View Full Version : Lyceum vs Halls of Seeing
Crychtonn
08-11-2006, 09:31 PM
<DIV>Question - Which of these two is the easier and more of a raid starter zone ?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>In my opinion it's Lyceum. Now what I don't get is why the end boss for Lyceum drops two items every kill while the end boss for HoS only drops one. Even Vyemm in Lab's usually (or is it always) drops two items from his loot table every kill.</DIV> <DIV> </DIV> <DIV>So why have they made Venekor such a cheap [Removed for Content]. It's bad enough his loot table contains so many worthless items like the Jade Chodakai Baton and the damm 2-handed hammer that's basically an ancient velium weapon with a fancy name. And of course he has to have a shield in the loot table also. Does SOE really think every tank in game needs to have 7-10 shields ??!?!?</DIV> <DIV> </DIV> <DIV>Dev's is there any chance you can sit down and have a chat with Venekor. Maybe soften him up a little so he drops two items like all the other zone end bosses. And while you're at it maybe have him get rid of some of his trashy reject items mentioned above.</DIV> <DIV> </DIV> <DIV> </DIV>
Knesh
08-11-2006, 09:41 PM
<DIV>Make rangers usefull?? Pff thats unheard of!</DIV>
Henladar Bloodheart ~
08-11-2006, 10:00 PM
<BR> <BLOCKQUOTE> <HR> Knesh wrote:<BR> <DIV>Make rangers usefull?? Pff thats unheard of!</DIV><BR> <HR> </BLOCKQUOTE><BR>Awaka has it right there. Personally i got an idea for all those ranger complaining... if ya wanna do more DPS just betray already.
<DIV>Venekor keeps 1 drop in memory of his Homies. Aka Frogloks.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>And yeah there's no debate. HoS > Lyceum in difficulty.</DIV>
Slashflex
08-11-2006, 10:22 PM
I like the one drop. Why should any mob give more than one fabled item? Ok maybe contested can drop 2, with a chance of one of them being a master spell.I hope in EoF all mobs drop just 1 fabled or only legendary unless they are the boss of the zone.But yeah, lyceum is way easier than HoS.
Wrapye
08-11-2006, 11:12 PM
Now that relic patterns are considered fabled, Tarinax drops three fableds, I suppose.Lyceum is probably the easiest x4 zone in KoS (excepting the x4 portion of AoA). We can clear it in 1-1.5 hours, then hit an AoA dragon or Harla Dar in the same night.<div></div>
Gertack_v2
08-12-2006, 01:01 AM
Vilucidae's detaunt is hyperactive now and his 4th stance makes him nearly invulnerable, but otherwise he's still beatable.Halls of the Seeing is more of a chore than anything, especially playing with the final mob's script since it resets so much.<div></div>
Slashflex
08-12-2006, 01:04 AM
<blockquote><hr>Gertack wrote:Vilucidae's detaunt is hyperactive now and his 4th stance makes him nearly invulnerable, but otherwise he's still beatable.Halls of the Seeing is more of a chore than anything, especially playing with the final mob's script since it resets so much.<div></div><hr></blockquote>I wont deny the script has its problems, but there are perfectly legit ways of dealing with them and avoiding them.
Loranthala
08-12-2006, 01:34 AM
<BR> <BLOCKQUOTE> <HR> Gertack wrote:<BR>Vilucidae's detaunt is hyperactive now and his 4th stance makes him nearly invulnerable, but otherwise he's still beatable.<BR><BR>Halls of the Seeing is more of a chore than anything, especially playing with the final mob's script since it resets so much.<BR> <BR> <HR> </BLOCKQUOTE><BR>As long as noone is afk or your raid is 1/2 way competent shouldn't have any problems with the script.. we haven't had any problems last 3 times in there.
CrazedMut
08-12-2006, 01:48 AM
Lyceum is far easier than Halls of Seeing.<div></div>
Dragonsviperz
08-12-2006, 02:14 AM
Lyceum is also alot more fun. HoS is like getting teeth pulled without any numbing drugs.
Skratttt
08-12-2006, 02:25 AM
<hr size="2" width="100%">I dont know..personally its not the end mobs/loot that makes the Lyceum > HoS debate for me...its that Hos has so many freaking roamers/trash...traps being an added pain in the rear <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><hr size="2" width="100%"><div></div>
Melchiah
08-12-2006, 02:50 AM
Halls of the Seeing's difficulty comes from the goofy agro through walls and collision issues causing mobs out in the open to be non-attackable, or your tank to be non-healable.Once some fixes roll in, it'll probably be right in line with Lyceum.
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