Log in

View Full Version : Deathfist Citadel Lockout is 4 days? I hope this is a bug.


Dynaen
09-20-2006, 09:28 AM
<DIV>I've bug reported this, and I'm not sure if this was an intentional change, but why on earth does DFC have the same lockout timer that x4 raid zones do?  A 4 day lockout for a primarily quest zone and named which drop garbage loot for the level of the zone is just silly.  I only now realized this as I started leveling up a newer character and noticed the 4 day lockout and 8 hour failure.</DIV>

Rutabegah
09-20-2006, 10:22 AM
Yeah, and 8 hours just for zoning in.  Doesn't make sense.

Pins
09-20-2006, 03:58 PM
Because DFC is a x2 raid zone.

Dynaen
09-20-2006, 06:20 PM
<BR> <BLOCKQUOTE> <HR> Pinski wrote:<BR>Because DFC is a x2 raid zone.<BR> <HR> </BLOCKQUOTE><BR>If it actually dropped loot becoming of a x2 instance I could see it having that lockout, but it doesn't.  95% of the named drop total garbage, even Fyst dropped a wood box with an Adept 1 spell and some cruddy leather hat, it makes no sense to make essentially a single group zone a 4 day lock out because it has a single x2 mob in the zone.  Nek3 has an epic x2, hell Nizara has a x2 and a x4 and those are only one day lockouts.  A 4 day lockout on a midlevel zone is just ridiculous being a quest zone.  I don't think I've ever seen anyone take two groups into DFC.

Kenazeer
09-20-2006, 06:50 PM
<DIV>Zone lockouts should have some semblance of equality. DFC is currently different than NeK3 or Niazara. Feel free to argue which lockout time is "correct," but it is obvious that at least one of them is wrong. Pretty clear, to me at least, that it is DFC.</DIV>

KillSlow
09-20-2006, 07:19 PM
<P>I dont understand.</P> <P>Do you want to farm it daily?</P> <P>I thought you hated the loot</P> <P> </P> <P>epic zone = epic lockout</P> <P> </P>

Pins
09-20-2006, 08:06 PM
<blockquote><hr>Dynaen wrote:<BR> <BLOCKQUOTE> <HR> Pinski wrote:<BR>Because DFC is a x2 raid zone.<BR> <HR> </BLOCKQUOTE><BR>If it actually dropped loot becoming of a x2 instance I could see it having that lockout, but it doesn't.  95% of the named drop total garbage, even Fyst dropped a wood box with an Adept 1 spell and some cruddy leather hat, it makes no sense to make essentially a single group zone a 4 day lock out because it has a single x2 mob in the zone.  Nek3 has an epic x2, hell Nizara has a x2 and a x4 and those are only one day lockouts.  A 4 day lockout on a midlevel zone is just ridiculous being a quest zone.  I don't think I've ever seen anyone take two groups into DFC.<hr></blockquote> Welcome to pre-DoF raid zones. Loot isn't common. Nizara you can only take 1-group into, DFC, you can take 2.

Rutabegah
09-20-2006, 11:01 PM
<DIV>The point is that nobody goes into DFC for loot (what loot??).  The only reason to go in there is to finish Heritage or other miscellaneous quests.  For a year and a half it's been fine.  Then this past GU, they decided to enforce insane lockout timers on it.  It makes no sense whatsoever.<BR><BR>I'm missing one quest from the "Deathfist Notice" that comes from that drops in that zone.  There are actually 5 quests that can be had from this one item.  The problem is that you never know which quest you get until you examine it.  So basically you have to wade through of orcs hoping to get a drop, then hoping to get the right one.  It only seems to drop from a select few.<BR><BR>Now with the lockout timer, you can't even zone in and out to kill the mobs at a constant pace anymore.  They made a tough job, extremely difficult.<BR><BR>Ruta has spoken</DIV><p>Message Edited by Rutabegah on <span class=date_text>09-20-2006</span> <span class=time_text>12:05 PM</span>

Yngwiem
09-26-2006, 04:19 AM
<DIV>This is horsecrap!! My wife and I entered DFC yesterday, and it said that the 8 hour lockout has started.  We failed to kill the Emporer. When we revived within the zone, we could never get back into the arena to try again. </DIV> <DIV> </DIV> <DIV>So, today, we decide to try again (since it has been 24 hours... well over the <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />. Now it says that we have 2 days 11 hours.</DIV> <DIV> </DIV> <DIV>What is this all about? It's 2 people trying to finish 5 quests. Ever mob in there is Grey to us (me 52 and wife 5<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />. So we aren't getting any loot. Just want to complete the quests. </DIV> <DIV> </DIV> <DIV>I noticed a few days ago, that if gave us 2 options on which instance we wanted to enter. I picked the one for our quests. Not the raid one.</DIV> <DIV> </DIV> <DIV>They should make one instance for raids and one for non-raids. </DIV> <DIV> </DIV> <DIV>I /bugged it and /petitioned.... 8 hours is 8 hours... not 4 days or whatever.</DIV> <DIV> </DIV> <DIV>Edit - Per LU#26:  Small raid zone: 8 hour fail timer | 3 day, 20 hour success timer</DIV> <DIV> </DIV> <DIV>Since we failed, why do we still have 2 days and 11 hours??</DIV> <DIV> </DIV> <P>  <P> </P><p>Message Edited by Yngwiem on <span class=date_text>09-25-2006</span> <span class=time_text>05:30 PM</span>

Troubor
09-26-2006, 09:41 AM
<DIV>Cauldron Hollow is the same way now, 8 hour failure, 3 day 20 hour success (killing Torig sets that one).  Okay, I have actually seen one fabled, which also was a server discovery drop from Torig, when I mentored one time to help some friends & guildmates.  Was a nice earring for tier 4, went to one of the healers that was actually the right level.  Same chest had a tier 4 tradeskill rare in it, I think an opal.  And I have seen, on rare occasions tradeskill rares drop in DFC, and again VERY rarely a chest with a master or fabled item drop off of Fyst in DFC.</DIV> <DIV> </DIV> <DIV>But, yes they are mostly quest raids, not things to be farmed.  None of the epics in Cauldron Hollow give guild status either that I recall, so not like there's that reason to farm it.  Been too long on DFC to know if Fyst gives status.</DIV> <DIV> </DIV> <DIV>My point is that although in general having the lockouts be uniform is a good thing, so it's easier to predict how long one might be locked out before hand, on zones like these, where the primary objective is a quest, not loot, a shorter lockout or maybe at least none on failure, only success IMO should be implimented.</DIV> <DIV> </DIV> <DIV>(AND YES, I know many of the tier 7 dragons are technically for quests too.  :p  Thing is, they always drop loot, and have mobs in the way that also drop loot, so not exactly the same.)</DIV>

SageGaspar
09-26-2006, 02:20 PM
Ya, lockout timer on those zones is beyond stupid. I bet any fabled they drop would be worse than the upgraded legendary in Ruins, Runnyeye, Obelisk, whatever, anyway. And if some plat farmers want to instance farm Cauldron Hollow or DFC, be my guest, makes it easier for those of us working on the OOLS access <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />Fact of the matter is that with the speed of levelling, it's almost an insane challenge just to get a group there at an appropriate level before you shoot past being able to use the heritage quest weapons ever. My Shadow Knight started SBS at 35 and now, four days later, he's 46 and hoping he'll get his BBC before it becomes useless. I helped some poor nub trying to get a Cauldron Hollow pickup raid together, though, and we had the usual array of people that zoned us in early, the dictatorial raid leader that started booting people he didn't like, etc.No reason to put a lockout timer on these zones at all, period, let alone one on failure. If it's an issue just remove the loot table from the mobs, because no one cares about it anymore.<div></div>

KillSlow
09-26-2006, 05:09 PM
<P>your kidding right</P> <P>i have went on raids with all my alts on CH, when the zone was green</P> <P>it's just fun to watch noobs do that zone and yell at the tank who has never tanked an epic let alone anything hard that he has to taunt more!</P> <P> </P> <P>there are 2 instances because you probally are on or did the pris 1 and if you didn't know which is which then... now you do</P> <P>hey how about making it where you dont have to do any work to get uber loot or finish quest</P> <P>then we would complain about standing in line to get freebees</P> <P> </P>

Yngwiem
09-26-2006, 07:38 PM
<BR> <BLOCKQUOTE> <HR> KillSlow wrote:<BR> <P>your kidding right</P> <P>i have went on raids with all my alts on CH, when the zone was green</P> <P>it's just fun to watch noobs do that zone and yell at the tank who has never tanked an epic let alone anything hard that he has to taunt more!</P> <P> </P> <P>there are 2 instances because you probally are on or did the pris 1 and if you didn't know which is which then... now you do</P> <P>hey how about making it where you dont have to do any work to get uber loot or finish quest</P> <P>then we would complain about standing in line to get freebees</P> <P> </P><BR> <HR> </BLOCKQUOTE> <P><BR>Hey... great idea... not!! Re-read my post. The stuff is grey to me, so I don't get any loot anyways. I am just a questaholic trying to clear out the 5 quests that are related to Fyst. We failed to kill him, so that should count as a zone failure. 8 hours.</P> <P> </P>

SageGaspar
09-27-2006, 06:22 AM
Yep, uber lewt like Ghoulbane and the Short Sword of Ykeesha. rofl. The down arrow goblins in runnyeye crap out better [expletive haxx0red by Raijinn] than that these days.<div></div>

KillSlow
09-27-2006, 06:02 PM
<P>Maybe if you did the quest when you where intended it might mean something, and heri's are not the best gear in the game anymore but it is more of a prestige item than anything else </P> <P> </P> <P>plus lockouts are set probally when named are killed, like every other zone</P> <P>and how did a 58 and 52 wipe to Fyst ?</P>

SageGaspar
09-27-2006, 10:39 PM
<div><blockquote><hr>KillSlow wrote:  <p>plus lockouts are set probally when named are killed, like every other zone</p><hr></blockquote>Wrong.</div>

KillSlow
09-28-2006, 01:23 AM
<P>lol lockouts are not set on name killing?</P> <P> </P> <P>lol that is funny</P> <P>I am not talking zone in lockout</P>

Troubor
09-28-2006, 07:00 PM
<BR> <BLOCKQUOTE> <HR> KillSlow wrote:<BR> <P>your kidding right</P> <P>i have went on raids with all my alts on CH, when the zone was green</P> <P>it's just fun to watch noobs do that zone and yell at the tank who has never tanked an epic let alone anything hard that he has to taunt more!</P> <P> </P> <P>there are 2 instances because you probally are on or did the pris 1 and if you didn't know which is which then... now you do</P> <P>hey how about making it where you dont have to do any work to get uber loot or finish quest</P> <P>then we would complain about standing in line to get freebees</P> <P> </P><BR> <HR> </BLOCKQUOTE> <P><BR>Ah yes, someone oozes out of the woodwork, in desperate need of attention to just troll a post.</P> <P>Consider this:</P> <P>1)  They INCREASED the lockout timers for the sole purpose of making it "uniform" in comparsion to other x2 zones.  Not because of "uber loot".  DFC is mostly for quests, Cauldron Hollow, only reason I've heard of people forming up to raid it IS for quests.</P> <P>2)  Before they increased the lockout timers, Cauldron Hollow was no lockout for failure, 18 hours for killing Torig.  Don't remember DFC, but I want to say it's success timer was 18 hours also.  Since these are basically quest raids, especially Cauldron Hollow, IMO it's not unreasonable to make them 18 hour.</P> <P>I'm not asking for a standard raid instance to become no lockout, or only 18 hour on success, even when the 'end boss" is one for a HQ, like let's say Lord Vyemm, who's needed for a few quests.  Lord Vyemm has fabled drops consistantly, obviously being able to go in roughly once every six days is enough.  All I am saying, and the OP is saying if I understand is that areas that are mostly or completly just for quests shouldn't be under the same guidelines as areas that have consistant fabled drops.</P> <P>Consider this..no, Rahotep isn't in an instance, but he's an epic x2 raid mob for a HQ step, just like Torig & Fyst.  Yet..if the raid wipes, they can come back in two hours.  That if I recall is his spawn time.  If Sinking Sands 2 exists, and a second raid isn't hitting him at the same time, they can do a second attempt right then and there just by zoning out, zoning back in.  If it's reasonable for Rahotep to be hit again only 2hours later, then it's reasonable for Torig & Fyst to be hit after only let's say 18 hours.  More then reasonable.</P> <P>(AND NO SOE, this DOES NOT MEAN YOU MAKE IT SO RAHOTEP ONLY SPAWNS ONCE EVERY 4 DAYS.  :p  )</P> <P> </P>

KillSlow
09-28-2006, 07:15 PM
<DIV>I thought Rahotep was only spawnable by someone on the quest.</DIV> <DIV> </DIV> <DIV>Troll yes I am.</DIV> <DIV> </DIV> <DIV>I am not sure what server your on and dont care. But some guils do hit these zones as a raid. OMG but they are only for quest...</DIV> <DIV> </DIV> <DIV>I never understand why poeple argue to [Removed for Content] grey mobs?</DIV> <DIV> </DIV> <DIV>I can agree that lower tier raid zones should have a lower lockout time, exp of the poeple doing the zones is less so lockouts should be less</DIV> <DIV> </DIV>