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View Full Version : Ascent of the Awakened x2


Zarath
08-19-2006, 07:56 PM
<DIV>Our guild just finished our 2nd run through this raid zone, we made it to the 2nd dragon.  However we were unable to handle all the fire blob adds and the dragon.  We tried off-tanking them, fighing in range to try to avoid them popping, etc.  Can someone give us some clues to beat this guy?  I can find info all over the web for named raid mobs, but not for this zone.  Any way to avoid the adds or a good strategy to contain them?</DIV>

Pins
08-19-2006, 08:00 PM
Don't get hit by the AoE.

TheSummoned
08-19-2006, 08:00 PM
Joust the dragons AE. <div></div>

Melchiah
08-19-2006, 08:02 PM
Max range for casters and healers, time the AoE and joust the scouts. He spawns 2 adds for every person who gets hit by the AoE, including pets and dumb fire pets. If only the tank gets hit, you can have the off tank be MA, and then all the dps can switch and burn the adds real fast when the off tank grabs them and then go back to the Sharti.

hanfr
08-19-2006, 08:40 PM
Max range FTW. Heal range should be enough.

Zarath
08-19-2006, 08:44 PM
<DIV>Thank you guys, that is what we were thinking.  Was hoping what we heard was wrong.  <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Perhaps my guild knows, but I don't, joust the scouts?</DIV> <DIV>To us it looked like AE every 30 secs, so with just the Tank in there getting hit, we're having to drop 2 adds every 30 secs.  We didn't see how you'd have time then to kill the dragon.  I believe we had a couple of pet issues too though and we were tired, so there may have been some complications there.  We'll give it another go around sometime.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Pins
08-19-2006, 08:46 PM
<blockquote><hr>Zarathius wrote:<DIV>Thank you guys, that is what we were thinking.  Was hoping what we heard was wrong.  <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Perhaps my guild knows, but I don't, joust the scouts?</DIV> <DIV>To us it looked like AE every 30 secs, so with just the Tank in there getting hit, we're having to drop 2 adds every 30 secs.  We didn't see how you'd have time then to kill the dragon.  I believe we had a couple of pet issues too though and we were tired, so there may have been some complications there.  We'll give it another go around sometime.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV><hr></blockquote> The adds don't have that much HP. If you have a tank pull them out, and have everybody switch over and use their big nukes(that being, save apoc, ice nova, etc.) on them, they'll drop fast enough that you'll be able to switch back to the dragon and continue killing it again.

Melchiah
08-19-2006, 08:59 PM
Yeah, the adds are just heroic. Have a couple of warlocks hang back and burn AoE's on the adds while they hammer the Sharti.

Keldo
08-19-2006, 09:04 PM
Could also just mez the adds and stay on Sharti, or tank the adds and stay on Sharti<div></div>

Supernova17
08-19-2006, 09:39 PM
<blockquote><hr>Keldoth wrote:Could also just mez the adds and stay on Sharti, or tank the adds and stay on Sharti<div></div><hr></blockquote>For Talendor we leave the Mages on him full time, the Scouts all go jousting and when they come out, they wait till the two adds pop and pounce on them before going back in to attack Talendor. Same difference with Sharti.<div></div>