View Full Version : Instanced Raids ... to be or not to be?
KrayzieK
08-03-2006, 04:17 PM
<DIV>NO! Please stop giving us so many instanced raids. This is the mentality I see being utilized: Okay, we oversee and operate an MMO where a bunch of players are supposed to be able to play together. However, since the players seem to be a problem, let's get rid of them! With the way instances work it's not like we get any less lag .... we still get randomly kicked from instances when they crash. Anyways, I'm sick and tired of doing the same instanced raids with a lockout week after week, is it too much to ask for us to get one single contested raid zone that is actually fun? By fun I mean totally the opposite of Temple of Scale or Silent City. Give us Isle of Dread. Give us an island of 12 epic orange boss mobs and 100's of orange epic roamers. We have been gearing up our alts for months now from the instances and we really need something new in order to progress our guilds.</DIV> <DIV> </DIV> <DIV>How does everybody else feel about this? Do you want another weekly instance to do over and over again or a new fun live raid zone ... something we have yet to see in this game?</DIV>
Quicksilver74
08-03-2006, 04:44 PM
<DIV>The only instances I'd like to see from now on are Single Mob instances, like some of the T5 encounters, Zalak, Drayek, MotM... etc. Daily Lockout, High Metal Chest chance... and something quick that you can do every day. Even if it's a 3 day lockout. I like the crab raid in Fallen Dynasty because it is reminiscent of those old raids with it's short lockout timer and the fact that fabled loot is not garaunteed. </DIV> <DIV> </DIV> <DIV> I would absoloutey love another Open Raid zone... especially if it's an Overland Raid zone. Many named mobs, and all of them hard.... that woudl be awesome!</DIV>
Anariale
08-03-2006, 05:28 PM
<P>Im exactly the opposite. I love the instances because it cuts out on the drama, but lets players have fun and progress at their own pace. Overland "raid" zones will just be camped by 1-2 guilds who can muster a force 24/7. Unless you have absolutely no life, or job, overland raid zones are not for you. 10 years ago, I would have said differently... but 10 years ago I was in college.</P> <P>I would actually prefer progressive raid zones closer to WoW's instances. When the first boss in a zone is killed, everyone on the raid gets an Instance #, and that instance is "saved" for the next week. This way, you can go in and kill the first boss monday, the second boss tuesday, etc etc. It allows for much more in-depth and much more difficult encounters in an MMO since the whole zone doesnt have to be designed to be completed in a 2-4hr time-frame.</P> <P>Anyways, open raids and contested mobs are just a recipe for drama... its something I certainly do not look forward to.</P> <P> </P> <P>W</P>
KrayzieK
08-03-2006, 05:49 PM
<DIV>Maybe you are misinterpreting what I am trying to ask. I do not want all raid zones in the future to be contested and open live zones, just maybe 1 or 2. I have no problem with the majority of raid zones being instanced so that people like yourself can be catered to. However, people like me are pretty much sick and tired of all these instances. Is one major contested raid zone really asking for too much? I don't care if they recycled one of the current T7 zones ... bonemire for instance. If they could recycle the zone structure and just turn all the mobs into epics, I would be satisfied. Just imagine having a raid on the first island in Bonemire where you have to clear it in order to gain access to the cloud that flies to the next island. There are huge beautiful overland zones that could really give this game a new outlook for raiders if they would just be utilized. SOE has the right idea as they tried doing it with Temple of Scale ... they recycled the heroic instance and made an epic version. They did the same thing with Ascent of the Awakened. Both of the zones were done terribly though in my opinion. There are 3 mobs all within 3 minutes of eachother in Temple of Scale that are worth a [expletive haxx0red by Raijinn], and AoA is seriously the most boring and mind-numbing zone in EQ2. Another thing they messed up with is they removed the contested factor of both of these zones yet they never gave us additional contested mobs to compensate for our loss. </DIV> <DIV> </DIV> <DIV>All of these instances are fine and dandy I hope the people who prefer instances are satisfied with the amount available. Like I said though, people who like me who would prefer an open zone full of contested epic mobs are left in the dust with no signal from SOE that they are going to do anything about it. I just want to know a simple answer, will this game eventually give us a live raid zone that isn't boring and tedious like temple of scale and ascent of the awakened or not? Recycle some zones and turn them into epic versions please!</DIV>
Kaiser Sigma
08-03-2006, 06:22 PM
Just out of curiosity. How many t7 raiding guilds does The Bazaar has?
Anariale
08-03-2006, 06:26 PM
<P>Look at it from SOE's perspective...</P> <P>Either:<BR>1) Design a zone for 1% of the 1%... where only a handfull of their playerbase will ever get the chance to enjoy.<BR>2) Design a zone that everyone can enjoy and participate in.</P> <P>Developer time is finite.</P> <P>Then ask again, why exactly do you want more contested mobs? </P> <P> </P>
Ishbu
08-03-2006, 06:35 PM
<blockquote><hr>Anariale wrote:<P>Look at it from SOE's perspective...</P><P>Either:<BR>1) Design a zone for 1% of the 1%... where only a handfull of their playerbase will ever get the chance to enjoy.<BR>2) Design a zone that everyone can enjoy and participate in.</P><P>Developer time is finite.</P><P>Then ask again, why exactly do you want more contested mobs? </P><P> </P><hr></blockquote>First off, you obviously dont have experience raiding t5 when there were a lot of contested. MANY guilds on every server were waiting and watching for them to have a shot at taking them down. Yes most of them failed or the one guild got most of them, but it wasnt just 1% of the raiding population killing them. Contested mobs are fun on many levels that you obviously have yet to reach. Please refrain from commenting on them when you do not have first hand experience with them.
Kaiser Sigma
08-03-2006, 06:40 PM
<DIV><BR> <BLOCKQUOTE> <HR> Ishboozor wrote:<BR><BR>Contested mobs are fun on many levels that you obviously have yet to reach. Please refrain from commenting on them when you do not have first hand experience with them.<BR> <HR> </BLOCKQUOTE>Contested mobs; yes, I agree. Very fun stuff (especially because mobs dropped more than just three fabled pieces, I miss rares). Contested zones, strictly speaking from what I've seen in Everquest 2 as I've never played Everquest 1, so far have been a yawn fest. New contested mobs in the same amounts we had in t5 would be great, I'm not so sure about contested zones with the precedent DoF and KoS have set.</DIV><p>Message Edited by Kaiser Sigma on <span class=date_text>08-03-2006</span> <span class=time_text>11:41 AM</span>
Scarrlette
08-03-2006, 06:48 PM
Come on Ishboozer..Stay on topic and please stop trying to tick people off. Please?
<DIV>I dont think SoE's servers can handel open raid instances imo. T6 for example silent city epic area. more then 1 guild there cause a good 5 - 10second lag and lag spikes. Since then lag has gotten much worse with both instances and open areas such as contested. For example if one person zones into and creates a new instance that you are in = lag spike. A whole raid does this = mega lag spike of suckage. more then 2 raids are at a contested = perma 5second spell lag etc. If they somehow managed to take out the lag factore which seems to be progressivly getting worse as expansions go by then maybe this would be somewhat considered a good idea but untill then keep it to instances. little lag spikes are much better then permanent lag through the entire raid.</DIV>
Anariale
08-03-2006, 07:11 PM
<P>Thanks for stepping in, Scarlette.</P> <P>I was around for T5 contested farming. I hated it for the same reason Ive always hated contesteds. My most prevalent memory was being trained multiple times while attempting Vox.</P> <P>The bottom line is that contested mobs are for a very very small portion of the overall game population. Instances allow the same content for a larger portion of the playerbase without the drama.</P> <P>W</P>
Ishbu
08-03-2006, 07:12 PM
<blockquote><hr>Scarrlette wrote:Come on Ishboozer..Stay on topic and please stop trying to tick people off. Please?<hr></blockquote>Ok fair enough.Although someone with no contested raid content experience and no interest in any of it being added to the game in the future is about as off topic in a thread asking if there will ever be a fully contested raid zone added to the game as you can get.Just think, if I had the power to simply delete his post from this thread, then I would have to reply to it and be an [expletive haxx0red by Raijinn].
<DIV>then dont do contested. I personally love contested Racing to a contested with 2 or 3 other guilds = fun. picking your nose and walking to a instance isnt to much fun is it?</DIV>
Scarrlette
08-03-2006, 07:17 PM
<BR> <BLOCKQUOTE> <HR> Ishboozor wrote:<BR><BR> <BLOCKQUOTE> <HR> Scarrlette wrote:<BR> Come on Ishboozer..Stay on topic and please stop trying to tick people off. Please?<BR> <HR> </BLOCKQUOTE><BR><BR><BR>Ok fair enough.<BR><BR>Although someone with no contested raid content experience and no interest in any of it being added to the game in the future is about as off topic in a thread asking if there will ever be a fully contested raid zone added to the game as you can get.<BR><BR>Just think, if I had the power to simply delete his post from this thread, then I would have to reply to it and be an [expletive haxx0red by Raijinn].<BR> <HR> </BLOCKQUOTE> <P><BR>And this is why you aren't a mod! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P> <P>Just make things a lil easier on us and behave and I will be forever indebted to you. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P>
Ishbu
08-03-2006, 07:17 PM
<blockquote><hr>Anariale wrote:<P>The bottom line is that contested mobs are for a very very small portion of the overall game population. Instances allow the same content for a larger portion of the playerbase without the drama.</P><P>W</P><hr></blockquote>The level 1 tradeskill recipes are for a very very small portion of the player base and are never used for anything except to make the recipe once to level. Yet they still added them in. For most people they dont even go anywhere but one workbench or forge, or whatever, and only make one level 1 recipe of the like 20 or so there are, but they are still there if someone should choose to utilize them.There are 1000000 things in this game that only a small portion of people ever see and an even smaller portion of people ever use. How many people see and use a level 2 master spell for wizards? Far less people than kill contested mobs at the top end of the game. Yet they are still in the game. You have specialy named ranks in your guild, Ghosts of War. Do you know how many people get to make use of those ranks you have named? Far less than people that would make use of a contested raid zone, but thats still there in game and being supported.Quit just picking parts of the game you dont like and saying they shouldnt be included because you dont like them.
Ishbu
08-03-2006, 07:19 PM
<blockquote><hr>Scarrlette wrote:<BLOCKQUOTE><HR><P>And this is why you aren't a mod! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P><P>Just make things a lil easier on us and behave and I will be forever indebted to you. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P><hr></blockquote>Lol what does it matter? Either way its good for you. If Im nice, everybody wins. If I keep being a [expletive haxx0red by Raijinn] about things, Im perma banned next time anyways.Heck, I wouldnt be shocked to find out the minute raijinn gets back Im done anyways :/<p>Message Edited by Ishboozor on <span class=date_text>08-03-2006</span> <span class=time_text>08:19 AM</span>
ChaosUndivided
08-03-2006, 07:26 PM
<DIV>Ideally, Instanced and Contested content would coexist. </DIV> <DIV> </DIV> <DIV>Something of a mix of t5 and t7. With 13-15 Contested Mobs (x2 and x4). 2-3 Daily Instances. Then 4-5 Week Long Instances would be awesome.</DIV>
ChaosUndivided
08-03-2006, 07:28 PM
That's not including the starter guild raids either, they would be the stepping stones to the x2's and daily content, which would be stepping stones in terms of gear progression to the long instances, which in turn would progress to the grand daddy x4 contested.
Kaiser Sigma
08-03-2006, 07:30 PM
<BR> <BLOCKQUOTE> <HR> ChaosUndivided wrote:<BR> <DIV> </DIV> <DIV>Something of a mix of t5 and t7. With 13-15 Contested Mobs (x2 and x4). 2-3 Daily Instances. Then 4-5 Week Long Instances would be awesome.</DIV><BR> <HR> </BLOCKQUOTE>If only wishes were fishes. =/<BR>
Gaige
08-03-2006, 07:43 PM
I'm all for contested content, its a lot harder to revive zerg stuff that is in an overland zone.
<DIV>Death Coordination fo sho</DIV>
Anariale
08-03-2006, 07:49 PM
<P>I agree, a mix is necessary to have a good game. You want the content to be as available as possible to the largest number of players. In order to do so, you want to balance out your design time on the different aspects of the game. Spending a lot of design time on designing non-instanced raiding zones just seems counter-intuitive. Again, an open raid-zone that only a handful of the playerbase would make full use of, and its no small task for SOE to design new zones.</P> <P>W</P>
Ishbu
08-03-2006, 07:53 PM
It doesnt have to be a complete new zone. It can be a contested instance. Just how there can be an antonic 1 and 2, there could be Bonemire and Bonemire Epic. When you try zoneing into bonemire you are presented with the chioce of wich zone you want to choose. One is going to be the regular bonemire and one could be filled with epic mobs.It wouldnt even have to be an overland zone. There could be a contested Nest of the Great Egg. No lockout for this instance and it respawns on a 6-8day cycle. It would be great and all that needs to be added are mobs/loot tables, so all the work of designing the zone is already done for them.
Anariale
08-03-2006, 07:55 PM
<P><EM>It would be great and all that needs to be added are mobs/loot tables, so all the work of designing the zone is already done for them.</EM> </P> <P>Wow... so thats all they have to do...</P> <P>/sarcasm</P>
Ishbu
08-03-2006, 07:57 PM
<blockquote><hr>Anariale wrote:<P><EM>It would be great and all that needs to be added are mobs/loot tables, so all the work of designing the zone is already done for them.</EM> </P><P>Wow... so thats all they have to do...</P><P>/sarcasm</P><hr></blockquote>Designing a loot table is not that daunting of a task.
Gaige
08-03-2006, 07:58 PM
<BR> <BLOCKQUOTE> <HR> Anariale wrote:<BR> <P><EM>It would be great and all that needs to be added are mobs/loot tables, so all the work of designing the zone is already done for them.</EM></P> <P>Wow... so thats all they have to do...</P> <P>/sarcasm</P> <HR> </BLOCKQUOTE> <P>It is, pretty much. Use existing art (which always takes the most amount of dev time) and then assign a dev to populate it and itemize it with epic mobs. Wouldn't be that bad.</P> <P>That is why you see instanced content reusing art and textures - because that is the hardest part of the process. Once the art is done a single dev can populate it and itemize it, prob even add quests if they wanted to, although I feel in a zone of that nature its unnecessary unless its a quest to kill all the mobs.<BR></P>
HomeChicken
08-03-2006, 08:16 PM
<P>adding loot is the easiest thing to do in the game</P> <P>take random graphic</P> <P>add random numbers for stats</P> <P>add random FT #</P> <P>violia! you have a peice of raid loot</P> <P> </P>
KrayzieK
08-03-2006, 08:34 PM
<P>It is true that the zone artwork is what takes up most of the developer's time. Recycling zones is a healthy choice for a game with alot of instances. If you look at TFD, The Antechamber of Fate is a duplicate of a heroic zone. The City of Nizara is also a zone structure recycled multiples times for varying audiences and play styles.</P> <P>I think the Splitpaw AP did an outstanding job with the concept I am referring to. Acts of War and Brutal Acts of War. The same instance but different difficulty settings and different loot tables. I know some people keep saying that the developers shouldn't be spending their time on stuff that targets such a small portion of the player-base, but that just doesen't make sense. Think about all of the older zones that most people have out-grown by now . They ressurected Cazic Thule and gave us Spirits of the Lost and a world event. They did the same thing with Permafrost and the Icy Diggs. I would like to see Solusek's Eye revamped and our storyline with Nagafen continued and be of epic proportion.</P> <P>To my knowledge there was supposed to be a more steady amount of adventure packs in the game ... I would take 2 recycled old-world AP instances over a single new one anyday.</P> <P> </P> <P>Anyways, this is getting a bit off topic. Most importantly I really think there should be live over-world contested zones. You can't say that we are the minority in this case ... if they introduced an epic contested Bonemire the zone would be just as packed with raiders as the normal bonemire is with whoever. The entire "contested" aspect of this game is completely out of whack right now. The encounters are alot more thought-out and interesting that is for sure, but there just aren't enough contested mobs. All we need is one major zone where guilds can progress at their own rate with no lockout and the best part of all ... they can do it all in the same zone together, interacting. That's how an MMO is supposed to feel right? Massively Multiplayer Online? Or is it Massive Mobs Overandoverandoveragain? Saying that they shouldn't make a contested raid zone because of lag is like saying they may as well not make any zones period. Every instance that I know of raid-wise will lag when there are multiple guilds doing it even though they all have their own individual instance.</P>
catweaver
08-03-2006, 09:45 PM
<P>I know this would potentially add to the lag but wouldn't it be great if there were ways for non-raiders to come in and safely watch? Have enclosed walkways through the zone (underground, in the air, wherever works) that come to a caged area that's entirely enclosed, no way out of it (flag people when they go into that area, they get auto-ported to the zone entrance if they try to get out of the cage).</P> <P>Non-raiders could watch epic battles - people who couldn't get in on their guild raid that day but still want to watch the action can sit back and enjoy. Maybe more people would catch the raiding bug if they truly knew what it was like to be involved! One way to drum up more support for raiding zones, contested mobs etc. is to enable a way to have a larger audience.</P> <P>EQ2 is my first mmo and I hear all the stories about open zones that were seriously tough in EQ1 and I'm jealous... I want some of that action, pretty please!</P> <P> </P> <P>Lubij, Ethereal Legacy<BR>70 Fury</P> <P> </P>
Anariale
08-03-2006, 09:52 PM
<DIV>Again, the reason to not make a contested zone isnt because of lag... its because the game experience is only available to 24 people every x-timeframe. If the rewards are going to be worthwhile, thats 24 people every 6-7 days. Im not sure about other servers, but on Permafrost, Contesteds are up for about an hour, tops. Its better to design content in a way that more people can experience it.</DIV> <DIV> </DIV> <DIV>Even now we are running out of things to do in T7. You can easily raid everything on a 4-night raiding schedule... possibly 3 if you push it.</DIV> <DIV>Day 1 - Lyceum (2hrs) / HoS (2hrs)</DIV> <DIV>Day 2 - MotAT4 (30 minutes) / Labs (2 hrs) /ToS (1 hr) / AoA (30 minutes) (plus travel time, so *shrug* its a busy night)</DIV> <DIV>Day 3 - DT (2hrs) </DIV> <DIV>Day 4 - ?</DIV> <DIV> </DIV> <DIV>Sure you can work on Chel'Drak for the remaining time there... but as a whole, there isnt a lot of raiding content in T7. If the Devs want to go back and revamp old zones with T7 content, that would be wonderful... but encounters arent "easy" to design. They take time.</DIV> <DIV> </DIV> <DIV>Oh, but Ill agree, loot is easy... if you have a formula to follow, which I dont think SOE has.</DIV> <DIV> </DIV> <DIV>W</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
KrayzieK
08-03-2006, 10:14 PM
<DIV>I understand your concerns but just because that's how you think the zone would have to be implemented doesen't necessarily mean it's for certain. The zone should be heavily populated with orange epic roamers that all have a 1% chance to drop an extremely nice fabled from a zone-wide shared loot table. The boss mobs will always drop metal chests that can be either a zone-shared item or an item from that specific mob's table, or both. Each time one of the orange epic pather "PH's" are killed there is a chance to spawn that particular PH's boss-mob named. How come it's okay to do it with nearly every live zone in the game in a heroic form but not in an epic form?</DIV>
Tauch
08-03-2006, 10:21 PM
<blockquote><hr>catweaver wrote:<div></div> <p>I know this would potentially add to the lag but wouldn't it be great if there were ways for non-raiders to come in and safely watch? Have enclosed walkways through the zone (underground, in the air, wherever works) that come to a caged area that's entirely enclosed, no way out of it (flag people when they go into that area, they get auto-ported to the zone entrance if they try to get out of the cage).</p> <p>Non-raiders could watch epic battles - people who couldn't get in on their guild raid that day but still want to watch the action can sit back and enjoy. Maybe more people would catch the raiding bug if they truly knew what it was like to be involved! One way to drum up more support for raiding zones, contested mobs etc. is to enable a way to have a larger audience.</p> <p>EQ2 is my first mmo and I hear all the stories about open zones that were seriously tough in EQ1 and I'm jealous... I want some of that action, pretty please!</p> <p>Lubij, Ethereal Legacy70 Fury</p><hr></blockquote> The problem with this being that any number of strats would be given away to the observers. I know a few people in my guild would love to FRAPs some of our raids(because we're awesome) but, in the interest of staying near the top, it's strictly forbidden.<div></div>
Ishbu
08-03-2006, 10:55 PM
<blockquote><hr>Taucher wrote:<blockquote><hr>catweaver wrote:<div></div><p>I know this would potentially add to the lag but wouldn't it begreat if there were ways for non-raiders to come in and safely watch?Have enclosed walkways through the zone (underground, in the air,wherever works) that come to a caged area that's entirely enclosed, noway out of it (flag people when they go into that area, they getauto-ported to the zone entrance if they try to get out of the cage).</p><p>Non-raiders could watch epic battles - people who couldn't get in ontheir guild raid that day but still want to watch the action can sitback and enjoy. Maybe more people would catch the raiding bug ifthey truly knew what it was like to be involved! One way to drumup more support for raiding zones, contested mobs etc. is to enable away to have a larger audience.</p><p>EQ2 is my first mmo and I hear all the stories about open zones thatwere seriously tough in EQ1 and I'm jealous... I want some of thataction, pretty please!</p><p>Lubij, Ethereal Legacy70 Fury</p><hr></blockquote>The problem with this being that any number of strats would be given away to the observers.I know a few people in my guild would love to FRAPs some of ourraids(because we're awesome) but, in the interest of staying near thetop, it's strictly forbidden.<div></div><hr></blockquote>Yeah you wouldnt want uber strats like death coordination getting out...
Larrs
08-03-2006, 11:09 PM
<DIV>A stage to perform on, just what you need! I am all for it! Where is the Poll!</DIV>
KrayzieK
08-03-2006, 11:23 PM
<DIV>Actually I would love for the instance to be open so everybody could watch us own content and realize how stupid you are for quoting me as if my words are straight out of the bible. WWKD? Zerg!!!</DIV> <DIV> </DIV> <DIV>Seriously, get over yourself and your infatuation with quoting me. What I have said is there on the boards for everybody to see I have no idea why you keep trying to broadcast it. Can we keep the gradeschool antics to a minimum or is it just impossible to use these forums for their actual purpose? If you think I'm so stupid then please block me out of your perfect little atmosphere of self-righteousness and know-all. You have already ruined the possibility of discussing the Matron encounter on the boards because of your infatuation with me, do you really wanna do the same thing on a post that you are actually in agreement with as far as the contested aspect of the game goes? Make up your mind ... post constructive input that you may have that may actually impact the future of the game or just keep being obsessive about my posts and derail them. How many threads are gonna get locked before your hunger to have the WWKD message spread is satisfied?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I would really like to get some feedback from the community on this topic so hopefully the thread doesen't get locked.</DIV>
catweaver
08-03-2006, 11:31 PM
<BR> <BLOCKQUOTE> <HR> Ishboozor wrote:<BR><BR><BR>Yeah you wouldnt want uber strats like death coordination getting out...<BR> <HR> </BLOCKQUOTE> <P><BR>I for one wouldn't mind showing you how true coordination works on an EL raid but I'm guessing I would get tired of your constant degredation all the time. </P> <P>I'm just curious but do you ever have anything positive to post instead of just ripping on people?</P> <P> </P> <P>Lubij, Ethereal Legacy<BR>70 Fury</P>
Gaige
08-03-2006, 11:33 PM
<BR> <BLOCKQUOTE> <P></P> <HR> catweaver wrote: <P>I for one wouldn't mind showing you how true coordination works on an EL raid but I'm guessing I would get tired of your constant degredation all the time. </P> <P>I'm just curious but do you ever have anything positive to post instead of just ripping on people?</P> <P>Lubij, Ethereal Legacy<BR>70 Fury</P> <HR> </BLOCKQUOTE> <P>Yes, he did once. On February 11th, 2004.</P> <P>As for contested raid zone, I love the idea. As I mentioned previously. Anything that makes revive zerging harder to do is a good idea in my book!<BR></P>
eril416
08-03-2006, 11:39 PM
<P>ooo can I be ultra cool and quote someone that I look up to also? Gaige has to be the smartest person to ever post on these boards!</P> <P>"Despite all this, we beat Chel'Drak before The Tribunal. Despite our attendance policies, despite going in with no intention to win and despite him laughing at us instead of with us, we killed it first. Maybe he'd have something to talk about if he was NPU or Second Dawn but.... at any rate who cares, all I care about now is world firsting the matron." -- Gaige.</P> <P>The only difference is that despite all your whining and complaining, despite your post count, despite your obsession with Kal, despite your 6min uber DPS fight, and despite what you care, EL killed it first. Despite whatever clever retaliations you guys post, EL still killed it first! Okay now let's get back to the point of this thread. I am sorta confused now, WWKD or an actually interesting topic. hhmmm.</P><p>Message Edited by eril41686 on <span class=date_text>08-03-2006</span> <span class=time_text>12:43 PM</span>
Ishbu
08-03-2006, 11:47 PM
<blockquote><hr>KrayzieKal wrote:<div></div><div>WWKD? Zerg!!!</div><div> </div><hr></blockquote>/agreeReally this is amusing to me mostly because Kalidon posted "I care about my credibitliy".You care about your credibility? What credibility is that? The one you left when you ran from eternal chaos? Or how about the one you lost when you had to play on a special rules server? Or was it the credibility you threw out the window when you pretended that zerging is a strategy called death coordination? Oh, maybe it was that credibility you get from having to let another guild kill two of the 3 princes and then steal it from them without letting it reset?Or actually it was the credibility you lost when you had 2 of your members roll level 1 characters on Nektulos to come watch a real guild kill the princes without using cheap tricks or exploits?Every day you become less and less credible. Ooh what guild is going to have someoen quit that you have someone that will be in your guild buy next? Talk about pathetic...
ProphecyCT
08-03-2006, 11:58 PM
<div><blockquote><hr>eril41686 wrote:<div></div> <div></div><p>The only difference is that despite all your whining and complaining, despite your post count, despite your obsession with Kal, despite your 6min uber DPS fight, and despite what you care, EL killed it first. Despite whatever clever retaliations you guys post, EL still killed it first! Okay now let's get back to the point of this thread. I am sorta confused now, WWKD or an actually interesting topic. hhmmm.</p><p>Message Edited by eril41686 on <span class="date_text">08-03-2006</span> <span class="time_text">12:43 PM</span></p><hr></blockquote>That's like saying, NPU was the first world wide guild in DT when obiviously they exploited the ignorance of a GM and knowingly knew they never had access and still went in. A crime and knowing that you did it is the worse kind.</div>
Adrioni
08-03-2006, 11:58 PM
<P>its the credibility of zerging graul and glitching godking for ww first kill its the credibility of you pulling juranata to the other part of zone with a conj wonder who and zerge burn the solo add encounters revivin quick ebfore encoutner reset lame stuff ect, its the credibilty of zergin 1 prince at a time 10 times in one day exploit, did i mention the glitching dmp exploit with broke stuns and warden root? oh yeah GG gm buttercake i think the name was he owned all. its the credbiility of the leader of the mighty morphing relic rangers. you jumpin on his thang so hard that i gotta ask WWKD?</P> <P> </P>
StarryEyedElf
08-04-2006, 12:01 AM
/sighs
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