View Full Version : Tarinax patched?
Squall Leonhea
07-29-2006, 04:26 AM
We had a Deathtoll run today and something was different with Tarinax.First if you fight in the water, a lot of small mobs spawn, so you have to fight on land.Wouldn't be so bad, but tanks bouncing off walls, Tarinax disappeared in the wall.And anonther new thing, in the past we sometimes had an add, but now he spawns one every 30 sek or so.Did you have the same things?Is this a bug or is it now working as intended?Jiraiya lvl 70 Conji on Valor<div></div>
<DIV>You mean, they ninja fixed the adds? HOLY CRAP. Grats SoE on making the encounter finally work properly.</DIV>
xenocyst
07-29-2006, 04:50 AM
yep, looks like they ninja fixed<div></div>
Miroh
07-29-2006, 05:08 AM
<b><i><font color="#ff0000"> Finally, something hard about DeathToll....</font></i></b><div></div>
Schmoogles
07-29-2006, 05:23 AM
<DIV>Well not really hard just interesting really but yes this encounter has changed since last time I was in Deathtoll last Friday. </DIV>
<DIV><SPAN class=time_text>no comment but stuff can get really buggy and screwed up. You get 10000 adds and even if you revive they all aggro you at the zone in. So if you have the eyeballs at zone in up, then you gotta deal with the eyes and all of tarinax's spawned adds.</SPAN></DIV><p>Message Edited by Esar on <span class=date_text>07-28-2006</span> <span class=time_text>10:44 PM</span>
Shakir10
07-29-2006, 09:00 AM
I'm just waiting for the post by Blackguard saying something allong the lines of, "Sorry about not putting this in patch notes, yadda yadda, No it wasn't on purpose yadda yadda, No we didn't test this, yadda yadda, that's probobly the real reason we didn'tthink it was important enough to even tell you, yadda yadda, "
Ratty31
07-29-2006, 09:07 AM
This patch mostly benefits family and casual guilds imo.
gargonzola
07-29-2006, 09:43 AM
<DIV>nice job soe. why not test this encounter!</DIV>
VainDragon2
07-29-2006, 09:44 AM
<DIV> <P>you know i have no problem with fixing [expletive haxx0red by Raijinn] if it needed to be fixed. but give the guilds who are trying to learn this encounter a [expletive haxx0red by Raijinn]ing break.</P> <P>we are a 3-days a week raiding guild. we've busted our [Removed for Content] the last month trying to learn to do Tarinax. countless repair ktis. and we have no problem spending plat for repair kits and throwing ourselves over and over at a mob to learn and adjust strats. and we have no problem if he's 'fixed' to be like he's supposed to if that's the deal. but 19 vengeful devils pls 3 soulless [expletive haxx0red by Raijinn]ers camping us and making us run back and clear through [expletive haxx0red by Raijinn] eyes when we wipe is overboard. we get 1 attempt, wipe, takes us 30 mins to get back through that repop to immediately get jumped by 20 mobs with an aggro range of his entire room. at least despawn those adds after he resets. give us the opportunity to learn and adjust. instead of forcing us through 10 min runs (no repops yet) (30 min runs repop)</P></DIV>
<DIV>thats the thing. All the adds that tarinax spawns should depop when he resets but they dont. The problem we had was the adds bugged(?) (not sure if it was even bugged but their leashes were broken) and even when we revived to the zone in, all the spawned adds were coming after us. While killing the eyes you can get 20+ mobs jump on top of your raid. </DIV><p>Message Edited by Esar on <span class=date_text>07-28-2006</span> <span class=time_text>10:57 PM</span>
Arhan
07-29-2006, 10:07 AM
<DIV><BR> <BLOCKQUOTE> <HR> VainDragon2 wrote:<BR> <DIV> <P>you know i have no problem with fixing [expletive haxx0red by Raijinn] if it needed to be fixed. but give the guilds who are trying to learn this encounter a [expletive haxx0red by Raijinn]ing break.</P> <P>we are a 3-days a week raiding guild. we've busted our [Removed for Content] the last month trying to learn to do Tarinax. countless repair ktis. and we have no problem spending plat for repair kits and throwing ourselves over and over at a mob to learn and adjust strats. and we have no problem if he's 'fixed' to be like he's supposed to if that's the deal. but 19 vengeful devils pls 3 soulless [expletive haxx0red by Raijinn]ers camping us and making us run back and clear through [expletive haxx0red by Raijinn] eyes when we wipe is overboard. we get 1 attempt, wipe, takes us 30 mins to get back through that repop to immediately get jumped by 20 mobs with an aggro range of his entire room. at least despawn those adds after he resets. give us the opportunity to learn and adjust. instead of forcing us through 10 min runs (no repops yet) (30 min runs repop)</P></DIV><BR> <HR> </BLOCKQUOTE><BR>I couldn't agree more. Its a real blast having the mobs camp our bodies and have to fight through those gazers again. [expletive haxx0red by Raijinn] frustrating.</DIV>
Devs actualy testing a change to an encounter??? does that every happen?<div></div>
<DIV>some peopel were telling me fight it out the water and the adds wont pop. Its not the water why the spawns adds. They finally fixed Tarinax's abilities but at the same time, they never tested it so you know the deal with buggy encounters.</DIV><p>Message Edited by Esar on <span class=date_text>07-28-2006</span> <span class=time_text>11:16 PM</span>
Snarks
07-29-2006, 10:27 AM
I do not think this script is working as intended, but I do know this mob is beatable. Just a huge annoyance that adds stay up, would be nice if developers made them despawn. <div></div>
Rumbler
07-29-2006, 11:19 AM
<DIV>Here we go again. You ninja changed Vyemm every week for a month when we were learning him now you going to do the same to us on Tarinax. At least have the courtesy to announce the changes!</DIV> <DIV> </DIV> <DIV>Really [Removed for Content] off SoE.</DIV>
FlintAH
07-29-2006, 11:23 AM
Tarinax isnt the only thing they ninja changed this week.<div></div>
Miroh
07-29-2006, 02:53 PM
<b><i><font color="#ff0000"> Meh, I like the way he is, DeathToll was really too easy to begin with and Tarinax being an orange epic....he was way too easy to begin with, yeah maybe they did mess up on how many adds should spawn but gives me something to look forward to when we raid DT from now on.</font></i></b><div></div>
EasternKing
07-29-2006, 04:02 PM
<P>miroh your a class act and no mistake, this is a quest update mob for the epic line for the tier, and im guessing everyone in EC has that completed, and its of no consequence to you personally if the mob is changed or not, but all im seeing her is yet again miroh and EC after they have farmed the easy version of tarinax crying for it to be made harder.......if your thata bored miroh ask for the front 3 encounters in DT to be changed cos they are beyond a joke....but yet again i dont see any posts from you or EC before you had your updates from tarinax titled : TARINAX is broken pls fix him .....so how long have you been in DT for ? 3 months at least im guessing ...yet now and only now is the mighty miroh gonner post and yet again say the games catered for casuals over hardcore. </P> <P>all i see from you miroh is waa waa waa, like a rich kiddy who sees the poor kiddys next door have the same toys he does and he dont like it and goes crying to his parents over it</P> <P>if you are so bored with the lack of challenge in DT then my suggestion to you miroh is try it with 2 groups or in fact dont bother and go play with the matron and the nightblood in HoS</P>
<BR> <BLOCKQUOTE> <HR> TheEasternKing wrote:<BR> <P>miroh your a class act and no mistake, this is a quest update mob for the epic line for the tier, and im guessing everyone in EC has that completed, and its of no consequence to you personally if the mob is changed or not, but all im seeing her is yet again miroh and EC after they have farmed the easy version of tarinax crying for it to be made harder.......if your thata bored miroh ask for the front 3 encounters in DT to be changed cos they are beyond a joke....but yet again i dont see any posts from you or EC before you had your updates from tarinax titled : TARINAX is broken pls fix him .....so how long have you been in DT for ? 3 months at least im guessing ...yet now and only now is the mighty miroh gonner post and yet again say the games catered for casuals over hardcore. </P> <P>all i see from you miroh is waa waa waa, like a rich kiddy who sees the poor kiddys next door have the same toys he does and he dont like it and goes crying to his parents over it</P> <P>if you are so bored with the lack of challenge in DT then my suggestion to you miroh is try it with 2 groups or in fact dont bother and go play with the matron and the nightblood in HoS</P><BR> <HR> </BLOCKQUOTE>Really? I'm complaining that Tarinax should be made harder? IF YOU ACTUALLY READ WHAT I POSTED, I'm complaining that Tarinax was ninja changed and upset that they changed it. Thank you yet again for guild hating // Forum trolling. Its really stupid that these 1 sided guild haters just post to hate. Not everyone in EC (I am the guild leader of EC... SURPRISE!!!) posted that tarinax should NOT be made harder this late into the expansion. <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Esar on <span class=date_text>07-29-2006</span> <span class=time_text>07:11 AM</span>
EasternKing
07-29-2006, 06:10 PM
whos trolling and guild hating ? 99% of your guild continually post the same tired old [expletive haxx0red by Raijinn], so in one post you actually dont agree with them and that should change my opinons of you and your guild ? yeah sure. if you dont like the reputation your guild has Esar do something about it YOU are the guild leader after all.
<BR> <BLOCKQUOTE> <HR> TheEasternKing wrote:<BR> whos trolling and guild hating ? 99% of your guild continually post the same tired old [expletive haxx0red by Raijinn], so in one post you actually dont agree with them and that should change my opinons of you and your guild ? yeah sure. if you dont like the reputation your guild has Esar do something about it YOU are the guild leader after all.<BR> <HR> </BLOCKQUOTE><BR>So how many people in EC posted that Tarinax should be made harder? Just miroh? So i see miroh is the entire guild. No one else in EC posted to make the mob harder. So you are just guild hating like usual.<p>Message Edited by Esar on <span class=date_text>07-29-2006</span> <span class=time_text>07:13 AM</span>
EasternKing
07-29-2006, 06:16 PM
<DIV>So how many people in EC posted that Tarinax should be made harder? Just miroh? So i see miroh is the entire guild. No one else in EC posted to make the mob harder. So you are just guild hating like usual. <HR> </DIV> <DIV>YOUR guild has a rep for posting the game is to easy ...so what only one of them so far has posted in this thread...im not guild hating Esar i dislike the general attitude displayed by your guild members on these forums ....thats my opinion and my entitlement....but i dont HATE you or your guild members i dont know any of you well enough to hate you.</DIV>
<DIV>You just said EC was complaining to make tarinax harder. SHOW ME WHERE 99% of my guild said that? People like you are the ones who start trouble with my guild. I dont care if we have a bad rep to you. You obviously dont have the best rep either. So like you claimed that EC is out there to ruin all the raids for everyone, WHERE DID 99% of EC SAY TO MAKE TARINAX HARDER?</DIV><p>Message Edited by Esar on <span class=date_text>07-29-2006</span> <span class=time_text>07:19 AM</span>
MexStrat
07-29-2006, 06:45 PM
<blockquote><div> <hr> </div> <div>YOUR guild has a rep for posting the game is to easy ...so what only one of them so far has posted in this thread...im not guild hating Esar i dislike the general attitude displayed by your guild members on these forums ....thats my opinion and my entitlement....but i dont HATE you or your guild members i dont know any of you well enough to hate you.</div><hr></blockquote>First of all, curious how a 'guild' posts on the forums. Last i checked individuals post on the forums. Makes little difference what guild they belong to or even if they belong to a guild at all. I see alot of people saying certain encounters need to be made harder I also see people posting that certain encounters need to be easier. There opinions may or may not be shared by other members of their guild or even memebers of their family. When ever anyone sees someone post and immediately calls out that persons entire guild, i clasify that as guild hating. You said it yourself you don't know any of them well enough to hate them. so don't pidgeon hole an entire guild. From one or two people in it.(even if those people are the most vocal)Second. I really don't care if this a quest mob. It is end-game content. The quest is Epic. Epic = Hard. This mob is not suppose to be easy the quest reward is not suppose to be for every single person in the game. Sorry to bring this to people intentions, but your $15 a month doesn't buy equal results, it buys you equal opportunity. What you do with the opportunity is completely upto you and your playstyle. Now back on topic. This encounter(before this ninja 'fix', 'nerf', change) was trivial(not saying easy or hard, that is relative) but once you negated all the things that can cause a raid to wipe. it simply becomes. keep everyone alive and kill the big bad monster. There was no spice, to an encounter that should be consider the end-game content for Kingdom of Sky. The current encounter, shows some meaningful improvement. Although, the adds not despawning, and attacking you at zone in upon revival, tells me there is are still issues here that need to be addressed.<div></div>
<DIV>THIS IS HOW THE ENCOUNTER WAS SUPPOSED TO BE WORKING. Don't like it, then quit the game, or figure out how to beat it. It's probably got a few small quirks, but either way this is the way it was meant to be on KoS release. This is exactly how the devs described the encounter in beta, word-for-word.</DIV> <DIV> </DIV> <DIV>Now with this fix(because it is not a [expletive haxx0red by Raijinn]ing nerf, it is a fix, if you say otherwise you are a [expletive haxx0red by Raijinn]ing complete and utter [Removed for Content] who shouldn't be on a computer), Tarniax is actually hard like an end-game mob should be! He is no longer easier than Sunchild(when done at an approriate level, that being 60). He is now harder than Sunchild. Deal with it. If you dont' like the fact that SoE actually takes time to fix mobs(which btw, took forever, but whatever), then whatever.</DIV> <DIV> </DIV> <DIV>Btw, I bet you everybody that has beaten the mob has always done it on the "2nd" pull of him. Wanna know why, because if you did it on his first pull you'd get a similar encounter to the way it's been fixed now. And btw, if you don't believe it should have been fixed, then why not just [Removed for Content] Tarniax so that it's a Level 70 white-con heroic, rather than his [Removed for Content] [expletive haxx0red by Raijinn] former self.</DIV><p>Message Edited by Pinski on <span class=date_text>07-29-2006</span> <span class=time_text>11:18 AM</span>
Renolas
07-29-2006, 07:21 PM
I think people are angry the adds are bugging so easily, not necessarily angry its been fixed, im glad its more interesting.
Jigokusens
07-29-2006, 07:31 PM
<P>Well not to nit-pick but does everyone have that "beta" information on Tarrinax?? I thought not....so there is no way that everyone would now know he is "working as intended".</P> <P>Honestly the adds respawning and jumping in at zone in are an old issue from Tier 6. (remember Gates??).</P> <P> </P>
<DIV>Here's the beta info:<BR><BR>His special goes off on somebody, he gets snared, you run him away before it AoEs the raid for 75% max hp! Then his other aes go off that spawn adds. Add in a memwipe, and a timed spawn that you have to burn before he gets uber buffs.</DIV> <DIV> </DIV> <DIV>Yah, that's how the encounter works, now everybody has the beta info.</DIV>
Gyilok
07-29-2006, 07:41 PM
afaik the ae should only spawn adds from the corpses that are in ae range
FuRiouSQ
07-29-2006, 07:55 PM
Still sad that SOE waits 6 months to screw alot of guilds in this game as many guild have had there easy version of Tarinax!! Vyemm round 2 <div></div>
JNewby
07-29-2006, 08:12 PM
<BR> <BLOCKQUOTE> <HR> FuRiouSQ wrote:<BR>Still sad that SOE waits 6 months to screw alot of guilds in this game as many guild have had there easy version of Tarinax!!<BR><BR>Vyemm round 2<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>hah mhy thoughts exactly take away evetryones claymore before u go and mkae it harder for the not so leet guilds! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> darnit</P> <P> </P>
Twister0
07-29-2006, 08:46 PM
<P>I love how people blame people like the top end raiding guilds for actually fixing the game. Tarinax was broken before as people have said in many different posts. The new Tarinax is not broken they actually fixed it. The adds might be broken but we are not sure since I'm sure no one tested this encounter before putting it live with out telling the player base. </P> <P>People are going to complain about Tarinax actually being fixed and they will blame the top end guilds because we complain that the game is to easy. Well it is to easy there I said it. I'm glad they actually fixed this encounter. I wish they could do something about every server running around in fabled gear too that would be nice. </P> <P>Everyone complained that they couldn't get into Deathtoll they couldn't finish there Quest for the Claymore Reward because stuff was contested guilds cockblocked other guilds from getting there updates. Well I blame you people who complained about Deathtoll access and Claymore Quests for wrecking a game the top end raiders actually liked playing. You took all of our contested content away just to make you happy now the devs have nothing better to do then make mobs hard. This is a nice change and I hope they continue to change mobs to make them more interesting it gives us top end raiding guilds something to do since they took everything away from us already. </P> <P> </P> <P>Schmoogles - EC (my forum log in wouldn't work and couldn't not post) </P><p>Message Edited by Twister079 on <span class=date_text>07-29-2006</span> <span class=time_text>09:49 AM</span>
Banditman
07-29-2006, 08:59 PM
<DIV>Totally separate issues.</DIV> <DIV> </DIV> <DIV>When the DT access mobs were contested, "top" guilds continually farmed these mobs because they dropped loot. I really don't have a problem with that, except that it prevented other guilds from completing a quest.</DIV> <DIV> </DIV> <DIV>If you took away all of the loot on contested mobs needed for quest updates, I think you'd see a big difference in the attitude gamewide about things like that.</DIV>
FuRiouSQ
07-29-2006, 09:01 PM
LOL roll back the claymore end reward for everyone on all servers after this fix and see who crys. Lets all start over fresh with the new Tarinax. <div></div>
Twister0
07-29-2006, 09:01 PM
<DIV>I'm just saying people blame us for getting mobs changed. I blame people who complained about Deathtoll and Claymore for taking away my content. </DIV>
Mermidon
07-29-2006, 09:03 PM
Ok, so you agro tarinax on the first pull to bug the adds so they dont spawn, and now the adds spawn correctly and kick your [expletive haxx0red by Raijinn] , seems fair to me. And really, if we are all in these leet bad [expletive haxx0red by Raijinn] raid guilds, people should be able to beat it again pretty quick like. So basically, stop whining about stupid [expletive haxx0red by Raijinn] and play the game.
Brizlyn
07-29-2006, 10:38 PM
<P>So, technically.....</P> <P> </P> <P>The world first for beating TRUE (real/intended version) Tarinax, is still up for grabs?</P> <P> </P><p>Message Edited by Brizlyn on <span class=date_text>07-29-2006</span> <span class=time_text>11:39 AM</span>
jago quicksilver
07-30-2006, 01:13 AM
<div><blockquote><hr>Pinski wrote:<div>Here's the beta info:His special goes off on somebody, he gets snared, you run him away before it AoEs the raid for 75% max hp! Then his other aes go off that spawn adds. Add in a memwipe, and a timed spawn that you have to burn before he gets uber buffs.</div> <div> </div> <div>Yah, that's how the encounter works, now everybody has the beta info.</div><hr></blockquote>got a link to the beta info? would like to get a little more detailed info on it</div>
Rendoir
07-30-2006, 01:24 AM
So, how would folk now rate a 3 to 4 time a week newly gearing evil only pvp server raiding guild's chances of completing the QC line?
FuRiouSQ
07-30-2006, 01:27 AM
<blockquote><hr>Rendoir wrote:<div></div>So, how would folk now rate a 3 to 4 time a week newly gearing evil only pvp server raiding guild's chances of completing the QC line?<hr></blockquote>Exile<div></div>
thorvang
07-30-2006, 02:22 AM
<blockquote><hr>Pinski wrote:<DIV>THIS IS HOW THE ENCOUNTER WAS SUPPOSED TO BE WORKING. Don't like it, then quit the game, or figure out how to beat it.<hr></blockquote>i think it has been mentioned in this thread before.the change is ok for "uber guilds". they've beaten tarinax before and they will still. but those "uber guilds" had also had a very easy time to get their (not so good) claymore series reward.in conclusion i don't think this change is fair.imo instances should be cakewalk for good raiders and drop mediocre items. the best items have to come from contested mobs and those mobs have to be hard.<p>Message Edited by thorvang on <span class=date_text>07-30-2006</span> <span class=time_text>12:23 AM</span>
Miroh
07-30-2006, 02:32 AM
<b><i><font color="#ff0000">lol this is classic.</font></i></b><div></div>
thorvang
07-30-2006, 02:37 AM
tarinax drops crap, he shouldn't even con orange.
JNewby
07-30-2006, 03:28 AM
<BR> <BLOCKQUOTE> <HR> Pinski wrote:<BR> <DIV>THIS IS HOW THE ENCOUNTER WAS SUPPOSED TO BE WORKING. Don't like it, then quit the game, or figure out how to beat it. It's probably got a few small quirks, but either way this is the way it was meant to be on KoS release. This is exactly how the devs described the encounter in beta, word-for-word.</DIV> <DIV> </DIV> <DIV>Now with this fix(because it is not a [expletive haxx0red by Raijinn]ing nerf, it is a fix, if you say otherwise you are a [expletive haxx0red by Raijinn]ing complete and utter [Removed for Content] who shouldn't be on a computer), Tarniax is actually hard like an end-game mob should be! He is no longer easier than Sunchild(when done at an approriate level, that being 60). He is now harder than Sunchild. Deal with it. If you dont' like the fact that SoE actually takes time to fix mobs(which btw, took forever, but whatever), then whatever.</DIV> <DIV> </DIV> <DIV>Btw, I bet you everybody that has beaten the mob has always done it on the "2nd" pull of him. Wanna know why, because if you did it on his first pull you'd get a similar encounter to the way it's been fixed now. And btw, if you don't believe it should have been fixed, then why not just [Removed for Content] Tarniax so that it's a Level 70 white-con heroic, rather than his [Removed for Content] [expletive haxx0red by Raijinn] former self.</DIV> <P>Message Edited by Pinski on <SPAN class=date_text>07-29-2006</SPAN> <SPAN class=time_text>11:18 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>I am kinda angrey that others got their rewards form the eaASy version and now the ones going now are left in the dust.. that is very annyoing to me..</P> <P> </P>
JNewby
07-30-2006, 03:31 AM
<BR> <BLOCKQUOTE> <HR> Twister079 wrote:<BR> <P>I love how people blame people like the top end raiding guilds for actually fixing the game. Tarinax was broken before as people have said in many different posts. The new Tarinax is not broken they actually fixed it. The adds might be broken but we are not sure since I'm sure no one tested this encounter before putting it live with out telling the player base. </P> <P>People are going to complain about Tarinax actually being fixed and they will blame the top end guilds because we complain that the game is to easy. Well it is to easy there I said it. I'm glad they actually fixed this encounter. I wish they could do something about every server running around in fabled gear too that would be nice. </P> <P>Everyone complained that they couldn't get into Deathtoll they couldn't finish there Quest for the Claymore Reward because stuff was contested guilds cockblocked other guilds from getting there updates. Well I blame you people who complained about Deathtoll access and Claymore Quests for wrecking a game the top end raiders actually liked playing. You took all of our contested content away just to make you happy now the devs have nothing better to do then make mobs hard. This is a nice change and I hope they continue to change mobs to make them more interesting it gives us top end raiding guilds something to do since they took everything away from us already. </P> <P> </P> <P>Schmoogles - EC (my forum log in wouldn't work and couldn't not post) </P> <P>Message Edited by Twister079 on <SPAN class=date_text>07-29-2006</SPAN> <SPAN class=time_text>09:49 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>hrm I think your an [expletive haxx0red by Raijinn] <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> but umm yeah great that post was as uninformative as this one is.</P> <P> </P>
Silentsta
07-30-2006, 03:31 AM
<P>Here is the issue I have with the entire situation. No Patch Notes. We have DT on farm status, went in late Friday night after our first raid. Get to Ternaix, last pull of the night, late, people logging as soon as the mob dies and boom, what in the heck is this. Not enough able to stay and get the encounter down because no one had any idea the encounter has changed. Please, just a simple- Patch Notes: Ternaix is now more challenging!. </P> <P>The second issue I have is the "fix" is "bugged". Please fix the "fix". </P>
hanfr
07-30-2006, 04:00 AM
Please just make the adds depop after Tarinax resets. It takes so much freakin' time to pull them one by one out of a bunch of 50+ mobs /yawnz
Vellek
07-30-2006, 04:11 AM
<P>Tarinax's script was bugged. They ninja fixed it, but they did so what five months after the expansion was released?</P> <P>Personally I think that is sorta lame considering it is needed for the Qeynos Claymore quest line. If it wasnt needed for this quest then I would have no problems with the *fix*. Fixing a mob now, so late after the expansion was released only makes it more difficult for the younger guilds to complete their quests.</P> <P>I also dont believe the script is working totally as intended. The spawned mobs really should be depopping. They should also have some normal aggro range (that not being 2000 yards). As this encounter is now very difficult for most guilds, it is frustrating to not be able to rez your fallen comrades and try the encounter again. Instead you have to release and revive at the zone in and plow your way back through the eyeballs for more attempts. That and you still have to clear the spawned adds once you get back.</P> <P>Although I like a challenge and the encounter is now more fun for my guild, I would have left it alone for the sake of the game since it is part of a quest line. If this truly was the way it was intended, then SOE should have been quicker in fixing it. In this case better late than never is definitely the wrong thing to do.</P><p>Message Edited by Vellek on <span class=date_text>07-29-2006</span> <span class=time_text>05:58 PM</span>
<div></div>I agree that since this is a quest mob and it has be 5 freaking months since the xpack came out. there is no need for a change like this. Even if it is a 'fix' are you going to tell me the dev were completely stupid to realize that his adds were not spawnign as originaly intended. i doubt it<div></div><p>Message Edited by perano on <span class=date_text>07-29-2006</span> <span class=time_text>08:52 PM</span>
GimliidaWarri
07-30-2006, 05:40 AM
<DIV>Gratz on making something difficult. I myself appreciate it, and actually look forward to Sunday night ( our lock out ) and taking this guy out. Since Elrohn is back on the boards, Im going to mind my P's and Q's and post CONSTRUCTIVE FEEDBACK ( With out using any adjectives that begin with the letter F ).</DIV> <DIV> </DIV> <DIV>Now, with this change late into an expansion who have you upset and why.</DIV> <DIV> </DIV> <DIV>Hardcore Gamers : Pros, were happy there is something difficult. Cons, Well who dont have something off tarinax? Every player who had any time to raid this zone does.</DIV> <DIV> </DIV> <DIV>Medium Core Gamers : Pros, Well maybe a mob to refine your communication on. Possibly helping step to getting your communication and execution down for harder things ( Chel, Princes , MO ) and give hardcore players a run for there money. Cons, Might not be doable now.</DIV> <DIV> </DIV> <DIV>Light Gamers : Pros: Well.. Umm..... Ya..... Cons : Unless the communication execution is perfect, with more than likely they will fail due to gear, communication, and execution.</DIV> <DIV> </DIV> <DIV>So , heres a solution.</DIV> <DIV> </DIV> <DIV>Solution Part 1: Leave Tarinax as he is right now and put an instance on the DT door for Tarinax's Lair of the Sword or some crap. Instance the old Tarinax, leave him as is with his current loot table. The message that you put out to your population is " Get it while you can " for future quests that will end in difficulty. This has been broken for quite some time from his original form. I personally had no faith that this WOULD get fixed .. ever. But the message that you gave to your guilds that are up and coming is a direct reflection of your lack of thinking things through.</DIV> <DIV> </DIV> <DIV>Solution Part 2. Change or boost his loot items on the Tarinax that is to be left in Death Toll ( The Hard Version ) . Create a new item # since this is technically a new mob. Nothing Imo for my style of play is more upsetting than going to kill a mob that has been killed by most of the raiding population, only to go and kill the hard version for the same ole loot. Put a reward up for doing something challanging. This was your mistake, not the player base.</DIV> <DIV> </DIV> <DIV>Thanks in advance for your time.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>The Better mannered Elrohn ( Still the somewhat still [Removed for Content] of Templar of Dissolution )</DIV> <DIV> </DIV> <DIV><IMG src="http://eq2.ataxiareign.com/datas/users/16-elrohn%20finger.gif"></DIV> <DIV> </DIV> <DIV><SPAN class=time_text></SPAN> </DIV><p>Message Edited by GimliidaWarrior on <span class=date_text>07-29-2006</span> <span class=time_text>06:44 PM</span>
Kodros
07-30-2006, 05:50 AM
A challenge is fine. My issue is that it's [expletive haxx0red by Raijinn] near impossible to know what is working as intended and what is broken. I never thought Tarinax was broken. So this fix was a complete surprise. So is it now fixed or is it still broken? Is something going to change any next week without any notice? Tarinax should not have been changed 5 months after he was put into the game. If having him broken was so much of an issue, then SOE should have made it a higher priority or they should have kept the mob out of the game all together until they could get it right. <div></div>
Rumproast
07-30-2006, 05:57 AM
<BR> <BLOCKQUOTE> <HR> Vellek wrote:<BR> <P>Tarinax's script was bugged. They ninja fixed it, but they did so what five months after the expansion was released?</P> <P>Personally I think that is sorta lame considering it is needed for the Qeynos Claymore quest line. If it wasnt needed for this quest then I would have no problems with the *fix*. Fixing a mob now, so late after the expansion was released only makes it more difficult for the younger guilds to complete their quests.</P> <P>I also dont believe the script is working totally as intended. The spawned mobs really should be depopping. They should also have some normal aggro range (that not being 2000 yards). As this encounter is now very difficult for most guilds, it is frustrating to not be able to rez your fallen comrades and try the encounter again. Instead you have to release and revive at the zone in and plow your way back through the eyeballs for more attempts. That and you still have to clear the spawned adds once you get back.</P> <P>Although I like a challenge and the encounter is now more fun for my guild, I would have left it alone for the sake of the game since it is part of a quest line. If this truly was the way it was intended, then SOE should have been quicker in fixing it. In this case better late than never is definitely the wrong thing to do.</P> <P>Message Edited by Vellek on <SPAN class=date_text>07-29-2006</SPAN> <SPAN class=time_text>05:58 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>Well said. My guild had been working hard to finish Claymore and we had Tarinax at 25% the previous week. We were all looking forward to going back and finishing last night and instead ran into this complete cluster [expletive haxx0red by Raijinn] that wasted our evening.</P> <P>In my opinion, Tarinax as he was pre-change was a harder relative challenge than Godking was in T6 or Darathar was in T5 anyway.</P>
MexStrat
07-30-2006, 06:17 AM
<div><blockquote><hr>FuRiouSQ wrote:LOL roll back the claymore end reward for everyone on all servers after this fix and see who crys. Lets all start over fresh with the new Tarinax. <div></div><hr></blockquote>Well I can only speak for me. But would love to see this. SOE can have my Claymore reward back. Maybe they can add something to the choices i find useful. or maybe i can just pick something new. So if SOE rolled back my reward, i won't cry, i might just rejoice. Well that and the fact that no matter how hard they make this encounter. My Fellow guildies and I will bust our arses off to beat it. (whether i need it for the quest update or not)</div>
Snarks
07-30-2006, 06:39 AM
Really bugs me when people explain frustration with an encounter and then get all these replies about how 'no, its fixed, and I can't wait to try this out' Noone is whining that this encounter is too hard. It's NOT too hard. And it IS more fun. It reminded me a lot of the first time we were trying tarinax. The problem is that, for reasons pertaining to encounter changes, you can get upwards of 20 adds to spawn instantly. I would have no problem with this encounter if they would just despawn the adds when the encounter resets. Which to me, makes perfect sense. You fail the encounter, the encounter fully resets and you try again. Anyone who thinks having to revive and fight back and slowly pull adds one by one because of a freak AOE is a part of the 'challenge' needs to get a reality check. Also, this is a seperate complaint, some might see this as a derailing but I think it pertains - I would really like to see more lore related to epic encounters. The matron has a little bit (and none of it is very applicable), but for the most part, these encounters must be learned through trial and error. I would like to see initial strategies for Epic mobs derived from books or quests; not vague aoe descriptions, reading log lines, or 'beta' notes on the mob. While learning a mob is an integral part of raiding, I think there should be more focus on execution. Especially when some guilds are briefed on the intricasies of those encounters. The Matron and Xux'Laio both have very interesting and well written Lore that I really got into (and I'm the type of guy who usually spams through quests and never reads a book). However, both of these texts offer little-to-nothing to help the player. Xux'Liao has those clickable eggs and even the corpse of the adventurer who died in the story, but these are simply distractions on a mob you simply burn down. On the other hand, we have Chel'Drak, who had zero lore on the encounter, but who was designed in an ingenius way that the player does not need to read through logs or quickly click AOE descriptions to understand how it works. Chel'Drak was a huge success for this game, I think, and it is a fight that is akin only to Djinn master and is better designed on so many levels. I guess my long-winded point is that there should be more Lore to prepare raiders for ambiguous encounters. <div></div>
Aboun
07-30-2006, 06:43 AM
There are two messages you can always expect on these types of issues. The first is "I/we are so uber it's about time they made it hard" and Miroh got that one, the other is "If you don't like it quit the game" and Pinski got that one. Grats guys on ... well, saying exactly what everyone knew would be said. Yawn.The problem isn't encounter specific here. If a quest or mob isn't working as the devs invisioned, it should be fixed immediately or removed from the game until it's fixed, period.and Pinski, if you knew this is how the encounter was supposed to be the whole time and you continued to go in and get quest updates and farm Tarinax despite this, that frankly means your guild exploits something you knew was not working as intended. Did you petition asking to have your loot taken away and your quest updates removed? No? Somehow I'm not surprised.
Miroh
07-30-2006, 06:52 AM
<div><blockquote><hr>Abounds wrote:There are two messages you can always expect on these types of issues. The first is "I/we are so uber it's about time they made it hard" and Miroh got that one, the other is "If you don't like it quit the game" and Pinski got that one. Grats guys on ... well, saying exactly what everyone knew would be said. Yawn.<hr></blockquote> <b><i><font color="#ff0000"> I'm sorry if you don't agree with me but honestly an orange conned epic should be difficult. Look at Chel'Drak or have you yet to try him? Tarinax was a cake walk. Matron owned people, Chel'Drak owned people....all orange conned mobs.</font><font color="#ff0000"></font><font color="#ff0000"></font><font color="#ff0000"> Yes, the adds do need to despawn after you die but.....I think this was how it was intended from the start, with the adds I mean...not the having to kill all 30 or so each time you died or have them agro you from across his room if you lived. <3 the tools</font></i></b></div>
ZababEW
07-30-2006, 06:59 AM
<DIV>We tried it after they changed him, first atempt to 80% with 1-2 add each 30 sec or soo, we wiped. run back and kill add , reengage they mob was different on second try he was running liek at 10000000% speed he was poping 20-30 add fast and was hitting horribly hard we wiped in 10 sec . i think that mob change was a bit too much .</DIV>
Ayattoll
07-30-2006, 07:06 AM
English is not my native language and though before finished typing and refreshed to check the thread again i read Elhronn's postI concur and applaud, Everything i wanted to say been said there. He should be one of the DDT<span>:smileytongue:</span>How about a "Brutal Deathtoll Acts" instance" or something like that <span>:smileyvery-happy:</span>thats what SOE should have been working on instead of nek castle 3.0<div></div>
slyfer
07-30-2006, 07:43 AM
<DIV>I love how they patch this stuff over the weekend so then all of the mistakes you have to wait till monday to get recitfied. If your gonna put in a patch on Friday make sure it is tested and working properly.</DIV>
Vormulac
07-30-2006, 07:44 AM
<P>problem 1. Adds dont reset</P> <P> </P> <P>problem 2. Knockback bounces you, wait didn't SOE take that out of the game a few patches ago? </P> <P> </P> <P>Vormulac Unsleep</P> <P>Guild Leader <A href="http://shatteredmoon.org" target=_blank>Shattered Moon</A></P> <P>Neriakithicor</P>
Feltrak
07-30-2006, 07:47 AM
<DIV>Making an instance for easy tarinax is a stupid idea. </DIV> <DIV> </DIV> <DIV>Was Sony wrong for this mess? Yes. But why? Not because they 'fixed' the mob, but because it took them this long to fix it. On NPU's first trip to deathtoll (when no one could get into deathtoll but them) the mob should have been fixed. If you refuse to fix him, and you don't depop him, you shouldn't be changing it. Casual guilds just got it up the A.</DIV> <DIV> </DIV> <DIV>Our guild will continue to kill Tarinax, but I completely understand the casual guild, or newer guilds, standpoints. </DIV> <DIV> </DIV> <DIV>IMO he should just be changed back, and then sony can add a contested mob with all of these abilities and put it in echoes. But maybe as a fairie or something, a model not so large! (OMG SONY YOU COULD REUSE CONTENT!!!!) Actually, they should just use the deathtoll zone layout to create one of the outdoor zones in the expansion. Change the colors a bit, change the gold pile into a pile of poop or something. (I still check shattered wier for Asphyxia. He's GOING to pop!)</DIV>
Kazora
07-30-2006, 08:27 AM
the problem is glendral and pantherpanchali are responsible for a lot of the crappier stuff that happens at the end game and neither read nor post much on these forums, and are to my best estimates working from a hovel in calcutta.
Feltrak
07-30-2006, 08:29 AM
<BR> <BLOCKQUOTE> <HR> rozakk wrote:<BR> the problem is glendral and pantherpanchali are responsible for a lot of the crappier stuff that happens at the end game and neither read nor post much on these forums, and are to my best estimates working from a hovel in calcutta.<BR> <HR> </BLOCKQUOTE> <P><BR>How do we know these people aren't just made up, and that they are just the scapegoats?</P> <P>BAAAAAHHHHHHHHH</P>
<BR> <BLOCKQUOTE> <HR> Feltrak wrote:<BR> <BR> <BLOCKQUOTE> <HR> rozakk wrote:<BR> the problem is glendral and pantherpanchali are responsible for a lot of the crappier stuff that happens at the end game and neither read nor post much on these forums, and are to my best estimates working from a hovel in calcutta.<BR> <HR> </BLOCKQUOTE> <P><BR>How do we know these people aren't just made up, and that they are just the scapegoats?</P> <P>BAAAAAHHHHHHHHH</P><BR> <HR> </BLOCKQUOTE> <P>Because Glendral created Tarniax and everything initially to do with Deathtoll.<BR></P> <P>Also, why wasn't it fixed when NPU first went into DT? [expletive haxx0red by Raijinn], nothing was working when they first went into DT. Everything was just a mob with auto-attack. It's a joke how they let something like that slip into live.</P>
Miroh
07-30-2006, 01:08 PM
<div><blockquote><hr>rozakk wrote:<div></div>the problem is glendral and pantherpanchali are responsible for a lot of the crappier stuff that happens at the end game and neither read nor post much on these forums, and are to my best estimates working from a hovel in calcutta.<hr><b><i><font color="#ff0000">..............</font></i></b></blockquote></div>
Schmoogles
07-30-2006, 09:20 PM
<BR> <BLOCKQUOTE> <HR> JNewby wrote:<BR> <BR> <BLOCKQUOTE> </BLOCKQUOTE> <P><BR>hrm I think your an [expletive haxx0red by Raijinn] <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> but umm yeah great that post was as uninformative as this one is.</P> <P> </P><BR> <HR> </BLOCKQUOTE>Well I have my own feeling about you I don't post how much of a noob you are !! <BR><p>Message Edited by Schmoogles on <span class=date_text>07-30-2006</span> <span class=time_text>10:25 AM</span>
Wabit
07-30-2006, 09:53 PM
<BR> <BLOCKQUOTE> <HR> Divinemd wrote:<BR> <P>problem 1. Adds dont reset</P> <P>problem 2. Knockback bounces you, wait didn't SOE take that out of the game a few patches ago?<BR></P> <HR> </BLOCKQUOTE> <P><BR>bone snap isn't a true knockback, its more of a catapult that tosses you behind the mob... when we were first learning the encounter we were trying it on land, it would toss me behind him everytime...</P> <P>but adds should depop... kinda like talendors adds should depop if you wipe there...</P> <P>i've also said on the forums tarinax's script was bugged... read the AEs they haven't been working as intended... </P> <P>everyone i've talked to thats been killing tarinax has said they use a trash pull to start... didn't it seem odd that the adds never would spawn after that??? tarinax has been a first pull kill for awhile now (well after the trash pull), unless i mess the pull up... its a [Removed for Content] orange mob, the only orange mob in t7 for quite awhile, yet it was easier than several yellow conning encounters...</P> <P>i'm happy they fixed the script, but not happy its a broken fix... now if they would fix gore's script, the script in den, and a correct fix for tarinax's script things would be peachy...</P> <P>i could care less if it was easier for some guilds to get their prizzy3... i want working content, if i can't kill beat it thats fine... but i want it to work as designed (/hail DMP)... a fix 6 months in is pretty lame, when its been said months ago this encounter was broken by several of the top WW guilds... yes they got their loots off him when he was easier, thats the devs fault for having broken content... it works both ways though, how much plat has been spent on repairs on the broken stuff like talendor, DMP, matron, ect...</P>
Gaige
07-30-2006, 09:58 PM
<BR> <BLOCKQUOTE> <HR> rozakk wrote:<BR> the problem is glendral and pantherpanchali are responsible for a lot of the crappier stuff that happens at the end game and neither read nor post much on these forums, and are to my best estimates working from a hovel in calcutta.<BR> <HR> </BLOCKQUOTE> <P>Yeah Pantherpanchali is responsible for crappy stuff like:</P> <P>3 Princes</P> <P>Hurricanus</P> <P>Mutagenic Outcast</P> <P>Chel'Drak</P> <P>Direvine Matron</P> <P>Almost all of T5 (except the Angler)</P> <P>...<BR></P>
Zapdafi
07-30-2006, 10:26 PM
<P>as a carpenter, thanks SOE, was wondering why my patch kits started selling like crazy.</P> <P> </P> <P> </P>
FraserSean
07-31-2006, 01:27 AM
<P></P><A href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=51480" target=top><SPAN>Pinski</SPAN></A><BR><SPAN>Lord<BR>Posts: 4010<BR>Registered: 11-15-2004 </SPAN><BR><IMG height=8 alt="" src="http://eqiiforums.station.sony.com/i/p.gif" width=150 border=0><BR><A href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=51480" target=top></A><BR><IMG height=1 alt="" src="http://eqiiforums.station.sony.com/i/p.gif" width=1 border=0><BR> <BLOCKQUOTE><BR> <HR> </BLOCKQUOTE> <P>Because Glendral created Tarniax and everything initially to do with Deathtoll.<BR></P> <P>Also, why wasn't it fixed when NPU first went into DT? [expletive haxx0red by Raijinn], nothing was working when they first went into DT. Everything was just a mob with auto-attack. It's a joke how they let something like that slip into live.</P> <P></P> <DIV>Calaglin, Illusionist of <A href="http://dissolution.guildportal.com/" target=_blank><FONT color=#c8c1b5>Dissolution</FONT></A> on Nektulos<BR></DIV> <P>-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------</P> <P> </P> <P>The only thing not working when we went in that time was the water snake thing. nothing else changed even though we mentioned it was a joke =P should never have been posible to beat tarinax with mostly t6 gear lol.</P> <P>but then that's partly why i quit this stupid game =)</P> <P> </P>
i think the only things they managed to change in kos beta with all the dt runs was a fix for cruor script, adding the spawning worms and the ae from the gazers, amazing. <div></div>
Kraks_Aforty
07-31-2006, 02:43 AM
The fight is much more fun now, however the frontal AE is buggy and will randomly clock someone no matter where they are in zone. We found this happened a while back with some of Hurricanus' AE's also. <div></div>
Squall Leonhea
07-31-2006, 02:43 AM
In the last 2-3 weeks they also messed up the physik, how mobs interact with walls. Had this with Vyemm and Tarinax, they disappeared completely in the wall.Today Vyemm even was above us. After the fight we had to go searching for the chest (although was only crap in it).We are quite new with Tarinax but not with Vyemm and that behaviour is new.Tarinax can't be fought in the water anymore, but with such behaviour he's very hard to control on land. Turns around 180°, is in the wall, faces the raid...Some things are quite wrong now with these encounters.Jiraiya lvl 70 Conji on ValorGuild: Aphadrim<div></div>
Ishbu
07-31-2006, 05:27 AM
<DIV>All I can say is its about time. Too bad everyone and their mother already killed him for their claymore quests by now. Wish it had been like this months ago.</DIV>
Pitt Hammerfi
07-31-2006, 06:10 AM
20 adds is fine, having them stacked 5 deep and 150 of em is notregardless of what you do during the encounter, lagging the zone out with that many adds seems like a bug to me.
<blockquote><hr>Squall Leonheart wrote:In the last 2-3 weeks they also messed up the physik, how mobs interact with walls. Had this with Vyemm and Tarinax, they disappeared completely in the wall.Today Vyemm even was above us. After the fight we had to go searching for the chest (although was only crap in it).We are quite new with Tarinax but not with Vyemm and that behaviour is new.Tarinax can't be fought in the water anymore, but with such behaviour he's very hard to control on land. Turns around 180°, is in the wall, faces the raid...Some things are quite wrong now with these encounters.Jiraiya lvl 70 Conji on ValorGuild: Aphadrim<div></div><hr></blockquote>hm those problems are there for like forever now, harla dar loves to disappear in walls, vyemm too, venekor does funny stuff as well, cruor can get totally bizarr with z axis, there are so many movement bugs on big raidmob-modells and they're there for ages already, xux'laio is also very funny there.<div></div>
Oakum
07-31-2006, 08:00 AM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> Twister079 wrote:<BR> <DIV>I'm just saying people blame us for getting mobs changed. I blame people who complained about Deathtoll and Claymore for taking away my content. </DIV><BR> <HR> </BLOCKQUOTE> <DIV><BR>As a non raider (or casual raider at best) who reads all update notes I got a question?</DIV> <DIV> </DIV> <DIV>When was epic content removed? The only thing I recall is that some quest epics were made instanced. Making a mob instanced does not remove the ability to do it. Just lets others get thier quest updates. The guilds who no longer need can still do it over and over when the instance timer is up right? A little confused here.</DIV>
Jora'
07-31-2006, 10:02 AM
<DIV>After going in last night, gotta say Tarinax is now a really fun, challenging encounter, instead of the farmfest he had become.</DIV> <DIV> </DIV> <DIV>Getting all those adds is very much avoidable, though when we did get them we didn't have to revive (except once). Clearing them was also not an issue, takes a few mins. We came very close to dropping the 'fixed' tarinax.</DIV> <DIV> </DIV> <DIV>I think the adds not despawning is intended. If adds still don't despawn in the Talendor encounter after it resets, is that encounter also bugged? </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by Jora' on <span class=date_text>07-30-2006</span> <span class=time_text>11:17 PM</span>
Dark_Sun
07-31-2006, 10:36 AM
Well if its supposed to be like this, then let it be. Its just funny to know that high-end content is being fixed only 5 months AFTER it was released. its so in SOE style.. it makes me cry <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Anyway, it was a surprise for us, and after little experimentations we got him to 70%, but i have few concerns1. Tank bounces off walls, i thought that was fixed. It does not happen always, but once in a while, like 1 of 4 times.2. Small adds? When we kill him on land, he pops 1-2 adds called Souless Something, we have no problem with them. But sometimes there pops some devil things. At first we thought they pop only in water, but then when we killed Tari on land, they poped too. But on land they sometimes poped on 98% and once only on 70%? What causes them to pop on land? And what determines the number of them? It varies from 2 adds to 20?Overall - is this encounter working as intended atm? or its still broken, but now some another way? PS. we aint had adds chasing us to zone in, though we revived only once, when there was about 10 of them standing in watter.
Ellrin
07-31-2006, 10:58 AM
<DIV>Same old same old.</DIV> <DIV> </DIV> <DIV>An untested ninja fix goes in and nobody gets informed.</DIV> <DIV> </DIV> <DIV>Actually it was our first time doing Tarinax on Sunday, yeah the shame im sorry we are such noobs :smileywink:</DIV> <DIV> </DIV> <DIV>It didnt seem right to me, the Soul evisceration was going off every second, is that supposed to happen?</DIV> <DIV>Also the adds didnt despawn and the zone had a full repop so that meant fighting down to him through all the Gazer trash for another attempt, thats a long way, is that supposed to happen?</DIV> <DIV>Luckily we managed to get an Enchanter up who was able to mez the adds we had up and allowed us to recover kill and start again, no we didnt kill Tarinax, not even close, im very interested to see if this is working as intended but for for flips sake please at least inform the player base when you stealth change an encounter.</DIV> <DIV> </DIV>
Dark_Sun
07-31-2006, 11:06 AM
Well i cant say anything bad about gazer repops <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Wee before, when we tried out Cruor, wiped and runned through zone back to place, we had huge drops. We ended with 11 relics, 9 of them were from gazer and droag repops. Along with some legendary velium weaps.
MeridianR
07-31-2006, 04:49 PM
<div><blockquote><hr>Ellrin wrote:<div>It didnt seem right to me, the Soul evisceration was going off every second, is that supposed to happen?</div> <div><font color="#ffff00">You were just getting the spam that soul evisceration hit so and so on your screen. It wasn't hitting every second.</font>Also the adds didnt despawn and the zone had a full repop so that meant fighting down to him through all the Gazer trash for another attempt, thats a long way, is that supposed to happen?<font color="#ffff00">The Gazers' and a couple sets of Droags repop, so if you fully wipe you have to clear them again</font></div> <div>Luckily we managed to get an Enchanter up who was able to mez the adds we had up and allowed us to recover kill and start again, no we didnt kill Tarinax, not even close, im very interested to see if this is working as intended but for for flips sake please at least inform the player base when you stealth change an encounter.</div> <div><font color="#ffff00">I believe this is how his script was originally supposed to work. Was it right to change it without patch notes, probably not...but it has happened before and I am sure it will happen again.</font> <font color="#ffff00">I am though, shocked that someone hasn't come in and stated they left it out by accident, which is what normally happens.</font></div><hr></blockquote></div>
FlintAH
07-31-2006, 05:16 PM
Well they also changed the trash in Ascent, the overlord of captivity, and some other stuff that they didnt mention as well. If they felt it needed to be changed that is fine, but they could have at least had the decency to put it in the patch notes. It didnt even have to say a specific mob was changed, just that changes were made in certain zones.<div></div>
<blockquote><hr>Dark_Sun wrote:Well if its supposed to be like this, then let it be. Its just funny to know that high-end content is being fixed only 5 months AFTER it was released. its so in SOE style.. it makes me cry <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Anyway, it was a surprise for us, and after little experimentations we got him to 70%, but i have few concerns1. <font color="#ffff00">T</font><font color="#ffff00"><font color="#ffff00">ank </font>bounces off walls, i thought that was fixed. It does not happen always, but once in a while, like 1 of 4 times.</font>2. Small adds? When we kill him on land, he pops 1-2 adds called Souless Something, we have no problem with them. But sometimes there pops some devil things. At first we thought they pop only in water, but then when we killed Tari on land, they poped too. But on land they sometimes poped on 98% and once only on 70%? What causes them to pop on land? And what determines the number of them? It varies from 2 adds to 20?Overall - is this encounter working as intended atm? or its still broken, but now some another way? PS. we aint had adds chasing us to zone in, though we revived only once, when there was about 10 of them standing in watter.<hr></blockquote>Oh and just a little hint about "1." its not a bounce its not even a knock back its a tose over the shoulder. Basicly he no longer knocks the tank back but he basicly catapolts the tank over his shoulder and behind him.
Riversideblues
07-31-2006, 08:23 PM
fixed adds? greatharder tarinax? you don't like it, go farm labs and hos ffs.thanks sony for fixing what should be a hard mob<div></div>
AlexT
07-31-2006, 09:03 PM
<DIV>Has anyone killed the new tarinax yet ?</DIV>
Krontak
07-31-2006, 09:15 PM
<BR> <BLOCKQUOTE> <HR> Riversideblues wrote:<BR>fixed adds? great<BR><BR><BR><BR>harder tarinax? you don't like it, go farm labs and hos ffs.<BR><BR><BR><BR>thanks sony for fixing what should be a hard mob<BR> <BR> <HR> </BLOCKQUOTE>I woulnd't call it hard. Just takes a hair of luck. The key to this encounter is DONT DIE! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><BR>
<blockquote><hr>Krontak wrote:<BR> <BLOCKQUOTE> <HR> Riversideblues wrote:<BR>fixed adds? great<BR><BR><BR><BR>harder tarinax? you don't like it, go farm labs and hos ffs.<BR><BR><BR><BR>thanks sony for fixing what should be a hard mob<BR> <BR> <HR> </BLOCKQUOTE>I woulnd't call it hard. Just takes a hair of luck. The key to this encounter is DONT DIE! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><BR><hr></blockquote> Isn't that the key to every encounter? If you don't die, you obviously have won.
MeridianR
07-31-2006, 09:22 PM
Mob Hp = 0+ Someone in your raid HP != 0-------------------------------------------You winI have given the uberest strat ever....<div></div>
Kodros
07-31-2006, 10:29 PM
<div><blockquote><hr>Riversideblues wrote:fixed adds? greatharder tarinax? you don't like it, go farm labs and hos ffs.thanks sony for fixing what should be a hard mob<div></div><hr></blockquote>too lazy to read what people are complaining about? great</div>
TanRaistlyn
07-31-2006, 10:52 PM
<P>The encounter really isnt that difficult just different.</P> <P>We werent prepared for the new Tarinax last night and when we got to him we were a bit surprised to see what we found. But on second pull he was down to 14percent before adds got us, and third pull down to 11percent. I cant imagine it will take guilds more then a week or two to learn to deal with it - </P> <P>But I agree they should tho post these changes to prepare us.</P>
<blockquote><hr>TanRaistlyn wrote:<div></div> <p>The encounter really isnt that difficult just different.</p> <p>We werent prepared for the new Tarinax last night and when we got to him we were a bit surprised to see what we found. But on second pull he was down to 14percent before adds got us, and third pull down to 11percent. I cant imagine it will take guilds more then a week or two to learn to deal with it - </p> <p>But I agree they should tho post these changes to prepare us.</p><hr></blockquote>I agree he is pretty interesting to pull him we got him down to 60 our first try last night with out really knowing much about the changes. But i still think changes like this should be made in the second/thrid (if not in test!!!!!) after and xpack as come out. Anythign after than then unless its really broken, as in not working at all' then imo it overwrits the 'intended' way it was to work. and does not need to be changes.<div></div>
hatefullinte
08-01-2006, 01:10 AM
<div></div>We went into DT the other night to try the fixed Tarinax, w/o knowing how they fixed / changed the encounter we were able to work out how the adds spawn in no time at all.Tarinax can spawn 2 sets of adds the Soulless and the Vengeful, work out how they spawn and then kill it as normal. It maybe harder but its not impossible to do.I like the change it adds a little fun to the encounter but a ninja fix 5 months after release is just crap. <div></div>
etaipo
08-01-2006, 01:31 AM
Maybe the devs didnt know they had fixed it. Maybe they were working on some other issue, not even in the zone and presto-blamo, its working as intended. Who knows...getting a straight answer outta these guys is like pulling teeth. <div></div>
Krooner
08-01-2006, 01:50 AM
<DIV>Our expirience with Tarinax was buggy as well.</DIV> <DIV> </DIV> <DIV>First off he was spawning 3 adds at a time every 30 seconds.</DIV> <DIV>Swashi and Monk arts had no effect on his timers.</DIV> <DIV>My Poison and Desease resists were over 7K and he was dropping 3 group buffs every 30 seconds when one of his AOE's hit.</DIV> <DIV>No matter what order I put them in he cleared PoS Brias and our parry buff.</DIV> <DIV> </DIV> <DIV>Last week when we fought him he would just take down Brias. I could see one buff. BUT 3 every 30 seconds come on.</DIV> <DIV> </DIV> <DIV>Im not really complaining about the encound being hard. Its suppose to be hard. But if your going to change an encounter this important to the game then DONT LET IT GO LIVE WITHOUT <STRONG>A LOT MORE TESTING.</STRONG></DIV>
IA~CHAOS
08-01-2006, 03:29 AM
<DIV>Honestly I am from a raiding guild on blackburrow, we are nothing in terms of world wide but we raid hardcore and enjoy it...but honestly this encounter was rediculously easy, I know we will go in there tonight and probably get worked and [Removed for Content] we cant beat it now, but hell, we'll learn the encounter and eventually learn how to beat it and have something to look forward to in terms of raiding. You dont have to be in NPU or SD, Dis..blah blah blah to enjoy a hard encounter... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV>
I don't mind the fix on Taranix but they need to fix the loot table on him and the claymore rewards.
TanRaistlyn
08-01-2006, 05:29 AM
<BR> <BLOCKQUOTE> <HR> haeven wrote:<BR> I don't mind the fix on Taranix but they need to fix the loot table on him and the claymore rewards.<BR> <HR> </BLOCKQUOTE><BR>COMPLETELY agree - useless calymore final rewards with broken procs - and stupid aegis spiked useless sheild anger me!!!
<BR> <BLOCKQUOTE> <HR> TanRaistlyn wrote:<BR> <BR> <BLOCKQUOTE> <HR> haeven wrote:<BR> I don't mind the fix on Taranix but they need to fix the loot table on him and the claymore rewards.<BR> <HR> </BLOCKQUOTE><BR>COMPLETELY agree - useless calymore final rewards with broken procs - and stupid aegis spiked useless sheild anger me!!!<BR> <HR> </BLOCKQUOTE><BR>Spiked Dragonscale Aegis owns though. Just because Paladins can't use it.
Kodros
08-01-2006, 06:43 AM
Another thing that I don't understand is that if SOE knew that the mob was broken, why didn't they make him harder using the parts of him that actually worked. I.e. Toss another million HP at him =) Then years down the road when they finally get it fixed, bump his HP back down to where it was supposed to be. It would change the strats but the overall difficulty would stay similar. <div></div>
FlintAH
08-01-2006, 06:52 AM
If you have your raid setup right, the number of hps on the mob is usually inconsequential. It just means it takes longer to kill.<div></div>
FlameVapid
08-01-2006, 09:59 AM
<DIV><BR> <BLOCKQUOTE> <HR> FlintAH wrote:<BR>If you have your raid setup right, the number of hps on the mob is usually inconsequential. It just means it takes longer to kill.<BR> <BR> <HR> </BLOCKQUOTE><BR>what takes so long to kill him??? seemed to work just fine tonite when we did it..don't cry just because this mob is finnaly working as intended..do u honestly think that tarinax was suppose to be that easy to begin with come on...go play WoW if u think that envounter is to hard :smileytongue:</DIV>
FlintAH
08-01-2006, 10:14 AM
<div><blockquote><hr>FlameVapid wrote:<div> <blockquote> <hr> FlintAH wrote:If you have your raid setup right, the number of hps on the mob is usually inconsequential. It just means it takes longer to kill. <div></div> <hr> </blockquote>what takes so long to kill him??? seemed to work just fine tonite when we did it..don't cry just because this mob is finnaly working as intended..do u honestly think that tarinax was suppose to be that easy to begin with come on...go play WoW if u think that envounter is to hard :smileytongue:</div><hr></blockquote>You are taking my quote out of context. It was in response to the guy who said if they wanted to make him harder they should have given him more hps instead of giving him add. Reading FTW.</div>
Vormulac
08-01-2006, 03:27 PM
<P>What kills me is all the guilds that have been killing him for months, have multiple of most of his loot pool, complaining about folks not liking the change. Even though most are just upset cause some got to farm the hell out of him for months prior to this change. </P> <P>To top it off you talk about doing "trash" pulls on him before the change. Wait, if you wanted a challenge why didnt you just kill him on first pull with the adds? Oh wait was cause it's.....easier? So much for your lust for challenge.</P> <P> </P> <P>Here is a solution, change him back</P> <P>Kill him first pull (with adds etc) 2 fabled 2 masters just like the chest usually is.</P> <P>Kill him any pull after 1 fabled 1 master</P> <P>There ya got your challenge folks got their quest updates and uber guilds can feel soft and cuddly inside to know they get 2 loots to everyone else's 1 Just dont [expletive haxx0red by Raijinn] up.</P> <P> </P> <P>Vormulac Unsleep</P> <P>Guild Leader <A href="http://shatteredmoon.org" target=_blank>Shattered Moon</A></P> <P>Neriakithicor</P>
Ishbu
08-01-2006, 08:11 PM
Heres a better solution;Leave him how he is now. He was always supposed to work this way and only recently got fixed.If you want to be one of the people who "farmed him for months" try harder in EoF to be that guild. Ill tell you one thing though, for every insignificant perk (like farming tarinax, please, half his loot is garbage and like we wouldnt have killed him in this form anyways) there are 5 bugs and broken things we have to deal with. Its not all glamor.
ChaosUndivided
08-01-2006, 08:26 PM
<BR> <BLOCKQUOTE> <HR> AlexT wrote:<BR> <DIV>Has anyone killed the new tarinax yet ?</DIV><BR> <HR> </BLOCKQUOTE><BR>Yes, Killed him last night 3rd Pull. Isn't that much more difficult just takes a bit more skill. *gasp*
ChaosUndivided
08-01-2006, 08:31 PM
<BR> <BLOCKQUOTE> <HR> Ishboozor wrote:<BR>Heres a better solution;<BR><BR>Leave him how he is now. He was always supposed to work this way and only recently got fixed.<BR><BR>If you want to be one of the people who "farmed him for months" try harder in EoF to be that guild. Ill tell you one thing though, for every insignificant perk (like farming tarinax, please, half his loot is garbage and like we wouldnt have killed him in this form anyways) there are 5 bugs and broken things we have to deal with. Its not all glamor.<BR> <HR> </BLOCKQUOTE><BR>QFT. For every free ride or easy raid mob I have had to face, I can name a dozen broken, bugged, and impossible mobs that I've had to throw myself against for hours and day on end with no victory in site or even possible. Not to mention the super hard mobs that get made ezmode later so that joe casual get can his epix!!
FlameVapid
08-01-2006, 08:37 PM
<DIV>i say leave him how he is now makes the encounter alot better,atleast now there might be something hard about DT lol...i really don't care if other guilds have been farming him because he was easy...why r they [expletive haxx0red by Raijinn]ing they basicly got a /claim for DT access once they made harla/ascent an instance...so i'd be happy for just being in DT to begin with..no reason to complain about a so called "ninja" change when the [expletive haxx0red by Raijinn]ing encounter is working as intended.</DIV>
<div></div><blockquote><hr>Kodros wrote:Another thing that I don't understand is that if SOE knew that the mob was broken, why didn't they make him harder using the parts of him that actually worked. I.e. Toss another million HP at him =) Then years down the road when they finally get it fixed, bump his HP back down to where it was supposed to be. It would change the strats but the overall difficulty would stay similar. <div></div><hr></blockquote>Ha i think they just like [expletive haxx0red by Raijinn]ing with people because about 3 weeks ago they lowered his hit points by about 400,000. <div></div><p>Message Edited by perano on <span class=date_text>08-01-2006</span> <span class=time_text>12:46 PM</span>
Ishbu
08-01-2006, 08:52 PM
I think every so often I need to say this:Delete all claymore quest rewards and make people prove they can kill a functioning tarinax!
ChaosUndivided
08-01-2006, 08:55 PM
<BR> <BLOCKQUOTE> <HR> Ishboozor wrote:<BR>I think every so often I need to say this:<BR><BR>Delete all claymore quest rewards and make people prove they can kill a functioning tarinax!<BR> <HR> </BLOCKQUOTE><BR>I'd agree to that, except khalan would never get her update since shes rangah and Kaz is still on 6 o Flock High <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Vellek
08-01-2006, 09:50 PM
<BR> <BLOCKQUOTE> <HR> FlameVapid wrote:<BR> <DIV>i say leave him how he is now makes the encounter alot better,atleast now there might be something hard about DT lol...i really don't care if other guilds have been farming him because he was easy...why r they [expletive haxx0red by Raijinn]ing they basicly got a /claim for DT access once they made harla/ascent an instance...so i'd be happy for just being in DT to begin with..no reason to complain about a so called "ninja" change when the [expletive haxx0red by Raijinn]ing encounter is working as intended.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I agree the encounter is better now, and I assume the script is fixed because he is now spawning adds. I would still prefer the adds to depop when Tarinax resets and/or they not aggro you from across the entire room. </P> <P>And as far your comment about people complaining now about the "ninja" change when the encounter is working, there is a definite reason for the complaint, otherwise there wouldnt be 5 pages of posts for it already. </P> <P>The reason is simple: This mob is the final one needed for the Qeynos Claymore quest line. It is part of a quest reward that was not fixed for five months and then fixed without warning or notice to the players. </P> <P>While your guild and mine may have defeated the bugged version over three months ago, other guilds and players have not. Heck we still get new players all the time who have not completed it yet. If it was not a quest mob I would agree with the last statement of your post. I would also, however, wonder why it was left "unfixed" for 5 months and then all of a sudden fixed without warning. It makes no sense and it is not fair to those who have not completed their claymore quest series. </P> <P>The bottom line is, if an encounter is bugged and is part of a quest series, and not just any quest series but the major series of the expansion, and if that mob is also the boss required to defeat to recieve your final reward, developers should put in extra effort to fix the encounter promptly. Five months down the road isnt extra effort. If it was any other encounter that wasnt part of a quest (i.e. Hurricanus, Princes, MO, Crour, Chal'drak, Matron, etc), then I am sure people wouldnt be putting up such a fuss.</P>
Aboun
08-01-2006, 10:23 PM
<blockquote><hr>Divinemd wrote:<div></div><p>What kills me is all the guilds that have been killing him for months, have multiple of most of his loot pool, complaining about folks not liking the change. Even though most are just upset cause some got to farm the hell out of him for months prior to this change. </p><p>To top it off you talk about doing "trash" pulls on him before the change. Wait, if you wanted a challenge why didnt you just kill him on first pull with the adds? Oh wait was cause it's.....easier? So much for your lust for challenge.</p></blockquote><hr>You know the answer to this already but I'll point it out for everyone that doesn't understand. They were not killing Tarinax with the adds all in one fight because it's more difficult. They want difficult encounters when all their peers are watching and they are talking smack, just not when they actually DO the encounters.Pinski already said they knew the whole time the Tairnax encounter was not working as intended but it didn't stop them from farming him anyways. So clearly the opinions expressed in public are completely different from what happens in reality.
<blockquote><hr>Abounds wrote:<blockquote><hr>Divinemd wrote:<div></div><p>What kills me is all the guilds that have been killing him for months, have multiple of most of his loot pool, complaining about folks not liking the change. Even though most are just upset cause some got to farm the hell out of him for months prior to this change. </p><p>To top it off you talk about doing "trash" pulls on him before the change. Wait, if you wanted a challenge why didnt you just kill him on first pull with the adds? Oh wait was cause it's.....easier? So much for your lust for challenge.</p></blockquote><hr>You know the answer to this already but I'll point it out for everyone that doesn't understand. They were not killing Tarinax with the adds all in one fight because it's more difficult. They want difficult encounters when all their peers are watching and they are talking smack, just not when they actually DO the encounters.Pinski already said they knew the whole time the Tairnax encounter was not working as intended but it didn't stop them from farming him anyways. So clearly the opinions expressed in public are completely different from what happens in reality.<hr></blockquote>What guild DIDN'T know that Tarinax was broken? I mean, it's so obvious. First pull, hrm, adds spawn. Second pull, hrm, no adds, EHHHH!? The content is there, whether or not it's broken, it'll still be beaten. Just because the mob was a [Removed for Content], doesn't mean there aren't so many other mobs out there that are near impossible to beat in their current state(Matron, Nightblood in Halls of Seeing). Or started off as "impossible" when they were first introduced(Chel'Drak). Or what about the mobs when they went from [Removed for Content] to impossible(Talendor). There's lots of mobs that people have to deal with that are just broken and easy, or broken because they're hard. We deal with both, and that's how it works.
FlameVapid
08-01-2006, 10:40 PM
vellek [expletive haxx0red by Raijinn] u mean not fair to others? if those guilds r good enough to get into DT then they should be good enough to beat tarinax the way he is now...all u just told me was that all these other guilds who can't beat the encounter the way it was supose to be r [Removed for Content] then they don't need to be in there..I see nothing to complain about the encvounter is working like it should.and has for people putting up a fuss about the fix,why wouldn't they complain it from something that any guild can beat to an encounter that takes a little more skill to do instead of just pull and kill.
Nainitsuj
08-01-2006, 10:40 PM
<BR> <BLOCKQUOTE> <HR> ChaosUndivided wrote:<BR> <BR> <BLOCKQUOTE> <HR> AlexT wrote:<BR> <DIV>Has anyone killed the new tarinax yet ?</DIV><BR> <HR> </BLOCKQUOTE><BR>Yes, Killed him last night 3rd Pull. Isn't that much more difficult just takes a bit more skill. *gasp*<BR> <HR> </BLOCKQUOTE><BR>Funny. The ranger who swears up and down that rangers uber suck and no one would dare take on a raid says they took down Tarinax. Funny.
<blockquote><hr>Nainitsuj wrote:<div></div><blockquote><hr>ChaosUndivided wrote:<div></div><blockquote><hr>AlexT wrote:<div>Has anyone killed the new tarinax yet ?</div><hr></blockquote>Yes, Killed him last night 3rd Pull. Isn't that much more difficult just takes a bit more skill. *gasp*<hr></blockquote>Funny. The ranger who swears up and down that rangers uber suck and no one would dare take on a raid says they took down Tarinax. Funny.<hr></blockquote>I am willing to bet he was playing his Inquistor.<p>Message Edited by Pinski on <span class=date_text>08-01-2006</span> <span class=time_text>02:44 PM</span>
Shankonia
08-01-2006, 11:58 PM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> TheEasternKing wrote:<BR> whos trolling and guild hating ? 99% of your guild continually post the same tired old [expletive haxx0red by Raijinn], so in one post you actually dont agree with them and that should change my opinons of you and your guild ? yeah sure. if you dont like the reputation your guild has Esar do something about it YOU are the guild leader after all.<BR> <HR> </BLOCKQUOTE> <DIV>For the first time ever, I agree w/ TheEasternKing. I'm in shock to be honest. </DIV> <DIV> </DIV> <DIV>And Esar, he was making a generalization regarding the 99%.</DIV> <DIV> </DIV> <DIV>------------------------------------------------------------------------------------</DIV> <DIV> </DIV> <DIV>I'm upset at the change because it's just like Vyemm. My guild finally beat Vyemm with a force that included 9 tanks and only 4 healers, (no shaman). Now we have to figure out Taranix with this setup? Gimme a freaking break. <BR></DIV> <DIV>Miroh, if you and EC are looking for a challenge, try learning every single new epic encounter with 9 tanks and 4 healers with them constantly changing. </DIV> <DIV> </DIV> <DIV>Shangortu</DIV> <DIV> </DIV>
Devizi
08-02-2006, 12:06 AM
Shan"rest of name here", Oh how I feel sorry for those healers. <span>:smileysad:</span> <div></div>
FuRiouSQ
08-02-2006, 12:09 AM
Outch 9 tanks? Well everyone has different ways and different strats. <div></div>
ChaosUndivided
08-02-2006, 12:43 AM
<BR> <BLOCKQUOTE> <HR> Nainitsuj wrote:<BR> <BR> <BLOCKQUOTE> <HR> ChaosUndivided wrote:<BR> <BR> <BLOCKQUOTE> <HR> AlexT wrote:<BR> <DIV>Has anyone killed the new tarinax yet ?</DIV><BR> <HR> </BLOCKQUOTE><BR>Yes, Killed him last night 3rd Pull. Isn't that much more difficult just takes a bit more skill. *gasp*<BR> <HR> </BLOCKQUOTE><BR>Funny. The ranger who swears up and down that rangers uber suck and no one would dare take on a raid says they took down Tarinax. Funny.<BR> <HR> </BLOCKQUOTE> <P><BR>Funny, your a noob and have nfc what your talking about. I haven't played my ranger in 3 months for Raids, I raid with my Inquisitor. Thanks for trying though, good luck next time.</P> <P> </P> <P>Have a nice day</P>
Ishbu
08-02-2006, 01:09 AM
<blockquote><hr>Nainitsuj wrote:<BR><BLOCKQUOTE><HR>ChaosUndivided wrote:<BR><BR><BLOCKQUOTE><HR>AlexT wrote:<BR><DIV>Has anyone killed the new tarinax yet ?</DIV><BR><HR></BLOCKQUOTE><BR>Yes, Killed him last night 3rd Pull. Isn't that much more difficult just takes a bit more skill. *gasp*<BR><HR></BLOCKQUOTE><BR>Funny. The ranger who swears up and down that rangers uber suck and no one would dare take on a raid says they took down Tarinax. Funny.<hr></blockquote>I wish I had seen this before 2 people already said what a stupid comment that was.
waldemar2
08-02-2006, 01:04 PM
<BR> <BLOCKQUOTE> <HR> Ishboozor wrote:<BR>I think every so often I need to say this:<BR><BR>Delete all claymore quest rewards and make people prove they can kill a functioning tarinax!<BR> <HR> </BLOCKQUOTE> <P><BR>I totally agree with you.</P> <P> </P> <P>My guild wasn't successful at farming Tarniax yet, so we got [Removed for Content] because now he's really to hard (for us) to beat him now, so it's difficult to get the stupid claymore update. I wish we have gone to DT the day before they fixed him... -.-</P><p>Message Edited by waldemar2 on <span class=date_text>08-02-2006</span> <span class=time_text>02:05 AM</span>
dingo28
08-02-2006, 02:14 PM
<DIV> <BLOCKQUOTE> <P>Skankonia wrote:</P> <P></P> <HR> TheEasternKing wrote:<BR> whos trolling and guild hating ? 99% of your guild continually post the same tired old [expletive haxx0red by Raijinn], so in one post you actually dont agree with them and that should change my opinons of you and your guild ? yeah sure. if you dont like the reputation your guild has Esar do something about it YOU are the guild leader after all.<BR> <HR> </BLOCKQUOTE> <DIV>For the first time ever, I agree w/ TheEasternKing. I'm in shock to be honest. </DIV> <DIV> </DIV> <DIV>And Esar, he was making a generalization regarding the 99%.</DIV> <DIV> </DIV> <DIV>-------------</DIV> <DIV> </DIV> <DIV>Only about 10% of EC members post on these forums with any sort of regularity. If you dont like individuals in EC, take your complaints up with them, I'm tired of mindless guild hating like this, directed at my guild or others; its pretty weak. About half a dozen other guilds had members post pretty much exactly the same comments as EC members, but apparently first guy got his feelings hurt by Miroh or someone in some other thread and feels he has to try to derail this thread to bash on us and spout off attempted propaganda like "we have a bad rep" because he saw our members posting in it. Jumping down our throats and attacking us when some of our members benignly post their opinions IS trolling/guild hating, btw, in point of fact. And to bring it up again 4 pages in the thread later isnt any better, other guy, I was just going to let it slide since first guy didnt repost. </DIV> <DIV> </DIV> <DIV>EC is just like most of the other high end guilds, or guilds in general for that matter: lots of good people and a few members that are outspoken on the forums. Rarely ever is there complete consensus over any issue among the guild, and we discuss various topics like this one in ventrillo with people voicing their various viewpoints. Some people come to post here, some people dont. Taking the comments of one or two individuals within a guild(and I seriously doubt either of these two are familiar with more than 2-3 EC members) as justification to talk trash about the whole guild is pretty lame and simplistic. I've seen people jump down our throats in one thread(Why oj? for example) just to change their minds and repost in another thread the exact opinion theyve used as grounds for bashing usas their own.</DIV> <DIV> </DIV> <DIV>As far as Tarinax is concerned, I'm glad he's fixed and a real challenge now, and I'd give up my claymore reward in a heartbeat with no ill will towards SOE if they decided to roll back the quests. I'd just get it again in a few days anyway and it'd be just as weak of an upgrade as it was before. In my opinion, the final mob for the quest line in each tier should be one of the more difficult encounters in the tier, and I hope this is the way the future tiers with be structured. Darathar and Godking were too easy relative to other mobs. Just because its part of a quest doesnt mean it should be easy, and I think people have a hard time with this. Everyone can get the quest in their journal and they get upset if its something thats going to be out of their reach. I guess its too much of a tease, but not every quest should be completable by everybody. I totally agree with several of the previous posters though that this change is incredibly late, but that goes without saying I think.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV></DIV>
Jounar
08-02-2006, 04:59 PM
<DIV>If the devs fix the crappy claymore rewards all they have to do is put in a new final quest where you have to kill Tari again to get the fixed version of the reward <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>And while I do agree that 5 months is way late to fix this mob, it balances out when you consider how trival they made they DT access quests when they nerfed and instanced all the contested mobs it used to have.</DIV>
Sanju
08-02-2006, 05:17 PM
<div><blockquote><hr>dingo2882 wrote:<div></div> <div> <div>As far as Tarinax is concerned, I'm glad he's fixed and a real challenge now</div> </div><hr></blockquote>I'm also glad he's fixed, and less of a pushover than he was. I'd hesitate to call him a "real challenge", though. He's still pretty darn easy.</div>
Ishbu
08-02-2006, 05:22 PM
Our templar had a good idea last night. Break the proc on every claymore item and cut the stats in half. If you want the regular, fixed item, go prove you can kill the real tarinax.
Was Tarinax hot fixed like recentily ?? because a i've been hearing he no longer spawns the adds when you get in the water is this true ? <div></div>
Screename1
08-02-2006, 06:25 PM
<div></div><div align="left">Jeez there are stupid people posting these days. First you so called "uber guilds" You need to quit speaking for everyone that plays the game, and quit trying to get it changed to suit you and make you more "uber". You act like soe should bendover backwards for you just because your good at a game. Quit bringing up the idiotic idea of nerfing people's claymore rewards, because most of them werent that good in the first place. /Bow to ishbu.Cant wait to hear the rest of your goons express their feelings about how good they are and how everyone else sucks.</div><div></div><p>Message Edited by Screename116 on <span class=date_text>08-02-2006</span> <span class=time_text>10:27 AM</span>
Ishbu
08-02-2006, 06:28 PM
SOE should also make it so if you dont kill tarinax on the first pull, you cant pull him again for a period of 1 month. That way you have to not only kill the real tarinax but you have to do it well without lame strats like Death Coordination.Oh and if more than 3 people die, SOE should have tarinax deathtouch the whole raid.
Screename1
08-02-2006, 06:31 PM
<div align="left"><p>*** Zones and Population ***</p> <p>- Adds associated with the Tarinax encounter will now despawn as soon as they are no longer engaged.</p><p>Any uber people have a problem with this?</p></div><div></div>
Ishbu
08-02-2006, 06:32 PM
<blockquote><hr>Screename116 wrote:<div align="left"><p>*** Zones and Population ***</p><p>- Adds associated with the Tarinax encounter will now despawn as soon as they are no longer engaged.</p><p>Any uber people have a problem with this?</p></div><div></div><hr></blockquote>Any wannabe players have a problem with some people doing things better than them?
Screename1
08-02-2006, 06:34 PM
<div align="left">I have no problem with people that are better than me, but i am no wannabe. My only beef is that you try and get things changed to suit YOU. Think about others before you blurt stuff out.</div><div></div>
Ishbu
08-02-2006, 06:37 PM
<blockquote><hr>Screename116 wrote:<div align="left">I have no problem with people that are better than me, but i am no wannabe. My only beef is that you try and get things changed to suit YOU. Think about others before you blurt stuff out.</div><div></div><hr></blockquote>Let me look over all the threads. Nope, not seeing any crusades about fixing tarinax. Everyone who tried him knew he wasnt working properly though. SOE realized it and finally got around to fixing it.All I see is that your upset at better guilds/players because they realized this needed to be fixed and made harder. Now wannabes like you are all mad at them for no reason.
Screename1
08-02-2006, 06:39 PM
<div align="left">I said what my beef was, you saying that everyone's claymore rewards should be broken. Thats it...</div><div></div>
Ishbu
08-02-2006, 06:39 PM
<blockquote><hr>Screename116 wrote:<div align="left">I said what my beef was, you saying that everyone's claymore rewards should be broken. Thats it...</div><div></div><hr></blockquote>I cant beleive anyone took that seriously.....
Quicksilver74
08-02-2006, 06:41 PM
<DIV>I'm glad this mob was finally fixxed. We was far too easy for an orange mob and the fix makes him a bit more challenging now. Good deal. Now just upgrade the loot some more and you will have yourselves a winner. 100 point poison ward on a pair of boots is insulting. </DIV>
Ishbu
08-02-2006, 06:43 PM
The fight really isnt any harder. There are 2 small things that need dealing with that arent a big deal at all. If you could kill it before and you cant kill it now on at least your second trip into the zone since the changes, thats just sad.
Quicksilver74
08-02-2006, 06:48 PM
<DIV>*** Zones and Population ***<BR><BR>- Adds associated with the Tarinax encounter will now despawn as soon as they are no longer engaged.</DIV> <DIV> </DIV> <DIV>this is a good fix. you guys see that fraps with 150 adds? lol</DIV>
Gaige
08-02-2006, 07:14 PM
<BR> <BLOCKQUOTE> <HR> Screename116 wrote:<BR> <DIV align=left>My only beef is that you try and get things changed to suit YOU. Think about others before you blurt stuff out.<BR> <HR> </DIV></BLOCKQUOTE> <P>Changed? How about <STRONG><EM>FIXED.</EM></STRONG></P> <P>I don't recall a thread where any of us specifically asked for Tarinax to be fixed. He should've been fixed a long time ago. Like in beta. He should've went live with adds that properly worked.</P> <P>But he didn't.</P> <P>It was the devs choice to fix this mob and to fix him this far into the expansion. Not ours.</P> <P>As for the claymore rewards it only makes sense. Everyone got rewarded for beating a pansy version of Tarinax and that isn't right, considering the quest reward was designed with a functioning Tarinax in mind. I don't see how its so amazingly rude for someone to say "Hey since this mob wasn't the challenge that was intended, maybe you should make us kill the appropriate one for the quest reward". Will it happen? No. So why get all [Removed for Content] about it.</P> <P>As for Tarinax, he isn't really harder now, just different. We got him on the second pull, /shrug.<BR></P>
Ratty31
08-02-2006, 07:52 PM
<BR> <BLOCKQUOTE> <HR> Ishboozor wrote:<BR>SOE should also make it so if you dont kill tarinax on the first pull, you cant pull him again for a period of 1 month. <HR> </BLOCKQUOTE><BR>There's a quest in FFXI in which the last step requires you to bring items that are in eq2 standards, impossible to get, and the NPC tells you to return in 28 real life days for the reward. So imo your request seems right along the lines of similiar quests in mmo's
Vellek
08-02-2006, 08:30 PM
<BR> <BLOCKQUOTE> <HR> FlameVapid wrote:<BR> vellek [expletive haxx0red by Raijinn] u mean not fair to others? if those guilds r good enough to get into DT then they should be good enough to beat tarinax the way he is now...all u just told me was that all these other guilds who can't beat the encounter the way it was supose to be r [Removed for Content] then they don't need to be in there..I see nothing to complain about the encvounter is working like it should.and has for people putting up a fuss about the fix,why wouldn't they complain it from something that any guild can beat to an encounter that takes a little more skill to do instead of just pull and kill.<BR> <HR> </BLOCKQUOTE> <P><BR>Like I said, I have no problem with fighting a harder version of Tarinax. I believe he should have been a harder encounter than he was before the fix. I am glad the script is now working properly and there is some challenge to the fight. I was pretty disappointed when Tarinax was first defeated about a week or two after the first guild entered Deathtoll. Ask any member of my guild. I had the same complaints as a lot of you then. Tarinax is an orange mob, he should be much harder than this, yada yada. </P> <P>However, I also think five months in is too late. He should have been fixed quickly or not at all. It is BS that a lot of us have gotten our claymore rewards and now other players who have not completed it are forced to fight a harder version. There are lots of reasons why it takes one player longer than another to get their claymore quest completed. Maybe someone just started playing the game a few months ago. He may still be a very highly skilled player, or he may not. Still, it doesnt matter what his skill is in comparison to yours or mine, he should have to complete the same quests and kill the same encounters to get his reward. On smaller less significant quests it is really not a big deal, but for quests like the claymore series it is a big deal. Developers spent a lot of time putting the quests together. Players spent a lot of time figuring them out and completing them. This isnt some bugged collection quest. This is the main quest series for the entire expansion. Tarinax could be considered (and I think should be considered) the boss of the expansion. Personally, I believe he should be the hardest mob in the expansion. Regardless of what I believe, he is significant enough to deserve a timely fix to a bugged script. And if not, then let the encounter alone so you dont further alienate the top guilds from the rest of the community.</P> <P>And tell me where I said all the other guilds are [Removed for Content] and dont need to be in deathtoll? </P>
ChaosUndivided
08-02-2006, 08:37 PM
<BR> <BLOCKQUOTE> <HR> Vellek wrote:<BR> <BR> <BLOCKQUOTE> <HR> FlameVapid wrote:<BR> vellek [expletive haxx0red by Raijinn] u mean not fair to others? if those guilds r good enough to get into DT then they should be good enough to beat tarinax the way he is now...all u just told me was that all these other guilds who can't beat the encounter the way it was supose to be r [Removed for Content] then they don't need to be in there..I see nothing to complain about the encvounter is working like it should.and has for people putting up a fuss about the fix,why wouldn't they complain it from something that any guild can beat to an encounter that takes a little more skill to do instead of just pull and kill.<BR> <HR> </BLOCKQUOTE> <P><BR>Like I said, I have no problem with fighting a harder version of Tarinax. I believe he should have been a harder encounter than he was before the fix. I am glad the script is now working properly and there is some challenge to the fight. I was pretty disappointed when Tarinax was first defeated about a week or two after the first guild entered Deathtoll. Ask any member of my guild. I had the same complaints as a lot of you then. Tarinax is an orange mob, he should be much harder than this, yada yada. </P> <P>However, I also think five months in is too late. He should have been fixed quickly or not at all. It is BS that a lot of us have gotten our claymore rewards and now other players who have not completed it are forced to fight a harder version. There are lots of reasons why it takes one player longer than another to get their claymore quest completed. Maybe someone just started playing the game a few months ago. He may still be a very highly skilled player, or he may not. Still, it doesnt matter what his skill is in comparison to yours or mine, he should have to complete the same quests and kill the same encounters to get his reward. On smaller less significant quests it is really not a big deal, but for quests like the claymore series it is a big deal. Developers spent a lot of time putting the quests together. Players spent a lot of time figuring them out and completing them. This isnt some bugged collection quest. This is the main quest series for the entire expansion. Tarinax could be considered (and I think should be considered) the boss of the expansion. Personally, I believe he should be the hardest mob in the expansion. Regardless of what I believe, he is significant enough to deserve a timely fix to a bugged script. And if not, then let the encounter alone so you dont further alienate the top guilds from the rest of the community.</P> <P>And tell me where I said all the other guilds are [Removed for Content] and dont need to be in deathtoll? </P><BR> <HR> </BLOCKQUOTE> <P><BR>By this reasoning, no mobs should ever be made easier, since I fought the bugged, hard and broken versions, so should everyone else.</P> <P>Unfortunately mobs are changed, made easier, fixed. For every Easy mob made harder, their are 3 times as many hard/broken/bugged mobs I had to die over and over to until they got fixed/nerfed.</P> <P>I have no pity for people who have to fight the harder version, it's a trade off. Fight it early and fight a potentially bugged/broken/impossible or super hard mob (and in tarinax's case an easier one)</P> <P>Or fight it later and face a much easier or harder version. Regardless. It's a risk people take.</P>
Vellek
08-02-2006, 09:02 PM
<P>I totally understand this. That was not my point in the least. My point is the mob is a very important one, not <SomeRandomNamedMob>. My point is that he deserves to be fixed quickly, not five months down the road. </P> <P>Mobs do deserve to be fixed and are often bugged just as you stated. If the developers had the intent to fix Tarinax, they should have put a higher priority on it. Since they waited so long they obviously didnt. It is unfortunate and unfair to the majority of the player base because of their delay. In my opinion the fix came too late and hence should never have occurred. I am glad it did for myself, because now I get to fight a more challenging encounter, but am frustrated that it happened for the sake of the community and the game. I believe it is things like this that are making people leave EQ2 and move on to something else. </P>
MexStrat
08-02-2006, 09:25 PM
<div><blockquote><hr>Ishboozor wrote:Our templar had a good idea last night. Break the proc on every claymore item and cut the stats in half. If you want the regular, fixed item, go prove you can kill the real tarinax.<hr></blockquote>I still want them to just take mine away and give me another choice.</div>
Sanju
08-02-2006, 09:52 PM
<div><blockquote><hr>Vellek wrote: <p>Like I said, I have no problem with fighting a harder version of Tarinax. I believe he should have been a harder encounter than he was before the fix. I am glad the script is now working properly and there is some challenge to the fight. I was pretty disappointed when Tarinax was first defeated about a week or two after the first guild entered Deathtoll. Ask any member of my guild. I had the same complaints as a lot of you then. Tarinax is an orange mob, he should be much harder than this, yada yada. </p> <p>However, I also think five months in is too late. He should have been fixed quickly or not at all. It is BS that a lot of us have gotten our claymore rewards and now other players who have not completed it are forced to fight a harder version. </p><hr></blockquote>Anyone remember Darathar? It's not like this is the first time something like this has happened. *shrug*Tarinax today is NOT harder. He's simply different. Any guild or group of people who could beat Tarinax before the fix can still beat him afterwards. In a perfect world, Tarinax would have been 100% working the day the expansion was released. This isn't a perfect world, however. Whether it took them 5 hours or 5 months to fix, it still needed to be fixed.</div>
<blockquote><hr>Sanju wrote:<div><blockquote><hr>Vellek wrote: <p>Like I said, I have no problem with fighting a harder version of Tarinax. I believe he should have been a harder encounter than he was before the fix. I am glad the script is now working properly and there is some challenge to the fight. I was pretty disappointed when Tarinax was first defeated about a week or two after the first guild entered Deathtoll. Ask any member of my guild. I had the same complaints as a lot of you then. Tarinax is an orange mob, he should be much harder than this, yada yada. </p> <p>However, I also think five months in is too late. He should have been fixed quickly or not at all. It is BS that a lot of us have gotten our claymore rewards and now other players who have not completed it are forced to fight a harder version. </p><hr></blockquote>Anyone remember Darathar? It's not like this is the first time something like this has happened. *shrug*Tarinax today is NOT harder. He's simply different. Any guild or group of people who could beat Tarinax before the fix can still beat him afterwards. In a perfect world, Tarinax would have been 100% working the day the expansion was released. This isn't a perfect world, however. Whether it took them 5 hours or 5 months to fix, it still needed to be fixed.</div><hr></blockquote>Aye but it would of been nice if they had at least posted it was changed, fixed.<div></div>
Krooner
08-02-2006, 10:34 PM
<BR> <BLOCKQUOTE> <HR> Vellek wrote:<BR> <P>I totally understand this. That was not my point in the least. My point is the mob is a very important one, not <SomeRandomNamedMob>. My point is that he deserves to be fixed quickly, not five months down the road. </P> <P>Mobs do deserve to be fixed and are often bugged just as you stated. If the developers had the intent to fix Tarinax, they should have put a higher priority on it. Since they waited so long they obviously didnt. It is unfortunate and unfair to the majority of the player base because of their delay. In my opinion the fix came too late and hence should never have occurred. I am glad it did for myself, because now I get to fight a more challenging encounter, but am frustrated that it happened for the sake of the community and the game. I believe it is things like this that are making people leave EQ2 and move on to something else. </P><BR> <HR> </BLOCKQUOTE> <P>Well said.</P> <P>The only question is will those who will remain nameless learn from their mistakes or are they doomed to repeat it.</P> <P>WIth a quest this important to the game the encounter should have been locked out until it was "Working as intended."</P> <P>Looking forward I would suggest that with any future releases and quests as important as the claymore that you have it working or not allow access to players.</P> <P>If you do decide to go live with it that you give yourself a cut off time. If its not fixed by a certain time then leave it alone. <BR></P>
Viohlen
08-02-2006, 10:36 PM
<DIV>Its funny how alot of guilds are complaining that this wasn't fixed in a timely manner yet there aren't any posts trying to bring the bugged parts of this encounter to the developers attention. </DIV>
MeridianR
08-02-2006, 10:43 PM
<blockquote><hr>Viohlence wrote:<div>Its funny how alot of guilds are complaining that this wasn't fixed in a timely manner yet there aren't any posts trying to bring the bugged parts of this encounter to the developers attention. </div><hr></blockquote>Somewhere in this thread Pinksi (I believe) explained what was going on, before he was fixed.<div></div>
<blockquote><hr>Viohlence wrote:<DIV>Its funny how alot of guilds are complaining that this wasn't fixed in a timely manner yet there aren't any posts trying to bring the bugged parts of this encounter to the developers attention. </DIV><hr></blockquote>Want to know why? Because then you'd have even worse of a flame-fest than is happening now. Why bother having a thread dedicated to saying it's broken, when you'd have people flaming oh it's not broken, it's just fine because we can beat it. So that's why there was no thread. Anybody with about half a brain could tell it was broken, and probably bug'd it.
Schmoogles
08-02-2006, 11:05 PM
<BR> <BLOCKQUOTE> <HR> Pinski wrote:<BR><BR> <BLOCKQUOTE> <HR> Viohlence wrote:<BR> <DIV>Its funny how alot of guilds are complaining that this wasn't fixed in a timely manner yet there aren't any posts trying to bring the bugged parts of this encounter to the developers attention. </DIV><BR> <HR> </BLOCKQUOTE><BR><BR>Want to know why? Because then you'd have even worse of a flame-fest than is happening now. Why bother having a thread dedicated to saying it's broken, when you'd have people flaming oh it's not broken, it's just fine because we can beat it. So that's why there was no thread. Anybody with about half a brain could tell it was broken, and probably bug'd it.<BR> <HR> </BLOCKQUOTE> <P><BR>to top it off on any Deathtoll or topic related to Tarinax everyone always mentioned the fact that Tarinax adds were broken. People have been saying this since the first time someone fought Tarinax so the devs have seen people post about the adds were broken and such they just chose not to fix it until now I guess. </P> <P>Before Calaglin even fought the Tarinax 2.0 he knew what was going on with it because he posted how it was suppose to be in Beta. I'm sure once he fought it over the weekend he relized it was just as he said it was when people started [expletive haxx0red by Raijinn]ing about it last week. He didn't even need to fight it to know how the encounter changed. </P>
Aandien
08-03-2006, 12:52 AM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>Sanju wrote:</P> <P><BR>Tarinax today is NOT harder. He's simply different.</P> <P></P> <HR> </BLOCKQUOTE><BR>Not quite sure how you can say he is not harder. Previously, you could make it so he never spawned adds...not a single one ever. Now he spawns at least 1 add and there is no way to prevent it. As long as the add does 1 point of damage, or in any way, shape, or form makes someone in the raid do something (like mez) that they would never have casted before, the encounter is harder. <P>And for the record -- this encounter as it is today -- actually has always worked like this, but only on the very first pull. So the fact that no one knew how this encounter worked previously -- and think this encounter is different, is because no one ever bothered to attempt to kill it on the first pull because it was harder.</P><p>Message Edited by AncientElster on <span class=date_text>08-02-2006</span> <span class=time_text>01:56 PM</span>
<DIV><BR> <BLOCKQUOTE> <HR> AncientElster wrote:<BR> <BR> <BLOCKQUOTE> <P></P> <HR> <P>Sanju wrote:</P> <P><BR>Tarinax today is NOT harder. He's simply different.</P> <P></P> <HR> </BLOCKQUOTE><BR>Not quite sure how you can say he is not harder. Previously, you could make it so he never spawned adds...not a single one ever. Now he spawns at least 1 add and there is no way to prevent it. As long as the add does 1 point of damage, or in any way, shape, or form makes someone in the raid do something (like mez) that they would never have casted before, the encounter is harder. <P>And for the record -- this encounter as it is today -- actually has always worked like this, but only on the very first pull. So the fact that no one knew how this encounter worked previously -- and think this encounter is different, is because no one ever bothered to attempt to kill it on the first pull because it was harder.</P> <P>Message Edited by AncientElster on <SPAN class=date_text>08-02-2006</SPAN> <SPAN class=time_text>01:56 PM</SPAN><BR> <HR> </BLOCKQUOTE>how ironic that all the guilds that complained that he was boring and easy for them and how much they like the new 'change', could have had this version all along if they weren't taking the path of least resistance. <BR></DIV>
Riversideblues
08-03-2006, 11:02 AM
<div><blockquote><hr>Thug wrote:<div> <blockquote> <hr> AncientElster wrote: <div></div> <div></div> <div></div> <blockquote> <p></p> <hr> <p>Sanju wrote:</p> <p>Tarinax today is NOT harder. He's simply different.</p> <p></p> <hr> </blockquote>Not quite sure how you can say he is not harder. Previously, you could make it so he never spawned adds...not a single one ever. Now he spawns at least 1 add and there is no way to prevent it. As long as the add does 1 point of damage, or in any way, shape, or form makes someone in the raid do something (like mez) that they would never have casted before, the encounter is harder. <p>And for the record -- this encounter as it is today -- actually has always worked like this, but only on the very first pull. So the fact that no one knew how this encounter worked previously -- and think this encounter is different, is because no one ever bothered to attempt to kill it on the first pull because it was harder.</p> <p>Message Edited by AncientElster on <span class="date_text">08-02-2006</span> <span class="time_text">01:56 PM</span> </p><hr> </blockquote>how ironic that all the guilds that complained that he was boring and easy for them and how much they like the new 'change', could have had this version all along if they weren't taking the path of least resistance. </div><hr></blockquote>and how funny it is how all the 'notsogood' guilds who beat him on easymode will never beat him for a while, and retain their claymore weps</div>
Feltrak
08-03-2006, 08:33 PM
<DIV><BR> <BLOCKQUOTE> <HR> Riversideblues wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Thug wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> AncientElster wrote:<BR> <BR> <BLOCKQUOTE> <P></P> <HR> <P>Sanju wrote:</P> <P><BR>Tarinax today is NOT harder. He's simply different.</P> <P></P> <HR> </BLOCKQUOTE><BR>Not quite sure how you can say he is not harder. Previously, you could make it so he never spawned adds...not a single one ever. Now he spawns at least 1 add and there is no way to prevent it. As long as the add does 1 point of damage, or in any way, shape, or form makes someone in the raid do something (like mez) that they would never have casted before, the encounter is harder. <P>And for the record -- this encounter as it is today -- actually has always worked like this, but only on the very first pull. So the fact that no one knew how this encounter worked previously -- and think this encounter is different, is because no one ever bothered to attempt to kill it on the first pull because it was harder.</P> <P>Message Edited by AncientElster on <SPAN class=date_text>08-02-2006</SPAN> <SPAN class=time_text>01:56 PM</SPAN><BR></P> <HR> </BLOCKQUOTE>how ironic that all the guilds that complained that he was boring and easy for them and how much they like the new 'change', could have had this version all along if they weren't taking the path of least resistance. <BR></DIV><BR> <HR> </BLOCKQUOTE>and how funny it is how all the 'notsogood' guilds who beat him on easymode will never beat him for a while, and retain their claymore weps<BR></DIV><BR> <HR> </BLOCKQUOTE><BR>Of the 5 guilds that have killed him on our server, I believe 4 will continue to kill it. One of the guilds won't kill it because they've had a falling out of members including a couple of their top tanks. If they retool and restock, as opposed to die, I think every guild that's killed him will be able to kill him again (on Blackburrow.) He's a little bit more challenging, but hard work and determination will pay off. Just need a minor adjustment to most people's strategies.</DIV>
Ishbu
08-04-2006, 12:13 AM
Unless your strat involved dieing (death coordination mb?) i dont even think you need to change anything.
Krontak
08-04-2006, 12:14 AM
<P>[Removed for Content]..u trying to go for a record of locked threads 2day?</P> <P> </P>
Ishbu
08-04-2006, 12:15 AM
<blockquote><hr>Krontak wrote:<P>[Removed for Content]..u trying to go for a record of locked threads 2day?</P><P> </P><hr></blockquote>Lol well its true, you dont get excess adds if you dont die. Kill one easy add, kill tarinax, kill new easy add that spawns, kill tarinax, game over.
Krontak
08-04-2006, 12:17 AM
true true
Adrioni
08-04-2006, 12:19 AM
<P>yes there is a wwkd revolution ishbu is leader and goin off that no mob needs to be discussed at all just ask yourself WWKD and you will have victory so lock every thread in name of wwkd cuz only a newb would ask someone else</P>
vinterskugge
08-04-2006, 12:34 AM
<DIV>It's hardly been changed at all. Got the new one first pull. If you can't kill a [Removed for Content] add every 30 seconds or whatever, you probably couldn't kill it in the first place.</DIV>
Ishbu
08-04-2006, 12:42 AM
<blockquote><hr>Adrionica wrote:<P>yes there is a wwkd revolution ishbu is leader and goin off that no mob needs to be discussed at all just ask yourself WWKD and you will have victory so lock every thread in name of wwkd cuz only a newb would ask someone else</P><hr></blockquote>Believe it or not, this post is 10x more comprehensible than his last one.
Jounar
08-04-2006, 02:56 PM
<DIV>The new version is alot more fun to fight than the old Tarinax and over all seems a hell of alot easier imho. </DIV><p>Message Edited by Jounar on <span class=date_text>08-04-2006</span> <span class=time_text>11:56 AM</span>
MeridianR
08-04-2006, 04:37 PM
Yeah didn't see an issue with him last night - he spawns adds, ok <span>:smileyindifferent:</span> - if you could beat it reliably before he 'changed' you can beat it now.<div></div>
Crychtonn
08-04-2006, 09:25 PM
I do wonder if he's working 100% as intended back when KoS first came out now. I do think his AE's and adds are most likely working as intended. But if you recall they did change how both pets and swarmpets died awhile back. Both now post messages as if a player died which is not how they worked when KoS originally came out. Curious if this change to their deaths had never been made if they would still be effected as they are now. Not a huge deal or game breaking effect but just something I noted and thought was odd.
<div></div>They are not going to change anything back. They will not take back the qeynos rewards because if they do so , they will have to take back the beyond the death's door rewards. and although that would suit me fine since I want to get to choose that reward again .. well it will not happen.they are not going to go through everyone's journal to find when he finished those two quests like they did not go through everyone 's journal when ppl were getting the master for poets' access and it was later changed.As for ppl who were beating tarinax before, most of them will still be able to do so. It will just be easier for us who have been farming him for some time and have some good items /claymore stuff from him. Keyword here is the "some"....As ppl stated above esp, in light of the new changes, the loot table / qeynos final rewards need re evaluation imo. anyways .. back to my vex-thal the return crawl (aka hos) :pPhaerun, 70 Shadowknight of InnoruukMistmoore<div></div><p>Message Edited by Stygx on <span class=date_text>08-05-2006</span> <span class=time_text>12:15 AM</span>
Gyilok
08-05-2006, 02:29 PM
taking away claymore rewards would be funny but pointless (same as talking about it), since im pretty sure that atleast the first 20-30 guilds that beat tarinax for them, already beat the new version too
CalypsoCGN
08-05-2006, 05:52 PM
<div></div><div></div>Ok...this thread made me post my very fist comment on these boards...lolFor my part the downturn is, that it took SoE 5 month to get this encounter to work properly...I don't mind, that they changed him...that just means we have to figure out how he works...same as we had to do it with Vyemm while SoE changed him every week!Give it a few weeks and he will probably go down like Vyemm did!Isn't it fun for you guys to stick together with your guild and try to figure out how to kill a mob that is a bit harder, even if you can't kill the mob during the first 3 raids in this zone??? Raiding is NOT all about the loot (well...at least for me).It means that you acomplish goal together with you guild, with friends you know for a long time...and if this means, that I have to suffer a lot of deaths to figure out how Tarinax works...I'm fine with this (probably because my repairs are the lowest one as cloth wearer <span>:smileyvery-happy:</span>)! There is nothing better than killing a mob that you were struggeling with for a long time...<span>:smileytongue:And when it comes down to these "uber guilds"...be serious...you should all know, that they are capable of defeating the "new" Tarinax also...We weren't able to kill him yet, because we saw him first on that weekend when he was "ninja fixed"...so...what's that matter??? We could have had easy loot, if he still would have been the old one, but now we have to take the challenge, which is part of the game. If you have decent players in your guild that are capable to play their class at the very best level, almost every raid-guild should be able to gank this mob, even is it means some try-and-error first!! And for my part...I know that we WILL get him down sooner or later,well...probably sooner <span>:smileywink:</span></span><div></div><p>Message Edited by CalypsoCGN on <span class="date_text">08-05-2006</span> <span class="time_text">06:53 AM</span></p><p>Message Edited by CalypsoCGN on <span class=date_text>08-05-2006</span> <span class=time_text>06:55 AM</span>
JNewby
08-05-2006, 10:44 PM
<BR> <BLOCKQUOTE> <HR> vinterskugge wrote:<BR> <DIV>It's hardly been changed at all. Got the new one first pull. If you can't kill a [Removed for Content] add every 30 seconds or whatever, you probably couldn't kill it in the first place.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>see but tha is the point we couldnt kill him in the first place.. only had 1 try at him.. but did get him to 30% on our first st of attempts.. the point is now.. is now he is harder and well we only tried him once since.. and only got him to 80% so for people who were on their way to killing him but yet had not yet.. it is a royal pain.. I know if we had kiled him 3 or 4 times.. I woudl be kinda happy about this change as it owudl bring some new life into dt</P> <P>but as it is.. its kinda upsetting cause after working so hard on claymroe and dt access it appears we did it 1 week to late.</P> <P> </P>
vinterskugge
08-05-2006, 11:25 PM
<BR> <BLOCKQUOTE> <HR> JNewby wrote:<BR> <BR> <BLOCKQUOTE> <HR> vinterskugge wrote:<BR> <DIV>It's hardly been changed at all. Got the new one first pull. If you can't kill a [Removed for Content] add every 30 seconds or whatever, you probably couldn't kill it in the first place.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>see but tha is the point we couldnt kill him in the first place.. only had 1 try at him.. but did get him to 30% on our first st of attempts.. the point is now.. is now he is harder and well we only tried him once since.. and only got him to 80% so for people who were on their way to killing him but yet had not yet.. it is a royal pain.. I know if we had kiled him 3 or 4 times.. I woudl be kinda happy about this change as it owudl bring some new life into dt</P> <P>but as it is.. its kinda upsetting cause after working so hard on claymroe and dt access it appears we did it 1 week to late.</P> <P> </P><BR> <HR> </BLOCKQUOTE><BR>If you're getting him to 30% on your first try then he's too easy.
ChaosUndivided
08-05-2006, 11:29 PM
<DIV>Any mob that you get to 30%/kill on your 1st try is too easy imho.</DIV>
Miroh
08-06-2006, 01:45 AM
<b><i><font color="#ff0000"> This thread is still going?</font><font color="#ff0000"></font><font color="#ff0000"></font><font color="#ff0000"> As someone wrote, he's not harder, he's different....i.e fixed. Learn a new strat to take him down if you can't with the old one is all I can say and deal with it.</font></i></b><div></div>
HerzenFunia
08-06-2006, 02:52 AM
<BR> <BLOCKQUOTE> <HR> Miroh69 wrote:<BR> <B><I><FONT color=#ff0000> This thread is still going?</FONT><FONT color=#ff0000><BR></FONT><FONT color=#ff0000><BR></FONT><FONT color=#ff0000> As someone wrote, he's not harder, he's different....i.e fixed. Learn a new strat to take him down if you can't with the old one is all I can say and deal with it.</FONT></I></B><BR> <BR> <HR> </BLOCKQUOTE><BR>Imho just fix a bit your old strat and he is dead... And I can agree that now he is a bit more interesting to fight, but rly not harder.
Ellrin
08-08-2006, 02:21 PM
<P>Well we fought him for the 2nd time this Sunday and our best was getting him to 84%. I write that without any sort of shame at all <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P> <P>We are at the stage of examining logs and effects and seeing what he does! The bastage debuffs we know that now and also that Soul Evisceration can be resisted or cured, we also know we get adds that can be mezzed or offtanked, we know he mem whipes and can use a knockback which due to his size can be a pita.</P> <P>I dont feel cheated in anyway really, in fact zoning in and getting him to 30% on the first attempt would have felt worse than getting our behinds handed to us. I personally cant wait till next Sunday and our next shot.</P>
MeridianR
08-08-2006, 04:47 PM
It's nice to know that a guild isn't [Removed for Content] off cause they can't beat Tarinax right away, and is actually going over logs and [expletive haxx0red by Raijinn] to get it done....<div></div>
<blockquote><hr>MeridianR wrote:It's nice to know that a guild isn't [Removed for Content] off cause they can't beat Tarinax right away, and is actually going over logs and [expletive haxx0red by Raijinn] to get it done....<div></div><hr></blockquote>You mean, like a real raiding guild?!
MeridianR
08-08-2006, 06:11 PM
<div><blockquote><hr>Pinski wrote:<blockquote><hr>MeridianR wrote:It's nice to know that a guild isn't [Removed for Content] off cause they can't beat Tarinax right away, and is actually going over logs and [expletive haxx0red by Raijinn] to get it done....<div></div><hr></blockquote>You mean, like a real raiding guild?!<hr></blockquote>The amount of instant gratification needing guilds these days' is sickening.....so yeah it's a nice change of pace <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div>
Ishbu
08-08-2006, 07:19 PM
Seeing someone who is willing and actually enjoying/looking forward to a challege makes me happy.On the contrary it makes me hate the majority that just whines, [expletive haxx0red by Raijinn]es, and moans that tarinax being fixed ruined the game or their quest update was standing around waiting for them, all the more.
Graton
08-08-2006, 07:42 PM
we beat the new tarinax for the first time sunday. it was our second try. i'm sure glad the adds depop now. we only made 2 attempts at him last week because clearing the adds was complete druggery that no one was willing to deal with a 2nd time and we moved on to the snake.anyway, i must say this was the most fun i've had raiding in eq2 in a couple of months, it's definately a better and more interesting encounter now. at the end of the day i think it's these type of events that remain interesting longer. the djinn master's prism, for example, is still my favorite raid event in the game despite the fact that there's little reason to do it anymore. the vast majority of the gear will not be used but it's just a fun event to do. we didn't actually beat it until tier 7, and it still felt like an accomplishment when we did not because it was "hard" per se but because it did require some coordination and thought and wasn't a simple hack, heal and slash.<div></div>
Red_Rock_Candy
08-13-2006, 08:33 AM
<div></div>When you guys fight Terinax do you have your summoners dismiss all of their pets and command that NO swarm pets may be used? Our members are telling us that having pets causes more adds, is this true?<div></div>
plantb
08-14-2006, 04:35 PM
<P><SPAN>I dont understand why the bugged version was not spotted in beta, like half the broken things when they get into the game.</SPAN></P> <P><SPAN>Get 12 players together with a Dev, get on TS or something. Dev hands out the script of the encounter to everybody so they know what should be happening. Then the Dev uses his/her Dev'ness and puts something like god mode on. You then run through the encounter seeing if the basics are working. Then run through the encounter checking to see if specials work. Run through the encounter again using all possible methods to beat the encounter to see if they are a legit strat for the encounter, and then finally get a 24 people raid grp and try him as if it was live. </SPAN></P> <P><SPAN>As with quests.. Well give the tester the script for the quest series and god mode so they can burn through it making sure that the mechanics are working (e.g. name pops, item harvest etc). Go through it again with a group if heroic or solo if its labelled solo (with no god mode), just to make sure it can at stated difficulty. Then try bugging the quest by deleting various items that the quest needs. For example, the claymore series would get bugged if people mistakenly deleted some of the items, this should of been spotted in Beta as its obvious something like this would happen.</SPAN></P> <P><SPAN>Imo one of the best ways of finding a bug is to purposely try and bug something.</SPAN></P> <P><SPAN>As for Tarin now.. Yeah he’s hard, but I see it as training for harder encounters, sort of a qualification process. Eg You can beat Tarin, you have the right and qualifications to move onto harder Opponents <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></SPAN></P> <P></P> <P>Btw - Lfw Beta Testing <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>Plant</P>
<blockquote><hr>plantboy wrote:I dont understand why the bugged version was not spotted in beta, like half the broken things when they get into the game.Get 12 players together with a Dev, get on TS or something. Dev hands out the script of the encounter to everybody so they know what should be happening. Then the Dev uses his/her Dev'ness and puts something like god mode on. You then run through the encounter seeing if the basics are working. Then run through the encounter checking to see if specials work. Run through the encounter again using all possible methods to beat the encounter to see if they are a legit strat for the encounter, and then finally get a 24 people raid grp and try him as if it was live. As with quests.. Well give the tester the script for the quest series and god mode so they can burn through it making sure that the mechanics are working (e.g. name pops, item harvest etc). Go through it again with a group if heroic or solo if its labelled solo (with no god mode), just to make sure it can at stated difficulty. Then try bugging the quest by deleting various items that the quest needs. For example, the claymore series would get bugged if people mistakenly deleted some of the items, this should of been spotted in Beta as its obvious something like this would happen.Imo one of the best ways of finding a bug is to purposely try and bug something.As for Tarin now.. Yeah he’s hard, but I see it as training for harder encounters, sort of a qualification process. Eg You can beat Tarin, you have the right and qualifications to move onto harder Opponents <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><hr></blockquote>Because the dev reset the encounter after every wipe so we could get people up, so there was never "2" pulls on the same tarinax.
Kodros
08-14-2006, 06:47 PM
<div><blockquote><hr>Ishboozor wrote:Seeing someone who is willing and actually enjoying/looking forward to a challege makes me happy.On the contrary it makes me hate the majority that just whines, [expletive haxx0red by Raijinn]es, and moans that tarinax being fixed ruined the game or their quest update was standing around waiting for them, all the more.<hr></blockquote>A challenge is always good. I honestly think they should change all the scripts of the major mobs in the game every few months. It would be awesome to feel like we are fighting a new mob all over again. What I think is crap, however, is that it took them 5 months to fix it. </div>
plantb
08-14-2006, 08:27 PM
<BR> <BLOCKQUOTE> <HR> Pinski wrote:<BR><BR> <BLOCKQUOTE> <HR> plantboy wrote:<BR>I dont understand why the bugged version was not spotted in beta, like half the broken things when they get into the game.<BR>Get 12 players together with a Dev, get on TS or something. Dev hands out the script of the encounter to everybody so they know what should be happening. Then the Dev uses his/her Dev'ness and puts something like god mode on. You then run through the encounter seeing if the basics are working. Then run through the encounter checking to see if specials work. Run through the encounter again using all possible methods to beat the encounter to see if they are a legit strat for the encounter, and then finally get a 24 people raid grp and try him as if it was live. <BR>As with quests.. Well give the tester the script for the quest series and god mode so they can burn through it making sure that the mechanics are working (e.g. name pops, item harvest etc). Go through it again with a group if heroic or solo if its labelled solo (with no god mode), just to make sure it can at stated difficulty. Then try bugging the quest by deleting various items that the quest needs. For example, the claymore series would get bugged if people mistakenly deleted some of the items, this should of been spotted in Beta as its obvious something like this would happen.<BR>Imo one of the best ways of finding a bug is to purposely try and bug something.<BR>As for Tarin now.. Yeah he’s hard, but I see it as training for harder encounters, sort of a qualification process. Eg You can beat Tarin, you have the right and qualifications to move onto harder Opponents <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR> <HR> </BLOCKQUOTE><BR><BR>Because the dev reset the encounter after every wipe so we could get people up, so there was never "2" pulls on the same tarinax.<BR> <HR> </BLOCKQUOTE> <P><BR>Hmm so you guys Beta Tested Him? I'm not sure I like that idea.. Beta testing should be left to a team of beta testers not a guild, its sort of conflict of interest. Correct me if I'm wrong but the way I see it is, one of the top raiding guilds testing enounters out before the rest of the community gets a chance. However, my point is mute if there was a mixture of players from different guilds.</P> <P>Anyway, I'm not gonna say anymore as this is gettin away from the topic and a flame fest may start.</P> <P>Lets hope with the early start of EoF beta testing, we will see less bugs. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>Plant</P>
Crychtonn
08-14-2006, 08:32 PM
<P>Maybe it's just me but I think he's easier now then he was before. And not that's not a joke I actually believe it.</P> <P> </P> <P> </P> <P> </P>
<blockquote><hr>plantboy wrote:Hmm so you guys Beta Tested Him? I'm not sure I like that idea.. Beta testing should be left to a team of beta testers not a guild, its sort of conflict of interest. Correct me if I'm wrong but the way I see it is, one of the top raiding guilds testing enounters out before the rest of the community gets a chance. However, my point is mute if there was a mixture of players from different guilds.Anyway, I'm not gonna say anymore as this is gettin away from the topic and a flame fest may start.Lets hope with the early start of EoF beta testing, we will see less bugs. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><hr></blockquote>Too late, the flame-fest about beta testing started 2 months ago almost, pay a bit more attention.
plantb
08-14-2006, 09:13 PM
<BR> <BLOCKQUOTE> <HR> Pinski wrote:<BR><BR> <BLOCKQUOTE> <HR> plantboy wrote:<BR>Hmm so you guys Beta Tested Him? I'm not sure I like that idea.. Beta testing should be left to a team of beta testers not a guild, its sort of conflict of interest. Correct me if I'm wrong but the way I see it is, one of the top raiding guilds testing enounters out before the rest of the community gets a chance. However, my point is mute if there was a mixture of players from different guilds.<BR>Anyway, I'm not gonna say anymore as this is gettin away from the topic and a flame fest may start.<BR>Lets hope with the early start of EoF beta testing, we will see less bugs. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR> <HR> </BLOCKQUOTE><BR><BR>Too late, the flame-fest about beta testing started 2 months ago almost, pay a bit more attention.<BR> <HR> </BLOCKQUOTE> <P><SPAN>I'm sorry Sir, please don’t give me detention or a bad comment in my diary, I'll endeavour to spend more of my life reading through these forums in the future.</SPAN></P> <P><SPAN>I meant this thread for the flame fest.</SPAN></P> <P><SPAN>Plant</SPAN></P> <P><BR> </P>
Feltrak
08-15-2006, 09:43 AM
<BR> <BLOCKQUOTE> <HR> Red_Rock_Candy wrote:<BR> When you guys fight Terinax do you have your summoners dismiss all of their pets and command that NO swarm pets may be used? Our members are telling us that having pets causes more adds, is this true?<BR> <BR> <HR> </BLOCKQUOTE><BR>You can use swarm pets if you know what to do to them... but hmmm... not using swarm pets at all will give you less problems.
Theivan01
08-15-2006, 07:42 PM
My guild had never attempted Tarinax before, until this past saturday after the ninja fix.We got him to 53% on our first pull so /shrugI dont think he's a difficult encounter, and it bothers me that SoE took this long to fix the problem. Nothing that can be done about it now though =) I'll plow through logs this week and he'll be deaded on Saturday. But possibly we have an advantage by not getting tainted by the "easy" version? Fresh look on him so to speak.-Rasix TRG Befallen<div></div>
Keldo
08-15-2006, 10:25 PM
Being able to get him down to X % on your first pull, while nice, doesn't really show the difficulty.Like most orange mobs, some of the difficulty comes from randomness (lucky crit), some comes from aggro issues (resisted taunts). Add in a mem wipe and a frontal AE, and it becomes a fight that even the best strat will get foiled on due to some freak occurance. The new Tarinax essentially increases in difficulty with each passing 30 second interval, so the longer you have to engage him, the more difficult it becomes to keep control.Still, if you could kill him in 150-210 seconds before the patch, you should have no issue doing the same now. If you couldn't you may run into additional issues.<div></div>
Hazeroth
08-21-2006, 12:28 AM
<DIV>I've been thinking.</DIV> <DIV> </DIV> <DIV>I'm sure we've all heard the idea about fighting Tarinax in the water to avoid knockback. But something about that doesn't sit right...it feels like a bug. That when the area was originally designed the developers must have envisioned another way to kill Tarinax</DIV> <DIV> </DIV> <DIV>Tarinax is huge and prepatch, when the water Tactic was made known, the adds were not a problem. But now with the adds it's really hard to keep an eye on Tarinax's position and keep an eye on Adds spawning. If you scroll out to see a larger area you see more, but can't look up, or the water will blind you. But if you are looking through 1st person. You can either see Tarinax or you can see the Adds, but you can't see both. If you're looking for the Adds, you may end up standing behind Tarinax (which, btw, is very very bad). If your looking at Tarinax then you might not noticed the Add that has just taken a shining to you and you think nothing of it, "oh it's just another AoE strike" up until the point you are dead. </DIV> <DIV> </DIV> <DIV>After an unsuccessful raid...again...using the water tactic, I was scouting out the area directly behind Tarinax. It's a Large "C" Shaped recess in the wall Filled with treasure piles.</DIV> <DIV> </DIV> <DIV>Something about that area, just screams "FIGHT TARINAX HERE, STUPID!!!!" These are the reasons I believe this is the area the Disigners want us to fight Tarinax;</DIV> <DIV> </DIV> <DIV>Tarinax is far enough from this recessed area that you can get to it with absolutely no chance of Agroing the Dragon.</DIV> <DIV> </DIV> <DIV>The area has a spot, almost directly on the Far Side of the "C" shaped recess, that even if you are hit by an AoE the only way the Dragon could knock you out of the hole is if he was directly behind you inside the wall, and then it may not knock you loose. The spot is directly behind a large pile of Gold, and you actually are covered is such a way that you Can't Tac left or Right, nor jump since the Wall is directly above you, this area is almost perfect since even if the dragon tries to flank you you should not be forced to slide out of the hole when a Knockback hits. Now, I say it's almost perfect because I can only see a few spots that a healer could target you. And those spots don't provide the knockback protection that the MT has. I can't with all certainty say how far you will get knocked from that spot but you still shouldn't get knocked back as far as if you where standing in the open where Tarinax waits.</DIV> <DIV> </DIV> <DIV>The rest of the Teasure room does provide a messure of knockback protection. If you stand all the way into the Back of the "C" Shape, you see an almost arena type quality of the area. The Walls surround you from the 1-2 O'clock all the way to the 10-11 O'clock positions when facing directly out of the recess. The walls are overhanging over much of the area, so if you get knocked up the lip should catch you. and bring you down within 50 feet or so of the dragon. The only place where you will go the full Knockback distance is if you stand directly between Tarinax and the opening of the "C" Shape. And assuming the MT tank has control of the Dragon, you don't want to be there anyway because of the Tail Lash hitting you for 6-to 8K damage.</DIV> <DIV> </DIV> <DIV>With the rest of the Raid Flanking the Dragon, when a Knockback hits you will be cradled by the walls of the recess so even if you hit the wall and find yourself Tac'ing to the side, the wall will eventually curve in a way that you would effectively have to move toward the Dragon during the Knockback to have any chance of going into the main room, (and effectively go hundreds of feet further).</DIV> <DIV> </DIV> <DIV>Another benefit of this Curved Wall is that if everyone is in the same spot when a Knockback occures, Then everyone will hit the same wall, tac sideways to the same spot, and everyone will land in the same general area, so healers wont have to look for people to heal because they are 200 feet away. Another Happy side effect is quite possibly the Knockback may prevent you from getting hit by the Other AoE's that the Dragon has because you are now far away and the Healers can consolidate the heals so when you rush back in you will be fixed up.</DIV> <DIV> </DIV> <DIV>Now I'm not saying this is the only way to kill him, I'm not saying that it's a definate win, Hell I'm not even saying that it will work. What I am saying is, if you have to rely on luck to win the battle, or your enemy to be unlucky, then you have no reason being there. If a tactic fails you 9 times out of 10, then it's not a tactic. YOU have to change, or the outcome will not.</DIV> <DIV> </DIV> <DIV>P.S.</DIV> <DIV> </DIV> <DIV>I have heard of a collistion issue with the dragon where eventually it may move into a wall, if that's the case. Once the GM's fix this problem then the raid will be much easier.</DIV><p>Message Edited by Hazeroth on <span class=date_text>08-20-2006</span> <span class=time_text>02:20 PM</span>
Wabit
08-21-2006, 01:32 AM
<DIV>bonesnap isn't a true knockaback... the gold pile can lead to LoS issues...</DIV>
Hm, i dont see a big diference in Tarinax the new one. I see the Soul thing now is cureble and if you dont cure it you get a lot of adds. So make sure you cure that before goes out.Other than that, have a main assist for the add, when is up kill it, takes a few sec, is only heroic. Watch for the mem wipe, do dispatch imediatly after the tank has agro back and is the same old fight as before.Yes, we fight int he water.
Aandien
08-21-2006, 08:40 AM
<P>only your tank needs to be in the water really anyway.</P> <P>Find a better spot if you think you need more than the MT in the water.</P>
Fildren_the_Templ
08-21-2006, 12:24 PM
<BR> <BLOCKQUOTE> <HR> Florin wrote:<BR><BR>Other than that, have a main assist for the add, when is up kill it, takes a few sec, is only heroic. Watch for the mem wipe, do dispatch imediatly after the tank has agro back and is the same old fight as before.<BR><BR> <HR> </BLOCKQUOTE> <P><BR>So, the best way to manage adds is to kill them as soon as they pop ? </P> <P>We tried to mezz them, but we failed <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> (6 adds mezzed )</P> <P>62% was our best try !</P> <P> </P><p>Message Edited by Fildren_the_Templar on <span class=date_text>08-21-2006</span> <span class=time_text>01:54 AM</span>
Ellrin
08-21-2006, 12:29 PM
<P>Our best so far is 55% at present.</P> <P>We try and position ourselves in his ribcage, but the trouble is in the water we cant see the adds properly to get them under control so they have normally owned somebody before they are brought under control.</P> <P>Next week im going to have the tanks in the water and the raid on land to better control the adds <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>
Gertack_v2
08-21-2006, 01:50 PM
<div><blockquote><hr>AncientElster wrote:<div></div> <p>only your tank needs to be in the water really anyway.</p> <p>Find a better spot if you think you need more than the MT in the water.</p><hr></blockquote>We have everyone in the water so that if he memblurs and does a knockback, he doesn't go running all the way across the room. Not like it'd happen all the time, but it was fairly annoying when it did happen and last thing you want is his cone pointed right at you as he takes 3 years to walk back to the rest of the raid.</div>
MeridianR
08-21-2006, 05:15 PM
Try it with everyone in the water, except the tanks.... <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><div></div>
cymanc
08-21-2006, 06:32 PM
<BR> <BLOCKQUOTE> <HR> Fildren_the_Templar wrote:<BR> <BR> <BLOCKQUOTE> <HR> Florin wrote:<BR><BR>Other than that, have a main assist for the add, when is up kill it, takes a few sec, is only heroic. Watch for the mem wipe, do dispatch imediatly after the tank has agro back and is the same old fight as before.<BR><BR> <HR> </BLOCKQUOTE> <P><BR>So, the best way to manage adds is to kill them as soon as they pop ? </P> <P>We tried to mezz them, but we failed <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> (6 adds mezzed )</P> <P>62% was our best try !</P> <P> </P> <P>Message Edited by Fildren_the_Templar on <SPAN class=date_text>08-21-2006</SPAN> <SPAN class=time_text>01:54 AM</SPAN><BR> <HR> </BLOCKQUOTE>We're mezzing the adds too... but how do we know when it memwipes?? Tarinax seems to be uncontrolable to kill around... aggro out-of-control...<BR>
Scort
08-22-2006, 12:16 AM
There are ways to manage the agro, for the most part.
There are 2 types of adds...the one that pops with the mob, kill that fast..the others you shouldnt see..if you see the lil things pop left and right, means some healer didnt heal the Soul fast enough.Just make it clear how important it is for the healers to cure Soul .Mezzing them might work, but if you dont have a great dps output the fight will take long and you will end up with lots of adds. Killing them takes very lil, they are only heroics.As for the mem wipe, when you see your tank loses agro, thats when it hit. Wait til he, or one of the MT gets it back and then dispatch and go max dps.We used 2 MT, and just trade the agro back and forth. With the right group setup, dirge , coercer for a good agro , you shouldnt have any problem getting the mob back on the tanks.
<BR> <BLOCKQUOTE> <HR> Pinski wrote:<BR><BR> <BLOCKQUOTE> <HR> plantboy wrote:<BR>Hmm so you guys Beta Tested Him? I'm not sure I like that idea.. Beta testing should be left to a team of beta testers not a guild, its sort of conflict of interest. Correct me if I'm wrong but the way I see it is, one of the top raiding guilds testing enounters out before the rest of the community gets a chance. However, my point is mute if there was a mixture of players from different guilds.<BR>Anyway, I'm not gonna say anymore as this is gettin away from the topic and a flame fest may start.<BR>Lets hope with the early start of EoF beta testing, we will see less bugs. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR> <HR> </BLOCKQUOTE><BR><BR>Too late, the flame-fest about beta testing started<FONT color=#ff0000><STRONG> 2 years ago</STRONG> </FONT>almost, pay a bit more attention.<BR> <HR> </BLOCKQUOTE>Fixed this for you sir. <BR>
Fildren_the_Templ
08-22-2006, 11:23 AM
Thanks a lot florin.
gnarkill
08-23-2006, 09:31 AM
Yea we just mezzed every add and burned him tonight...SK MT FTW =)<div></div>
cymanc
08-28-2006, 10:18 AM
<BR> <BLOCKQUOTE> <HR> Florin wrote:<BR><BR><BR>There are 2 types of adds...the one that pops with the mob, kill that fast..the others you shouldnt see..if you see the lil things pop left and right, means some healer didnt heal the Soul fast enough.<BR><BR>Just make it clear how important it is for the healers to cure Soul .<BR><BR>Mezzing them might work, but if you dont have a great dps output the fight will take long and you will end up with lots of adds. Killing them takes very lil, they are only heroics.<BR><BR>As for the mem wipe, when you see your tank loses agro, thats when it hit. Wait til he, or one of the MT gets it back and then dispatch and go max dps.<BR><BR>We used 2 MT, and just trade the agro back and forth. With the right group setup, dirge , coercer for a good agro , you shouldnt have any problem getting the mob back on the tanks.<BR><BR><BR> <HR> </BLOCKQUOTE> <P>1) The adds (Soul) with cannot curing in time will be depop? has to kill them?<BR>2) As the memwipe & "Red Alert" for Soul has about the same period of timers... Will the tank normally lose aggro after "Red Alert" or around that time (I noticed that)?<BR></P>
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