View Full Version : A wonderful new & exciting bug with Lab and Vyemn
Lisabethy
08-09-2006, 02:53 PM
<div></div>Tonight we went on our weekly Lab run and got to experience a new and exciting twist to the final fight ~~ I haven't seen anything about this so if I'm repeating a bug that's been discussed I apologize. We're fighting away - have Vyemn down to 14% - he does the toss up in the air and we notice the tank isn't grabbing him back after the mem wipe. We're teasing in vent "hello ? taunts? " and he says "Guys I'm not there! " So we take a wipe because we're all trying to figure out where he went - the other tanks picked up briefly but weren't over-aggro'ing so he could get it back. Where was the tank ? Knocked through the ceiling into the zone above us. Yes, he was in Halls of Fate, not Lab. Halls of Fate. So he runs around up there for a minute looking for a way to fall back through and we realize he's showing in the same zone so our conjy calls him. Ok - I know, I know - this encounter is working as intended *wink* but yeah - puzzled doesn't even describe it. Now that we know about it we can be prepared, but ummmmm..... how the heck did this happen to start with ???? <div></div><p>Message Edited by champgne on <span class=date_text>08-09-2006</span> <span class=time_text>03:54 AM</span>
Romanti
08-09-2006, 03:05 PM
<DIV>vyemm says, "im gonna hit you so hard, ill knock you into the next zone!"</DIV> <DIV> </DIV> <DIV>...</DIV> <DIV> </DIV> <DIV>but seriously i couldnt imagine someone being knocked up <EM>that </EM>high. more like he was thrown through the ceiling, fell through the world, and refreshed at the beginning of halls, much like with the first named gazer encounter.</DIV>
Lisabethy
08-09-2006, 03:24 PM
Ok, not sure what you mean by "refreshed at the beginning of halls" when he clearly was in the Halls of Fate, not Lab anymore. As far as I know, and I could be wrong, but they are 2 separate instances are they not? So how could he refresh in the beginning of a zone he wasn't in ? <div></div>
Kaedi
08-09-2006, 04:50 PM
Isn't the starting room in Labs the same as the ending room in HoF? Perhaps the full dual "zone" geometry is there and just not populated since he showed up as still inzone and thus callable?
AlexT
08-09-2006, 05:06 PM
<DIV>Yes it is the same room, back in beta clearing HoF was required to get access into Labs which made sense to me, but now you don't need to do anything to get in.</DIV>
MeridianR
08-09-2006, 05:16 PM
This is not a new bug at all, and it has been bugged every time it has happened....but it is not limited to Vyemn at all.Just CoH the person and you are all set, and they will be back with the raid group.<div></div>
MeridianR
08-09-2006, 05:17 PM
Errr to clarify, anytime someone gets' knocked back into the geometry in Labs, you will probably load into an empty HoF - yes it's weird, and yes it should be fixed.<div></div>
Sanju
08-09-2006, 05:19 PM
I'm noticing a trend here with many of the "quit changing Veymm" or "new bug with Veymm" threads. They're usually posted by a lesser known guild. I have not seen or heard of any of the major guilds having any problems whatsoever with the encounter. I know we've killed it every week for the past 500 years with the only problem being we had a chest stuck in the rafters one time. That's it. Never been kicked into Halls of Seeing, never Alzid/Veymm problems, etc.So I have to ask ... what in the world are you guys doing to bug this encounter?<div></div>
etaipo
08-09-2006, 05:23 PM
This has happened to us before. Our tank got knocked into HoF just as Vyemm died. We waited a few hours for a GM to give us our chest because it must have been in the floor somewhere. Now, when Vyemm is around 1-2% we make sure he's not near any walls. <div></div>
Lisabethy
08-09-2006, 05:25 PM
We may be a lesser known guild, however, we are populated with several high-end raiders from Malice, Paragon (Grobb) and Sovereign - We've killed the encounter several times with our guilds - we know how it works. I was more amused then anything by this bug - not really complaining - and was very curious of how this can happen. So yeah, we're not "doing" anything to bug it out - <div></div>
thorvang
08-09-2006, 05:29 PM
oops, hitted submit accidently <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><hr>Angua:So I have to ask ... what in the world are you guys doing to bug this encounter?<hr>many guilds are using rather complicated tactis. while they're successful nonetheless, i think the more complicated the more bugs you encounter.<p>Message Edited by thorvang on <span class=date_text>08-09-2006</span> <span class=time_text>03:31 PM</span>
MeridianR
08-09-2006, 05:48 PM
<div><blockquote><hr>Sanju wrote:I'm noticing a trend here with many of the "quit changing Veymm" or "new bug with Veymm" threads. They're usually posted by a lesser known guild. I have not seen or heard of any of the major guilds having any problems whatsoever with the encounter. I know we've killed it every week for the past 500 years with the only problem being we had a chest stuck in the rafters one time. That's it. Never been kicked into Halls of Seeing, never Alzid/Veymm problems, etc.So I have to ask ... what in the world are you guys doing to bug this encounter?<div></div><hr></blockquote>Nah I have actually seen this happen as well, but not during the Vyemn fight....when say someone gets KB'd by a mob in here near a corner or something, they have fallen through the geometry and ended up in HoF....</div>
ericshaitan
08-09-2006, 05:54 PM
<blockquote><hr>Sanju wrote:I'm noticing a trend here with many of the "quit changing Veymm" or "new bug with Veymm" threads. They're usually posted by a lesser known guild. I have not seen or heard of any of the major guilds having any problems whatsoever with the encounter. I know we've killed it every week for the past 500 years with the only problem being we had a chest stuck in the rafters one time. That's it. Never been kicked into Halls of Seeing, never Alzid/Veymm problems, etc.So I have to ask ... what in the world are you guys doing to bug this encounter?<div></div><hr></blockquote>Yea we had a chest in the rafters a couple nights ago. Luckiely our MT got his [expletive haxx0red by Raijinn] knocked up there as well and didn't have to wait 6 days for a GM.<div></div>
Kyriel
08-09-2006, 06:39 PM
<DIV>lol it sounds fun actualy <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </DIV>
Knesh
08-09-2006, 08:10 PM
<DIV>LOl that bug has happened to me a few time - even happened when I lded or had to exit the game without camping when I became stuck. Logged back in and I was in the HOF zone with no mobs but still showing up as in Labs. I got a COTH and I got back to the raid party.</DIV>
Bremer
08-09-2006, 09:00 PM
<DIV>Same happened to us Sunday. Down the stairs after this magic/melee immune guy our Templar suddenly disappered and found herself in an empty HoF. Good we had a Conjuror to get her back.</DIV>
CrazedMut
08-09-2006, 09:27 PM
Labs uses the same Zone map as Halls of Fate. The Halls of fate instance zones you into it's own instance in Area A with mobs in Area A. Labs zones you into it's own instance in Area B with mobs in Area B. If you come back from Linkdead it's possible to get zoned into the HoF Area of the Labs instance. No mobs but exactly the same layout.<div></div>
Wilin
08-09-2006, 09:46 PM
We've had the same thing happen but it was Vyemm himself that was up in the ceiling after the grav flux. We couldn't see him, but he was up there doing his normal thing. Eventually, we tried backing him into a stairwell and he appeared in front of us.
Yarginis
08-10-2006, 09:50 AM
Yes, this is a bug with falling through world placing you back on the wrong side of the divider between HoF and Lab. The other fix if you don't have a Conj is if the stuck player runs right up to the doors blocking their return, a scout can evac them and they'll appear back on the correct side. (Yes I've tried it, the scout luckily doesn't also get stuck on the wrong side) <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Annoying bug to be sure, but not tired directly to Vyemn.<div></div>
Mabes
08-10-2006, 08:06 PM
<BR> <BLOCKQUOTE> <HR> Yargnit wrote:<BR>Yes, this is a bug with falling through world placing you back on the wrong side of the divider between HoF and Lab. The other fix if you don't have a Conj is if the stuck player runs right up to the doors blocking their return, a scout can evac them and they'll appear back on the correct side. (Yes I've tried it, the scout luckily doesn't also get stuck on the wrong side) <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Annoying bug to be sure, but not tired directly to Vyemn.<BR> <BR> <HR> </BLOCKQUOTE><BR>Yeah, they really need to fix it so if it glitches and you fall through the geometry, it should respawn you in labs, not at the beginning of hof. I didn't know about the scout evac at the door trick though, I figured you were screwed if there wasn't any conjurors.
Yarginis
08-10-2006, 11:12 PM
<div><blockquote><hr>Mabes wrote:<div></div> <blockquote> <hr> Yargnit wrote:Yes, this is a bug with falling through world placing you back on the wrong side of the divider between HoF and Lab. The other fix if you don't have a Conj is if the stuck player runs right up to the doors blocking their return, a scout can evac them and they'll appear back on the correct side. (Yes I've tried it, the scout luckily doesn't also get stuck on the wrong side) <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Annoying bug to be sure, but not tired directly to Vyemn. <div></div> <hr> </blockquote>Yeah, they really need to fix it so if it glitches and you fall through the geometry, it should respawn you in labs, not at the beginning of hof. I didn't know about the scout evac at the door trick though, I figured you were screwed if there wasn't any conjurors.<hr></blockquote>Nope, evac works great. Just have the scout stand right at one side of the door, and the unlucky soul at the other side. We had them form their own seperate group for testing incase it locked the scout behind the door also, but luckily they weren't quite that cruel. I think it's just a matter of not thinking through the fall through world respawn point when they set it. (Now why they just didn't make it the revive spot we'll never know)</div>
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