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View Full Version : Palace of the Awakned graphic bug


m0ya
08-17-2006, 10:21 PM
<DIV>It's been happening a few time alreay, usually when I relog it fix the problem but not anymore, at least for me.</DIV> <DIV> </DIV> <DIV><IMG src="http://i75.photobucket.com/albums/i292/chienchat/EQ2_002374.jpg"></DIV> <DIV> </DIV> <DIV>As you can see, I see the mobs that are on the other floor on the floor under. They can't aggro me, I can't hit them but I can target them, it's kind annoying. No clue if it's cause of my settings but meaby there's a way to fix it. Thx</DIV><p>Message Edited by m0ya on <span class=date_text>08-17-2006</span> <span class=time_text>11:23 AM</span>

FuRiouSQ
08-17-2006, 10:43 PM
LOL have you been to Nizara? <div></div>

m0ya
08-18-2006, 12:02 AM
Yes why? I don't have that problem there, in Nizara I get Client Error every 10mins =P

FuRiouSQ
08-18-2006, 12:54 AM
Oh well you havnt seen the bug where you are stairing at a mob in front of you but it doesnt agro nor can you attack it yet <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />. Kind of looks just like you posted. <div></div>

Grozmok
08-20-2006, 05:15 AM
When I was working on claymore (weeks ago) I had this problem; honestly, it's just annoying, except for the fact that if they are bugged to appear on the lower floor on your screen, then you are not able to see them on the floor above (causing aggro and probable death). <div></div>

FEFalc
08-21-2006, 02:48 AM
I have the same bug and nothing seems to fix it.  Even reinstalled the entire game..no luck <span>:smileysad:</span><div></div>

Crombie
08-21-2006, 06:27 PM
I had this happen to be a few times after messing with my settings.  I'm pretty sure it has to deal with your Rending Distance.  If your rending distance is low, the mobs will be rendered on the floor below where they are suppose to be.  Move it up a notch and when you come back you'll find the mobs will be in the proper place on your screen lol.  ~ worked that way for me anyway heh

electricninjasex
08-21-2006, 06:37 PM
Am I wrong to say that mob position and orientation are entirely determined by the server and that unidirectional vector motion is the only thing predicted by the client? <div></div>