View Full Version : Just plain lazy or ?
Akacia
08-16-2006, 06:34 PM
<DIV>Ok so as much as I had played EQ1 and been in EQ2 since the beginning this game is wihout question on its last legs as far as people who remain playing, easy enough to tell with the significant drop in servers and population. People leave surely on a regular basis and with Vanguard not that far off is just another reason and why the next expansion for this game will hit prior to Vanguard coming out so they can grab some more coin.</DIV> <DIV> </DIV> <DIV>Now to the point here........ I simply just want to feel if the majority out there feel the same as myself in regards to the suffering this game has gone through unfortunately and how painfull it is to play at times ?</DIV> <DIV> </DIV> <DIV>: The obvious changes that all classes have gone through over the duration of this game which has beyond turned people away, a game that completely changes how it is played is a pretty serious blow and when DoF came out with these changes many were not amused.........</DIV> <DIV> </DIV> <DIV>: Adventure packs 1 & 2, I will give it that the latest Adventure pack at least adds something to the game that is enjoyable somewhat, the biggest problem with it is the terrible buggy mobs in floors/walls and such and SoE just seems so content to ignore and not fix these problems not only in this zone to Nizara but in ALL zones and is extremely frustrating for all players hardcore or casual. The Bloodlines was ok for what maybe 1 day then who would want to go back there? Just plain boring and the same thing over and over again. Splitpaw better, much better but nerfed everywhere and anywhere now you use it for a method of travel to splitpaw then to TS to head to spire besides that completely useless adventure pack now.</DIV> <DIV> </DIV> <DIV><img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />esert of Flames and the beginning of the high end quest reward items = doing countless useless green con level quests for progression on Prismatic 2.</DIV> <DIV> </DIV> <DIV>:Kingdom of Sky which has its decent zones and such here and there but is lacking extremely in developement originality with so many of the zones being cut and paste and throw a new mob in there and make it kill you differently. Very unfortunate in this respect as people like to do different things and see different zones, repetitiveness is bad enough with raid zones where mobs repop that are just trash simply for a timesink in case of a wipe to plow back through. Deathtoll access quest which is not all that difficult but still pretty tough and for the majority of the players still left not in a medium to high end guild will never see the zone which the first few times inside is actually pretty cool and then you get bored to tears having to clear all those traps over and over and the eyes that repop if you in fact wipe and have to kill back through. </DIV> <DIV> Claymore quest series - once again an absurb quest line to go through which leads up to a boss mob that likely 80%+ of the EQ2 population will never kill until possibly a year down the raod when they raise the level cap, this quest series should not end in having to kill arguably now one of the toughest mobs in the game, sure the item is great but you can end an extremely long quest line for a great item as that is other ways then in a zone you need access to get into an above then superior raid force to get your update IMO.</DIV> <DIV> </DIV> <DIV>:Additional content which has been added such as Nek3, do we need a Nek castle 3? Not one bit I think the first two were already more then enough again back to original comments on rehashing the exact same zones and putting some dead ends and a few traps does not make things look all that great, simply read the feedback of dissappointment on the forums to see that, this would have been decent if they actually would have changed the zone and made it like a crypt like it says was unearthed and such not just another spot to zone into Nek castle from the end and have to work back out - it's as lame as the encounters inside which are far from the patch notes made this zone out to possibly be as far as challenge goes.</DIV> <DIV> Instead of having added another Nek zone why not have given some life back to Lavastorm and have had the Goblins there have broken their way back into Najena and actually BUILD a new zone instead of what you think is a band-aid solution. Najena was an extremely popular zone in Everquest and would have been a nice addition.</DIV> <DIV> </DIV> <DIV> Fearplane portal opening, again here is content that the EQ2 communtiy has been crying for since day 1 is the planes, this IS what made Everquest such a great game and FUN to play, so they carve out a tunnel to the portal you get once again another useless house item and most of these quest house items don't even reduce your cost of the house which is also lame (look at latest adventure pack for all that uselessness). Possibly bringing Fearplane back soonish? Maybe..... who knows it would be without doubt in SOE's best interest to say one way or another or have at least made that quest at the portal insist this was the case but at the moment simply just looks like a door to nowhere for the time being.</DIV> <DIV> </DIV> <DIV>Anyhow besides all the usual complaints that have been simply ignored with the constant mobs able to go into walls, not having option to turn off pets (/hidepet for the win!!) so you can actually see whats going on in a raid where you have multiple pet/dumbfire pet casting classes there have been some nice changes to the game but unfortunately doom day is looming on this chapter but I guess that's why you get in on the Vanguard thing for a reason right?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
Melchiah
08-16-2006, 06:44 PM
SOE sure will be screwed when everyone up and leaves for...another game they'll be pulling profits from.
I don't agree with a single thing you said. Thanks for the perspective though.<div></div>
<DIV>i agree with the OP. Raiding and the game itself has become a total let down in KOS and DoF. When EQ2 started i had really big hopes, and I still think it has a lot of potential. However, unless things vastly improve with EoF, you gonna see a lot of people and guilds leaving. EoF is like the last straw now for many.</DIV><p>Message Edited by Esar on <span class=date_text>08-16-2006</span> <span class=time_text>09:13 AM</span>
Akacia
08-16-2006, 08:24 PM
<P>This post was simply just me stepping back looking at the game overall, from such as massive release and great game Everquest was and how it formed the MMORPG world and the expectations were maybe beyond what the people who took over Everquest production could live up to for example for me the quest line and such with the very first Prismatic was good and not entirely painful witht he quests, they were cool fights - not killing trash mobs over and over again - it was enjoyable but then the obvious happened with resorting to "time sinks" which are NOT enjoyable for ANYONE and if you say you enjoy sitting in SoS doing allt hose Claymore quest lines then I personally think you are one in a million.</P> <P> </P> <P>Nobody has to agree with me period but I was beyond excited when I got home witht his game the day before the official launch and I was beyond giddy over it and thought it started out fantastic, but the let downs unfortunately are so much more then the upsides personally</P> <P> </P> <P> </P>
Dasein
08-16-2006, 08:41 PM
The Claymore series involves very little real camping and killing of trash mobs. While some of the bugged ring events can make steps harder than they should be, in actuality, most of the quests involve little to no camping or other tedious timesinks. Further, the rewards for the different steps are very much worth it.<div></div>
Akacia
08-16-2006, 10:44 PM
<DIV>Strange but really for the most part up until after POA in clyamore its all trash mobs and yes some of the rewards are OK but only OK if you are not in a very high end guild where you will more then likely have better gear. The named that you do need to kill in POA for the most part are timesinks and many of people have had to camp some of them for hours upon hours, if you were one of the lucky who didn't thats good for you but for the most that is simply not the case.</DIV>
MeridianR
08-16-2006, 10:46 PM
<div><blockquote><hr>Akacia wrote:<div>Strange but really for the most part up until after POA in clyamore its all trash mobs and yes some of the rewards are OK but only OK if you are not in a very high end guild where you will more then likely have better gear. The named that you do need to kill in POA for the most part are timesinks and many of people have had to camp some of them for hours upon hours, if you were one of the lucky who didn't thats good for you but for the most that is simply not the case.</div><hr></blockquote>If that is true (that the rewards are OK) , find me a MT in a top Worldwide guild who is not using the Dragonscale Sash, and / or one of the mitigation earrings from the Claymore line.</div>
Akacia
08-17-2006, 09:15 PM
<P>So a Quest line that has two decent rewards for a Tank class makes it all worth while and the game at this high end tier should revolve aroudn that? I think not and no not all tanks wear those items, although at some points they are good gear to swap in sure. The final item is subpar for mages as well. This is one part to the game and just like the other prismatics they end up becoming outdated on next expansion either way and that last item 90% likely will never see until they raise the level cap to combat getting Tarinax down.</P> <P> </P> <P>Again if you enjoy the quest line thats good for you but majority of the people I would be willing to bet simply do the quest to hopefully get the final reward as painful as it is going through the other 26 or so steps not including sub-quests in there</P> <P> </P> <P> </P> <P> </P>
<DIV> <P>I have played a lot of MMOG's during the time that I have played EQ and EQ2. They were all fun for a period of time but I always came back to the EQ series. I'm not really looking forward towards Vanguard. If they are still trying to appeal to that 'hardcore' niche I think I fell out a long time ago. </P> <P>So I don't think I am as hardcore and only feel like raiding a couple of nights a week for 3 or so hours. I'm not sure if I am a medium or high end raiding guild but I feel like there are still items out there to get. Some might be marginally better some may be a lot. I think the game has improved tremendously in this department.</P> <P>I wore a vest in T6 and didn't really like the look. There just were not a lot of robes to wear and I think of casters in robes. This was annoying because caster robes on release were all the same and then we got vests. I know I saw others with robes but they weren't always better or great looking. </P> <P>I have 4 robes now and they are all different. I even picked up two off the broker. I also have 2 hats that are around the same color and I like to mix and match what Im wearing. I even still used my T6 fabled vest up until last night when I got the red scale robe off of Talendor. MY FIRST Fabled robe!!! I'm not counting the vest. So itemization has improved since release and I like the variety.</P> <P>Raiding is set and has always been set in a way that only a small percentage of the population beats it. I imagine this is to not make the high end game easy so that people beat it easily and thus get bored. It's just a short time and between DoF and KoS so there wasn't as much time given to gear up and work on strategies. I think one guild on my server beat Godking pre-Kos. If there was a year between expansion, maybe more would have beaten it. </P> <P>The thing I like is that the T6 stuff is still fun with fewer and sometimes they yield upgrades. I feel raiding T7 is still challenging and I think people just see an invisible wall and give up on raiding before the guild gears up and works the right strategies to overcome stuff. I know most raiding guilds have high turnover. I imagine in very few cases it is because they feel like they beat the game. Maybe had enough of it though. New MMOG's have spoiled us.</P> <P>So a third Nek3 came out. It's a very interesting zone. If the mobs didn't drop metals, I would have said they should have spend their time on other things. But they do and there are upgrades in there. That will keep people interested in going there for a while. It just seems like 'low hanging fruit' for new content. I wouldn't be opposed to them doing a splitpaw 2006 if it was well itemized.</P> <P>I play a few hours ever day and always feel like I could put in ten and still not get everything done. There is a lot of variety to the activities I do. I really don't get bored. When I do, I dont log on for a few days and I get interested again. I'm working on 3 characters and they are all fun to play. I like dropping plat on them which makes going through old content a blast. </P> <P>EQ1 all I did was raid. That was fun because it was new but 6 years of it made the fun fade. EQ2 keeps me interested because I do a little bit of everything but not too much on anything. I don't feel like other MMOG's I have played had a lot to do at the high end or a variety of things at least. They surely didn't flood out content and changes to improve the game as are done with this one.</P></DIV>
Jigokusens
08-17-2006, 11:30 PM
<DIV> <P>Warning long post.</P> <P>To the OP, I read your post and I can understand your observations. I only semi-agree with some of your points, but I can see where you are coming from.</P> <P>Truthfully, we have to view eq2 as per it’s extending content. It’s how the game is evolving. DoF and KoS were both expansions and reflective of new concepts: higher lvl cap, new combat systems, reward concepts, content access quests. etc.</P> <P>Reflectively as I look back on it, DoF was a pretty good expansion. On a down side, we saw the beginnings of short cuts such as reused geography for instances/raid zones. Also sadly if you look at the named encounters in DoF, each pulled from a list of 6-7 different AE’s which you could mix/match and get every named raid mob encounter. This expansion did cement the access quest for higher end content, but this has been a factor for many MMORPG’s since EQL. If you want the “raid loot/quest rewards” you will have to raid .EQ2 is this sort of game, it’s been this format since release. It’s also continued this motif through all main expansions, and will presumably stay in this format.</P> <P>On the good side of DoF there was some variety in quests and even a few long reaching quests that players weren’t penalized from achieving through final raid content. There was a feeling of variance and of an active game. Many choices were offered to all players including, factions, tons of quests, etc. There was however, nearly non-existent contested content until Barakah/Siyamak were fixed several months after release.</P> <P>Now KoS, well personal opinions aside, lets look at what was offered.</P> <P>One main quest….yep one main quest….Good rewards for some classes on various steps. Good direction with step rewards, but incredibly linear and boring (i.e. reemergence of “camps”.) (A lot of broken content at release on the main quest.)</P> <P>Throw in a few solo/group quests, easily finished within one week of release. There was good implementation of instances, with programmed events and definitive end bosses (always there). Still a large use of repetitive geography though, including group and raid zones. (i.e SoS-ToS-LoA-HoS / PoA-AoA-VoA / HoF-LoLV-DoD) Now some of these zones were supposed to link so it’s understandable they were supposed to be similar. However there was a lot of reuse of topography in even outdoor zones (taking from T5-T6) and playing with colors.</P> <P>At release KoS was very much leading to the older style of EQL, with contested content necessary for progression through content. EQ2 obviously didn’t like this style though and reverted to instancing this sort of content. (i.e. Harla Dar, AoAx4 etc.) A good amount of contested content appeared, with good variety and very difficult strategies.</P> <P>After looking at both expansions (personal opinions here) DoF seemed a much better expansion for the game in general, where as KoS focuses on raiding / group zones with one linear quest to back up the content. DoF was also the first expansion and was marked with an overall view of continuing active content. KoS also raised the lvl cap but was aimed at higher end players 60-70 hence more focused on the “end game” thus priority with raiding in general. As I personally call it KoS could alternatively be called “All roads lead to Deathtoll.”</P> <P>I could go in-depth about the adventure packs but as an overall concept they are meant to add more variety for players of the matching lvls. Which Fallen Dynasty has done a fantastic job of. That division did an outstanding job.</P> <P>As a game EQ2 is ever evolving, but the current trends will be changing with the new expansion which will cater to 1-70. This will imbue the game with a lot more staying power and won’t be focused solely on one avenue. But…and this is the million dollar question “literally”, will be if the high end content is enough to satiate the now and definitely then “booming” amount of lvl 70 players. But in an off concept…you can always reroll up an alt and play the new 1-70 content from scratch.</P> <P> </P></DIV>
Atmosphear1993
08-18-2006, 12:43 AM
<P>Going to touch on a few points the OP tried to make:</P> <P>How else would you obtain the Claymore OP? The long quest line guarenteed players getting into the content for a long period of time. Without a long quest line, many guilds would have had their Claymore completed much sooner. Thus, creating a larger gap between major content and expansions. At least the players who get as far as they can without a raiding guild have a chance to get the quest line completed if they choose to enter a raiding guild. The claymore rewards are a bonus to a quest line that yields nice xp, gp, and items.</P> <P>At least the T7 quest line yields very nice items for both raiders and non-raiders. I still use some of the items from the quest line (the leggings, resist gear, satchel.) Many players do the quest line not only for Claymore but for the nice rewards along the way. It is really up to the player if he/she wants to get into a raiding guild to defeat Tarinax. It was the same way for Prisms 1 and 2 when we were capped at 60 and 50. You say that many players will never see the high end raid zones and items...well that makes perfect sense to me since many players choose not to raid.</P> <P>A few other things I'd like to point out:</P> <P>*Mob pathing has been an issue in many mmorpgs, including EQ1. Every mmorpg has their game-life bugs, however non of them are game breaking. It can be an annoyance sometimes, but it does not take away from the over all game experience. I believe there was a post awhile ago stating that due to the core engine, it is very hard to completely fix the pathing issue. But improvements have definately been made since release. (Remember when mobs were trapped outside of the walls? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P>* You can't just build an entirely new zone with its own geometry. The devs have stated this. EQ2 is much more graphically advanced than almost every other mmorpg. The devs stated in a post, either we get more content with the same geometry, or no new content at all for long periods of time. I rather have a Nek3 or a new raid zone in between expansions. Because without new content, things can get rather boring. It is unfortunate that we cannot recieve a unique looking area for every zone. KoS is the worst case scenerio. But that is because KoS and DoF had very short development times. EoF has been in development since at least DoF and maybe even before then. Thus, I am expecting to see many more unique areas.</P> <P>* The next expansion is being released many many months before Vanguard. In fact, Vanguard is slated for a 2007 release, it is only entering Beta 3 (of 6.) Thus, SOE is not trying to release EoF right before Vanguard's release to make more money. If anything, the next expansion will have a release date by the time we know exactly when Vanguard is coming out. In addition, SOE is now sponsering Vanguard. Vanguard will more than likely not take EQ2's population away too much, since it is being designed with a completely different goal in mind. </P> <P>No, EQ2 is not dying a slow and painful death. The sky is not falling. EQ2 is not about to get into a car wreck. And no one pushed the big red button to make the universe implode into a single point in space. Unfortunately for you, EQ2 will survive.</P> <P> </P>
Blakeavon
08-18-2006, 07:06 AM
<P>i would be nice if SoE would learn that all not everyone is part of a large raiding guild, or in some cases a guild capable (through lack of skill or lack of interest) in doing raids. yet almost ever single world event, and some XP packs like (splitpaw) and then these signatures quests like Peacock or Claymore are not capable of being finishes. </P> <P> </P> <P>sure the standard come back is but you dont have to do all the quests in the game. but that just a stupid response that hardcorers keep using.questers love doing quests. let me show you an example i do a lot of grouping, soloing, crafting and barely a raid a month. as a quester i am interested in doign Claymore series, it has heaps of parts/quests, range from dull parts done while along to group outtings. great! but everytime i finish one quests i really hesitate to get the next part because i know in my timezone (GMT +10 Australia) on my server the chances are when i get to the end i will be waiting months to try and find a pick up raid for this. why cant the final step break into two... one epic zone for raiders etc with the final item be of better raid-quality and a second instance for a full group with a reward not as uber as the raiders get.</P> <P> </P> <P>that way standard players can get to finish this long drawn out stories and see them to completion ... get a nice treasure. as a quester is was so annoying not to be able to finish the Spiltpaw quest and still have it open in my quest log (i suppose we should be happy that they let us get the shard without doign the raid) and what about that Rattie world event things go through the whole thing but had to delete because getting a raid was impossible and those [expletive haxx0red by Raijinn] assassins still kept coming.</P> <P> </P> <P>Devs its fine if you want to add raid quiality things at the end of these to make an exciting end, but it isnt for those who dont exist in the raiding world at least give us a way of seeing these amazing quests to completion abit with a smaller quality reward</P> <P> </P> <P> </P> <P>because all you have a habit of doing is ripping the last few pages out of a murder mystery novel</P> <P>Message Edited by Blakeavon on <SPAN class=date_text>08-18-2006</SPAN> <SPAN class=time_text>02:08 PM</SPAN></P><p>Message Edited by Blakeavon on <span class=date_text>08-18-2006</span> <span class=time_text>02:11 PM</span>
Why does everybody have to be able to finish everything? I mean, unless you're willing to put the effort towards raiding, you won't finish everything. If you don't like it, well maybe raid some instead of complaining. The game is supposed to offer ALL playstyles something, not just 1 playstyle. These quests offer EVERY playstyle something.
Akacia
08-18-2006, 07:23 AM
<DIV>Well Pinski in all due respect the KoS revolves around basically that quest line is the point I believe trying to be made and to a few posters ago there really is no quesiton that the population is and has dropped tons so currently it is a slow dying death it's just a matter of when the final blow may come or if someone can come along and revive things in a massive way and one way that SoE is missing out on big time is the Planes which is and was without question one of the most exciting things about Everquest.</DIV> <DIV> </DIV> <DIV>Edit: to make Pinski happy on spelling mistake</DIV><p>Message Edited by Akacia on <span class=date_text>08-18-2006</span> <span class=time_text>04:18 PM</span>
Blakeavon
08-18-2006, 07:27 AM
<BLOCKQUOTE> <P> </P> <P>No, EQ2 is not dying a slow and painful death. The sky is not falling. EQ2 is not about to get into a car wreck. And no one pushed the big red button to make the universe implode into a single point in space. Unfortunately for you, EQ2 will survive.</P> <P> </P><BR> <HR> </BLOCKQUOTE> <P>No i see it more as a withering piece of fruit, it was good once... a thing of beauty, but kinda been around for a little too long.most zones are quiet, some of the fan base (or my circle of friends) are just getting bored. and its not so much the expasions themselves ...</P> <P>DoF was a sigh of relief finally soloers could do something and continue their questing unlike the complete unsolo quality of Lava. i found DoF featured so much variety for many type of players. if you wanted to quest there was heaps, small group zones, large groups (i can talk in terms of raiding sorr) even the living tombs and silent city were great finally a solo type dungeon. nice havesting even if they made it so easy for farmers to get stone/metals havests. </P> <P> </P> <P>but then came along KoS once again nice solo zones, nice group islands and dungeons. alas they didnt learn the lesson and we didnt get a small group type dungeon like Silent City. but cant really complain as there were heaps of different isle to go hunting with. havesting was good er unless your were a lvl 10 adventurer then it was 'exciting'</P> <P> </P> <P>then came Fallen Dynasty, i made the mistake and actaully paid for this EVERY single thing that made Splitpaw brilliant was removed. not to mention it was ill conceived... why have a XP pack in which the majority of solo/small group areas were grey by 70? why not tweak the lvl cons and at least have everything you pass blue. i always thought these xp packs were worth theremoney... but this one was not even worth $8 or whatever it costed.</P> <P> </P> <P>to bring this post to an end what makes this game feel like a withering fruit is the devs have betrayed the very reason this game was different from WoW, the destruction of tradeskilling was a perfect example of this, the removing of most beginners quests second this motion. most people i know came to this game for complication for complexity and all we have now is kindergarden friendly.<BR></P>
<blockquote><hr>Akacia wrote:<DIV>Well Pinksi in all due respect the KoS revolves around basically that quest line is the point I believe trying to be made and to a few posters ago there really is no quesiton that the population is and has dropped tons so currently it is a slow dying death it's just a matter of when the final blow may come or if someone can come along and revive things in a massive way and one way that SoE is missing out on big time is the Planes which is and was without question one of the most exciting things about Everquest.</DIV><hr></blockquote>First, it's Pinski.Second off, people are quitting because the raiding game sucks, or because they just can't figure out why to login, just like every other MMO. After a while, MMOs have this period of "death," where people start to quit, because they've played enough of the game until the expansion comes out. It happens in every MMO, everythings been done, nothing new to do, so we're going to quit for now, or maybe just not play as much. It's part of the MMO.
Blakeavon
08-18-2006, 07:34 AM
<BR> <BLOCKQUOTE> <HR> Pinski wrote:<BR>Why does everybody have to be able to finish everything? I mean, unless you're willing to put the effort towards raiding, you won't finish everything. If you don't like it, well maybe raid some instead of complaining. The game is supposed to offer ALL playstyles something, not just 1 playstyle. These quests offer EVERY playstyle something.<BR> <HR> </BLOCKQUOTE> <P><BR>not saying finish EVERY quest... but to explain my murder mystery novel further...</P> <P>at the moment you ahve this amazing detail and varied questline of Claymore, that contains so many solo steps , so many large group outtings but does nothing but lead to a dead end. </P> <P>and also not everyone has access to raiding, on AB in my timezone you rarely hear open invites for raids. when i do see them i do trying and go along for experience.</P> <P> </P>
Blakeavon
08-18-2006, 07:42 AM
<BLOCKQUOTE><BR><BR>First, it's Pinski.<BR>Second off, people are quitting because the raiding game sucks, or because they just can't figure out why to login, just like every other MMO. After a while, MMOs have this period of "death," where people start to quit, because they've played enough of the game until the expansion comes out. It happens in every MMO, everythings been done, nothing new to do, so we're going to quit for now, or maybe just not play as much. It's part of the MMO.<BR> <HR> </BLOCKQUOTE> <P>I cant feel sorry for some of these people ... because these are often the people who RUSH right to 50 in a flurry, then with DOF RUSHED to 60 and KoS... well you get my point.</P> <P> </P> <P>but i do agree with you point regarding the cycle of MMO's, that said it is up to gamers to ask themselves why do they play, or for others why do i feel the need to rush through the levels. it is hard for the devs to cater for so many types of playing. lot of people are also leaving because they they destroyed tradeskilling betraying a whole section of this game, others like some of my fellow troubadours are leaving for the endless nerfs we ahve received recently,others because after almost two years they cant even make 3 different crafted mage frocks look different from each other and yet a game like DAoC noone looks the same and its a generation or two older.</P> <P>there are so many reasons people are leaving, but liek you said that is the cycle of an MMO and when EoF comes out this game will be alive in amazing busy-i-ness ... we can hope</P> <P><BR></P>
<blockquote><hr>Blakeavon wrote:<BR> <BLOCKQUOTE> <HR> Pinski wrote:<BR>Why does everybody have to be able to finish everything? I mean, unless you're willing to put the effort towards raiding, you won't finish everything. If you don't like it, well maybe raid some instead of complaining. The game is supposed to offer ALL playstyles something, not just 1 playstyle. These quests offer EVERY playstyle something.<BR> <HR> </BLOCKQUOTE> <P><BR>not saying finish EVERY quest... but to explain my murder mystery novel further...</P> <P>at the moment you ahve this amazing detail and varied questline of Claymore, that contains so many solo steps , so many large group outtings but does nothing but lead to a dead end. </P> <P>and also not everyone has access to raiding, on AB in my timezone you rarely hear open invites for raids. when i do see them i do trying and go along for experience.</P> <P> </P><hr></blockquote> You have the option to transfer servers to find a server with more players in your timezone as well.
Blakeavon
08-18-2006, 08:05 AM
<P>*nods*</P> <P> </P> <P>but i dont want to raid that much :smileywink:</P> <P> </P> <P> </P>
MeridianR
08-18-2006, 08:15 AM
Has anyone found anyone not wearing the belt or earring yet?<div></div>
quamdar
08-18-2006, 09:40 AM
<div><blockquote><hr>Blakeavon wrote:<div></div> <div></div> <div></div><p>sure the standard come back is but you dont have to do all the quests in the game. but that just a stupid response that hardcorers keep using.questers love doing quests.</p><hr></blockquote>it isn't a stupid response, there are people that enjoy doing epic quests should they not have the oppurtunity to have a few quests that cater to them when you have hundreds that cater to your play style?<blockquote><hr>Blakeavon wrote:<div></div> <div></div> <div></div><p>why cant the final step break into two... one epic zone for raiders etc with the final item be of better raid-quality and a second instance for a full group with a reward not as uber as the raiders get.</p> <hr></blockquote>because if they let people finish the claymore line heroic people would be excited for a few days then come back on the boards again and complain that they now want the same rewards as the raiders got when they did it.<blockquote><hr>Blakeavon wrote:<div></div> <div></div> <div></div> <p>i would be nice if SoE would learn that all not everyone is part of a large raiding guild, or in some cases a guild capable (through lack of skill or lack of interest) in doing raids. yet almost ever single world event, and some XP packs like (splitpaw) and then these signatures quests like Peacock or Claymore are not capable of being finishes.</p><hr></blockquote>i think most of the world events have been heroic/solo or atleast partly solo/heroic so far. only ones that involved raiding i can remember off the top of my head are the plague, freeing frogloks for the server, and then the killing the dragons pre-KoS, then adventure packs have been a mix of raiding and heroic and solo so far, and the quest lines are the vast minority of the quests in game.i think SOE already knows not everyone is a raider. they just also know that SOME peole are so they put a little content in for them and people still manage to complain that they don't get to do that little bit of content.</div>
quamdar
08-18-2006, 09:53 AM
<div><blockquote><hr>Blakeavon wrote:<div></div>then came Fallen Dynasty, i made the mistake and actaully paid for this EVERY single thing that made Splitpaw brilliant was removed. not to mention it was ill conceived... why have a XP pack in which the majority of solo/small group areas were grey by 70? why not tweak the lvl cons and at least have everything you pass blue. i always thought these xp packs were worth theremoney... but this one was not even worth $8 or whatever it costed.<hr></blockquote>what do you mean majority of the places are gray to 70? everything in mystic lake past the zone in to the sepulcher of zan-fi is atleast green then a lot of blue up by the druid ring. then forsaken city there is nothing gray in there at 70 and can be done with small group. then nizara is a good full group zone that is very difficult but with GREAT items dropping from it. the crab for a X2 raid that isn't that familiar with raiding. then roost which is a good hard X2 zone for guild without a full 24 on to raid. then chel'drak and matron for the "uber guilds". this adventure pack spanned the whole spectrum and did so for a very cheap price.</div>
Andai
08-18-2006, 11:30 AM
<P>I think the doom and gloom posts have been posted regularly since like a month after release so pardon me if i take the OP with more than a few grains of salt.</P> <P>What holds people to this game (or any mmorpg for that matter) is the community. You might very well complain about lack of content, broken quests or nerfed classes but imho that has very little to do with the overall longevity of the game. If your bonds to the community are strong (your in-game friends, your guild) it's more likely that you'll stay. Conversely, if your bonds to the community is weak you are more likely to move along.</P> <P>With that said, people leaving the game is in the nature of mmorpg's. People come and people go. Mind you, just because some people leave doesn't mean everyone is about to leave. </P> <P>My honest advice for people that feel the post-expansion blues is to join an active guild. Not necessarily a raiding guild, though you'd get many more hours of "playtime" out of it compared to a casual guild (imho).</P>
Akacia
08-19-2006, 03:28 AM
<DIV>Well sure all online stuff revolves around friends and such and a reason to login when you may wish to do so but in SoE's favor for this game to still exist is that there has been little to no competition in the MMO field release wise for the most part and what has come out besides the WoW kill that hurt SoE there hasn't been a whole lot until Vanguard shows.</DIV> <DIV> </DIV> <DIV>And in reply to Pinski there Everquest is still alive and kicking and without doubt that Vanguard will all but kill this game down to very minimal servers, the servers are already about half as they were just after release, the reason this game died so rapidly in comparison to say WoW or even the original Everquest is because of the lackluster programming with screwing over of classes, constant bugs and dumbing down of the game. I myself have played every MMO to date and hardcore for the most part and am and was in end content raiding guilds in each and every one of them.</DIV> <DIV> </DIV> <DIV>It's really quite simple this game hasn't gotten much better from launch in fact many feel the opposite, I do play still to raid and yes once Vanguard is out I will be gone having been in beta for ages as I personally am very happy that game has been pushed back as much as it has because we have all been playing a Beta Everquest 2 on and off for a very long time, as once put in an interview that was quite a nice laugh was Vanguard is at the point where SoE releases their games.......</DIV> <DIV> </DIV> <DIV>Anyhow to sum this up I was interested in people's points of views on what they thought of the game, you may think what you wish I was just curious of other opinions out there that I share with many others and I also agree with some of the comments here. I loved this game before any adventure/expansion/dumbing down. </DIV><p>Message Edited by Akacia on <span class=date_text>08-18-2006</span> <span class=time_text>04:32 PM</span>
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