View Full Version : Deathtoll Relic Drops - NERFED
MAYHEMMAYH
04-02-2006, 12:31 PM
<div>I am looking for confirmation that the Relic Armor drops from Trash mobs in Deathtoll has been removed. In fact, it seems all legendary drops have been removed as of Satruday AM.</div><div> </div><div>There used to be a really good rate of drop (ie, better than Lab). Yesterday, 5-6 relic pieces dropped within about 2 hours, and 2 legendary weapons also dropped. Also, 2 Master chests dropped with M1 spells.</div><div> </div><div>Today, we have been in DT for about 8-10 hours (multiple resets) and have seen not a single Relic Armor drop from any trash. The only drop today was a single Master Chest with an M1.</div><div> </div><div>Can anyone confirm that they have actually had a piece of Relic Armor drop today?</div><div> </div><div>I find this sad for those guilds that have not yet been to DT if this has indeed been nerfed.</div><div> </div><div>Can we please have confirmation?</div>
Kazora
04-02-2006, 12:34 PM
<div></div>hm we went in on friday 3/31 and didnt see a single relic, got 3 primal, from a full clear save some named. Actually mroe than a full clear if u count a few respawns. assumed relic had already been removed if it ever did drop. ur saying u got a bunch on friday??
MAYHEMMAYH
04-02-2006, 12:37 PM
<div>Yes, we got a bunch Friday from around 6pm PST through 8pm PST..later that night, we got zero drops</div>
Kazora
04-02-2006, 12:40 PM
<div>what server are uon?</div>
Snarks
04-02-2006, 01:22 PM
drops in deathtoll are frustratingly infrequent. if you dont want to give people relic (for god-knows-what-reason) please replace it with something else. No, primal velium does not count. that stuff is basically trash loot.the whole zone seems unfinished though. ring events that dont pop named. a HUGE disparity in named encounter difficulty. small loot tables on named mobs.atleast give us relic while you finish the zone, atm its a huge zzZzz fest<div></div>
massem
04-02-2006, 02:44 PM
<div></div><p>Like always - they initially have incredible drop rates that they later so that the uber guilds can stay uber :smileyhappy: </p><p> </p>
Ishbu
04-02-2006, 04:35 PM
<div></div><blockquote><hr>MAYHEMMAYHEM wrote:<div>I am looking for confirmation that the Relic Armor drops from Trash mobs in Deathtoll has been removed. In fact, it seems all legendary drops have been removed as of Satruday AM.</div><div> </div><div>There used to be a really good rate of drop (ie, better than Lab). Yesterday, 5-6 relic pieces dropped within about 2 hours, and 2 legendary weapons also dropped. Also, 2 Master chests dropped with M1 spells.</div><div> </div><div>Today, we have been in DT for about 8-10 hours (multiple resets) and have seen not a single Relic Armor drop from any trash. The only drop today was a single Master Chest with an M1.</div><div> </div><div>Can anyone confirm that they have actually had a piece of Relic Armor drop today?</div><div> </div><div>I find this sad for those guilds that have not yet been to DT if this has indeed been nerfed.</div><div> </div><div>Can we please have confirmation?</div><hr></blockquote><p>I find it funny that you are abusing (not exploiting, but abusing) the no lockout so that people may progress through the zone past the fire wall to farm relic armor, and then come to the msg boards to complain about it.</p><p>If you want to deny yourself the rest of this zone by zoning in and out for relic armor thats your choice, but you have absolutely no grounds to complain on.</p><p>For whomever asked what server, i could be wrong but I would put a substantial amount of plat on this guy being from the bazaar server and having recently purchased a character that had deathtoll access. Wich, if you ask me, gets a big LOL.</p>
<div></div><div><p><span>I congratulate you on your $2000.00 USD purchase, and hope that you get a few more relic pieces.... Only so that it comes out to 100 bucks per piece so that every other guild can sit and laugh our [Removed for Content] off at your newb [expletive haxx0red by Raijinn]. I guess if anything and a dev does look at this, how about you have to HAVE deathtoll access to get in. Easy solution? But, I guess I will be as possibly constructive as I can.</span></p><p><span></span> </p><p><span>A - <font color="#3333ff">is for auto attack. I hear this feature is sorta handy.</font></span></p><p><span>Arrow Keys - <font color="#3333ff">to move your character arround.</font></span></p><p><span>ALT~F4<font color="#0033ff"> Use this feature only if you want to get into really cool zones for an additional 2k.</font></span></p><p><span><font color="#0033ff"></font></span> </p><p><span><font color="#0033ff"></font></span> </p><p><span></span> </p><p><span></span> </p><p><span></span> </p><p><span></span> </p><p><span></span> </p></div>
eXperience25
04-03-2006, 01:33 AM
<div></div>Uhm, theres NO entrance Timer on Deathtoll? And relics drops from trash mobs?I cant believe it, SOE has learned _nothing_ from the Lab disaster.eX<div></div><p>Message Edited by eXperience25 on <span class="date_text">04-02-2006</span><span class="time_text">11:51 PM</span></p>
Ratty31
04-03-2006, 03:21 AM
<div></div><blockquote><hr>eXperience25 wrote:<div></div>Uhm, theres NO entrance Timer on Deathtoll? And relics drops from trash mobs?I cant believe it, SOE has learned _nothing_ from the Lab disaster.eX<div></div><p>Message Edited by eXperience25 on <span class="date_text">04-02-2006</span><span class="time_text">11:51 PM</span></p><hr></blockquote><p>We got no relic at all, just some legendary weapons. Sony needs to make this zone require the access quest be done for anyone that wishes to enter. Someones gonna get [Removed for Content] and leave a guild then be able to zone in whatever guild they join makeing it to where an entire guild can bypass entrance requirements.</p><p> </p>
Riversideblues
04-03-2006, 06:19 PM
it would be the same deal as ppr or sol back in their days, and having anyone in your guild who would eventually go in would be tedious considering most guilds have more than 24 poeple, and it really woudln't be fair to those people who had to sit out for the dragon updates then have to wait for a respawn or refarm (like anyone is going to go into ascent again) for the other 2.it's fine the way it is, more guilds will get in over time and it's just going to happen as much as you may not want it to-tanbrigand-dissolution@nektulos<div></div>
Ratty31
04-03-2006, 06:28 PM
<div></div>I didn't play EQ1 but someone told me there was a zone that required either 50% or 75% of the raid to have access in order to enter, maybe that's more appropriate.
Riversideblues
04-03-2006, 09:36 PM
i still don't see why piggyback acess is a problem, but that's just me-tanbrigand-dissolution@nektulos<div></div>
ChaosUndivided
04-03-2006, 09:38 PM
<div></div><blockquote><hr>Ratty31 wrote:<div></div>I didn't play EQ1 but someone told me there was a zone that required either 50% or 75% of the raid to have access in order to enter, maybe that's more appropriate.<hr></blockquote>Backflagging is exactly the what they tried to avoid with this change, They don't want EQ1 all over again and neither do I.
Ratty31
04-03-2006, 11:01 PM
<div></div><blockquote><hr>ChaosUndivided wrote:<div></div><blockquote><hr>Ratty31 wrote:<div></div>I didn't play EQ1 but someone told me there was a zone that required either 50% or 75% of the raid to have access in order to enter, maybe that's more appropriate.<hr></blockquote>Backflagging is exactly the what they tried to avoid with this change, They don't want EQ1 all over again and neither do I.<hr></blockquote>Atleast we'd have something to do.
Ishbu
04-03-2006, 11:25 PM
<div></div><div></div><blockquote><hr>Ratty31 wrote:<div></div><blockquote><hr>ChaosUndivided wrote:<div></div><blockquote><hr>Ratty31 wrote:<div></div>I didn't play EQ1 but someone told me there was a zone that required either 50% or 75% of the raid to have access in order to enter, maybe that's more appropriate.<hr></blockquote>Backflagging is exactly the what they tried to avoid with this change, They don't want EQ1 all over again and neither do I.<hr></blockquote>Atleast we'd have something to do.<hr></blockquote><p>For once I agree.</p><p>EDIT - Lol at this thread still.</p><p>Message Edited by Ishboozor on <span class="date_text">04-03-2006</span><span class="time_text">12:25 PM</span></p>
espmrred
04-03-2006, 11:30 PM
<div></div><blockquote><hr>Ishboozor wrote:<div></div><div></div><blockquote><hr>Ratty31 wrote:<div></div><blockquote><hr>ChaosUndivided wrote:<div></div><blockquote><hr>Ratty31 wrote:<div></div>I didn't play EQ1 but someone told me there was a zone that required either 50% or 75% of the raid to have access in order to enter, maybe that's more appropriate.<hr></blockquote>Backflagging is exactly the what they tried to avoid with this change, They don't want EQ1 all over again and neither do I.<hr></blockquote>Atleast we'd have something to do.<hr></blockquote><p>For once I agree.</p><p>EDIT - Lol at this thread still.</p><p>Message Edited by Ishboozor on <span class="date_text">04-03-2006</span><span class="time_text">12:25 PM</span></p><hr></blockquote><p>o.O</p><p>And this thread has it all <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>Never thought I'd see a thread where you and ratty agreeds.</p>
Ishbu
04-03-2006, 11:32 PM
<div></div><div></div><p>Message Edited by Ishboozor on <span class="date_text">04-03-2006</span><span class="time_text">12:32 PM</span></p>
Kurizok
04-04-2006, 03:23 AM
<div></div><p>Personally all the work involved I don't think Deathtoll is all that hot. I guess I was expecting more from the end zone in KOS.</p><p>On a lighter note, I offer a big /laugh at the OP. Purchasing a toon to get into that zone is well better described below:</p><p> </p><p>$14.95 USD a month</p><p>$2000.00 to purchase a toon with deathtoll access</p><p>Finally getting into deathtoll to farm junk mobs for relic but get crap.... PRICELESS.</p><p>Hell I'll even go out on a limb and bag on myself for paying the monthly fee for EQ2 and purchasing the expansion, and doing the quest to get into deathtoll and getting crap.</p><p>Maybe it'll get better, in a few months? You be the judge.</p>
Ishbu
04-04-2006, 06:19 PM
<div></div><p>- The reuse timer for Deathtoll now sets as soon as you enter.</p><p>Way to own yourself OP. Time to get in one final LOL!</p>
Ratty31
04-04-2006, 08:28 PM
<div></div>Hope they changed the way the quest inside works or all of you that don't have access yet are going to be real [Removed for Content] your first trip in.
ChaosUndivided
04-04-2006, 08:44 PM
<div></div><blockquote><hr>Ratty31 wrote:<div></div>Hope they changed the way the quest inside works or all of you that don't have access yet are going to be real [Removed for Content] your first trip in.<hr></blockquote>Yep, Another thoughtless change by SOE with no forsight into the consequences. It's funny how we can spot the problem right away with this change yet the people making the game can't.
Ishbu
04-04-2006, 09:12 PM
<div></div>You have to kind of hope its only 18hours at the most for just zoning in. Oh well, thats what you get for farming and complaining.
Schmoogles
04-04-2006, 10:05 PM
<div></div><blockquote><hr>Ishboozor wrote:<div></div>You have to kind of hope its only 18hours at the most for just zoning in. Oh well, thats what you get for farming and complaining.<hr></blockquote>Prob changed it to a 6 hour timer like Labs which still means people could farm it nightly if they wanted too. They will prob still complain that not enough relic drops on junk mobs everyday they farm this. I can already hear it now "I paid $2000.00 for a toon with Deathtoll access and now I can't farm it" Please fix this for me...LOL
Scort
04-05-2006, 12:05 AM
Well, looks like relic drops have been pretty much cut to nil all over. We got 1 drop the other night from Labs and it was at the end of the line.Doesn't look like they want us to have relic armor at all. So much for a half way decent matching suit of armor.
Ratty31
04-05-2006, 12:19 AM
<div></div>Timer wasn't up untill late last night so we took a small force inside to do some relic farm before tonights full clear raid. Got 3 relic and 3 legendary items and had alot of fun training named out of the way lol. It's a real shame they didn't put the lockout on there in the first place, maybe people wouldn't be so bored and would have something to do.
Gaellen
04-05-2006, 12:41 AM
<span><blockquote><hr>Ratty31 wrote:<div></div>Timer wasn't up untill late last night so we took a small force inside to do some relic farm before tonights full clear raid. Got 3 relic and 3 legendary items and had alot of fun training named out of the way lol. It's a real shame they didn't put the lockout on there in the first place, maybe people wouldn't be so bored and would have something to do.<hr></blockquote>And THAT is why we thought the Lab was just fine as it was, with no timer. At least it was more fun that Ascent with no effigies, or the alternative.. nothing.</span><div></div>
Ratty31
04-05-2006, 01:00 AM
<div></div><blockquote><hr>Gaellen wrote:<span><blockquote><hr>Ratty31 wrote:<div></div>Timer wasn't up untill late last night so we took a small force inside to do some relic farm before tonights full clear raid. Got 3 relic and 3 legendary items and had alot of fun training named out of the way lol. It's a real shame they didn't put the lockout on there in the first place, maybe people wouldn't be so bored and would have something to do.<hr></blockquote>And THAT is why we thought the Lab was just fine as it was, with no timer. At least it was more fun that Ascent with no effigies, or the alternative.. nothing.</span><div></div><hr></blockquote>I didn't say that <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
Gaellen
04-05-2006, 01:22 AM
But you did admit it was fun!!<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
Scort
04-05-2006, 08:30 PM
We got 2 whole pieces from Deathtoll.Looks like they don't want people running around in matched outfits. I mean it's not all that either, yet they keep it really rare. So rare that no one will have a full suit in a years time, much less the next xpak that makes it useless.They should have made Relic really kick [expletive haxx0red by Raijinn] stuff and put drops on all the named in Vyemm's and Deathtoll and did away with this class specific crap. Kinda useless when you work hard to kill a named and then have a class specific piece drop that the people already have and it turns into vendor fodder.
Riversideblues
04-06-2006, 06:09 PM
<div><span><blockquote><hr>Gaellen wrote:<span>And THAT is why we thought the Lab was just fine as it was, with no timer. At least it was more fun that Ascent with no effigies, or the alternative.. nothing.</span><div></div><hr></blockquote>and the funny thing is soe STILL doesn't seem to be adressing the raid content issue.... because honestly since the contested timers were increased, this is all there really is to do (ascent or nothing)-tanbrigand-dissolution@nektulos</span></div>
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