been my experience at least.</P> <P> </P>
mikemcmodmi
10-03-2006, 08:47 AM
Hum yea, that makes sense. We'll try that out next time.
SinIsLaw
10-04-2006, 02:18 PM
hmm, am not to sure, but I got the impression that "Vengeful devils" can spawn by anyone who is hit with "soul blast" - so it doesnt matter if dead or not! Ok, if Soul Blast goes off i can likely kill you if ur not on 100% health, maybe thus peeps say it's due to dead people ...If I'm not mistaken, form my logs it looks like Soul Disruption and Soul Eviscration (sp) hit at the same time, if one does not resit SE, he has 10 sec to get cured else SoulBlast will go off and an add will spawn!Imho, PET's and Swarm pets can be use, !! IF !! that person is in the group with a healer with group cures, as it can be cured on em as well ... <div></div>
Aandien
10-04-2006, 06:15 PM
<DIV>swarm pets are not cured via group cures. Thus using them generally results in bone devils. You can use regular pets though.</DIV>
mikemcmodmi
10-05-2006, 01:36 AM
That's true. Once we were fighting Tarinax and a warden used the healing tree. Soul blast went off at 5% and wiped the raid. Made me sad <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> Regular pets are fine though.
Ellrin
10-09-2006, 03:39 PM
<P>This bag of bones still contrives to frustrate us week in week out and I would appreciate the advice of people who kill this every week. </P> <P>We have tried both ways of fighting him, both with 2 coercers mezzing and also with the raid killing the Soulless Vengeance when they spawn. The mezzing was ok but ultimately our problem is the fight is taking too long due to a lack of DPS and the chanters getting overwhelmed, despite the same raid setup easily able to average 13K dps throughout the rest of the zone, I know he is orange but our raid dps plummets against him so much so that to get him to 40% takes nigh on 7 minutes. We role with 2 Dirges so do you think that it might be an idea to build melee dps groups around them due to their ability to raise Piercing/Slashing via Dissonent Boon or as we are doing now keep them both in the 2 MT groups?</P> <P>We seem to have got the Soul Blast down and our last few attempts have been without a Devil spawning but the other big problem facing us is the pull and subsequent position of him, we seem to be relying on too many variables going our way and if they dont we get shafted with is positioning. Currently we pet pull using a necro and have the tanks try to turn him 90 degrees as he reaches the raid so we are under his ribcage, often times though he will stop on inc and cast and then take a different path to the raid which often ends up with the whole raid being in the wrong position and either getting tail lashed or frontaled.</P> <P>I would appreciate any titbits of info you guys could assist me with. Many thanks in advance.</P>
Aandien
10-09-2006, 05:28 PM
<P>If pulling is a problem -- you should find a better spot to pull, or take some time to figure out his interesting pathing. Once you know how his pathing works, its pretty easy to get him to go where you want.</P> <P>As for the adds -- don't mez them, kill them. If you want to start mezzing them once you get him to 20% -- thats fine. But kill them for at least most of the fight.</P> <P>As for dps -- just make sure your raid isn't using crushing, and they are properly debuffing him. Your DPS isn't going to be that great against him, but you should be able to fight him nearly indefinately if you have enough power regen. The only things you really need in order to beat this fight regardless of how long it takes is: enough DPS to kill the add every 30 seconds, enough power regen to keep your healers and add killers from running OOP, and enough discipline (at debuffs, and mem blur times) to keep aggro controlled and tarinax stationary. Since you say you have two enchanters, and two dirges, I'm sure power isn't an issue. Work on the other two things and you should be able to easily live 20 minutes (if necessary) to widdle him down.</P>
Caetrel
10-09-2006, 06:36 PM
<div></div>If you are mezzing the adds you have to make the fight shorter. If you are doing 13k dps on the eyeballs and other trash you should be able to do 6k on him. Fight will last 5 minutes or so. I wouldn't run coercer and dirge both with each tank. You can get more raidwide dps by running just one with each tank , and putting an assasin or swash with hate transfer in with each. Then the other dirge and coercer can add dps elsewhere. You can make crazy dps groups with a dirge- try building something around a dirge, inquisitor and troub to max eveyone's haste and dps mod. You are fortunate to have 2 regular dirges and coercers. I wouldn't use an MA either, have everyone target direct and burn his [expletive haxx0red by Raijinn], if someone gets aggro they run to the tanks. Mezzing adds you must make tthe fight short. You may want to try killing adds for the first half of the fight then mezz the rest. Or put all your mages and ranged damage on an MA so that they can burn adds, the rest of your melee stays on Tarrinax. Do not let anything interrupt steady dps- chasing adds around, wasting time each memwipe, etc.. <div></div><p>Message Edited by Caetrel on <span class=date_text>10-09-2006</span> <span class=time_text>07:42 AM</span>
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