View Full Version : Mobs too social at The Prison of Admiral Grimgadget
QuaiCon
08-01-2006, 01:59 PM
I am trying to do this quest with my lvl 25 corcer, but after the first group there is not much possibility to pull only 1 group. bodypulling is not easy to do for a mage at that level and all other options result in 2-3 groups aggroing. even bodypulling got me more than 1 group in most tries.<div></div>
leozoo
08-01-2006, 03:56 PM
I'm having the same problem with a level 26 assassin. I tried this first at level 22 but can only get the first two groups to come solo. After the first two are dead, body pulling or arrow pulling results in the three groups at the end of the dock coming together. Even at level 26, 3 groups kill my character easily.
Rinio
08-01-2006, 06:14 PM
<DIV>pull with survelience line spells as a predator. try it.</DIV>
Crib92
08-01-2006, 06:19 PM
<P>Is this zone a solo zone? Did it on an alt with a group and had no problem.</P> <P> </P> <P> </P>
liquid8r
08-01-2006, 08:01 PM
<DIV>I am pretty sure this is a herioc zone. Even though the mobs are not heroic themselves I believe they are triggered to come together which is what makes it heroic. On 3 toons I have never seen anyone pull the groups seperate. Including one where I was tanking. Gonna check my alts when I log in to see if its labeled a heroic quest.</DIV> <DIV> </DIV>
<DIV>When I did it the third group is a large encounter all by themselves. Click on one and all of them get target rings/arrows above their head. I did it at level 50 so it was easy but remember when my monk tried it when everything was still green and that group was impossible for him, he couldnt kill them all fast enough to survive. </DIV>
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