pera
09-12-2006, 08:49 PM
My Idea to help a bit with the lag in zones that host contested mobs if fairly straight forward.<BR><BR>Basicly replace every place a contested can spawn through out the eq2 world with a 'Portal' basicly this protal would be the entrance to the contested lair. Instead of a mob spawning at the location theportal would.<BR><BR>This portal would act as a gateway to the contested mob, yes basicly an instances. but wait before you start compaining here i have more on this.<BR><BR>The rules that the portals/instances will follow are<BR>1.) Which ever raid clicks first on the portal will be first to enter. There must be at least 12 people in raid to enter the portal.<BR>2.) Once the intial raid has zoned in NOONE may zone in the portal becomes locked. (ie you cannot bring extra poeple in).<BR>3.) The raid will have 5 min to engague the contested mob on their ownor be ported to its location. (and killed in a proper maner <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> )<BR>4.) There is no revive point in zone. The revive point will be directly outside the portal.<BR>5.) Anyone that /camps in zone will be booted from the zone on return. (ie no one can revive you if you fail).<BR>6.) If any members in the raid are dead, when the encounter resets (ie you die and fail) you will have 5 min to revive on your own or you will be booted from the zone, and revived automaticly outside the portal).<BR>7.) engaging the mob will function like chel'drak it will make sure everyone is in the room shortly after the encounter starts.<BR>8.) There is only a 2 min lockout when the last person zones out on the contested portal if you zone out. But to zone back in at least 12 members must be close enough to zone in. (protal will be come locked again. none can enter).<BR><BR>This will help a lot with the greafing and lag that comes along with contested mobs. And dont just bash this because its an 'instanced mob' because its not really just the place you fight him is instanced, the portal is not and ist still contested. With the rules of the zone not allowing it to be camped and preventing other from enter will give a bit of help to prevent cocckblocking.<BR><BR><BR><BR>Curious if anyone has any other suggestions.<BR><BR><BR><BR><BR>If SoE ever gets around to upgrading their servers or designing zones to be able to handle high populations then things like this probably wont be needed.( yeah sure I expect that whenhell freezes over)<BR> <P>Message Edited by perano on <SPAN class=date_text>09-12-2006</SPAN> <SPAN class=time_text>12:52 PM</SPAN></P> <P>Message Edited by perano on <SPAN class=date_text>09-12-2006</SPAN> <SPAN class=time_text>12:53 PM</SPAN></P> <P>Message Edited by perano on <SPAN class=date_text>09-12-2006</SPAN> <SPAN class=time_text>12:54 PM</SPAN> <P><SPAN class=time_text></SPAN> <P><SPAN class=time_text></SPAN> <P><SPAN class=time_text></SPAN> <P><SPAN class=time_text><STRONG><FONT color=#ffcc00>Edit: Please post in the thread already existing about ways to cut down lag for contested events rather than start a new one.</FONT></STRONG></SPAN></P><p>Message Edited by Moorgard on <span class=date_text>09-12-2006</span> <span class=time_text>09:57 AM</span>