View Full Version : Talendor
mikemcmodmi
08-20-2006, 09:13 PM
<DIV>Hey,</DIV> <DIV> </DIV> <DIV>We're a casual raiding guild but we're having problems with Talendor. It's the spawning AoE that's giving us problems. We found that healers at max cast were spawning adds. Here's what we tried.</DIV> <DIV> </DIV> <DIV>We tried having the brigand and casters kill Talendor while an off tank pulled out the adds to be killed by melee dps. Sounds simple, but the problem we encountered was jousting the aoe with healers. The AoE seemed to vary a lot... from between 42 seconds to 54 seconds without a brigand's TS. We got him to 60% on our best attempt but then we jousted the healers out and then waited.... and waited for the aoe to hit and by the time it did the tank was dead.</DIV> <DIV> </DIV> <DIV>Can anyone give any helpful suggestions on how to avoid the aoe with healers? On some attempts on the pull Talendor would just spawn one set of adds on the tank, and then on others he would spawn adds on the healers on pull too. It was our first attempt but we're left scratching our heads on how to effectively deal with the stupid adds that spawn. The only thing we can think of is using the anti-aoe tokens from being a lvl 50 guild or having healers /respec to anti-aoe builds.... so that tells me we're probably missing something and we're doing something wrong with our strategy.</DIV> <DIV> </DIV> <DIV>Thanks for any help!</DIV>
Grozmok
08-20-2006, 10:31 PM
Don't get your brigand to TS. With the small variation in the regular casting time, TS can just make it even worse, unable to time correctly.The mage + brigand thing you have down pat; you need this constant dps on the named to be able to bring it down. However, make sure that <i>all</i> scouts and fighters are assisting in killing the adds from the tank.This fight is really about two things: the adds, and the healers. You must set up an approximate timer (it will be off by about 4-5s, give a 10s warning); I cannot recall the timer off the top of my head, but I believe it is ~46s.Make sure Talendor is being tanked with his side against a wall, and the tank in between him and the raid; many of the very small corners in the room, as just before one of the alcoves, serves as a spot so the tank doesn't get knocked around.When we killed him last time, we only healed the tank with two defilers, and a fury. The shamen are required for pre-warding before the AE goes off, and for the AE immunity proc off the pet, as well as the ward proc. Make sure you give your healers about a 15s warning, so they can preheal and run out of range in time. This is probably common sense, but do not, <i>ever </i>use the 'pet heals', ie the fury's tree, and the defiler's circle.If you're still having trouble, try making your mages assist the main assist on adds to kill them first, then return dps to the named.<div></div>
AlexT
08-20-2006, 11:50 PM
<DIV>If you use the spot as mentioned by Grozmok you shouldn't even need to joust the healers, keep brigands on Talendore debuff etc, use your own judgement if you want to joust the dps but we just kill it with ranged dps np.</DIV>
Methriln
08-21-2006, 12:18 AM
no pets either during the fight includes swarm pets
Jerdan
08-21-2006, 05:38 AM
Shaman + Priest in MT group a must for max hp. The trick could be to use more group heals during that AE time. The range on single targets is 25m and Talendor's AE is also 25m, but range on group heals is 35m. With single target ward, group ward, reactives and group heals from just MT group alone, you should have no problems getting through that AE period.
Aandien
08-21-2006, 08:33 AM
<P>talendor's ae range is about 24m centered on talendor. group heal is 25m. Setup the fight so your MT is between the healers and talendor so you get an extra 1 or 2m of slack for your healers to get in the right group heal range.</P> <P>Put 3 healers in the MT group and use group heals when you go to joust.</P> <P>and traumatic swipe is good stuff -- the timing variance is the same with or without it. Less AE's = less chances of someone messing up a joust.</P><p>Message Edited by AncientElster on <span class=date_text>08-20-2006</span> <span class=time_text>09:35 PM</span>
mikemcmodmi
08-21-2006, 05:26 PM
Ah, I think that's the missing piece. Group heals. G1 healers were just letting the tank die while jousting without realizing group heals would reach the tank. Very useful piece of information there and I think next time we go he'll be a dead dragon.
Tasaz
08-21-2006, 05:33 PM
This fight is all about positioning. Yes, your healers can be at max heal range and not get hit by the aoe. We do it this way every time. They have to be awake and pay attention to what's going on. If the MT gets KB'd and moves, the healers have got to reposition themselves quickly. If they don't, you will lose. Plain and simple.Have an offtank ready to pickup the spawns that trigger from the MT getting hit. He has to snag them and pull them out of ae range back to the raid as quickly as possible so as not to trigger more in the next ae wave.We always go ranged only. No one but brigands in aoe range. No pets at all whatsoever. That includes the swarm pets and such. Bring as many ranged classes as you can and it's really not a tough fight. We've beat it with 16 people several times. The most important thing is keeping everyone out of the aoe range. Keeping this tightly controlled will get you the win.<div></div>
Anariale
08-21-2006, 05:39 PM
<P>Angles ftw</P> <P>Healer</P> <P> </P> <P> Tank</P> <P> |</P> <P> Talendor</P> <P> </P> <P>W</P>
ReviloTX
08-22-2006, 01:15 AM
<P>The AE is targetted, not PB. First important thing to know.</P> <P>Now, get your tank set so he does not move. Set your healers up at EXACTLY max heal range. Tell them not to move, at all. If they get KB'd then those healers shouldn't be healing the MT anyways (healing assignments are important on this fight - and probably somewhat backwards of what you would normally think to do).</P> <P>If you only get 1 set of adds per AE this fight isn't hard at all. The hard part is figuring out how to do that reliably. Once you do, it's pretty easy (although I would recommend a min of 10-12k DPS raid unless you have a lot of power regen classes).</P><p>Message Edited by ReviloTX on <span class=date_text>08-21-2006</span> <span class=time_text>02:17 PM</span>
ReviloTX
08-22-2006, 01:29 AM
<BR> <BLOCKQUOTE> <HR> mikemcmodmike wrote:<BR> Ah, I think that's the missing piece. Group heals. G1 healers were just letting the tank die while jousting without realizing group heals would reach the tank. Very useful piece of information there and I think next time we go he'll be a dead dragon.<BR> <HR> </BLOCKQUOTE> <P><BR>Most of the info in this thread is a bit misleading (most don't even realize the AE is targetted not PB, thus providing very misleading info about positioning and joust healing, which isn't necessary), including the part about group heals. Sure, you can have your MT group healers using group heal so they avoid the AE, but you can also easily have a number of healers in direct heal range with no problems, read what I said above. Another small tip that I should probably let you figure out by yourself, the KB is group only on the MT (or whoever has aggro at the time), so use that small but important piece of information to set up your healing assignments. Keep aggro controlled by the MT, set up healers properly and it's cake.</P>
mikemcmodmi
08-22-2006, 06:46 AM
<P>The AE is targetted, not PB. First important thing to know.</P> <P>Stupid question, what's the difference.</P> <P>Are you saying only G1 members spawn adds when inside the aoe? I'm not really sure what you mean here or are you just referring to the kickback.</P> <P>There's a bit of conflicting information here. Some say healers can avoid the aoe at max cast and some say you can't. That tells me there must be a way of doing it but it probably isn't easy.</P> <P>There's a corner downstairs and here's what my current plan would be. Have the tank pull to this corner with trying (would be hard... ToS ftw) to pull Talendor so he's flat against the wall. Then have healers stay at the sharpest angle possible while still being able to see the tank directly behind. Have only non G1 healers heal the tank since they don't get KB. Then pray non-G1 healers don't spawn adds and it's a sharp enough angle. Would that work?</P><p>Message Edited by mikemcmodmike on <span class=date_text>08-21-2006</span> <span class=time_text>08:06 PM</span>
<blockquote><hr>mikemcmodmike wrote:The AE is targetted, not PB. First important thing to know.Stupid question, what's the difference.<hr></blockquote>Pointblank means centered around caster. Targetted means centered around the target.
ReviloTX
08-22-2006, 01:28 PM
<P>Well, nothing like spoiling it for you. We made quite a few attempts at him before we finally got him. However, we did learn quite a bit about the mob while doing it. Take a look at the second pic where I'm tanking him, that spot works great (theres several just like it all around the room). <A href="http://www.sralliance.net" target=_blank>www.sralliance.net</A> there ya go. </P> <P>If the MT gets himself in there properly and the mob is positioned ok, he won't ever move. This means the healers NOT in the MT group can set up at exactly max range and never get touched by the AE (because it's targetted not point blank, their distance from the MT is all that matters, not the position of the mob..), thus no adds spawn except the two from the MT. The healers in the MT group are best assigned elsewhere if needed (like the add tank), or keep them behind the other healers and use group stuff (reactives/wards/regens and heals if needed). Why? Because they are going to get knocked back a number of times during the fight and no doubt they will not set their max range properly if they try to get back into direct heal range (20m) and will spawn adds. The ae range is like 19.9 meters (ok so I made that up, point being its VERY close to 20m), if they are one step too close they will get hit and spawn adds, it's important that nobody gets within that range.</P>
ReviloTX
08-22-2006, 01:37 PM
<BR> <BLOCKQUOTE> <HR> mikemcmodmike wrote:<BR> <P>Are you saying only G1 members spawn adds when inside the aoe? I'm not really sure what you mean here or are you just referring to the kickback.</P> <P>There's a bit of conflicting information here. Some say healers can avoid the aoe at max cast and some say you can't. That tells me there must be a way of doing it but it probably isn't easy.</P> <P>There's a corner downstairs and here's what my current plan would be. Have the tank pull to this corner with trying (would be hard... ToS ftw) to pull Talendor so he's flat against the wall. Then have healers stay at the sharpest angle possible while still being able to see the tank directly behind. Have only non G1 healers heal the tank since they don't get KB. Then pray non-G1 healers don't spawn adds and it's a sharp enough angle. Would that work?</P> <P>Message Edited by mikemcmodmike on <SPAN class=date_text>08-21-2006</SPAN> <SPAN class=time_text>08:06 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P>I explained above why, but the MT healers are at risk of not re-setting their range properly. The KB and the breath of fire ae are not connected per say, but he does both. The KB will only effect your MT group healers, so the others can set their range and never move, provided the MT never moves. I recommend telling them not to move at all anyways, just make sure your MT gets back to his spot asap if he does get moved. However, if he positions himself properly in that wedge like I did, he won't move at all even when the KB hits.</P> <P>There is a lot of conflicting info here, and it's the reason I pointed out what I explained with some details. Your healers do not need to joust the AE, they can sit in one spot and heal and never get hit, do it like I explained above. We fought him for close to 10 mins I'd guess (?) and we never spawned more than the one set of adds for the MT. My healers were always in range (except the ones in my group) and they never moved. I never moved, no problems. Just get all that to happen and he's pretty easy as long as you have enough DPS.<BR></P>
Facedown
08-22-2006, 06:05 PM
When ive done it we just have everyone joust the ae except the MT. Once adds pop we had MA peel them off the main tank and bring them back to the raid, all mean while one dps group 'gank squad' is dedicated to unloading on talendor the whole time.Main thing is having people listen for the joust call, if you start popping 8-10 adds per AE normally you cant burn them down before you get more.<div></div>
mikemcmodmi
08-22-2006, 08:30 PM
Thanks revilo. That spot in the picture is exactly what I imagined. Have the dragon lying across the wall with the tank wedged in the corner. I'm pretty sure we'll get him this time and I'm looking forward to trying.
ReviloTX
08-22-2006, 10:56 PM
Don't worry too much about him being positioned "along the wall", that's just how he happened to set himself for that particular attempt. When we actually killed him, he was facing me into the wall, with his head in the wall. He doesn't need to be positioned any particular way.
Canel
08-23-2006, 10:10 AM
<P>Talandor seems real hard to people who havnen't done him and found a strat for him-but in truth Talendor is a real wuss. What you need to do is get to him without getting any adds along the way-then getting to a place where the entire raid won't get hit by his 360o knockback. Unfortuatly-in order to do this all the classes that would normaly do their major damage attacks from the rear cannot be done-in order to be successfull you need to sacrifice the rear attack dps. The entire raid basically has to stand on the MT so they arn't KBed all the way to the activatable adds (if the adds are engaged-raid=screwed). Basically when the adds pop-MA has to peel them off the MT and burn them down hell-fast. Once the adds are down you gotta just burn Talendor down as fast as possible (without stealing aggro from the MT of course). </P> <P> </P> <P>Real easy-prob is you basically run to Talendor as one big clump not in a line ect. And-a quip is that you need to evac ppl when Tal's dead. </P>
FlintAH
08-23-2006, 11:15 AM
<div><blockquote><hr>Canel wrote:<div></div> <p>Talandor seems real hard to people who havnen't done him and found a strat for him-but in truth Talendor is a real wuss. What you need to do is get to him without getting any adds along the way-then getting to a place where the entire raid won't get hit by his 360o knockback. Unfortuatly-in order to do this all the classes that would normaly do their major damage attacks from the rear cannot be done-in order to be successfull you need to sacrifice the rear attack dps. The entire raid basically has to stand on the MT so they arn't KBed all the way to the activatable adds (if the adds are engaged-raid=screwed). Basically when the adds pop-MA has to peel them off the MT and burn them down hell-fast. Once the adds are down you gotta just burn Talendor down as fast as possible (without stealing aggro from the MT of course). </p> <p>Real easy-prob is you basically run to Talendor as one big clump not in a line ect. And-a quip is that you need to evac ppl when Tal's dead. </p><hr></blockquote>Huh?</div>
Ogrebe
08-23-2006, 11:58 AM
We normaly joust this fight... after about 40-45 second everyone move back (minis main tank). where they AOE won't hit them. You'll know the AOE has gone off when 2 mobs spawn next to the main tank.. you have 1 group killing thouse 2 add and the rest of the raid on the dragon, and keep jousting like that tell he dies.<div></div>
<blockquote><hr>Canel wrote: <P>Talandor seems real hard to people who havnen't done him and found a strat for him-but in truth Talendor is a real wuss. What you need to do is get to him without getting any adds along the way-then getting to a place where the entire raid won't get hit by his 360o knockback. Unfortuatly-in order to do this all the classes that would normaly do their major damage attacks from the rear cannot be done-in order to be successfull you need to sacrifice the rear attack dps. The entire raid basically has to stand on the MT so they arn't KBed all the way to the activatable adds (if the adds are engaged-raid=screwed). Basically when the adds pop-MA has to peel them off the MT and burn them down hell-fast. Once the adds are down you gotta just burn Talendor down as fast as possible (without stealing aggro from the MT of course). </P> <P> </P> <P>Real easy-prob is you basically run to Talendor as one big clump not in a line ect. And-a quip is that you need to evac ppl when Tal's dead. </P><hr></blockquote> Talendor is not Gorenaire.
FightGame
08-23-2006, 11:56 PM
<BR> <BLOCKQUOTE> <HR> Pinski wrote:<BR><BR> <BLOCKQUOTE> <HR> Canel wrote:<BR> <P>Talandor seems real hard to people who havnen't done him and found a strat for him-but in truth Talendor is a real wuss. What you need to do is get to him without getting any adds along the way-then getting to a place where the entire raid won't get hit by his 360o knockback. Unfortuatly-in order to do this all the classes that would normaly do their major damage attacks from the rear cannot be done-in order to be successfull you need to sacrifice the rear attack dps. The entire raid basically has to stand on the MT so they arn't KBed all the way to the activatable adds (if the adds are engaged-raid=screwed). Basically when the adds pop-MA has to peel them off the MT and burn them down hell-fast. Once the adds are down you gotta just burn Talendor down as fast as possible (without stealing aggro from the MT of course). </P> <P> </P> <P>Real easy-prob is you basically run to Talendor as one big clump not in a line ect. And-a quip is that you need to evac ppl when Tal's dead. </P><BR> <HR> </BLOCKQUOTE><BR>Talendor is not Gorenaire.<BR> <HR> </BLOCKQUOTE>Even if he meant gorenaire, that is a terrible strat. We learned that gorenaire will now spawn adds from people being hit with the frontal AE. If the whole raid is standing on the tank, that's ALOT of adds. And it's probably only a matter of time before a tank gets ported into them, unable to avoid. Seems some people just like to post to confuse others. I mean, first this guy is saying that if the adds are engaged the raid is screwed, then he says have the MA peel the adds off MT and kill them. What's the sense in peeling off the adds, if the raid will be dead any way. Wait, how can the MA peel off if he's dead? Or isn't he part of the raid? lol<BR>
ReviloTX
08-24-2006, 01:28 AM
Yes, anyone reading this can safely ignore what Canel has said.<p>Message Edited by ReviloTX on <span class=date_text>08-23-2006</span> <span class=time_text>02:29 PM</span>
Vormulac
08-24-2006, 02:01 AM
<DIV>may have been mentioned but dont feel like reading through everyone's post.</DIV> <DIV> </DIV> <DIV>Warden/Fury in MT group joust your healers ( do not use TS to get an accurate joust) your warden/fury can cast thier group regens from 25 meters rather than the normal 20 thus heal the MT just enough to keep him up till the ae goes off while your other healers are out of healing range. If your tank is a guard have him save command or wall of force for the jousts with tower of stone at the ready if his gear is still questionable (stone sphere is a viable option as well since nobody should be taking dmg but him). ohh and debuffs help too.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Vormulac Unsleep</DIV> <DIV>Guild Leader <A href="http://shatteredmoon.org" target=_blank>Shattered Moon</A></DIV> <DIV>Neriakithicor</DIV>
Canel
08-24-2006, 10:11 AM
<BR> <BLOCKQUOTE> <HR> FightGame wrote:<BR> <BR> <BLOCKQUOTE> <HR> Pinski wrote:<BR><BR> <BLOCKQUOTE> <HR> Canel wrote:<BR> <P>Talandor seems real hard to people who havnen't done him and found a strat for him-but in truth Talendor is a real wuss. What you need to do is get to him without getting any adds along the way-then getting to a place where the entire raid won't get hit by his 360o knockback. Unfortuatly-in order to do this all the classes that would normaly do their major damage attacks from the rear cannot be done-in order to be successfull you need to sacrifice the rear attack dps. The entire raid basically has to stand on the MT so they arn't KBed all the way to the activatable adds (if the adds are engaged-raid=screwed). Basically when the adds pop-MA has to peel them off the MT and burn them down hell-fast. Once the adds are down you gotta just burn Talendor down as fast as possible (without stealing aggro from the MT of course). </P> <P> </P> <P>Real easy-prob is you basically run to Talendor as one big clump not in a line ect. And-a quip is that you need to evac ppl when Tal's dead. </P><BR> <HR> </BLOCKQUOTE><BR>Talendor is not Gorenaire.<BR> <HR> </BLOCKQUOTE>Even if he meant gorenaire, that is a terrible strat. We learned that gorenaire will now spawn adds from people being hit with the frontal AE. If the whole raid is standing on the tank, that's ALOT of adds. And it's probably only a matter of time before a tank gets ported into them, unable to avoid. Seems some people just like to post to confuse others. I mean, first this guy is saying that if the adds are engaged the raid is screwed, then he says have the MA peel the adds off MT and kill them. What's the sense in peeling off the adds, if the raid will be dead any way. Wait, how can the MA peel off if he's dead? Or isn't he part of the raid? lol<BR><BR> <HR> </BLOCKQUOTE>I didn't mean Gorenaire-I'm sorry if I confused people by sayin that the adds activate=raid screwed-I meant the big golums in his room-when I said adds popping I mean the mist ones that he spawns at the begginning of the fight<BR>
<blockquote><hr>Canel wrote:I didn't mean Gorenaire-I'm sorry if I confused people by sayin that the adds activate=raid screwed-I meant the big golums in his room-when I said adds popping I mean the mist ones that he spawns at the begginning of the fight<BR><hr></blockquote>Talendor is not Venekor.
Supernova17
08-24-2006, 02:09 PM
<blockquote><hr>Pinski wrote:<blockquote><hr>Canel wrote:I didn't mean Gorenaire-I'm sorry if I confused people by sayin that the adds activate=raid screwed-I meant the big golums in his room-when I said adds popping I mean the mist ones that he spawns at the begginning of the fight<hr></blockquote>Talendor is not Venekor.<hr></blockquote>ORLY? <span>:smileytongue:</span><div></div>
vinterskugge
08-24-2006, 03:58 PM
<P>Here's a Talendor strat:</P> <P>Pull him and have a coercer use Amnesia on the named droag that comes with him. Then simply burn down Talendor, get your chest and then go kill Alzid Prime.</P>
MeridianR
08-24-2006, 04:37 PM
<div><blockquote><hr>vinterskugge wrote:<div></div> <p>Here's a Talendor strat:</p> <p>Pull him and have a coercer use Amnesia on the named droag that comes with him. Then simply burn down Talendor, get your chest and then go kill Alzid Prime.</p><hr></blockquote>...but I hear Talendor bugs all the time, and either goes into the geometry or he bugs Alzid out so that he is unkillable!! [expletive haxx0red by Raijinn] I want my Silver Sword of Rage</div>
Canel
08-24-2006, 11:32 PM
<DIV>:smileyindifferent:Ummm-isn't Vyemm with Alzid Prime......</DIV>
IveDefected
08-24-2006, 11:45 PM
sarcasm makes my pants smile. <div></div>
FightGame
08-25-2006, 01:19 AM
<DIV>Canel. Man you are confused. First you describe the talendor fight like it's gorenaire. Then you come back and say you really didn't mean Gorenaire, and say something about Golems in his room. There are NO Golems in his room, or even in the entire zone. So, since you're not talking about the topic (Talendor), and you're not talking about Gorenaire (which is kinda what you described the first time), and now you're talking about Golems....what ARE you talking about? Try to figure it out exactly, and post in the appropriate thread. Maybe now you mean Venekor in the Halls of Seeing, since there are some golems near him.</DIV> <DIV> </DIV> <DIV>You're just confusing people. Please go zone into Ascent of the Awakened X4. It's in the Barren Sky, on Discord Isle. Go up the elevator and spawn the Fire Dragon. His name will be <STRONG>Talendor</STRONG>. If you can kill him, and you want to share your strat ON THIS DRAGON, please come back.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Like someone pointed out earlier, it's was safe to ignore Canel's previous post.</DIV> <DIV> </DIV> <DIV>And now it's safe to ignore his other posts in this thread as well.</DIV><p>Message Edited by FightGame on <span class=date_text>08-24-2006</span> <span class=time_text>02:23 PM</span>
<blockquote><hr>FightGame wrote: <DIV>Canel. Man you are confused. First you describe the talendor fight like it's gorenaire. Then you come back and say you really didn't mean Gorenaire, and say something about Golems in his room. There are NO Golems in his room, or even in the entire zone. So, since you're not talking about the topic (Talendor), and you're not talking about Gorenaire (which is kinda what you described the first time), and now you're talking about Golems....what ARE you talking about? Try to figure it out exactly, and post in the appropriate thread. Maybe now you mean Venekor in the Halls of Seeing, since there are some golems near him.</DIV> <DIV> </DIV> <DIV>You're just confusing people. Please go zone into Ascent of the Awakened X4. It's in the Barren Sky, on Discord Isle. Go up the elevator and spawn the Fire Dragon. His name will be <STRONG>Talendor</STRONG>. If you can kill him, and you want to share your strat ON THIS DRAGON, please come back.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Like someone pointed out earlier, it's was safe to ignore Canel's previous post.</DIV> <DIV> </DIV> <DIV>And now it's safe to ignore his other posts in this thread as well.</DIV><p>Message Edited by FightGame on <span class=date_text>08-24-2006</span> <span class=time_text>02:23 PM</span><hr></blockquote> As I said, Talendor is not Venekor(the fight he describes is Venekor).
FightGame
08-25-2006, 02:08 AM
<BR> <BLOCKQUOTE> <HR> Pinski wrote:<BR><BR> <BLOCKQUOTE><BR>As I said, Talendor is not Venekor(the fight he describes is Venekor).<BR> <HR> </BLOCKQUOTE></BLOCKQUOTE> <P> </P> <P>With the fight he initially described, you thought he meant Gorenaire. Now you think he means Venekor. Who knows what he really means. All he says is Golems, and adds (mist like things). There's probably more than Venekor that has mist like things and Golems around. Maybe he doesn't mean any real encounter in eq2, and it was all a dream he had. lol<BR>Don't know why you're quoting me. I read what you think he means, both times. My response was to Canel, and remains the same.</P> <P>Message Edited by FightGame on <SPAN class=date_text>08-24-2006</SPAN> <SPAN class=time_text>03:09 PM</SPAN></P><p>Message Edited by FightGame on <span class=date_text>08-24-2006</span> <span class=time_text>03:14 PM</span>
mikemcmodmi
08-25-2006, 08:30 AM
Well I'd like to say thanks for the help everyone. 1 pull 1 killed Talendor tonight with less then a full raid. It wasn't too hard when we changed up our strategy <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Canel
08-25-2006, 08:36 AM
<DIV>I'd just like to say sry too-forgot which dragons were where :smileysurprised: real sry if I confused anyone you guys were absolutly right</DIV>
<DIV>Im giggling like a lil school girl, sitting at work on a Friday afternoon, thats not a bad effect <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
ReviloTX
08-30-2006, 05:18 AM
<BR> <BLOCKQUOTE> <HR> mikemcmodmike wrote:<BR> Well I'd like to say thanks for the help everyone. 1 pull 1 killed Talendor tonight with less then a full raid. It wasn't too hard when we changed up our strategy <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR> <HR> </BLOCKQUOTE><BR>NP mike, you can send gold donations to the SRA on Oasis, for our repair bills in getting the strat down <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
Grozmok
08-31-2006, 11:07 PM
<div><blockquote><hr>vinterskugge wrote:<div></div> <p>Here's a Talendor strat:</p> <p>Pull him and have a coercer use Amnesia on the named droag that comes with him. Then simply burn down Talendor, get your chest and then go kill Alzid Prime.</p><hr></blockquote>Amnesia doesn't work, so you'll have to leash the droag off at the stairs, and have your tank pull him to the wall. Don't forget to activate the totem, otherwise he'll knock you off the island. Make sure to offtank both the Armor and Power of Anuk and kill them asap. Then switch to the named, only to switch off of him to kill the spiritswarmer, but make sure your tank is ready for the class switch at 40s. Make sure to cure all Soul Evisceration as well, and have a brigand attack the mob when he stuns the raid so he doesn't fly away at 75%, 50%, and 25%.Don't let your power get too low, because if you dip below 40% power at any time during the fight your brain will explode. Also, make sure you have a /target Talendor hotkey made, the adds that AE taunt will heal the mob if they die.PS: Cure invalidate.</div>
Feltrak
08-31-2006, 11:44 PM
<BR> <BLOCKQUOTE> <HR> Grozmok wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> vinterskugge wrote:<BR> <P>Here's a Talendor strat:</P> <P>Pull him and have a coercer use Amnesia on the named droag that comes with him. Then simply burn down Talendor, get your chest and then go kill Alzid Prime.</P><BR> <HR> </BLOCKQUOTE><BR>Amnesia doesn't work, so you'll have to leash the droag off at the stairs, and have your tank pull him to the wall. Don't forget to activate the totem, otherwise he'll knock you off the island. Make sure to offtank both the Armor and Power of Anuk and kill them asap. Then switch to the named, only to switch off of him to kill the spiritswarmer, but make sure your tank is ready for the class switch at 40s. Make sure to cure all Soul Evisceration as well, and have a brigand attack the mob when he stuns the raid so he doesn't fly away at 75%, 50%, and 25%.<BR><BR>Don't let your power get too low, because if you dip below 40% power at any time during the fight your brain will explode. Also, make sure you have a /target Talendor hotkey made, the adds that AE taunt will heal the mob if they die.<BR><BR>PS: Cure invalidate.<BR></DIV><BR> <HR> </BLOCKQUOTE><BR>Sadly, I think you just summed up all the T7 raid strats into 2 paragraphs. GG SoE
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