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View Full Version : Expedition Guards in Sol Eye attacking pets on sight... Is this intended?


Snarks
08-23-2006, 11:44 AM
If i just walk around with any of my necro summoned pets they attack it, kill it quickly then come after me! If i use swarm pets they do it as well. I was just wondering if this is intended.. because its really annoying since the expedition guards are everywhere, lol<div></div>

gm9
08-23-2006, 12:17 PM
This bug is as old as the zone. Any pets (even fluff pets) will cause this. And it's not juts expedition guards, it's just about every mob in the zone.

Yask
08-23-2006, 04:18 PM
<P>Yeah I have noticed this at lvl70 they are well grey yet still aggro my pet.  Its a zone that has to be traveled a bit sometimes for one reason or another.</P> <P>A fix would be good!  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P> </P> <P> </P>

Tharangus
08-23-2006, 05:51 PM
<DIV>My guess, NPC's have a kill on sight list for other NPC's.  It's what you see in SS, for example, when a croc hunter starts killing a croc mob.  I'll bet they scripted it such that they forgot to specify which NPC's they were supposed to attack... so they attack them all! :smileysurprised:</DIV>

slyfer
08-23-2006, 05:57 PM
<DIV>This bug has been around since they put in the portal inside Sol Eye.</DIV>

Obadiah
08-23-2006, 06:01 PM
<P>Interesting. I've never had the Expedition Guards attack my pets, only the ghostly gnomes. I haven't been there in a while though. Maybe they changed it. That would be encouraging; it would indicate they are at least doing <STRONG>something</STRONG> there.</P> <P>The bug with the ghostly gnomes attacking all pets - even if gray - was introduced in February of this year with LU19. After bugging it for 3 months and posting about it a few times I gave up.</P>

Bahann
08-23-2006, 06:21 PM
Some people say that if you remove/disable the "Protect Yourself" and "Protect Me" option that the pet will be fine. I haven't tried it yet. Dunno if it actualy works or not...

Pins
08-23-2006, 07:24 PM
You're screwed Snarkn! Not much you can do, they'll atack no matter what, no matter what pet you have or anything. If you have a fun-spell pet, they will attack it. It's either flavor(well it's probably labelled as flavor now), or a bug(probably is that, but you know how things go).

Snarks
08-23-2006, 10:12 PM
Bah! I hope even if its intended that they reconsider this... I can't solo anything in the zone (which is unfortunate since its probably my favorite) so I'm left to joining groups and hitting 2 attacks over and over... And of course the inevitable accidental swarm pet release which wipes the group :[<div></div>

Obadiah
08-23-2006, 10:58 PM
<P>Tell me about it! :smileymad: My Berserker never did enough in the place - just the HQs & Naggy stuff. I wanted very much to go back more. My Necro was coming into the appropriate level range when they revamped it. I was stoked. Couldn't wait to get there . . . and then it was borked. That's why I /bugged it so much.</P> <P>One of the best looking and largest zones in the game . . . something a lot of time obviously went into . . . huge, glaring mistake - yet one would think an easy fix - and they won't even look at it! Makes me very grumpy to think about it.</P>

Moorgard
08-23-2006, 11:17 PM
<BR> <BLOCKQUOTE> <HR> Yaskel wrote:<BR> <P>Yeah I have noticed this at lvl70 they are well grey yet still aggro my pet.  Its a zone that has to be traveled a bit sometimes for one reason or another.</P> <P>A fix would be good!  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <HR> </P></BLOCKQUOTE> <P><BR>It was an intentional choice made during the revamp of Sol Eye. The inhabitants are filled with so much hatred that they lash out at anything.</P> <P>It adds an unexpected element of danger to an area that is supposed to be perilous.</P>

IllusiveThoughts
08-23-2006, 11:27 PM
<BR> <BLOCKQUOTE> <HR> Moorgard wrote:<BR> <BR> <BLOCKQUOTE> <HR> Yaskel wrote:<BR> <P>Yeah I have noticed this at lvl70 they are well grey yet still aggro my pet.  Its a zone that has to be traveled a bit sometimes for one reason or another.</P> <P>A fix would be good!  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <HR> <P></P></BLOCKQUOTE> <P><BR>It was an intentional choice made during the revamp of Sol Eye. The inhabitants are filled with so much hatred that they lash out at anything.</P> <P>It adds an unexpected element of danger to an area that is supposed to be perilous.</P><BR> <HR> </BLOCKQUOTE> <P><BR>then why dont they remain agro to EVERYTHING including players?</P> <P>its a nusance to lvl 70's not perilous.</P><p>Message Edited by IllusiveThoughts on <span class=date_text>08-23-2006</span> <span class=time_text>12:28 PM</span>

Leawyn
08-23-2006, 11:30 PM
<BR> <BLOCKQUOTE> <HR> Moorgard wrote: <P><BR>It was an intentional choice made during the revamp of Sol Eye. The inhabitants are filled with so much hatred that they lash out at anything.</P> <P>It adds an unexpected element of danger to an area that is supposed to be perilous.</P><BR> <HR> </BLOCKQUOTE><BR>I'm sorry, but I think its ridiculous. When mobs are grey, they shouldn't be agro no matter what. So having lvl 70's pets getting agro, while amusing the first couple of times, just gets annoying after that. And it leaves pet classes with little to do when they are level-appropriate as they risk getting the whole group wiped because a non-agro will add on the pet.  So they are stuck with a few dots and nukes, and basically twiddling their thumbs with no pet or dumbfires to use.

Badtidings
08-23-2006, 11:35 PM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>Moorgard wrote:</P> <P>It was an intentional choice made during the revamp of Sol Eye. The inhabitants are filled with so much hatred that they lash out at anything.</P> <P>It adds an unexpected element of danger to an area that is supposed to be perilous.</P><BR> <HR> </BLOCKQUOTE> <P>I find it hard to believe that people intentionally sat around a conference room (or a ping pong table if you're one of those 'happenin' dev shops) and said, "Let's make the zone harder just for Summoners because we know they'll appreciate the 'extra element of danger.'"</P> <P>It seems more likely that the NPCs in there are programmed to attack any other NPC that isn't on their faction and when it turned out that pets fell into that category somebody looked at what it would take to fix it and said "Let's call that a feature."</P> <P>But doubts aside, why single out mages alone for that 'extra element' of danger? Why not have grey mobs swarm scouts and tanks every time they run through to try and help someone do Speak as a Dragon because it's required by the Claymore line? I'm sure they'd love it as much as the mages do!</P> <P>EDIT: LOL at the power of the dev tracker. Three replies within 15 minutes of posting your answer, Mr. gard. I do have sympathy for you, even when I don't agree or, in this case, give full faith.</P><p>Message Edited by Badtidings on <span class=date_text>08-23-2006</span> <span class=time_text>12:39 PM</span>

Ktok
08-23-2006, 11:41 PM
<BR> <BLOCKQUOTE> <HR> Moorgard wrote:<BR> <BR> <BLOCKQUOTE> <HR> Yaskel wrote:<BR> <P>Yeah I have noticed this at lvl70 they are well grey yet still aggro my pet.  Its a zone that has to be traveled a bit sometimes for one reason or another.</P> <P>A fix would be good!  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <HR> <P></P></BLOCKQUOTE> <P><BR>It was an intentional choice made during the revamp of Sol Eye. The inhabitants are filled with so much hatred that they lash out at anything.</P> <P>It adds an unexpected element of danger to an area that is supposed to be perilous.</P><BR> <HR> </BLOCKQUOTE> <P><BR>I'm going to assume that's just dry humor <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P> <P>Because... yeah... they even attack my Hooluk pet if he's up when I walk past them. To my knowledge, they are the only mobs in the game that behave this way. Surely it can't be intended...</P> <P>Oh Moorgard... you and your jokes!</P>

KerowynnKaotic
08-24-2006, 12:04 AM
<BR> <BLOCKQUOTE> <HR> Moorgard wrote:<BR> <BR> <BLOCKQUOTE> <HR> Yaskel wrote:<BR> <P>Yeah I have noticed this at lvl70 they are well grey yet still aggro my pet.  Its a zone that has to be traveled a bit sometimes for one reason or another.</P> <P>A fix would be good!  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <HR> <P></P></BLOCKQUOTE> <P><BR>It was an intentional choice made during the revamp of Sol Eye. The inhabitants are filled with so much hatred that they lash out at anything.</P> <P>It adds an unexpected element of danger to an area that is supposed to be perilous.</P><BR> <HR> </BLOCKQUOTE> <P><BR>For some reason I hear the "sticking of your <U>tongue in cheek</U>"  tone in this post ...</P> <P>... boy! Do I hope that is an accidental side effect that needs to be fixed ... would be ok if they killed the pet and then went back to ignoring the person who may have had decent faction with them but since they attack even amiable factioned players after they are done with the pets .. it leaves a person ... wondering ...</P>

Eriol
08-24-2006, 12:11 AM
<blockquote><hr>Moorgard wrote:<p>It adds an unexpected element of danger to an area that is supposed to be perilous.</p><hr></blockquote>LAUNCELOT: We were in the nick of time. You were in great peril.GALAHAD: I don't think I was.LAUNCELOT: Yes, you were. You were in terrible peril.GALAHAD: Look, let me go back in there and face the peril.LAUNCELOT: No, it's too perilous.GALAHAD: Look, it's my duty as a knight to sample as much peril as I can.<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />Just reminded me of that so much...

Snarks
08-24-2006, 12:16 AM
oh moorguard <span>:smileysad:</span> how you toy with us <span>:smileysad:</span><div></div>

AbsentmindedMage
08-24-2006, 12:17 AM
Yeah, i find it hard to believe that they were coded to attack player controlled pets.  I think it is a SIDE-EFFECT.  If you notice, those ghosts are insane.  They attack any NPC.  I once saw a group of the ghosts attacking its own members.  This does affect others besides just us summoners.  For example, anyone that has a companion pet out like a hawk, zygomid sporeling, nyth doll, etc... these companions and pets also generate aggro from the grey gnome ghosts.

Akaran2
08-24-2006, 01:12 AM
<DIV>Sorry Moor, this doesn't add a 'sense of peril' for players entering the zone.</DIV> <DIV> </DIV> <DIV>This doesn't effect guardians, wardens, furies, templars, coercers, illusionists, rangers, assassins, monks, bruisers, berzerkers to the extent that it really screws with necromancers and conjurerers. I took my 53(!) necro into the zone two days ago to get Prismatic runes... almost got killed five feet from ZI because it of this, thank goodness for FD. It wasn't until after we got into golem territory that every gnome in the zone quit comming after me, and no, this is not a joke - even the ghost spirits came after my pet like madmen even if I was well away from them. Whenever it pathed near a gnome, the spirits would agro it... for all intents, had I come down with a group whom didn't have an average level of 52, I wouldn't have been able to use my pet at all, effectively more than halving my DPS.</DIV> <DIV> </DIV> <DIV>Sorry if you guys felt this was simply to add a sense of peril to the zone, but it's really just a big flag that says necros & conjurers: Abandon all Hope Ye Who Enter Here.</DIV>

Petgroup
08-24-2006, 01:12 AM
<div><blockquote><hr>Moorgard wrote:<div></div> <blockquote> <hr> Yaskel wrote: <div></div> <p>Yeah I have noticed this at lvl70 they are well grey yet still aggro my pet.  Its a zone that has to be traveled a bit sometimes for one reason or another.</p> <p>A fix would be good!  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </p><hr> <p></p></blockquote> <p>It was an intentional choice made during the revamp of Sol Eye. The inhabitants are filled with so much hatred that they lash out at anything.</p> <p>It adds an unexpected element of danger to an area that is supposed to be perilous.</p><hr></blockquote>We did not put this encounter in the game to block progression.</div>

Geoff
08-24-2006, 01:12 AM
yea, it's not on purpose...just too much work to code the npc's properly to only attack other npc's.

Bratface
08-24-2006, 01:45 AM
<div><blockquote><hr>Moorgard wrote:<div></div> <blockquote> <hr> Yaskel wrote: <div></div> <p>Yeah I have noticed this at lvl70 they are well grey yet still aggro my pet.  Its a zone that has to be traveled a bit sometimes for one reason or another.</p> <p>A fix would be good!  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </p><hr> <p></p></blockquote> <p>It was an intentional choice made during the revamp of Sol Eye. The inhabitants are filled with so much hatred that <b><u>they lash out at anything</u></b>.</p> <p>It adds an unexpected element of danger to an area that is supposed to be perilous.</p><hr></blockquote>Not dangerous, just annoying, they attack familiars, the zone is grey and we have to hassle with the familiar getting attacked, yay!It isn't just summoner pets, so as usual I have to hold your response in question, I mean seriously why would anyone make mobs agro grey familiars?I know, I know, it's not a bug, it's a feature.....</div>

g0thiC_iCe_cReaM
08-24-2006, 02:07 AM
lastnight they were attacking pet classes in my group that did not have pets up at all...and those people hadn't been there enough for them to loose enough faction to actually agro them either...

blynchehaun
08-24-2006, 06:28 PM
They attack any and all pets, regardless of class. As a Wizard, I have tested this with all the 'fun' spells I have, and they provoke all the ghosts. If this is intended, you best inform CS. When I mentioned it to them, and demonstrated it for a CSR about...... 6 months ago, I was told it was a bug. <div></div>

juz
08-24-2006, 07:25 PM
So um...why don't you destroy the pet? It's grey content no?

FEFalc
08-26-2006, 04:27 AM
<div></div><div><blockquote><hr>Moorgard wrote:<div></div> <blockquote> <hr> Yaskel wrote: <div></div> <p>Yeah I have noticed this at lvl70 they are well grey yet still aggro my pet.  Its a zone that has to be traveled a bit sometimes for one reason or another.</p> <p>A fix would be good!  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </p><hr> <p></p></blockquote> <p>It was an intentional choice made during the revamp of Sol Eye. The inhabitants are filled with so much hatred that they lash out at anything.</p> <p>It adds an unexpected element of danger to an area that is supposed to be perilous.</p><hr></blockquote>LOLI hope thats a joke, Moorguard. <span>:smileysurprised:</span></div><p>Message Edited by FEFalcon on <span class=date_text>08-25-2006</span> <span class=time_text>05:28 PM</span>

Snarks
08-26-2006, 02:28 PM
ive stopped playing my necro ive been looking forward to all the new sol eye quests/itemization since i made him :-viva la bruiser<div></div>

Boedicia50
08-28-2006, 10:41 AM
Not sure if this has been mentioned before, but as it stands at the moment it seems impossible to complete the access quest for Bastion of Flames (yes I know you don't *have* to complete this access quest now since it was opened up after LU24).The last part requires the killing of Efreeti Soulstealers - and they spawn amongst the ghostly gnome miners who attack them instantly. I spent ages trying to beat them to the punch and managed to get 1 of them.Needs fixing.

Xanoth
08-28-2006, 12:30 PM
<blockquote><hr>Moorgard wrote:<div></div><blockquote><hr>Yaskel wrote:<div></div><p>Yeah I have noticed this at lvl70 they are well grey yet still aggro my pet.  Its a zone that has to be traveled a bit sometimes for one reason or another.</p><p>A fix would be good!  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><hr></blockquote><p>It was an intentional choice made during the revamp of Sol Eye. The inhabitants are filled with so much hatred that they lash out at anything.</p><p>It adds an unexpected element of danger to an area that is supposed to be perilous.</p><hr></blockquote>its about as "perilous" as a moth is to a lightbulb...all it does is make certain classes that depend on their pets to avoid the zone like the plague.like snark said: "viva la bruiser" <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Obadiah
08-28-2006, 05:19 PM
<BR> <BLOCKQUOTE> <HR> Boedicia50 wrote:<BR>Not sure if this has been mentioned before, but as it stands at the moment it seems impossible to complete the access quest for Bastion of Flames (yes I know you don't *have* to complete this access quest now since it was opened up after LU24).<BR><BR>The last part requires the killing of Efreeti Soulstealers - and they spawn amongst the ghostly gnome miners who attack them instantly. I spent ages trying to beat them to the punch and managed to get 1 of them.<BR><BR>Needs fixing.<BR> <HR> </BLOCKQUOTE> <P><BR>Oh yes, it's been mentioned. :smileyindifferent: Not in this thread, but it's been mentioned. </P> <P>You can still do it . . . I completed it twice while it was still required for access . . .  both times after they made this change. It's quite possible, just annoying. It's easier of you clear out the gnomes too.</P>

K3mik4l
08-30-2006, 11:02 AM
Think this is the right thread to write more about Sol Eye, hehe.Aside from gnomes attacking my conjurers pets on sight, almost every single mob sees invis in this zone! Is this meant to be that way? Imo a few wandering invis seers were enough for people who were not careful but every mob after the portal? Sheesh!I used to love that zone. Now I hate it.edit:Oh, and once my little conjurer is high enough, I'm gonna go in there and kill every gnome in that zone. That includes the questgivers and the other "good" gnomes.<p>Message Edited by K3mik4l on <span class=date_text>08-30-2006</span> <span class=time_text>10:04 AM</span>

Vorlak
08-30-2006, 10:22 PM
<P>Same issue, I zoned into Sol Eye (48 conj "GNOME") and I was hopping to help my fellow gnomes and do some quests...</P> <P>They killed my pet onsite and killed me, thats not lore, thats not game mechanics explained to us. I can understand if you wanted to make some changes to "NPC" based encounters in the zone to attack pets to avoid pet pulling but the expidtion guards and quest givers need to be made non-attackable!</P> <P>Its a bug, if you cannot fix the bug simply state.... "we are unable to fix this bug" dont lie to us saying you ment for it to be this way! that infurrates players like me and make me wonder why I even pay to play a game I cannot enjoy!</P> <P>Lets put it this way... Sol Eye entrance is what level 46+, why is the quest giver 50+ ^^^ and has more HP then 15 titans and hits like nag... ITS NOT SUPPOSE TO KILL PEOPLE, ITS NOT EVEN KOS EXCEPT TO PETS.</P> <P>god you people at SoE are lame generalizing the whole zone when its the Quest NPC faction you put in that is causing the problem if you would just create the class then zone in with a pet you would see what in the world your player base is talking about and not throw it in the garbage.</P> <P>thanks,</P><p>Message Edited by Vorlak on <span class=date_text>08-30-2006</span> <span class=time_text>11:26 AM</span>