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Kriddle Kraddle
08-26-2006, 12:40 AM
<DIV>The first time I saw this in SP expansion in T5 I thought it was a great idea yet never worked. Then saw it again with T6 in Poets Palace and PP:R. Why is this still in the game if you (SOE) arent going to use it? The mobs levels and difficulty is the exact same and the drop rate is no better. Why are you giving false hope that something good is being added to this game and never utilizing it. Either remove it or use it please.</DIV>

Ratty31
08-26-2006, 12:57 AM
<P>Play wow if you want that crap, this is EQ2 and the graphics kick [expletive haxx0red by Raijinn]!</P> <P> </P> <P>/flex</P> <P> </P> <P>Edit: Read this <A href="http://mythicalblog.com/blog/2006/03/23/forums-are-bad/" target=_blank>http://mythicalblog.com/blog/2006/03/23/forums-are-bad/</A> and this <A href="http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/2006/05/15/2441.aspx" target=_blank>http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/2006/05/15/2441.aspx</A></P> <P>Thanks Disso</P><p>Message Edited by Ratty31 on <span class=date_text>08-25-2006</span> <span class=time_text>04:30 PM</span>

Tazr
08-26-2006, 01:47 AM
<DIV>Maybe I misunderstand the reply, but isnt this a question about tiered difficulty and non WoW graphics?</DIV> <DIV> </DIV> <DIV>I agree OP its a waste would have been neat for lesser guilds to work on progression, but failed <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV>

Ratty31
08-26-2006, 02:31 AM
<BR> <BLOCKQUOTE> <HR> Tazric wrote:<BR> <DIV>Maybe I misunderstand the reply, but isnt this a question about tiered difficulty and non WoW graphics?</DIV> <DIV> </DIV> <DIV>I agree OP its a waste would have been neat for lesser guilds to work on progression, but failed <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV><BR> <HR> </BLOCKQUOTE><BR>It's just my poor attempt to ignite a wow vs eq2 flame war.. See wow is adding tiered difficulty and inevitably someone would say "well wow looks cartoony" or something like that while trying to defend eq2.

Killerbee3000
08-26-2006, 02:36 AM
<div><blockquote><hr>Kriddle Kraddle wrote:<div>The first time I saw this in SP expansion in T5 I thought it was a great idea yet never worked. Then saw it again with T6 in Poets Palace and PP:R. Why is this still in the game if you (SOE) arent going to use it? The mobs levels and difficulty is the exact same and the drop rate is no better. Why are you giving false hope that something good is being added to this game and never utilizing it. Either remove it or use it please.</div><hr></blockquote>yeah, i would like to see that really used too, jsut as an example, the t7 instances drop tons of legendary equip and master's so that it would be possible to restrict the now way too high drop rate to the very hard version of the instances and then have an easier one with a far smaller chance to drop all the good stuff. but as it was in splitpaw its pretty much pointless cause if you went in at lets say lvl 42 and you picked hard the mobs where somehwere around 45 and the dropped the same stuff at the same rate as if you would have picked easy.so yes, in general i think it would be a good idea to have it used more often if they do it right. (also it could prevent a lot of the complaining about game is too easy /too difficult). </div>

xOnaton1
08-26-2006, 03:39 AM
<div></div><div><blockquote><hr>Kriddle Kraddle wrote:<div>The first time I saw this in SP expansion in T5 I thought it was a great idea yet never worked. ... The mobs levels and difficulty is the exact same and the drop rate is no better.</div><hr></blockquote>I've looked at this in Splitpaw and the levels in the instance are higher. It looks like it works to me.</div>

StoneySilen
08-29-2006, 10:43 PM
<BR> <BLOCKQUOTE> <HR> Kriddle Kraddle wrote:<BR> <DIV>The first time I saw this in SP expansion in T5 I thought it was a great idea yet never worked. Then saw it again with T6 in Poets Palace and PP:R. Why is this still in the game if you (SOE) arent going to use it? The mobs levels and difficulty is the exact same and the drop rate is no better. Why are you giving false hope that something good is being added to this game and never utilizing it. Either remove it or use it please.</DIV><BR> <HR> </BLOCKQUOTE><BR>Splitpaw only goes up to lvl 50.  Did you go in at lvl 50 or higher?  Then I wouldn't be able to ramp up the mobs level because it's already at the cap.

Ogrebe
08-29-2006, 11:15 PM
<blockquote><hr>StoneySilence wrote:<div></div> <blockquote> <hr> Kriddle Kraddle wrote: <div>The first time I saw this in SP expansion in T5 I thought it was a great idea yet never worked. Then saw it again with T6 in Poets Palace and PP:R. Why is this still in the game if you (SOE) arent going to use it? The mobs levels and difficulty is the exact same and the drop rate is no better. Why are you giving false hope that something good is being added to this game and never utilizing it. Either remove it or use it please.</div> <hr> </blockquote>Splitpaw only goes up to lvl 50.  Did you go in at lvl 50 or higher?  Then I wouldn't be able to ramp up the mobs level because it's already at the cap.<hr></blockquote>Splitpaw was made for 20-50, so anything after 50 it won't scale... But i do agree with you guys, if you do the very hard instance, and it harder than normal, you should get better drops, more offten than on the normal diffculty.<div></div>

Kriddle Kraddle
08-29-2006, 11:32 PM
<BR> <BLOCKQUOTE> <HR> StoneySilence wrote:<BR> <BR> <BLOCKQUOTE> <HR> Kriddle Kraddle wrote:<BR> <DIV>The first time I saw this in SP expansion in T5 I thought it was a great idea yet never worked. Then saw it again with T6 in Poets Palace and PP:R. Why is this still in the game if you (SOE) arent going to use it? The mobs levels and difficulty is the exact same and the drop rate is no better. Why are you giving false hope that something good is being added to this game and never utilizing it. Either remove it or use it please.</DIV><BR> <HR> </BLOCKQUOTE><BR>Splitpaw only goes up to lvl 50.  Did you go in at lvl 50 or higher?  Then I wouldn't be able to ramp up the mobs level because it's already at the cap.<BR> <HR> </BLOCKQUOTE><BR>The answer to all of you is no I did not go in after level 50 and I was already 50 when SP came out. The only time I ever went in that zone was when it was first released and never looked back. My main point is they had it in SP then tried it again with PP and PP:R but it doesnt work. You dont get better drops, drop rate, more xp, etc which it should be all of these things.

Rutabegah
08-30-2006, 01:55 AM
<P>I've run through Poet's Palace at lvl 70 on "normal" and "very difficult".  There is absolutely no difference whatsoever.<BR><BR>No difference in mob lvl<BR>No difference in mob hit points or attack<BR>No increase or population density of mobs<BR>No difference in loot<BR>No extra difficult puzzles to solve.<BR>No difference in names.<BR><BR>Got a gold scale from named djinn on normal.<BR>Did not get one from same djinn on very difficult.<BR><BR>The difficulty setting is bogus.  It's misleading and completely unnecessary.  Even if we were lvl 60 group, I doubt it would have made any difference.<BR></P><p>Message Edited by Rutabegah on <span class=date_text>08-29-2006</span> <span class=time_text>02:55 PM</span>

Feltrak
08-30-2006, 06:26 PM
<P>It seemed like a good idea at the beginning. But once they thought about it, they realized it would be hard for them to implement. How do you make easy, medium, and hard? In EQ2, as soooo many encounters have been done before, you could just raise or lower the level. Since raising a mob's level from 74 to 75 nearly doubles the difficulty of the encounter, it's a fairly easy fix. (Maybe not double, but bear with me.)</P> <P>When you increase the mob's difficulty, you also have to increase the mob's loot. Some people say you should just scale the items, add a couple wis/sta and hp/power. But who cares? I would personally like to see the amount of loot go up for the harder difficulty. Or, if they truly wanted a progression feel, have the easy difficulty only contain up to a certain mob. Then the medium difficulty would include harder versions of the easy mobs, and go farther into the instance. And then hard after that.</P> <P>Think back to Gutrom the Guardian. Why was he hard? Because he was level 68. If SOE just raised levels, he'd be like level 72 or something and completely impossible (at 60.) However, if on easy mode they lowered his level to 64, he'd totally be trivial. Making bosses in an instance get progressively harder isn't a bad idea. What's that called....... <A href="http://www.worldofwarcraft.com" target=_blank>PROGRESSION!?</A></P>