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judged_one
09-02-2006, 11:15 AM
Please make 3 princes reset immediately after wipe.Last Thursday, a guild in permafrost somehow manage to pull the 2/3 princes after another guild wipe to it.Our guild was mounted(And watched as the two previous guild wiped)and waiting for the reset to do the encounter properly, needless to say it isvery sad to see any guild using such cheap tatic to take down a contested epic. http://defiance-eq2.guildportal.com/Guild.aspx?GuildID=89976&ForumID=419371&TabID=772954&TopicID=3299779The problem with the current encounter is that, if a guild manage to kill 1 or 2 of the princes and wipe, the other will fly back to the spawn point and another guild can just pull the left over encounter.Technically, you can have 2 raid forces, and take adavantage of this gliche and trivalize the whole encounter.i.e. Raid 1 pull and burn 1 princewipeRaid 2 pull and burn another price while raid 1 is rezzedwipeRaid 1 pull and finish the encounter.<p>Message Edited by judged_one on <span class=date_text>09-02-2006</span> <span class=time_text>12:18 AM</span>

jago quicksilver
09-02-2006, 11:51 AM
yeah, im sure after this little incident, it will almost insta-reset like the adds on MO used to.it sucks that there are people out there that dont like to do things legit, but there always has been, and there always will be.hats off to those who do things the right way.pride>loot.

Miroh
09-02-2006, 03:11 PM
 <b><i><font color="#ff0000">Aww come on, tell us who the guild was.  I think we all wanna know.</font></i></b><div></div>

Kyriel
09-02-2006, 04:07 PM
<BR> <BLOCKQUOTE> <HR> Miroh69 wrote:<BR> <B><I><FONT color=#ff0000>Aww come on, tell us who the guild was.  I think we all wanna know.</FONT></I></B><BR> <BR> <HR> </BLOCKQUOTE>lol :smileyvery-happy:<BR>

Ixnay
09-02-2006, 04:42 PM
<P>The Princes encounter has a few major problems relating to the fact that the encounter will activate, remain active, and won't reset, as long as any player stays inside the encounter's activation range:</P> <P><A href="http://www.guildportal.com/Guild.aspx?GuildID=42156&ForumID=193338&TabID=372254&TopicID=3153559" target=_blank>http://www.guildportal.com/Guild.aspx?GuildID=42156&ForumID=193338&TabID=372254&TopicID=3153559</A></P> <P>I mean no disrespect and don't intend to violate any rules of eq2players.com by posting the above link.  I post it only to provide the devs with additional information regarding how this encounter is broken and why it needs to be changed.  Mods, please edit or delete my reply here and give this info to the devs if what I posted violates the rules of this forum in any way.</P> <P>The mechanic involving how this encounter is activated and can be kept active should be changed.  Such a change would (1) stop one guild from unfairly locking the spawn to prevent others from engaging this encounter, and (2) also stop one guild from getting loot from this encounter by killing the remaining mobs after another guild engages the full encounter, kills some of the mobs, then wipes.</P> <P>Thank you</P> <P> </P> <P> </P>

HellRaiserXX
09-02-2006, 07:11 PM
<P>I noticed the guilds on my server yelled the encounter if they were gonna wipe, at least then the remaining mobs are broken and it would be pointless to pull the remaining ones. </P> <P>That still doesnt address the problem but if you want to make sure the encounter resets for everyone, make sure your people are yelling it if you wipe. So until that far off day when SOE may address the issue you can at least prevent it from happening in some cases.</P><p>Message Edited by HellRaiserXX on <span class=date_text>09-02-2006</span> <span class=time_text>08:12 AM</span>

Gaige
09-02-2006, 08:39 PM
<P>Shouldn't yell contested, I've seen guilds kill a yelled mob just so no one gets the loot that week.</P> <P>I think they reset like this on purpose because of how the encounter works, but who knows.</P>

Shizzirri
09-02-2006, 11:09 PM
This happened to us about a month ago, we killed everything but one add and one prince (almost killed him), but being out of power did us in, another guild pulled the one prince and got all the loot.  We petitioned just to see if it wasn't an exploit or whatever they said pulling the event before it resets is fair game, but yes I do agree they need to evaluate how the reset works on this, maybe keep it locked until it goes back into NPC mode.

Ixnay
09-03-2006, 12:22 AM
<BR> <BLOCKQUOTE> <HR> Shizzirri wrote:<BR> This happened to us about a month ago, we killed everything but one add and one prince (almost killed him), but being out of power did us in, another guild pulled the one prince and got all the loot.  We petitioned just to see if it wasn't an exploit or whatever they said pulling the event before it resets is fair game, but yes I do agree they need to evaluate how the reset works on this, maybe keep it locked until it goes back into NPC mode.<BR> <HR> </BLOCKQUOTE> <P><BR>I don't doubt what you are saying at all, and can understand how CS needs to make rulings based on the unexpected outcomes of this game.</P> <P>But it is hard for me to understand why CS would say that, since remembering back to posts before the Talendor and Gorenaire spawns were instanced.  They were saying then that the dragons belonged to the guilds that spawned them, even if those guilds couldn't defeat them, another guild couldn't come along and kill them.  So how is it permitted, let alone possible, that one guild can finish off an encounter after another wipes and get all the loot?  IMO, this shouldn't be allowed by policy, let alone by game mechanics.</P>

Feltrak
09-03-2006, 12:29 AM
<DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=202&message.id=11839" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=202&message.id=11839</A></DIV>

Heart's Rage
09-03-2006, 04:04 AM
<P>Be nice if this could be fixed, no other epic mob can be killed by 2 guilds each having there own 24 man raid.</P> <P>Don't see why you should be able to on 3 Princess.</P> <P>naughty naughty [Removed for Content] [Removed for Content] bad bad guilds!</P>

Eriador
09-03-2006, 04:28 AM
actually, the same thing could be done on many t5 mobs, hurricanus, and matron!<div></div>

Heart's Rage
09-04-2006, 01:40 AM
<P>Doesn't change the fact that the encounter isn't ment to be taken out by 48 people and [Removed for Content] guilds are glitching it. Either way it needs to be fixed. </P> <P> </P> <P>Maybe lose the script, or have them despwan where they stand if no one has aggro on it, and repop a few sec's after. </P>

Eriador
09-04-2006, 01:54 AM
<div></div>I agree, am I am not trying to say that it is made to be killed with 48 people, I was just responding to your comment about this being the only encounter that is like this.  It would also be a good idea for SOE to look at other encounters (especially matron) that have this flaw and fix them before this thing starts to happen.<div></div><p>Message Edited by Eriador on <span class=date_text>09-03-2006</span> <span class=time_text>02:55 PM</span>

Miroh
09-04-2006, 05:12 PM
 <b><i><font color="#ff0000"> It's funny knowing who it was now....looking back at their glory in eq1 to their pathetic attempt to be classified as raiders in eq2.....Ironic</font></i></b><div></div>

gnarkill
09-05-2006, 10:23 AM
encounter seems fine...killed them tonight first pull....but yea if people are somehow 48 maning it...should be fixed<div></div>

judged_one
09-06-2006, 08:25 AM
Yes, this encounter can definitely be 48 manned.It should be a simple fix, just make the encounter instant reset after a guild wipe to it.