View Full Version : KoS Contested mob timers
HellRaiserXX
04-04-2006, 06:56 PM
<div>I'll get right to the point. These need to on a random timer, say 6-10 day pop. As it is right now once someone has killed it they know exactly when it is going to pop and can almost be there waiting for it, how is that contested? A good example of this is on the Everfrost server. Arirang is the top guild on our server and one of the only 4 guilds who beat DMP before the cap was raised; since most of them are Eastern European and Asian their prime time raiding hours are when 90% of the rest of the server is in bed. Once they kill one of the contested in KoS they basically have it all to themselves and are able to basically monopolize all contested. That leaves very little for the rest of the raid guilds on our server to do since we are pretty much all east coast prime time.</div><div> </div><div>This also pretty much prevents smaller guilds from ever getting a shot, mainly with Harla Dar because the top guilds know when shes gonna be up and camp her and kill her as soon as she pops. How is anyone supposed to finish Wurmslayer or Deaths Door access?</div><div> </div><div>I think these mobs should remain contested and do not post here if you think they should be instanced please, but all contested mobs should be on some kind of random timer so everyone can possibly get a shot. It allows a lot more for the first guild to stumble on it to get it and I think it would add more to the contested atmosphere. </div>
sunbeamt
04-04-2006, 08:03 PM
<div></div>Getting some kind of random timer is a good idea. What gets me, mobs like Harla Dar that are contested and needed for DT access. We have a guild that is in zone waiting to kill it to prevent other guilds from gaining access.I wish access mobs where not contested mobs because of the blocking other guilds can do.<div></div><p>Message Edited by sunbeamt on <span class="date_text">04-04-2006</span><span class="time_text">11:03 AM</span></p>
Dasein
04-04-2006, 08:41 PM
<div></div>There needs to be an instanced or triggered version of Harla Dar for quest updates.
HellRaiserXX
04-04-2006, 08:46 PM
<div></div><div></div><blockquote><hr>Caswydian wrote:<div></div>There needs to be an instanced or triggered version of Harla Dar for quest updates.<hr></blockquote><p>Dude, didnt I say don't post here if you think it needs to be instanced? Please don't, I don't want these mobs to be instanced, maybe triggered, what this thread is for to get them put on random timers so one guild can't monopolize their spawn. </p><p>Now the update notes today said the Princes are being put on a 7-9 day spawn, which is exactly what I am talking about, put all contested on something like this. Sure guilds can camp them still, just put someone there to watch em 24/7, but at least they won't be able to plan their raid week based on what contested are going to be up what night, that isn't in the spirit of contested imho.</p><p>Message Edited by HellRaiserXX on <span class="date_text">04-04-2006</span><span class="time_text">09:48 AM</span></p>
Dasein
04-04-2006, 08:49 PM
<div></div>Fine, not instanced, triggered like Siyamak and Barakah in Maj'Dul. Have two versions - a triggered one for people looking to advance their quests, and a constested on with improved loot tables for the more hardcore raiders looking for a challenge.
sunbeamt
04-04-2006, 09:29 PM
Agree Casqydian....Get a triggered version of Harla Dar. Maybe farm eyes or something. That version can be for DT access.Then get a different trigger of Harla Dar for quest updates.<div></div>
Schmoogles
04-04-2006, 09:34 PM
<div></div>I have noticed the last few times Harla Dar spawned on our server it was not the same time as her last spawn. Maybe Harla Dar is already on a 6-9 day timer because I have seen her pop on 6 days before and I have seen her pop on 9 days before. /shrug
HellRaiserXX
04-04-2006, 09:42 PM
<div></div>If thats the case then everything is okie dokie. Anyone can say for sure? Just seems like I have heard a lot about top raid guilds completely controlling these spawns.
Schmoogles
04-05-2006, 12:46 AM
<div></div><blockquote><hr>HellRaiserXX wrote:<div></div>If thats the case then everything is okie dokie. Anyone can say for sure? Just seems like I have heard a lot about top raid guilds completely controlling these spawns.<hr></blockquote>I can confirm that it was not a set timer the last two times we killed Harla Dar.
Noaani
04-05-2006, 10:48 AM
<div></div><div>:smileysad:</div><blockquote><hr>HellRaiserXX wrote:<div></div>If thats the case then everything is okie dokie. Anyone can say for sure? Just seems like I have heard a lot about top raid guilds completely controlling these spawns.<hr></blockquote><div>Controlling a contested raid spawn is not that hard for a top end guild. Diffrent guilds use a diffrent tecniques, but it all comes down to one simple thing, makeing sure your guild knows a contested mob is up before any other guilds know.</div><div> </div><div>One guild on my current server has low level toons (read, levels 1 and 2 ) camped, that i have seem, at the bowl area where Haraghur spawns, the cube and the passageway before Pantrilla (CoH FTW!!). all they do is log those toons on every hour or so when not in an instanced raid zone, and if their mob has spawned, they just swoop in (actually kinda funny if you put the guild members and the contested checkers on your friends list, you see one of the guild log out, then a minute or so later one of the lower toons log in for about 10 seconds, then back out and on to the next one. about an hour later, a diffrent member from that guild does the same thing, against the EULA to share account info, but somehow i dont think this guild is concerned with that).</div><div> </div><div>Its guilds doing this sort of thing that make contested mobs 'fun' for about 60 - 70 players per server, and something the rest of us would rather forget about. Shame we currently need them to get in to half of the instanced raid content.</div>
AngelVyxen
04-05-2006, 06:31 PM
<div></div>It isn't an exact timer..it is a pretty wide timer. My guess, especially having first-hand knowledge of the guild you mentioned and their tactics, is that they're just perma camping it then grabbing it when it spawns.
MorgothTheTerrib
04-05-2006, 07:21 PM
<div></div>It's my understanding that contested mobs were already on random timers. I know this was the case throughout DoF and pretty sure it's continued in KoS.
AngelVyxen
04-05-2006, 07:41 PM
<div></div>Yeah, it just happens to be super easy to place alts at spawnpoints and be aware of the pop.
HellRaiserXX
04-05-2006, 08:30 PM
<div></div>I have noticed though throughout all the tiers that you could pretty much predict the times. I have checked the spawn points and they aren't perma camped as far as I can see. It is probably safe to assume that Arirang would dominate contested anyway. I was going off stuff I have read here and what people on my server have told me and it seemed to be a pretty set spawn time. You can be sure that it is at least 6 days and the SOE seems to do things I wouldn't be at all surprised if it wasn't random.
<div></div><blockquote><hr>HellRaiserXX wrote:<div>I'll get right to the point. These need to on a random timer, say 6-10 day pop. As it is right now once someone has killed it they know exactly when it is going to pop and can almost be there waiting for it, how is that contested? A good example of this is on the Everfrost server. Arirang is the top guild on our server and one of the only 4 guilds who beat DMP before the cap was raised; <font color="#ff0066">since most of them are Eastern European and Asian their prime time raiding hours are when 90% of the rest of the server is in bed.</font> Once they kill one of the contested in KoS they basically have it all to themselves and are able to basically monopolize all contested. That leaves very little for the rest of the raid guilds on our server to do since we are pretty much all east coast prime time.</div><div> </div><div>This also pretty much prevents smaller guilds from ever getting a shot, mainly with Harla Dar because the top guilds know when shes gonna be up and camp her and kill her as soon as she pops. How is anyone supposed to finish Wurmslayer or Deaths Door access?</div><div> </div><div>I think these mobs should remain contested and do not post here if you think they should be instanced please, but all contested mobs should be on some kind of random timer so everyone can possibly get a shot. It allows a lot more for the first guild to stumble on it to get it and I think it would add more to the contested atmosphere. </div><hr></blockquote><p>Samething happened to my guild in EQ1. We were an east coast guild and by the time raid night came all the raid mobs were either dead or in the process. The Euro guilds were always there first.</p><p>At that time we were raiding a set 3 nights a week but we eventually had to swap to "On call" raids where if a guildie scout (We had them camped everywhere) see a raid mob up, they announce it and if there are enough folks online (And there usually was), we meet up, coordiante and kill. We had a very large guild. </p><p>Basically we have to be a little more aggressive and inventive in our thinking and put forth alot more effort to ensure we atleast had a chance to find <Mob A> up before others did.</p><p>That worked out pretty good for us but then again that was EQ1.. Not sure how to combat this in EQ2. I would guess that staggered spawn timers on mobs would be a good start...</p>
CyStarX
04-05-2006, 09:05 PM
<div></div><div></div><div></div><blockquote><hr>HellRaiserXX wrote:<div></div>I was going off stuff I have read here and what people on my server have told me and it seemed to be a pretty set spawn time. <hr></blockquote><p>If the timespan of a few days is a set spawn time.. sure.</p><p> </p><p>edited, timespawn isn't a word!</p><p><span class="time_text"></span> </p><p>Message Edited by CyStarX on <span class="date_text">04-05-2006</span><span class="time_text">10:05 AM</span></p>
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