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View Full Version : getting on top of the torch in freeport?


Seiden
09-11-2006, 12:53 AM
I have seen screenshots of people ontop of the giant torch in efp, some say bind under it, others say use spring boots. How is it done?<div></div>

Pins
09-11-2006, 12:57 AM
Spring boots.It's Super Jump 2.0.

Seiden
09-11-2006, 12:58 AM
<div></div><div><blockquote><hr>Pinski wrote:Spring boots.It's Super Jump 2.0.<hr></blockquote> ok, but how and where?And how do you work the superjump? All I have been able to do is jump and then click them on for a little extra air.</div><p>Message Edited by Seiden on <span class=date_text>09-10-2006</span> <span class=time_text>03:54 PM</span>

Gaige
09-11-2006, 10:15 PM
<P>That is too high, its impossible to jump up there.  Seriously.</P> <P><IMG src="http://img511.imageshack.us/img511/3686/lolin4.jpg"></P>

Seiden
09-12-2006, 08:01 AM
I found out how to do it. =)<div></div>

Irol
09-12-2006, 07:04 PM
sweet.. ninja fixed this update.. thx for bringing it up ! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><div></div>

kenm
09-13-2006, 12:44 PM
<div></div>Woot, gotta love how SOE fixes things that do nothing but give people a way to have fun inbetween raids yet neglects to fix things that do nothing but make the game unenjoyable, like the cloud bug.<div></div>

HerzenFunia
09-13-2006, 01:04 PM
Well mb you dont know, but ppl were exploiting this on <STRONG>PvP</STRONG> servers. So i think this is normal fix.

kenm
09-13-2006, 06:46 PM
<div></div>I think the better solution to fix that "problem" would have been removing PvP altogether.  So much for PvP not affecting PvE.Okay, so I have a bias against PvP, but am I the only person who thinks the devs have a horrible priority?  Having the UI on cuts your framerate in nearly half, clouds get stuck and force you to relog quite frequently, there's a memory leak that causes the game to run like crap and usually crash after 10-15  hours of play, and... they fix this?<div></div>Really, didn't even Blackguard, or if not it was one of the red names at least, say that he found it enjoyable to mess around climbing out of normal boundaries in zones?  It's *fun* leaping onto and running along bondaries of zones unreachable by normal jumping around. It's *fun* lanching hundreds of feet into the air and landing on the tip of the qeynos claymore monument.  It's *fun* surprising your friends by taking a suicide leap off of barren sky only to magically hop back up unharmed.  It's *fun* jumping from the deathtoll zone-in to the island that's blatantly copied and pasted from lavastorm.It clearly wasn't an intended feature, but should that really matter?  It sure made running around qeynos harbor waiting for raid time a lot more enjoyable, and I can't think of a single way to exploit it in a PvE setting.And nice, now we can't get chests on our own when they decide to appear a thousand feet in the air. =

Pins
09-13-2006, 06:55 PM
This is Superjump 2.0, Superjump 1.0 was removed, so why wouldn't Superjump 2.0 be removed?

Seiden
09-15-2006, 04:15 AM
<div></div><div></div>yea, it is removed, I tried it and only got a couple yards after 20 seconds.RIP<a href="http://www.paleghost.com/videos/fly3.avi" target=_blank>http://www.paleghost.com/videos/fly3.avi</a><div></div><p>Message Edited by Seiden on <span class="date_text">09-14-2006</span> <span class="time_text">05:21 PM</span></p><p>Message Edited by Seiden on <span class=date_text>09-14-2006</span> <span class=time_text>05:22 PM</span>