selch
04-03-2006, 05:03 AM
<div></div><div></div><div> </div><div>Thanks Devs a few patches ago, QH greatly improved on FPS wise by removing no-quest NPC's. However there still can be more improvements to wide crowd to areas. Most crowd especially focused on dock area with all NPC's actually there. Fence, Broker, Docks, Maj'dul, more than 5 merchants, Ironforge family, workers, fisherman, Queen antonia.. All around docks....</div><div> </div><div> </div><div>1. Fish merchants on docks (even they are related to a quest), either quest might be removed or move to tents that are fairly empty around bank area</div><div> </div><div>2. Alindar might be removed to one of buildings second floor or an instance special for him. Might be people use other zones to shop or respect not to get top floor with dirty carpet and smelly horses.</div><div> </div><div>3. Fence might retire to another zone or Antonica due to Qeynos Guard controls.</div><div> </div><div>4. City Merchant might have an eye on Allindar's place.</div><div> </div><div>5. Serg. duck & privates are now on provisioner.</div><div> </div><div>6. Lesser coffee given to Guards so they relax after combat, not forcing zone resources to always combat activity.</div><div> </div><div> </div><div>Those might greatly reduce load of Qeynos Harbor and provides more space for being a travel hub...</div><div><span class="time_text"></span> </div><div><span class="time_text"></span> </div><div><span class="time_text"></span> </div><p>Message Edited by selch on <span class="date_text">04-02-2006</span><span class="time_text">06:05 PM</span></p>