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TheRisingstorm
09-13-2006, 11:44 AM
Hey all,Just out of interest could a few post on how long it takes you to complete Labs raid zone. Could you say how advanced you are a raiding also, so can get a general idea on time that should be given.Thanks allPest<div></div>

jago quicksilver
09-13-2006, 11:53 AM
a labs raid by an advanced guild would probably take no more than 90 minutes, and the really fast ones can probably do it within an hour, but your first run, learning strats will most likely be 2 or 3 times that long depending on the quality of gear/spells and the skill of your raiders.raid make-up is also a big factor, b/c some guilds tend to be geared more towardes DPS than others.

FlintAH
09-13-2006, 11:57 AM
It takes us about 3 hours, but our dps sucks horribly.  When we were first learning the zone we started out spending about 6 hours in there.<div></div>

TheRisingstorm
09-13-2006, 12:06 PM
<font size="2">What type of Raid Dps do u get?On trash were around 11k.Zone parse upto before uncaged Alzid is 9K, this is where alot have to call it a night due to time. Roughly 1 1/2 to 2hrs from zoning in.</font><div></div>

FlintAH
09-13-2006, 12:08 PM
6-12k depending on the mob.  We start as soon as we have 12 people on.<div></div>

Barand
09-13-2006, 12:20 PM
2 Hours but it really depend on your team setup <div></div>

Luhai
09-13-2006, 12:29 PM
When we started raiding in T7 it took us about 4 hours.Nowadays (with 4 groups) we need less than 2 hours, mainly because we know our opponents, have better gear and spells and, of course, wipe less. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Triste-Lune
09-13-2006, 01:26 PM
Learning the zone it may take anything between 3 ~ 5 hoursOnce you have learned every encounter in Lab clearing the zone shouldnt take more than 2 hours. i d say 1H30 is a good job meaning you dont take more than 1 ~ 2 min on loot distribution.

Wabit
09-13-2006, 02:20 PM
45-50 mins of incombat time for the entire zone usually (90 mins from zone in to zone out tops)...  but when we first started it was a good 5 hr ordeal...  right now i'm half tempted to split the raid in half and have 2 raids race each other threw the zone...

TheRisingstorm
09-13-2006, 02:48 PM
Thanks for all the replies. It helps in knowing that the zone is possible to do in the time we have <span>:smileyhappy:</span><div></div>

vinterskugge
09-13-2006, 03:11 PM
<P>Last time it took us seventy minutes I think, but we've done it in under an hour before.  Depends on loot too, that can slow it down but most stuff rots these days anyway.</P> <P>We had just over 16k zonewide dps and hit 23k on some encounters (that one with the weird name who dispells for example).</P><p>Message Edited by vinterskugge on <span class=date_text>09-13-2006</span> <span class=time_text>12:21 PM</span>

Wabit
09-13-2006, 03:26 PM
<BR> <BLOCKQUOTE> <HR> vinterskugge wrote:<BR> Last time it took us seventy minutes I think, but we've done it in under an hour before.  Depends on loot too, that can slow it down but most stuff rots these days anyway.<BR> <HR> </BLOCKQUOTE> <P><BR>nah i just leave the raid leader a trail of master chests and corpses to loot for us...  its zonewide leader assign so even getting an alt in really doesn't slow the raid down...  i just hate waiting on the second eyeball thingy to stop talking...  </P> <P>wonder if i just send someone down to triger it when i pull corsolander...  hmm that might work, or at least might make 2 boring fights interesting if combined together...</P>

terahak
09-13-2006, 06:41 PM
usually takes us 1-1.5 hours to clear the zone, easy when you dont have to tell your members what to do <div></div>

Riversideblues
09-13-2006, 06:55 PM
round 45m<div></div>

PIexor
09-13-2006, 07:08 PM
<DIV>45 mins is insane, you guys chain pull epic nameds or something and have 0 down time? :p</DIV>

vinterskugge
09-13-2006, 07:23 PM
<DIV>Total combat time from parses is usually 30-40 mins, so 45 minutes isn't that insane.  They probably just don't wait around after every single fight.</DIV>

Gaellen
09-13-2006, 08:02 PM
About an hour thirty.  If we're getting lame loot it adds time as we argue over what's going to be done with it. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>

Mortal
09-13-2006, 09:14 PM
<div><blockquote><hr>Gaellen wrote:About an hour thirty.  If we're getting lame loot it adds time as we argue over what's going to be done with it. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div><hr></blockquote>Heh,  Soooooo many items we get start to rot nowadays, we have people make sure their alts are parked outside and we have rules for them to loot stuff for alts =pNothing like getting someone's lvl 70 alt into DT to loot some Relic hehe</div>

jago quicksilver
09-13-2006, 10:04 PM
i didnt think alts eve got relic by this point <span>:smileyindifferent:</span>

Aven Elonis
09-14-2006, 01:28 AM
<P>Bringing it back to the realm of mortals <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> As a casual guild that raids some - we have given 4 hrs to lab since we started doing it. </P> <P>It becomes a function of how far we get.</P> <P>These days we generally get to Vyemm in 3 hrs, with maybe 1-2 deaths (while clearing all names). </P> <P>We still have not gotten Vyemm, but we seem to be getting closer.</P> <P>I figure eventually we'll get to 3hrs for the whole thing, since we still take breaks as we go along (people need their soda and coffee, and the bathroom break that generally follows the consumption of such.)</P>

TheBladesCaress
09-14-2006, 03:56 AM
We arent a hardcore guild, we are a 3 per week guild, and we do Labs in 1:45.  Everyone knows what to do and what mobs are next, no intructions needed.  Learning the zone can take 4-5 hours to do.<div></div>

The-Fourm-Pirate
09-14-2006, 05:03 AM
I think we did labs in about 1:45 last time we ran it, we raid 5 nights a week and the toughest we've killed is Tarinax. Once you get a zone down to a science it hardly takes any time at all.

vortfu
09-14-2006, 06:54 AM
1:45 does take into account all of the mandatory 'pulling a terror organ' jokes though ...vortfu

MrMartin
09-14-2006, 10:01 AM
<DIV>I'm the raid-leader, MT and guild-leader of the OPs guild and thought I'd add a couple of questions. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>How many runs did it take you to complete labs, atleast up to Lord Vyemm?</DIV> <DIV> </DIV> <DIV>How long does Lyceum usually take? I'm betting it's faster then Labs.</DIV> <DIV> </DIV> <DIV>How's the difficulty between Labs and Lyceum?</DIV> <DIV> </DIV> <DIV>So far we have beaten 4 nameds in Labs. Usually we fill half the raid with ppl from our guild<BR>and one other guild and then invite ppl from the outside(Healers mostly).<BR>Last time tho we only had to invite 2 ppl so it's looking promising that we will get a more consistent<BR>raid force.</DIV> <DIV> </DIV> <DIV>Thanks for any replies.</DIV>

Wabit
09-14-2006, 12:14 PM
<DIV>actully LoA and labs take us about the same amount of time...  LoA has less mobs just they have alot more HP...</DIV> <DIV> </DIV> <DIV>to get to vyemm took us 2 tries, our first try we had like 3 lvl 70, and a few 65s everyone else was inbetween...  took us like 3 runs on vyemm to get it dead...</DIV>

22224446
09-14-2006, 12:26 PM
<DIV>less than 1 min. zoning in, wiping at the first attack, zoning out.</DIV> <DIV>:smileyvery-happy:</DIV>

TheBladesCaress
09-15-2006, 07:16 AM
<div><blockquote><hr>MrMartin wrote:<div>I'm the raid-leader, MT and guild-leader of the OPs guild and thought I'd add a couple of questions. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div> <div> </div> <div>How many runs did it take you to complete labs, atleast up to Lord Vyemm?</div> <div> </div> <div>How long does Lyceum usually take? I'm betting it's faster then Labs.</div> <div> </div> <div>How's the difficulty between Labs and Lyceum?</div> <div> </div> <div>So far we have beaten 4 nameds in Labs. Usually we fill half the raid with ppl from our guildand one other guild and then invite ppl from the outside(Healers mostly).Last time tho we only had to invite 2 ppl so it's looking promising that we will get a more consistentraid force.</div> <div> </div> <div>Thanks for any replies.</div><hr></blockquote>Labs took us a few runs to get cleaned because we were at Vyemm when SOE were changing the encounter every week.  I think 4 times in a row, Vyemm/Alzid behaved differently, which was annoying.  1 or 2 goes after they stopped changing it, we got it.  Hardest part is learning the zone, should be fairly easy since most of it is written down on the net these days...As to difficulty...1. Labs is fairly steady upgrade in difficulty as you progress, (except for Doom Triad and the final Gazer).  Each mob is generally slightly harder as you go.2. Lyceum is different, there is a big jump from trash -> Essence of Fear -> Gnillaw the demented.  Gnillaw is a a lot harder than Essence of fear.  He will smack you down if your healers dont know what to do.Halls of the seeing takes about the same time to clear as the others, and is quite easy once you know all the traps.</div>

FlintAH
09-15-2006, 08:25 AM
<div><blockquote><hr>TheBladesCaress wrote:<div><blockquote><hr>MrMartin wrote:<div>I'm the raid-leader, MT and guild-leader of the OPs guild and thought I'd add a couple of questions. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div> <div> </div> <div>How many runs did it take you to complete labs, atleast up to Lord Vyemm?</div> <div> </div> <div>How long does Lyceum usually take? I'm betting it's faster then Labs.</div> <div> </div> <div>How's the difficulty between Labs and Lyceum?</div> <div> </div> <div>So far we have beaten 4 nameds in Labs. Usually we fill half the raid with ppl from our guildand one other guild and then invite ppl from the outside(Healers mostly).Last time tho we only had to invite 2 ppl so it's looking promising that we will get a more consistentraid force.</div> <div> </div> <div>Thanks for any replies.</div><hr></blockquote>Labs took us a few runs to get cleaned because we were at Vyemm when SOE were changing the encounter every week.  I think 4 times in a row, Vyemm/Alzid behaved differently, which was annoying.  1 or 2 goes after they stopped changing it, we got it.  Hardest part is learning the zone, should be fairly easy since most of it is written down on the net these days...As to difficulty...1. Labs is fairly steady upgrade in difficulty as you progress, (except for Doom Triad and the final Gazer).  Each mob is generally slightly harder as you go.2. Lyceum is different, there is a big jump from trash -> Essence of Fear -> Gnillaw the demented.  Gnillaw is a a lot harder than Essence of fear.  He will smack you down if your healers dont know what to do.Halls of the seeing takes about the same time to clear as the others, and is quite easy once you know all the traps.</div><hr></blockquote>Yeah but Invalidate is bull[expletive haxx0red by Raijinn].  You can have 4 healers chain spamming cure trauma through the mob and he still ends up chain dropping 3 tanks w/in seconds.</div>

Triste-Lune
09-15-2006, 11:51 AM
with a 6 healer raid Gnillaw isnt getting me below 35~40% at anytime of the fight. Only the initial 20 seconds might be tricky when you get ride of his adds.Though i admit Gnorbl killed me last time <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />, i blame our conjurors for keeping their mage pet up on that one <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> /shame on me

TheBladesCaress
09-15-2006, 01:30 PM
<div><blockquote><hr>FlintAH wrote:<div>Yeah but Invalidate is bull[expletive haxx0red by Raijinn].  You can have 4 healers chain spamming cure trauma through the mob and he still ends up chain dropping 3 tanks w/in seconds.</div><hr></blockquote>Clue 1: Invalidate is only dangerous while the adds are up.Clue 2: Dont cure through the mob.Clue 3: Get a shaman with fast cures to do it.Clue 4: Make sure you dont have Curse of Insanity on you, and power for curing is no issue.</div>

TheBladesCaress
09-15-2006, 01:31 PM
<div><blockquote><hr>Triste-Lune wrote:with a 6 healer raid Gnillaw isnt getting me below 35~40% at anytime of the fight. Only the initial 20 seconds might be tricky when you get ride of his adds.Though i admit Gnorbl killed me last time <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />, i blame our conjurors for keeping their mage pet up on that one <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> /shame on me<hr></blockquote>Yep, the pull on Gnillaw is always hairy.  Once slowed and adds gone he is very stable.  There is nothing in Labs that is that dangerous on the pull.</div>

z3oslo
09-15-2006, 03:48 PM
We use about an hour to do the mobs, and 2 hours to bid for the items, if not more <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />Them again, we are a hardcore family guild with a twist, sort of, and need a break here and there to do .. well whatever needs to be done <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Gnomebashing, dwarf tossing, that sort of things.

FlintAH
09-15-2006, 06:05 PM
<div><blockquote><hr>TheBladesCaress wrote:<div><blockquote><hr>FlintAH wrote:<div>Yeah but Invalidate is bull[expletive haxx0red by Raijinn].  You can have 4 healers chain spamming cure trauma through the mob and he still ends up chain dropping 3 tanks w/in seconds.</div><hr></blockquote>Clue 1: Invalidate is only dangerous while the adds are up.Clue 2: Dont cure through the mob.Clue 3: Get a shaman with fast cures to do it.Clue 4: Make sure you dont have Curse of Insanity on you, and power for curing is no issue.</div><hr></blockquote>#1 I beg to differ#2 Curing through the mob or on the tank doesnt make a difference til he one shots the tank.#3 Usually have inquisitor, shaman and 2 druids doing it.#4 That isnt an issueNot saying we cant get the kills in, it just adds a total random bull[expletive haxx0red by Raijinn] factor.</div>

pera
09-16-2006, 09:11 AM
Eh, i think last time we did it took just at an hour or just under.<div></div>

KazzySoJaz
09-16-2006, 05:53 PM
<BR> <BLOCKQUOTE> <HR> TheRisingstorm wrote:<BR>Hey all,<BR><BR>Just out of interest could a few post on how long it takes you to complete Labs raid zone. Could you say how advanced you are a raiding also, so can get a general idea on time that should be given.<BR><BR>Thanks all<BR><BR>Pest<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>1.5 hours here, with a 15-20 min break if we do rotations or just need food/drink...  Usually the break is taken after uncaged Alzid</P> <P>We zone in usually @ 8 pm est, and Vyemm is usually down before 9:20pm est.</P>