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Lein
06-03-2006, 02:26 AM
<DIV>Instanced raids suck. Please make more contested and if you have to have instance raids then make the one day. Zoning into a long instance with a billion trash mobs once every week is not fun</DIV>

Devizi
06-03-2006, 02:51 AM
You want no fun?  Go raid zalak and MoTM everyday for 8 months. <div></div>

Pins
06-03-2006, 04:00 AM
<BR> <BLOCKQUOTE> <HR> Devizion wrote:<BR>You want no fun?  Go raid zalak and MoTM everyday for 8 months.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Sure you won't get loot every day, but at least there was something to DO.  Not to mention you made the guild loads of money by doing these raids with all the rares(which at the time were rare outside of raiding).  You also fail to mention that you also had Arch Lich Udalan everyday.  I'd rather do those 3 instances every day with the small chance of getting good loot, than only having about 3 days of raiding a week.</P>

Genepo
06-03-2006, 04:48 AM
I would like to have some more of those quick one day timer instances to fill some time too.

Keldo
06-03-2006, 04:59 AM
let's not and say we did ok <div></div>

Miroh
06-03-2006, 05:07 AM
<b><i><font color="#ff0000">Please make a huge contested zone like ToV <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></font><font color="#ff0000"></font><font color="#ff0000"></font><font color="#ff0000">I find the game getting boring when you have 2 day down time.  But thats just me.</font></i></b><div></div>

Pouncer74
06-03-2006, 05:53 AM
AHHHHHHHHH zalak, motm, arch lich, king...good times..........WOOD....WOOD....WOOD....WOOD....and we got to do that everyday!  Oh the memories!

Tasnus
06-03-2006, 08:41 AM
<div><blockquote><hr>Miroh69 wrote:<b><i><font color="#ff0000">Please make a huge contested zone like ToV <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></font><font color="#ff0000"></font><font color="#ff0000"></font><font color="#ff0000">I find the game getting boring when you have 2 day down time.  But thats just me.</font></i></b><div></div><hr></blockquote>I wouldn't mind that... if the zone would support multiple guilds in it with no lag like ToV did.  Temple of Scale is horrible (for me anyway), since I always manage to LD if theres another raid present.  And I'm only in the zone from the time it takes to clear from zi to the Harla instance. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div>

vinterskugge
06-03-2006, 12:33 PM
<DIV>I'd love something like Zalak or Drayek to do every day.  Right now we have no contesteds due up and we're locked out of everything.  We really need more 18 hour lockout zones.</DIV>

Yunga_511
06-03-2006, 12:44 PM
<BR> <BLOCKQUOTE> <HR> vinterskugge wrote:<BR> <DIV>I'd love something like Zalak or Drayek to do every day.  Right now we have no contesteds due up and we're locked out of everything.  We really need more 18 hour lockout zones.</DIV><BR> <HR> </BLOCKQUOTE><BR>/agree, To the Original Post on this thread, If its 1 per week of killing trash I dont see why its boring..especially when (In t7) theres a chance to drop relic and/or legendary gear

Manyak
06-03-2006, 10:42 PM
<DIV>well u could always do what we do during downtimes . Go 1-group some old t5 (mentored of course) or t6 stuff. I personally find em even more fun with 1 group than i did with 4 back in the day hehe. it aint bad on money either, i mean if u do 6 or 7 mobs chances are that evry1s gonna leave with a fabled.</DIV> <DIV> </DIV> <DIV>but id reccomend staying away from tremblar, cuz u wont make as much money as ull be paying for repairs <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV><p>Message Edited by DaMutation on <span class=date_text>06-03-2006</span> <span class=time_text>11:56 AM</span>

Caetrel
06-03-2006, 10:55 PM
More contesteds wouldn't solve your problem.  One day or 36 hour lockout ala t5 would. Instanced raids do not suck. <div></div>

TanRaistlyn
06-03-2006, 11:08 PM
<P>Day 1 - Labs</P> <P>Day 2 - Lyceum</P> <P>Day 3 - Halls of Seeing</P> <P>Day 4 - Harla/ToS</P> <P>Day 5 - Deathtoll</P> <P>Day 6 - Gore/Talendor/*2ascent</P> <P>Day 7 - Prism/Courts/Gates/PPR</P> <P>Total of what 15 contesteds in T7 and 5 or 6 in T6 seems like its easy enough to keep your weeks busy.</P>

vinterskugge
06-03-2006, 11:54 PM
<BLOCKQUOTE> <P>Most of these will not fill a night.</P> <P></P> <HR> Day 1 - Labs <HR> <P>1hr 30 mins.</P> <P></P> <HR> Day 2 - Lyceum <HR> <P>45 mins</P> <P></P> <HR> Day 3 - Halls of Seeing <HR> <P>2 hours.</P> <P></P> <HR> Day 4 - Harla/ToS <HR> <P>30 mins.</P> <P></P> <HR> Day 5 - Deathtoll <HR> <P>3 hours.</P> <P></P> <HR> Day 6 - Gore/Talendor/*2ascent <HR> <P>Not even worth doing unless someone needs backflagging - I'd rather have a night off than this stuff.  But anyway - 15 mins for x4, no idea on x2, not done it, but I doubt it takes long.  Maybe an hour?</P> <P> </P> <P>So what we really have is about nine hours of content in T7 a week, plus three contesteds.  And the only reason Deathtoll takes so long is because we have to run around getting quest updates.</P> <P>Yeah, we could go back and do the T5 contesteds, but the more casual/lower level guilds are killing them.  Why take away their content when we won't get any loot that'll help us?</P></BLOCKQUOTE>

Dragonsviperz
06-04-2006, 12:21 AM
<P>I do agree with the OP on more contested. But, doing Zalak, MoTM, and all that stuff was getting real old after about 6month of it for me. I do like how they added instanced raid zones.</P> <P>3 Contested mobs on the ridiculously long timers is stupid and annoying. There should be like 7+ contested with 5-8 day timers like the t5 days. T7 content gives too much off time for us imo. Sometimes we have 2 days off which can be nice, but too much. </P>

Manyak
06-04-2006, 12:26 AM
<P>then dont do contesteds, just do instances, like one day a week have a marathon. get 2 tanks, have em pick out  their 2 groups from the guild football style, then see which 2 groups can go though the t6 zones the fastest =)</P>

Jonaroth
06-05-2006, 08:24 PM
<blockquote><hr>Devizion wrote:You want no fun?  Go raid zalak and MoTM everyday for 8 months. <div></div><hr></blockquote>DUDE! I love these raids, these were the most fun! I did zalak like almost every [expletive haxx0red by Raijinn] day for months, and every time i did it, it got more fun <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

Schmoogles
06-05-2006, 09:28 PM
I'm just glad the adventure pack is coming out soon.  Some nights we only raid for 30 mins and we are done and that is getting boring :smileytongue:

GidionSWE
06-06-2006, 03:04 AM
seriously if this adventure pack is the only thing adding more raids untill the expansion...i doubt very many raiders will still be around.

Ishbu
06-07-2006, 12:13 AM
<BR> <BLOCKQUOTE> <HR> GidionSWE wrote:<BR> seriously if this adventure pack is the only thing adding more raids untill the expansion...i doubt very many raiders will still be around.<BR> <HR> </BLOCKQUOTE> <P><BR>Thats assuming the expansion will even add raids.  Tons of content for levels < 70.  Its [expletive haxx0red by Raijinn]ing stupid I know.  </P> <P>SOE wants the real raiders to quit, plain and simple.  There is not enough content, nothing is itemized correctly, and most [expletive haxx0red by Raijinn] is way too easy and boring.  Adding more contested to the game does nothing to hurt anyone and provides the raiders somemthing to watch, wait, and look forward to.  OMG they will get some loot people who arent as good, coordinated, or dedicated dont get, oh no!</P>

Lig
06-07-2006, 12:19 AM
<BR> <BLOCKQUOTE> <HR> Ishboozor wrote:<BR> <BR> <BLOCKQUOTE> <HR> GidionSWE wrote:<BR> seriously if this adventure pack is the only thing adding more raids untill the expansion...i doubt very many raiders will still be around.<BR> <HR> </BLOCKQUOTE> <P><BR>Thats assuming the expansion will even add raids.  Tons of content for levels < 70.  Its [expletive haxx0red by Raijinn]ing stupid I know.  </P> <P>SOE wants the real raiders to quit, plain and simple.  There is not enough content, nothing is itemized correctly, and most [expletive haxx0red by Raijinn] is way too easy and boring.  Adding more contested to the game does nothing to hurt anyone and provides the raiders somemthing to watch, wait, and look forward to.  OMG they will get some loot people who arent as good, coordinated, or dedicated dont get, oh no!</P><BR> <HR> </BLOCKQUOTE><BR>Take away your last sentance, which is total bull[expletive haxx0red by Raijinn] and shows that you just want the shiny so that no one else can have it, and I agree with you 100%. More contested mobs would be great (as long as they are not quest mobs or needed for access to content).

JNewby
06-07-2006, 12:20 AM
<BR> <BLOCKQUOTE> <HR> Leinin wrote:<BR> <DIV>Instanced raids suck. Please make more contested and if you have to have instance raids then make the one day. Zoning into a long instance with a billion trash mobs once every week is not fun</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>contested raid mobs suck cause they are never up and when they are the 12 year olds kill them!!  I say ban the 12 year olds <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>oh yeah and make some more 1 day instances</P>

Ishbu
06-07-2006, 12:23 AM
<BR> <BLOCKQUOTE> <HR> Ligur1 wrote:<BR> <BR> <BLOCKQUOTE> <P>OMG they will get some loot people who arent as good, coordinated, or dedicated dont get, oh no!</P><BR> <HR> </BLOCKQUOTE><BR>Take away your last sentance, which is total bull[expletive haxx0red by Raijinn] and shows that you just want the shiny so that no one else can have it, and I agree with you 100%. More contested mobs would be great (as long as they are not quest mobs or needed for access to content).<BR> <HR> </BLOCKQUOTE><BR>I dont see how that isnt true.  The people who get the contested are EITHER better, OR more coordinated, OR more dedicated than the people who dont get contested.  It can vary wich guild fills the requirement from spawn to spawn, but one of those 3 definilty holds true.  I never said all 3 were true.

JNewby
06-07-2006, 12:28 AM
<BR> <BLOCKQUOTE> <HR> Ishboozor wrote:<BR> <BR> <BLOCKQUOTE> <HR> Ligur1 wrote:<BR> <BR> <BLOCKQUOTE> <P>OMG they will get some loot people who arent as good, coordinated, or dedicated dont get, oh no!</P><BR> <HR> </BLOCKQUOTE><BR>Take away your last sentance, which is total bull[expletive haxx0red by Raijinn] and shows that you just want the shiny so that no one else can have it, and I agree with you 100%. More contested mobs would be great (as long as they are not quest mobs or needed for access to content).<BR> <HR> </BLOCKQUOTE><BR>I dont see how that isnt true.  The people who get the contested are EITHER better, OR more coordinated, OR more dedicated than the people who dont get contested.  It can vary wich guild fills the requirement from spawn to spawn, but one of those 3 definilty holds true.  I never said all 3 were true.<BR> <HR> </BLOCKQUOTE> <P><BR>more contested woudl not help any being that the same guild would kill them over and over and noone else woudl have a shot due to the fact they dont play 24/7 as it is I am sure the top2-3 guilds on the server have enough of that to do every week they dont need more.. </P> <P>lyceum loots sucks.. and it sucks much more now its been nerfed.. the only reason to do the zone is to maybe get a relic drop <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> being that all the items dont really get bid on... sometimes there is a sympathy bid but <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I dont think that is how loot shoudl be <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P>

Lig
06-07-2006, 12:31 AM
<BR> <BLOCKQUOTE> <HR> Ishboozor wrote:<BR> <BR> <BLOCKQUOTE> <HR> Ligur1 wrote:<BR> <BR> <BLOCKQUOTE> <P>OMG they will get some loot people who arent as good, coordinated, or dedicated dont get, oh no!</P><BR> <HR> </BLOCKQUOTE><BR>Take away your last sentance, which is total bull[expletive haxx0red by Raijinn] and shows that you just want the shiny so that no one else can have it, and I agree with you 100%. More contested mobs would be great (as long as they are not quest mobs or needed for access to content).<BR> <HR> </BLOCKQUOTE><BR>I dont see how that isnt true.  The people who get the contested are EITHER better, OR more coordinated, OR more dedicated than the people who dont get contested.  It can vary wich guild fills the requirement from spawn to spawn, but one of those 3 definilty holds true.  I never said all 3 were true.<BR> <HR> </BLOCKQUOTE><BR>The only one that is true is the last. Dedicated. Ok I can give you that. If you have the time to put in you will get to the content faster... the rest... just not true. Time is what makes or breaks most contested mobs. I mean you can't possibly think that you guys are just the absolute best at strategy in these games and that no one else (given the time) can figure out how to beat these mobs right? You must know that some of us are really educated and really expereineced in gaming... can analyze parser and classes and abileties and see what it takes to take a mob down. Right? You know this I'm sure. Stop acting liek we are all incapable idiots that can't possible do what you do. We can Ish, we just don't have as much time as you. Slowly we see all the content you do... we just can't do it in a month. That doesn't make us worse, or less coordinated right? Come on man lets have a civil conversation for once ok?

Ishbu
06-07-2006, 12:31 AM
<P>The top 2-3 guilds on the server are the only ones clearing everything and therefore need the extra contested content.  </P> <P>I dont see how anyone who doesnt just breeze through every instance each week can really complain there isnt enough content, because they obviously have things they can be working on.  Sure you only get one night a week at it perhaps, but there is a lot of planning and strategizing that can go into it. </P> <P>Those 2-3 guilds that are clearing everything weekly though need something else, contested being the perfect answer.</P>

Lig
06-07-2006, 12:34 AM
<BR> <BLOCKQUOTE> <HR> Ishboozor wrote:<BR> <P>The top 2-3 guilds on the server are the only ones clearing everything and therefore need the extra contested content.  </P> <P>I dont see how anyone who doesnt just breeze through every instance each week can really complain there isnt enough content, because they obviously have things they can be working on.  Sure you only get one night a week at it perhaps, but there is a lot of planning and strategizing that can go into it. </P> <P>Those 2-3 guilds that are clearing everything weekly though need something else, contested being the perfect answer.</P><BR> <HR> </BLOCKQUOTE><BR>Finally a well thought out and civil argument. I couldn;t agree with you more. More contested is needed the end.

Ishbu
06-07-2006, 12:36 AM
<BR> <BLOCKQUOTE> <HR> Ligur1 wrote:<BR> <BR><BR>The only one that is true is the last. Dedicated. Ok I can give you that. If you have the time to put in you will get to the content faster... the rest... just not true. Time is what makes or breaks most contested mobs. I mean you can't possibly think that you guys are just the absolute best at strategy in these games and that no one else (given the time) can figure out how to beat these mobs right? You must know that some of us are really educated and really expereineced in gaming... can analyze parser and classes and abileties and see what it takes to take a mob down. Right? You know this I'm sure. Stop acting liek we are all incapable idiots that can't possible do what you do. We can Ish, we just don't have as much time as you. Slowly we see all the content you do... we just can't do it in a month. That doesn't make us worse, or less coordinated right? Come on man lets have a civil conversation for once ok?<BR> <HR> </BLOCKQUOTE> <P><BR>Finding out the spawn timer on a contested mob isnt hard.  It becomes quite apparent when one is going to spawn throughout the server if your interested in knowing.  So here is what I see happening:</P> <P>First, one guild can stay online waiting until it spawns, showing more dedication than the other guilds.  </P> <P>Second someone can get lucky and spot the contested mob up unexpectedly.  They can then rally their guild and take it down before others are able to get there, showing more coordination.</P> <P>Third, guilds can converge on a mob at the same time, the better and more prepared guild will win.  They were better this week, good luck next spawn.  </P> <P>Or any combination of the three.</P> <P>Its not an insult to any guild that doesnt kill the mob.  Its just that the other guild won that week for whatever reason.  We lost a hurricanus, does that mean we are less dedicated, coordinated, or just plain worse than TDS?  No, just that week they were better at one of the three than we were, we lost, I am going to make sure it doesnt happen two times in a row, its that simple.  </P>

Lig
06-07-2006, 12:39 AM
<BR> <BLOCKQUOTE> <HR> Ishboozor wrote:<BR> <BR> <BLOCKQUOTE> <HR> Ligur1 wrote:<BR> <BR><BR>The only one that is true is the last. Dedicated. Ok I can give you that. If you have the time to put in you will get to the content faster... the rest... just not true. Time is what makes or breaks most contested mobs. I mean you can't possibly think that you guys are just the absolute best at strategy in these games and that no one else (given the time) can figure out how to beat these mobs right? You must know that some of us are really educated and really expereineced in gaming... can analyze parser and classes and abileties and see what it takes to take a mob down. Right? You know this I'm sure. Stop acting liek we are all incapable idiots that can't possible do what you do. We can Ish, we just don't have as much time as you. Slowly we see all the content you do... we just can't do it in a month. That doesn't make us worse, or less coordinated right? Come on man lets have a civil conversation for once ok?<BR> <HR> </BLOCKQUOTE> <P><BR>Finding out the spawn timer on a contested mob isnt hard.  It becomes quite apparent when one is going to spawn throughout the server if your interested in knowing.  So here is what I see happening:</P> <P>First, one guild can stay online waiting until it spawns, showing more dedication than the other guilds.  </P> <P>Second someone can get lucky and spot the contested mob up unexpectedly.  They can then rally their guild and take it down before others are able to get there, showing more coordination.</P> <P>Third, guilds can converge on a mob at the same time, the better and more prepared guild will win.  They were better this week, good luck next spawn.  </P> <P>Or any combination of the three.</P> <P>Its not an insult to any guild that doesnt kill the mob.  Its just that the other guild won that week for whatever reason.  We lost a hurricanus, does that mean we are less dedicated, coordinated, or just plain worse than TDS?  No, just that week they were better at one of the three than we were, we lost, I am going to make sure it doesnt happen two times in a row, its that simple.  </P><BR> <HR> </BLOCKQUOTE><BR>Once again it comes down to dedicated. All of those arguments are premised on people being on at the time. ALL OF THEM. Therefore dedication is your key and as I said I agree with you there 100%. More contested... lots more with great loot... just not needed for quest or to open more content.

Ishbu
06-07-2006, 12:47 AM
<P>I still dont see why the absolute highest end quest, the pinnacle of questing, the hardest, longest, etc quest that is also labled as epic and is an epic quest for epic rewards cant have a semi-contested mob as an update.  The guy spawns every 3 days or less and is pretty easy.  Its not like they were asking you to kill hurricanus or the mutagenic outcast.</P> <P>I dont get upset why quests require me to go into instance zones, why should people get upset when ONE quest at the HEIGHT OF THE GAME, requires them to kill a semi-contested mob?  It is epic after all.....</P> <P>And I sincerely hope when I do the claymore quests on my alt (if I do them on him) that every single person saying that nothing for a quest should be contested will get out of his way and let ME get all the camps/mobs I need for the quest because otherwise they are just there denying me access on my quest right?</P>

JNewby
06-07-2006, 12:47 AM
<BR> <BLOCKQUOTE> <HR> Ishboozor wrote:<BR> <P>The top 2-3 guilds on the server are the only ones clearing everything and therefore need the extra contested content.  </P> <P>I dont see how anyone who doesnt just breeze through every instance each week can really complain there isnt enough content, because they obviously have things they can be working on.  Sure you only get one night a week at it perhaps, but there is a lot of planning and strategizing that can go into it. </P> <P>Those 2-3 guilds that are clearing everything weekly though need something else, contested being the perfect answer.</P><BR> <HR> </BLOCKQUOTE> <P><BR>then they woudl jsut clear a few more.. so then about 40-60 people per server woudl be happy... I am sure that wont solve much</P> <P>contesteds are not the answer almost everry guild on my server raids.. and while most of them dont raid well.. alot of guilds do and woudl like more content and contesteds will not do this</P> <P> </P>

Ishbu
06-07-2006, 12:49 AM
<BR> <BLOCKQUOTE> <HR> JNewby wrote:<BR> <BR> <BLOCKQUOTE> <HR> Ishboozor wrote:<BR> <P>The top 2-3 guilds on the server are the only ones clearing everything and therefore need the extra contested content.  </P> <P>I dont see how anyone who doesnt just breeze through every instance each week can really complain there isnt enough content, because they obviously have things they can be working on.  Sure you only get one night a week at it perhaps, but there is a lot of planning and strategizing that can go into it. </P> <P>Those 2-3 guilds that are clearing everything weekly though need something else, contested being the perfect answer.</P><BR> <HR> </BLOCKQUOTE> <P><BR>then they woudl jsut clear a few more.. so then about 40-60 people per server woudl be happy... I am sure that wont solve much</P> <P>contesteds are not the answer almost everry guild on my server raids.. and while most of them dont raid well.. alot of guilds do and woudl like more content and contesteds will not do this</P> <P> </P><BR> <HR> </BLOCKQUOTE> <P><BR>Lol then the guilds who are bored and out of content get some more, and the guilds who, in your own words "dont raid well" can focus on beating the current content and then moving on to get a piece of these new contested.</P> <P>Beleive me, even in losing a contested you get content.  If you are a guild that goes after contested you are there waiting and ready for them.  Even if you lose you were waiting for tha content to appear so you had something to do.</P>

JNewby
06-07-2006, 12:51 AM
<BR> <BLOCKQUOTE> <HR> Ishboozor wrote:<BR> <BR> <BLOCKQUOTE> <HR> Ligur1 wrote:<BR> <BR><BR>The only one that is true is the last. Dedicated. Ok I can give you that. If you have the time to put in you will get to the content faster... the rest... just not true. Time is what makes or breaks most contested mobs. I mean you can't possibly think that you guys are just the absolute best at strategy in these games and that no one else (given the time) can figure out how to beat these mobs right? You must know that some of us are really educated and really expereineced in gaming... can analyze parser and classes and abileties and see what it takes to take a mob down. Right? You know this I'm sure. Stop acting liek we are all incapable idiots that can't possible do what you do. We can Ish, we just don't have as much time as you. Slowly we see all the content you do... we just can't do it in a month. That doesn't make us worse, or less coordinated right? Come on man lets have a civil conversation for once ok?<BR> <HR> </BLOCKQUOTE> <P><BR>Finding out the spawn timer on a contested mob isnt hard.  It becomes quite apparent when one is going to spawn throughout the server if your interested in knowing.  So here is what I see happening:</P> <P>First, one guild can stay online waiting until it spawns, showing more dedication than the other guilds.  </P> <P>Second someone can get lucky and spot the contested mob up unexpectedly.  They can then rally their guild and take it down before others are able to get there, showing more coordination.</P> <P>Third, guilds can converge on a mob at the same time, the better and more prepared guild will win.  They were better this week, good luck next spawn.  </P> <P>Or any combination of the three.</P> <P>Its not an insult to any guild that doesnt kill the mob.  Its just that the other guild won that week for whatever reason.  We lost a hurricanus, does that mean we are less dedicated, coordinated, or just plain worse than TDS?  No, just that week they were better at one of the three than we were, we lost, I am going to make sure it doesnt happen two times in a row, its that simple.  </P><BR> <HR> </BLOCKQUOTE> <P><BR>that still wont provide more raid content day to day... being that there is besides camping contesteds there is only like 5 days worth of stuff to do.. I suppose a week if u include raids people dont want to do <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> anyhow more contesteds jsut = more of the same... they need mroe mobs like king zalak and such jsut a place with 1 mob and chance at a master that can be done daily.. how refreshing tht woudl be</P> <P>but I guess the 60 people on yer server woudl be happyier with a few more contesteds u could kill <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P>

Lig
06-07-2006, 12:51 AM
<BR> <BLOCKQUOTE> <HR> Ishboozor wrote:<BR> <P>I still dont see why the absolute highest end quest, the pinnacle of questing, the hardest, longest, etc quest that is also labled as epic and is an epic quest for epic rewards cant have a semi-contested mob as an update.  The guy spawns every 3 days or less and is pretty easy.  Its not like they were asking you to kill hurricanus or the mutagenic outcast.</P> <P>I dont get upset why quests require me to go into instance zones, why should people get upset when ONE quest at the HEIGHT OF THE GAME, requires them to kill a semi-contested mob?  It is epic after all.....</P> <P>And I sincerely hope when I do the claymore quests on my alt (if I do them on him) that every single person saying that nothing for a quest should be contested will get out of his way and let ME get all the camps/mobs I need for the quest because otherwise they are just there denying me access on my quest right?</P><BR> <HR> </BLOCKQUOTE><BR>Because it spawns EVERY 3 days man. That is insanely time consuming for some of us... we just can't all be on at the time it spawns at once... we just can't Ish we have too many other comitments. Consider also that it willl take us many attempts to get it and know what the strategy is and you have a HUGE time sink. The mobs in PoA and SoS spawn every 15 minutes... I mean that is a bit of a difference there right?

Ishbu
06-07-2006, 12:55 AM
<BR> <BLOCKQUOTE> <HR> Ligur1 wrote:<BR> <BR> <BLOCKQUOTE> <HR> Ishboozor wrote:<BR> <P>I still dont see why the absolute highest end quest, the pinnacle of questing, the hardest, longest, etc quest that is also labled as epic and is an epic quest for epic rewards cant have a semi-contested mob as an update.  The guy spawns every 3 days or less and is pretty easy.  Its not like they were asking you to kill hurricanus or the mutagenic outcast.</P> <P>I dont get upset why quests require me to go into instance zones, why should people get upset when ONE quest at the HEIGHT OF THE GAME, requires them to kill a semi-contested mob?  It is epic after all.....</P> <P>And I sincerely hope when I do the claymore quests on my alt (if I do them on him) that every single person saying that nothing for a quest should be contested will get out of his way and let ME get all the camps/mobs I need for the quest because otherwise they are just there denying me access on my quest right?</P><BR> <HR> </BLOCKQUOTE><BR>Because it spawns EVERY 3 days man. That is insanely time consuming for some of us... we just can't all be on at the time it spawns at once... we just can't Ish we have too many other comitments. Consider also that it willl take us many attempts to get it and know what the strategy is and you have a HUGE time sink. The mobs in PoA and SoS spawn every 15 minutes... I mean that is a bit of a difference there right?<BR> <HR> </BLOCKQUOTE> <P><BR>Naw, if your guild can raid lab  trash or lyceum trash, you can do the deathless.  And nobody sits there for 3 days, that would be foolish.  What you do is ask around, find out when he was last killed.  If you cant do that, turn on your logs and go afk in the bonemire.  This guy does a zone wide emote when he spawns so all you have to do is check your logs for "great beast awakes" and now you know the time he spawned.  Count (i would suggest this) 44 hours from that time and be prepared to give it 3 hours.  If you dont luck out that time, repeate the log feature and Id bet within a week you get the mob.</P> <P>Its easy.  It doesnt require massive camping if you dont have the time, there are ways to shortcut that.  The mob is really easy, I am sure there are at least 50 tanks on our server that are more than adequately prepared to tank him even in a pick up raid.  </P>

JNewby
06-07-2006, 12:55 AM
<BR> <BLOCKQUOTE> <HR> Ishboozor wrote:<BR> <BR> <BLOCKQUOTE> <HR> JNewby wrote:<BR> <BR> <BLOCKQUOTE> <HR> Ishboozor wrote:<BR> <P>The top 2-3 guilds on the server are the only ones clearing everything and therefore need the extra contested content.  </P> <P>I dont see how anyone who doesnt just breeze through every instance each week can really complain there isnt enough content, because they obviously have things they can be working on.  Sure you only get one night a week at it perhaps, but there is a lot of planning and strategizing that can go into it. </P> <P>Those 2-3 guilds that are clearing everything weekly though need something else, contested being the perfect answer.</P><BR> <HR> </BLOCKQUOTE> <P><BR>then they woudl jsut clear a few more.. so then about 40-60 people per server woudl be happy... I am sure that wont solve much</P> <P>contesteds are not the answer almost everry guild on my server raids.. and while most of them dont raid well.. alot of guilds do and woudl like more content and contesteds will not do this</P> <P> </P><BR> <HR> </BLOCKQUOTE> <P><BR>Lol then the guilds who are bored and out of content get some more, and the guilds who, in your own words "dont raid well" can focus on beating the current content and then moving on to get a piece of these new contested.</P> <P>Beleive me, even in losing a contested you get content.  If you are a guild that goes after contested you are there waiting and ready for them.  Even if you lose you were waiting for tha content to appear so you had something to do.</P><BR> <HR> </BLOCKQUOTE> <P><BR>shrug i guess my poiunt is not all guilds are structed to do contesteds and the people have jobs.. so if it pops mid day it is not possible to kill them... I personalyl dont like giong after contesteds and I know alot of people share my view.. that is why isay it would not solve the problem of lack of raids.. or the long trash clearing all of them entail.. I like setinng up a raid at a certain time and raiding something that is fun.. not camping a mob and being the first to pull some easy contested... so what I am saying is it will only make a few people happy... and thre is a problem way far beyond not enoguh contesteds</P> <P>lyceum jsut sucks for loot... HoS is buggy, labs is good, deathtoll is ok the other instaqnces well the other one is well bad <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> but anyhow its jsut not alot of fun raid zones... and having 3 mroe contesteds that some guild would kill and I never see or the choice of camping him and knowing his spawn.. will not solve this problem....</P> <P>the problem it will solve is a few guilds that have each others phone numbers and are on mid day when they know something will pop to kill it.. they will havea few mroe they can win.. that is only a few guilds.. and does not solve the problem with lack of fun on raids... that is my point</P> <P> </P>

JNewby
06-07-2006, 12:58 AM
<BR> <BLOCKQUOTE> <HR> Ishboozor wrote:<BR> <BR> <BLOCKQUOTE> <HR> Ligur1 wrote:<BR> <BR> <BLOCKQUOTE> <HR> Ishboozor wrote:<BR> <P>I still dont see why the absolute highest end quest, the pinnacle of questing, the hardest, longest, etc quest that is also labled as epic and is an epic quest for epic rewards cant have a semi-contested mob as an update.  The guy spawns every 3 days or less and is pretty easy.  Its not like they were asking you to kill hurricanus or the mutagenic outcast.</P> <P>I dont get upset why quests require me to go into instance zones, why should people get upset when ONE quest at the HEIGHT OF THE GAME, requires them to kill a semi-contested mob?  It is epic after all.....</P> <P>And I sincerely hope when I do the claymore quests on my alt (if I do them on him) that every single person saying that nothing for a quest should be contested will get out of his way and let ME get all the camps/mobs I need for the quest because otherwise they are just there denying me access on my quest right?</P><BR> <HR> </BLOCKQUOTE><BR>Because it spawns EVERY 3 days man. That is insanely time consuming for some of us... we just can't all be on at the time it spawns at once... we just can't Ish we have too many other comitments. Consider also that it willl take us many attempts to get it and know what the strategy is and you have a HUGE time sink. The mobs in PoA and SoS spawn every 15 minutes... I mean that is a bit of a difference there right?<BR> <HR> </BLOCKQUOTE> <P><BR>Naw, if your guild can raid lab  trash or lyceum trash, you can do the deathless.  And nobody sits there for 3 days, that would be foolish.  What you do is ask around, find out when he was last killed.  If you cant do that, turn on your logs and go afk in the bonemire.  This guy does a zone wide emote when he spawns so all you have to do is check your logs for "great beast awakes" and now you know the time he spawned.  Count (i would suggest this) 44 hours from that time and be prepared to give it 3 hours.  If you dont luck out that time, repeate the log feature and Id bet within a week you get the mob.</P> <P>Its easy.  It doesnt require massive camping if you dont have the time, there are ways to shortcut that.  The mob is really easy, I am sure there are at least 50 tanks on our server that are more than adequately prepared to tank him even in a pick up raid.  </P><BR> <HR> </BLOCKQUOTE> <P><BR>aye its not the mobsdifficutly this teir taht is the problem it is jsut some players are not wanting to camp that sort of thing.. they rather jsut raid... there are a handful of people who do like to and do do that.. but not alot and they are in some of the top guilds... so making more contesteds would be nice for a few peeps... but renerally woudl solve nothing</P> <P> </P>

Ishbu
06-07-2006, 12:58 AM
<P>For people who much prefer instances you have halls of seeing, lyceum, deathtoll, lab, and then lets count the ascents + harla dar as one.</P> <P>That is 5 nights worth of instance raiding. With a 5-6 day reset on the lockouts.</P> <P>For people who enjoy contested we have 3 mobs (princes, hurricanus, and the outcast) and at most you watch for them for 2 days, once dead you have 7-14 days of waiting around till the next cycle starts.</P> <P>How can you tell me there doesnt need to be more contested content?</P>

Lig
06-07-2006, 01:13 AM
<BR> <BLOCKQUOTE> <HR> Ishboozor wrote:<BR> <P>For people who much prefer instances you have halls of seeing, lyceum, deathtoll, lab, and then lets count the ascents + harla dar as one.</P> <P>That is 5 nights worth of instance raiding. With a 5-6 day reset on the lockouts.</P> <P>For people who enjoy contested we have 3 mobs (princes, hurricanus, and the outcast) and at most you watch for them for 2 days, once dead you have 7-14 days of waiting around till the next cycle starts.</P> <P>How can you tell me there doesnt need to be more contested content?</P><BR> <HR> </BLOCKQUOTE><BR>Ish, you are missing my point though. It's not that we don;t know the shortcuts it's that even when we do we can't possibly get enough guild people on right at that time to beat anyone to it. Our members have a lot to do during the day. I am a prime example. I haven't been able to play all week and wont be able to be on regularly for at least the next week or so. I have to much to do. Now if I am the only one.. no biggie right... I'm not some important person in the guild, but we have many people like me. Just knowing when he spawns doesn't change the fact that we as guild do not have the time to run to this contested mob and all be on when he pops to beat you or any other guild to it. If all he is, is a contested.. then I don;t care.. you can have him and fight whoever else for him... but if he opens up content or is needed for a quest... well you know my views I don;t need to repeat them again.

Tazr
06-07-2006, 01:18 AM
<P>I think the root of the problem is expecting too much from a game that never planned to deliver the content you are looking for.</P> <P>My guild, raids twice a week (Mostly), we screw around, we have fun, and when it comes to raiding, we have a lot of progression and a lot of work to do.  Everquest 2 was always going to be more casual than EQ1, I MOVED here purely for that and the guild members I have come to my guild purely for that.</P> <P>If you decide to fly through the content fast thats your choice, you have no right to beg for more.  So I say, bye bye hardcore raiders that are threatening to leave.  But I dont want your stuff <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P><p>Message Edited by Tazric on <span class=date_text>06-06-2006</span> <span class=time_text>04:20 PM</span>

Ishbu
06-07-2006, 01:23 AM
<DIV>Lets just say it takes the max of 12 to kill this guy (it doesnt and I highly doubt it would take you that many, but just for the sake of arguement).  If you cant get 12 people on to kill him, how do you expect to get the force on to kill tarinax to finish the quest line?  </DIV> <DIV> </DIV> <DIV>Its just not going to happen so its kind of a moot point.  The deathless's spawn timer was varried enough so that he spawned every 2-3 days and most of the time in the opposite end of the spectrum.  So if he spawned in the am one time, it was pm next time.  It really was a quite accessible mob if you wanted to access it.  </DIV> <DIV> </DIV> <DIV>Sometimes people just arent willing to do things for the game, and I can understand that, but if you want the mob bad enough you should be willing to do it.  I work a full time job.  I get my playtime by sacrificing sleep.  Thats what I choose to do because otherwise I would not be able to meet my ingame goals.  If something comes out where I absolutely have to play 12+ hours a day, I am not going to complain about it, I am going to find a way to make it happen for me as much as possible.  I will chalk up the times I cannot do it as a loss, not demand it be changed to fit my playstyle.</DIV>

Lig
06-07-2006, 01:35 AM
<BR> <BLOCKQUOTE> <HR> Ishboozor wrote:<BR> <DIV>Lets just say it takes the max of 12 to kill this guy (it doesnt and I highly doubt it would take you that many, but just for the sake of arguement).  If you cant get 12 people on to kill him, how do you expect to get the force on to kill tarinax to finish the quest line?  </DIV> <DIV> </DIV> <DIV>Its just not going to happen so its kind of a moot point.  The deathless's spawn timer was varried enough so that he spawned every 2-3 days and most of the time in the opposite end of the spectrum.  So if he spawned in the am one time, it was pm next time.  It really was a quite accessible mob if you wanted to access it.  </DIV> <DIV> </DIV> <DIV>Sometimes people just arent willing to do things for the game, and I can understand that, but if you want the mob bad enough you should be willing to do it.  I work a full time job.  I get my playtime by sacrificing sleep.  Thats what I choose to do because otherwise I would not be able to meet my ingame goals.  If something comes out where I absolutely have to play 12+ hours a day, I am not going to complain about it, I am going to find a way to make it happen for me as much as possible.  I will chalk up the times I cannot do it as a loss, not demand it be changed to fit my playstyle.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>The point though, is that we can get 24 on... just not at very specific times. We have full raids to clear labs, Harla Dar has been owned by us, Ascent.. almost cleared.... bet next time the raid can do it. It's not like we don't raid but we can't all be on at such and such a specific time to race some other guild to it. That should not effect our chance to see content or finish quests. When we get to Tarinix we'll see if we can or can't do it... but we at least want the chance. That's all... just the chance to do it without others being able to stop us or having the time you can spend on line determine if you can kill a mob. Again this is just a difference of opinion on play style and game mechanics. Not going to sort it out here for sure.</P> <P>Well time to go home so cya all tomorrow <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</P>

Ishbu
06-07-2006, 01:43 AM
If your able to get 24 on during primetime hours, i just dont see how getting 12 (although you wont need that many) during similar hours is such a problem.  Especially if you group up with the others there that need the update from other guilds.

Ddrak
06-07-2006, 02:44 AM
<div></div><blockquote><hr>Ishboozor wrote:<div></div><p>For people who much prefer instances you have halls of seeing, lyceum, deathtoll, lab, and then lets count the ascents + harla dar as one.</p><p>That is 5 nights worth of instance raiding. With a 5-6 day reset on the lockouts.</p><p>For people who enjoy contested we have 3 mobs (princes, hurricanus, and the outcast) and at most you watch for them for 2 days, once dead you have 7-14 days of waiting around till the next cycle starts.</p><p>How can you tell me there doesnt need to be more contested content?</p><hr></blockquote>I know we disagreed on the other post, but you're 100% correct here. There's more than enough to do for guilds that want to stick to instances (like mine) - most of these guilds only raid 3-4 nights a week anyway. For a true high end guild that thrives on contested content (which should have the best loot in the game btw), there really should be enough content to keep them happy most nights or they aren't going to hang around playing the game. EQ1 had this pretty well, but with the smaller raid size in EQ2 and higher server populations there's just not enough contested and far too many guilds wanting them. 3 true contested in an expansion? That's really limiting, especially for guilds that could realistically breeze through every instance there is in a single raid night. Deathless - whatever. Been argued to death. Dd

Lig
06-07-2006, 04:24 PM
<BR> <BLOCKQUOTE> <HR> Ishboozor wrote:<BR> <P>If your able to get 24 on during primetime hours, i just dont see how getting 12 (although you wont need that many) during similar hours is such a problem.  Especially if you group up with the others there that need the update from other guilds.<BR></P> <HR> <P> </P> <P>The problem is that the mob is camped by everyone since it dropped loot so the chances of someone with limited time being on when it pops and having people around to do it is slim. This game was based on one thing that made me buy it, it was not EQ1. I was not going to have to leave my wife and quit my job to play it and see all the content. This vision drew many of us to the game since we all got older and got more responsabileties than we had in school. This is the vision I see the devs sticking to. Even if I can do it, it is the principle of the thing that drives my comments. This is not the game for people that want EQ1 style play and I hope it never becomes it.</P></BLOCKQUOTE>

Ishbu
06-07-2006, 07:08 PM
<BR> <BLOCKQUOTE> <HR> Ligur1 wrote:<BR> <BR> <BLOCKQUOTE> <P>The problem is that the mob is camped by everyone since it dropped loot so the chances of someone with limited time being on when it pops and having people around to do it is slim. This game was based on one thing that made me buy it, it was not EQ1. I was not going to have to leave my wife and quit my job to play it and see all the content. This vision drew many of us to the game since we all got older and got more responsabileties than we had in school. This is the vision I see the devs sticking to. Even if I can do it, it is the principle of the thing that drives my comments. This is not the game for people that want EQ1 style play and I hope it never becomes it.</P></BLOCKQUOTE><BR> <HR> </BLOCKQUOTE> <P><BR>That just baffles me.  This guy did have a shorter spawn timer in the terms of epic mobs.  It wasnt grossly short though.  In the time anyone spent camping this mob to get one piece of fairly crappy no trade loot, and if lucky a master spell, they could have EASILY gotten as many or more masters from palace of the awakened, and at least as many if not more legendary pieces of gear that are tradeable too.  Furthermore, killing in palace would net them a large plat gain in wich case they could afford to buy gear from people like us instead of settling for the garbage off this mob.  </P> <P>If that truly is what people were doing, those people are dumb, just for no other reason than there are better, faster, more efficient means to getting what they want.</P>

Shizzirri
06-07-2006, 07:36 PM
<BR> <BLOCKQUOTE> <HR> Ligur1 wrote:<BR> <BR> <BLOCKQUOTE> <HR> Ishboozor wrote:<BR> <P>If your able to get 24 on during primetime hours, i just dont see how getting 12 (although you wont need that many) during similar hours is such a problem.  Especially if you group up with the others there that need the update from other guilds.<BR></P> <HR> <P> </P> <P>The problem is that the mob is camped by everyone since it dropped loot so the chances of someone with limited time being on when it pops and having people around to do it is slim. This game was based on one thing that made me buy it, it was not EQ1. I was not going to have to leave my wife and quit my job to play it and see all the content. This vision drew many of us to the game since we all got older and got more responsabileties than we had in school. This is the vision I see the devs sticking to. Even if I can do it, it is the principle of the thing that drives my comments. This is not the game for people that want EQ1 style play and I hope it never becomes it.</P></BLOCKQUOTE><BR> <HR> </BLOCKQUOTE>No the problem is the raid mobs CAN be camped.  It baffles me that the devs put contested content in solo areas that you can watch with a level 4 scout.  Even pantrilla/varaksakin are campable by level 4 characters, is it too much to ask that you have to clear to get to a contested mob?<BR>

Lig
06-07-2006, 08:30 PM
<BR> <BLOCKQUOTE> <HR> Ishboozor wrote:<BR> <BR> <BLOCKQUOTE> <HR> Ligur1 wrote:<BR> <BR> <BLOCKQUOTE> <P>The problem is that the mob is camped by everyone since it dropped loot so the chances of someone with limited time being on when it pops and having people around to do it is slim. This game was based on one thing that made me buy it, it was not EQ1. I was not going to have to leave my wife and quit my job to play it and see all the content. This vision drew many of us to the game since we all got older and got more responsabileties than we had in school. This is the vision I see the devs sticking to. Even if I can do it, it is the principle of the thing that drives my comments. This is not the game for people that want EQ1 style play and I hope it never becomes it.</P></BLOCKQUOTE><BR> <HR> </BLOCKQUOTE> <P><BR>That just baffles me.  This guy did have a shorter spawn timer in the terms of epic mobs.  It wasnt grossly short though.  In the time anyone spent camping this mob to get one piece of fairly crappy no trade loot, and if lucky a master spell, they could have EASILY gotten as many or more masters from palace of the awakened, and at least as many if not more legendary pieces of gear that are tradeable too.  Furthermore, killing in palace would net them a large plat gain in wich case they could afford to buy gear from people like us instead of settling for the garbage off this mob.  </P> <P>If that truly is what people were doing, those people are dumb, just for no other reason than there are better, faster, more efficient means to getting what they want.</P><BR> <HR> </BLOCKQUOTE><BR>I basically agree with everything you say but on principle quest and content related mobs should not be contested. That is my feeling, what else can I say. Should you guys have more contested mob YES. Scream for them... tell the Devs that this is stupid and that hardcore players make up a paying base as well and need to also be catered to. I will stand in the corner carrying the picket sign with you Ish even though I am nowhere near a harcore player. Just let everyone have access to all areas of the game. That's all I ask.

Ishbu
06-07-2006, 08:50 PM
I would make lots of posts asking for more contested but I barely have time to keep up with the current threads, let alone spend my time arguing with the 5000 people that would show up and whine that all content should be instanced for them and them alone.  I just dont have time for it anymore <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Ddrak
06-07-2006, 09:35 PM
I'd support you if you asked for more contested.  I seriously doubt you'd get anyone seriously complaining they should be instanced either - look at how that guy that asked for the cube to have "lockout" got smacked down by absolutely everyone.<div></div>You're being paranoid - most people only care about quest updates being instanced, not loot mobs.Dd

NeoAlundra
06-07-2006, 09:58 PM
<P>Hmm where to start ...... </P> <P>Well 1. Haraguth (sp) is not even a challenge saw him for the first time the other night got 6 from my guild and 6 from another pulled him and downed him in one shot no effort needed. the only issue with this guy is tracking his spawn time otherwise hes simple and is def fine as is although now that i need him i don't mind the change <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />, but either version doesn't bother me for all the other [expletive haxx0red by Raijinn] i had to due for this quest this doesn't make it any harder it seems appropiate imo. oh and yes his loot SUCKS</P> <P>2. there should be some more contested for people to have because its needed content i personally don't raid cause my guild isn't built for it but i know alot of the top end toons and it gets really boring really fast and i am losing alot of good friends because of it.</P> <P>3. there should also be some shorter instsance content cause my guild likes to raid and we do all the intances we can get into and that only suffices to about 3-4 nights a week since were not into DT yet and due to time constraints we can't always raid 4hrs a night. So some zones like zalak and etc from t5 would be great just as something to due either nightly on occasion when we got enough on but not enough time to do everything.  </P> <P>well i think that sums it up <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

Gusta
06-07-2006, 10:08 PM
<DIV>Ive said since the [Removed for Content] (DoF) came out that we need a daily raid instance!</DIV> <DIV> </DIV> <DIV>Make it happen Sony! i mean come on</DIV>