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View Full Version : Talendor - This can't be intended


Kraks_Aforty
03-27-2006, 07:42 AM
I understand that the few guilds that did defeat Talendor did so before his current state, but I want to take nothing away from their accomplishments.However, having a mob that spawns adds for everyone in the AE and his AE goes off anywhere from 15 - 40 seconds (from today's parses), is kinda nuts.  Even moreso is the fact that they all have epic level of HPs.  Killing just 1 group of the mobs takes about 20 seconds, leaving no real time to focus on Talendor.So, could you please take a look at this?  I already PM'd you all of this information, Zliten.  Would appreciate getting this fixed ASAP so other guilds, such as my own, can enjoy Deathtoll some time in the near future.Thanks<div></div>

Zarfto
03-27-2006, 09:22 PM
<div></div><blockquote><hr>Kraks_Aforty wrote:I understand that the few guilds that did defeat Talendor did so before his current state, but I want to take nothing away from their accomplishments.However, having a mob that spawns adds for everyone in the AE and his AE goes off anywhere from 15 - 40 seconds (from today's parses), is kinda nuts.  Even moreso is the fact that they all have epic level of HPs.  Killing just 1 group of the mobs takes about 20 seconds, leaving no real time to focus on Talendor.So, could you please take a look at this?  I already PM'd you all of this information, Zliten.  Would appreciate getting this fixed ASAP so other guilds, such as my own, can enjoy Deathtoll some time in the near future.Thanks<div></div><hr></blockquote><p>Yeah this is silly atm, I know the guilds who have killed him got the easier version, but this new buff he got is a bit much. I mean, the AE timer is short (15-30 Seconds) and creates 2 adds that have Stun Based DS for each person hit, not to mention they have a ton of HP and Hit for about 1k each. Add to the fact that the ae is bigger than max heal range and you have at least 4 adds per ae if you can joust the entire rest of mt group except 1 healer.</p><p>The only other option I see is to use a Zerg strat and bring a second 24 person raid to deal with the adds, but a Group x 4 encounter should be defeatable by 24.</p><p> </p><p> </p>

Scort
03-27-2006, 11:39 PM
It's called copy and paste abilities. They find an idea they like and they start giving it to all the mobs.

Gertack_v2
03-28-2006, 01:31 AM
<div></div><div><span><blockquote><hr>Scortch wrote:It's called copy and paste abilities. They find an idea they like and they start giving it to all the mobs.<hr></blockquote>At least named raid mobs themselves aren't using Dispatch/Debilitate like 90% of all other mobs in KoS.</span></div><p>Message Edited by Gertack on <span class="date_text">03-27-2006</span><span class="time_text">03:32 PM</span></p>

Riversideblues
03-28-2006, 01:42 AM
copy and paist? that's like one epic mob that they idea copied, 95% of the mobs have really cool and really orignal abilities, sure some just have different kinds of aoes and stuff, but would you rather an aoe and mem blur every 30s?? because i sure as heck don't <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />but mr talindor needs a lil fixypoo<div></div>

Schmoogles
03-28-2006, 10:02 PM
<div>Has anyone beat Talendor since its ninja nerf?   Just wondering :smileyhappy:</div>

ChaosUndivided
03-28-2006, 10:12 PM
<div></div><blockquote><hr>Schmoogles wrote:<div>Has anyone beat Talendor since its ninja nerf?   Just wondering :smileyhappy:</div><hr></blockquote>Nope <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Schmoogles
03-28-2006, 11:33 PM
<div></div><div>sony [Removed for Content] ftw I guess :smileysad:  </div><p>Message Edited by Schmoogles on <span class="date_text">03-28-2006</span><span class="time_text">10:33 AM</span></p>

Kraks_Aforty
03-29-2006, 12:44 AM
Good way to make sure only as few as possible can see how unfinished other content really is!<div></div>

OneBadAli
03-29-2006, 08:25 AM
<div></div>Yeah this really needs to be addressed.  All the farming it takes to actually pop him, then to have him be literally unbeatable by a 24 man raid is frustrating.

THteampink
03-29-2006, 10:15 AM
The same thing happens on his handmaiden, literally overwhelmed with x2 adds.......ridiculous<div></div>

ChaosUndivided
03-29-2006, 10:47 AM
<div></div><blockquote><hr>THteampink wrote:The same thing happens on his handmaiden, literally overwhelmed with x2 adds.......ridiculous<div></div><hr></blockquote>Actually the handmaiden is quite simple since his AE range is much smaller than Talendor's.

Victicu
03-29-2006, 11:20 AM
Talendor fight is freaking ridiculous, two 24 man raids could beat it tho.  So soe wants us to pay other guilds to come kill adds for us?

THteampink
03-29-2006, 12:31 PM
<span><blockquote><hr>Actually the handmaiden is quite simple since his AE range is much smaller than Talendor's.<hr></blockquote>We had one person in AE range, and he still swarm spawned adds...........literally 4 adds per 5 secs or so.......</span><div></div>

Vellek
03-29-2006, 12:34 PM
<div></div><p>I really hope this isnt what starts happening. We are not about to recruit some outside help to defeat this encounter. I guess other guilds that do may get the advantage. It reminds me of FFXI where over half the raid was outside of the main group because it was impossible to kill some encounters with 18 ppl.</p><p>It would be better if the adds were somehow linked to the Talendor encounter, so larger more zergish guilds couldnt take advantage of their superior numbers on an encounter (and a game) designed around 24 man raids. If this keeps up ~ Talendor, Harla Dar, Mutagenic Outcast ~ 24 man raids will be a thing of the past, or something only saved for the few instance zones available. We will start seeing more and more 36-48 man raids, because that is what will be required for encounters such as these.</p><p>And before someone points out that these encounters do not require 48 players to beat them, I will say it myself. It will, however, take a very skilled guild, and another guild with less skill but twice the players could handle the same encounter with relative ease. I would rather not see larger guilds beating content before skilled guilds when encounters are meant for 24 players. I would also rather not recruit 24 new members just to be able to keep up with larger guilds that can sport 48 man raids.</p><p>The Talendor encounter seems very difficult. Possibly too difficult after the last LU/patch. I wont say it is impossible in its current form with a 24 man raid, but it seems nearly so.</p>

NoNameChosen
03-29-2006, 01:13 PM
<div>Even though we haven't got Talendor to spawn, I do notice something similar to another encounter we have beaten and I cna assure you, the adds ARE intended, but, they CAN be avoided <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  If you do things right, no adds or maybe 1 add will spawn at each aoe.</div>

Victicu
03-29-2006, 01:42 PM
<div><span><blockquote><hr>NoNameChosen wrote:<div>Even though we haven't got Talendor to spawn, I do notice something similar to another encounter we have beaten and I cna assure you, the adds ARE intended, but, they CAN be avoided <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  If you do things right, no adds or maybe 1 add will spawn at each aoe.</div><hr></blockquote>I know what encounter you are talking about and they are not the same AE.  They are named the same, and in some ways function the same, but talendors is buffed up much more.</span></div>

Kraks_Aforty
03-29-2006, 03:14 PM
<div><span><blockquote><hr>NoNameChosen wrote:<div>Even though we haven't got Talendor to spawn, I do notice something similar to another encounter we have beaten and I cna assure you, the adds ARE intended, but, they CAN be avoided <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  If you do things right, no adds or maybe 1 add will spawn at each aoe.</div><hr></blockquote>I highly suggest you play with Talendor before you make a suggestion as such.  Sharti is a complete puss compared to Talendor.  Sharti's AE doesn't go beyond Max Heal range and doesn't go off every 15 - 30 seconds.  Talendor is BROKEN, simple as that.</span></div>

La Drow sanguine
03-29-2006, 05:12 PM
<div></div><div></div><div>well i admit Talendor is hard but it can be killed with 24ppl...</div><div> </div><div> </div><div> </div><div>Morcrist Fearstalker < Pandemonium > Storms</div><div> </div><div> </div><div> </div><div> </div><div> </div><p>Message Edited by La Drow sanguine on <span class="date_text">03-29-2006</span><span class="time_text">04:33 AM</span></p>

Ratty31
03-29-2006, 06:30 PM
<div></div><blockquote><hr>La Drow sanguine wrote:<div></div><div></div><div>well i admit Talendor is hard but it can be killed with 24ppl...</div><div> </div><div> </div><div> </div><div>Morcrist Fearstalker < Pandemonium > Storms</div><div> </div><div> </div><div> </div><div> </div><div> </div><p>Message Edited by La Drow sanguine on <span class="date_text">03-29-2006</span><span class="time_text">04:33 AM</span></p><hr></blockquote>You killed the old one, go try now.

OneBadAli
03-30-2006, 02:44 AM
<div></div><div></div>Well for those of you who havent faced the new talendor let me give you a little break down of what a 24 man raid is up against.For starters, everyone knows when he aoe's adds pop (2 x2 globs per person in the aoe, they pop on each side of the person who is in the aoe, and immediately aggro's them).What many people might not realize is the following:He seems to be aoe'ing around every 15-30 seconds(and YES his aoe is beyond max heal range...), the majority of the time it seems to be around 20 seconds for us.When you pull him you probably have 2 people in the aoe, the tank for sure, and probably one healer unless you want to take a huge chance of the tank dying fast. You might have 3 people in the aoe if you have someone else pull besides the MT.Lets say you just have the tank and one healer in the aoe. First aoe goes off and 4 mobs pop (2 x2 grouped globs per person in the aoe). Using the majority of your dps in the raid (assisting the off tank) it will take you roughly 20-25 seconds to kill each group (2 x2 glob, and thats IF you have enough dps assisting the off tank).Now keep in mind his aoe goes off about every 15-30 seconds.So basically your killing each group of adds in roughly 20-25 seconds , so its taking you about 35-50 seconds to kill <strong>both</strong> groups of adds yet the aoe goes off every 15-35 seconds. You can see quite easily how fast you get overwhelmed by the adds. You can take a few enchanters with you and try to mez them, but if one mez gets resisted everything goes to hell fast (they will one shot your enchanters). Even if you dont get a single resist on mez's it doesnt take long before just to many adds spawn that the mezzers cant handle.To top things off when you do wipe, ALL the adds that popped (when you wipe his aoe will go off while he's finishing off your raid causing an absolute TON of mobs to pop) <strong>camp your corpses</strong>, thats right they camp your corpses and dont budge. So if you dont get alot of luck as far as where the 50 mobs are corpse camping you have to revive, fight your way back and kill all those adds that arent depopping. If you chose to try to res one or two people and slowly clear the x2 trash and res as you go, your in for a long, boring, painful night (really either way sux, fighting back or slowly resing and killing the mobs).So to clarify, the aoe is going off to often to be able to deal with these x2's that just keep coming at more then an alarming rate, its literally no time at all that your completely overwhelmed by them. Give it a shot, in fact spend 8-12 hours on it trying every strategy you could ever think of. The end result is those adds will still take roughly 20 seconds per group to kill, and they will still keep repopping every 15-35 seconds.<p>Message Edited by OneBadAlien on <span class="date_text">03-29-2006</span><span class="time_text">03:45 PM</span></p>

Schmoogles
03-30-2006, 02:54 AM
<div>can we get some loving and please fix this mob?   :smileysad:  </div>

ChaosUndivided
03-30-2006, 02:56 AM
<div></div><blockquote><hr>Schmoogles wrote:<div>can we get some loving and please fix this mob?   :smileysad:  </div><hr></blockquote><p>Assuming Zliten is in charge since it's his zone, I doubt we will see any fixes before LU22.</p><p>[Removed for Content] FTW!</p>

Scort
03-30-2006, 03:50 AM
Well, we got lucky and got Talendor on our 2nd dragon pop. We thought our luck had finally changed. Well, that was until we tried him.There were several fights where his AOE went off on the pull, then 5 seconds later it went off again and then 10 seconds later it went off again, then it didn't go off until like 30 seconds later. Of course, by then, we had 10 adds to try and kill off. Just no way to keep up with his AOE going off that often.Doing it like you are suposed to do it, within 1min30sec, we had 30 mobs and we had killed some. That's about 1 add ever 4 seconds.These raids are supposed to be designed with 24 people in mind. Has that changed to the point of needing 48, 60, 72?

Victicu
03-30-2006, 05:02 AM
Ascent in general is just a bad zone, do the devs realize how much hp they put on the trash mobs??  Or after those blobs camp your corpses, do the devs realize how long and painful it is to clear through those million hp mobs over and over to get another attempt at a broken dragon encounter?

Zarfto
03-30-2006, 09:12 PM
<div></div>Please Fix

Noah
03-30-2006, 10:12 PM
<div></div><blockquote><hr>Victicus7 wrote:Ascent in general is just a bad zone, do the devs realize how much hp they put on the trash mobs??  Or after those blobs camp your corpses, do the devs realize how long and painful it is to clear through those million hp mobs over and over to get another attempt at a broken dragon encounter?<hr></blockquote>Actually, pre LU the mobs were sitting at 720k+ hps per encounter.  Now they are just below 600k.  Personally I think it should be tough to work thru the zone to get a chance at Gore/ Talendor.  As far as Talendor itself - I'll refrain from any statements.

Schmoogles
03-30-2006, 10:23 PM
<div></div><p>I'm going to keep posting here until they fix this mob !!   With the limited amount of raiding that T7 has for us at least fix a mob that people need to access another part of KoS most of us have not seen.   Even if deathtoll only has 5 named in the zone it is still something different......</p><p>PLEASE FIX TALENDOR !!! </p>

Kraks_Aforty
03-30-2006, 10:35 PM
<div><span><blockquote><hr>Noah wrote:<div></div><blockquote><hr>Victicus7 wrote:Ascent in general is just a bad zone, do the devs realize how much hp they put on the trash mobs??  Or after those blobs camp your corpses, do the devs realize how long and painful it is to clear through those million hp mobs over and over to get another attempt at a broken dragon encounter?<hr></blockquote>Actually, pre LU the mobs were sitting at 720k+ hps per encounter.  Now they are just below 600k.  Personally I think it should be tough to work thru the zone to get a chance at Gore/ Talendor.  As far as Talendor itself - I'll refrain from any statements.<hr></blockquote>Please, comment away.  He's nothing like he was when you killed him.</span></div>

ChaosUndivided
03-30-2006, 10:49 PM
<div></div>I think the worst part is when they do finally fix him they're wont be any patch notes (Just like when he was buffed) so we will never know unless people keep beta testing it by wasting eyes every week.

Scort
03-30-2006, 11:17 PM
<blockquote><hr>Victicus7 wrote:Ascent in general is just a bad zone, do the devs realize how much hp they put on the trash mobs??  Or after those blobs camp your corpses, do the devs realize how long and painful it is to clear through those million hp mobs over and over to get another attempt at a broken dragon encounter?<hr></blockquote>Yes, they do realize how painful, want to kill yourself and not log in boring as heck it is. They designed it that way. That don't want us having fun. They are making the zones as boring as they possibly can hoping we will leave the game, which a lot are. At least it seems that way.They wonder why their subscription numbers are so low. Well, we all complain about crappy zones like Ascent, PP2, Bloodlines, Silent City/ToL eye farming, etc. and they refuse to listen and fix these zones. They wonder why people keep leaving for other games but won't even listen to us when we say eye farming makes you want to kill yourself from boredom. They refuse to hear us when we say it sucks worst than waiting for water to boil without heat. They have no clue on how painful it is to us, or, they simply could care less.Then when you do finally manage to get past all that and get all the eyes (the worst idea ever created), then you loose them all because of bugged content and they won't do anything to help and you have to go through all that mindless, please someone kill me, eye farming all over again, just to waste even more days on end without getting any loot.I tell you what, there better be 10 named or more in deathtoll with loot drops that have +50 to all stats, +1000 or more to resist and 100+ dual wield damage rating weapons to make up for all this please someone just kill me farming.It's the same person that put in all that trash crap in PP2 that had no purpose whatsoever except to just make you waste your time and then finally get to the end mobs and be totally disappointed with crap loot.<p>Message Edited by Scortch on <span class="date_text">03-30-2006</span><span class="time_text">01:26 PM</span></p>

Schmoogles
03-30-2006, 11:39 PM
<div></div><blockquote><hr>Scortch wrote:I tell you what, there better be 10 named or more in deathtoll with loot drops that have +50 to all stats, +1000 or more to resist and 100+ dual wield damage rating weapons to make up for all this please someone just kill me farming.<hr></blockquote>Heard there are only 5 named in Deathtoll :smileysad:  Heard its a fun zone still tho from a couple of different people who have access. 

Vellek
03-31-2006, 12:06 AM
<div></div><div>Heard that a guild (one I wont mention because I have friends in there) hired another guild to help them with this mob so they could enter Deathtoll. This wasnt a newb guild, it was a guild that has beaten all the other dragons required for Deathtoll but cant get past Talendor, just like us. They had ~48 players there, one raid for Talendor and one raid for the adds. They did not kill the dragon but they got him pretty low before adds overwhelmed them. The next night I heard they hired a third raid ~72 players.</div><div> </div><div>Dont think this wont start being the norm, because it will if this encounter isnt fixed. I would bet by the end of next week at least a dozen other guilds will be trying this exact same thing.</div><div> </div><div>I know you have some really good heads in there at SOE. I know you have developers that know how to make some kick [expletive haxx0red by Raijinn] encounters. Vyemm's lab is loaded with some very good, and very fun encounters. The Talendor encounter is simply not fun and not well written. This, and the fact that it is in a contested zone, is making guilds resort to methods obviously not intended to defeat it, and they still cannot do it...</div><div> </div><div>...but they will, and when they do, expect everyone else to follow suit if the encounter is left as it is.</div><div> </div>

Feltrak
03-31-2006, 12:14 AM
<div>Fix this please, I want to see Deathtoll BEFORE the next expansion. And I don't want to form 72 man alliances to accomplish something that's meant for 24 people.</div><div> </div><div>This thread definitely warrants a comment from a dev. If it is only as informative as "We're looking at it and fixing it, no ETA on the fix." I think we'd be happier. Or if it's working as intended and there's something we're all missing (doubtful) please let us know it's intended.</div>

ChaosUndivided
03-31-2006, 12:22 AM
<div></div><p>Woot, we get to recruit 50 more people to finish this quest then boot them out after since everything else is designed for 4 groups! Awesome, I'm sure they will be pleased!</p><p></sarcasm></p>

ChaosUndivided
03-31-2006, 12:33 AM
<div></div><div>Guys I can see the future, I know exactly what BG/MG will post about this in 3 months time when we are still cockblocked out of deathtoll:</div><div> </div><div><hr></div>Sorry I didn't respond to this earlier. When I start to read things like what is in <a href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=128062" target="_blank"><span>Lleinen</span></a>'s original post, I completely ignore the message because it is not worth the time to read rants (and, generally speaking, it's too difficult to decide what exactly someone is complaining about because the ranting makes the message unintelligible). In the future, please be constructive if you want us to take a look at an issue. I'll pass along the points in this post that are not riddled with obscenities.<div></div><p><font color="#999999">Ryan "Blackguard" Shwayder</font></p><p><span><span class="date_text"><font color="#756b56">01-23-2006</font></span><span class="time_text">02:00 PM</span></span></p><p></p><hr><p> </p><p>You see sillies, the 1st 3 threads weren't "constructive" and we weren't "Patient" so this game stopping bug will be ignored until someone totally loses it in 3 months and we finally get a reply.</p><p>Then they will fix it hmm let's see</p><p></p><hr><p> * Ring events should no longer spontaneously reset every two minutes after they have been broken and have fully reset.</p><p><span><span class="date_text"><font color="#756b56">03-23-2006</font></span><span class="time_text">10:29 AM</span></p><hr></span><p> </p><p>2 months later, so estimated ETA is 5 months, 3 months for them to adress the issue, and 2 more to fix it!</p><p> </p><p>Better start recruiting.</p>

Ratty31
03-31-2006, 01:06 AM
<div></div>Just change gorenaires name to gorenalandor and make my quest ding twice. That would be the quickest and least painful way to do this.

Wabit
03-31-2006, 01:14 AM
<div></div><blockquote><hr>Ratty31 wrote:<div></div>Just change gorenaires name to gorenalandor and make my quest ding twice. That would be the quickest and least painful way to do this.<hr></blockquote>nice idea, but it would get messed up and not ding the quest at all =/

Victicu
03-31-2006, 01:15 AM
<div><span><blockquote><hr>Noah wrote:<div></div><blockquote><hr>Victicus7 wrote:Ascent in general is just a bad zone, do the devs realize how much hp they put on the trash mobs??  Or after those blobs camp your corpses, do the devs realize how long and painful it is to clear through those million hp mobs over and over to get another attempt at a broken dragon encounter?<hr></blockquote>Actually, pre LU the mobs were sitting at 720k+ hps per encounter.  Now they are just below 600k.  Personally I think it should be tough to work thru the zone to get a chance at Gore/ Talendor.  As far as Talendor itself - I'll refrain from any statements.<hr></blockquote>Theres a difference between tough and going AFK with auto attack on.</span></div>

Gaellen
03-31-2006, 01:24 AM
Wow.  Seriously.  Guilds are hiring other guilds to beat this content.Is THIS the future of EQ2?Could somebody official state whether or not doing the encounter this way is considered an exploit?  If it's the only way I'm going to have to start mailing Schmoogles cabbage bribes daily.  Sigh.<div></div>

Wabit
03-31-2006, 02:16 AM
<div></div><blockquote><hr>Gaellen wrote:Wow.  Seriously.  Guilds are hiring other guilds to beat this content.Is THIS the future of EQ2?Could somebody official state whether or not doing the encounter this way is considered an exploit?  If it's the only way I'm going to have to start mailing Schmoogles cabbage bribes daily.  Sigh.<div></div><hr></blockquote>i can just see it now...  /70chat xyz guild needs 8 more groups to kill a x4 dragon pst...

Schmoogles
03-31-2006, 03:15 AM
<div></div><blockquote><hr>Gaellen wrote:Could somebody official state whether or not doing the encounter this way is considered an exploit?  If it's the only way I'm going to have to start mailing Schmoogles cabbage bribes daily.  Sigh.<div></div><hr></blockquote>LOL !! 

Gaellen
03-31-2006, 03:42 AM
<span><blockquote><hr>Schmoogles wrote:<blockquote><hr>Gaellen wrote:Could somebody official state whether or not doing the encounter this way is considered an exploit?  If it's the only way I'm going to have to start mailing Schmoogles cabbage bribes daily.  Sigh.<hr></blockquote>LOL !! <hr></blockquote>Seriously!!We'll get EC, Fallen, Vindication - the three of us will team up Monday-Wednesday for the update.  Then Defiant, Clan, Torment/EoE/Intimidaton could do it Thursday-Saturday. Can you IMAGINE the pain of putting together a casual/allience raid for it?And who do I shout at when I steal aggro and die?  Which main/offtank of the 10 or 12 we'd have?  </span><span>... this is insane./offer cabbagex2.</span><span></span><div></div>

Schmoogles
03-31-2006, 05:25 AM
<div></div><p>I know you seen this on our server forums but I would only guess with 3 different guilds and 72 people all on vent , it would sound like this........LOL</p><p><span class="postbody"><a href="http://koti.mbnet.fi/djcowio/Raggy%20does%20Wipe%20Club.mp3" target="_blank"><font color="#c8c1b5">http://koti.mbnet.fi/djcowio/Raggy%20does%20Wipe%20Club.mp3</font></a></span></p>

CrazedMut
03-31-2006, 02:10 PM
Lol, I wouldn't stick around long in a guild where the leader talked like that.<div></div>

Asterra
03-31-2006, 06:03 PM
I heard a rumor that there was a guild out there that got four Gorenaires in a row.  Meanwhile, a couple of other guilds could not down Gorenaire until he was downgraded.  Simultaneously, Talendor was upgraded.  Result?  Those guilds got Deathtoll handed to them on a silver platter.  (They were also fully equipped with tier 7 fabled.. figure that.)  And everyone else was quite literally blocked, including the guild whose bad luck held strong for over two weeks of Ascent-quality fun.So, as a sort of "F U" to all involved - to said guilds, to the zone designer who decided flipping a coin was a great way to reward ten hours of enthusiasm-draining grinding, and to the devs who not only allowed endgame armor to flood into the game <i>without correction</i> but also blocked all but a handful of players from well-earned content - this unfortunate guild went and defeated the only mob in tier 7 who was deliberately designed to be "impossible".  Like Djinn Master impossible.  So impossible, actually, that people were afraid of him.  Sitting all by himself in a completely open zone.I don't know.  The relic armor endgame ruination debacle and the content blocking, specifically in light of how they harm most and actually <i>benefit</i> some (the same some) speak to me of a company whose priorities are skewed and arguably suspect.  It's nice to hear even a rumor of such an in-your-face snub.Fortunately for everyone, the content blocking issue is something they will actually have to address in a non-passive, non-lazy fashion, because the effect is cumulative rather than limited.

Zarfto
03-31-2006, 08:11 PM
<div></div><div></div><div></div><p>Lol buddy, no one has claimed anything to be impossible in T7 besides the bugged talendor, nice try though.</p><p>Sounds like your just bitter because other guilds beat you to deathtoll and you have no gm to get you in this time.</p><p><span class="time_text">/tissue</span></p><p>Message Edited by Zarfto on <span class="date_text">03-31-2006</span><span class="time_text">07:20 AM</span></p>

Schmoogles
03-31-2006, 09:49 PM
<div></div><p>When talendor does go down on some server I would like to hear a big....WOOT !!!  That piece of ......... Talendor is DOWN !!!!  Deathtoll hear we come !!!!  </p><p>You know since no Dev has posted on it, they prob ninja fixed it.  Kind of like how they ninja buffed him.</p>

ChaosUndivided
03-31-2006, 10:05 PM
<div></div>I'm just waiting for the guild who finally decides enough is enough, and makes a 200 person raid alliance to go kill it. Screenshots please.

Asterra
03-31-2006, 10:07 PM
<span><blockquote><hr>Lol buddy, no one has claimed anything to be impossible in T7 besides the bugged talendor, nice try though.<hr></blockquote></span>That's about as weak as claiming one could kill a certain mob anytime they want.. they just haven't gotten around to it yet.  Ho hum.  It's probably too early in the day for the posts with meat.

Zarfto
03-31-2006, 10:16 PM
<div></div><div></div><div></div><blockquote><hr>Asterra wrote:<span><blockquote><hr>Lol buddy, no one has claimed anything to be impossible in T7 besides the bugged talendor, nice try though.<hr></blockquote></span>That's about as weak as claiming one could kill a certain mob anytime they want.. they just haven't gotten around to it yet.  Ho hum.  It's probably too early in the day for the posts with meat.<hr></blockquote><p>By your backwards logic, three princes was OMG impossible since no one beat them until last week (and I know at least 3 guilds who have beat it now), and OMG Gorenaire was impossible until someone beat it, and OMG Hurricanus was impossible because no one beat that until 4 weeks ago.</p><p>Just because you beat it 1st, doesn't mean everyone claims it was impossible. To try and even compare this with Djinn Master is laughable (Which was changed about a half dozen times and was impossible before the bug fixes went in, 4 weeks before KoS). I'm sure at least a dozen raiding guilds will have it killed within a month. The raiding in this expansion has just gotten underway, and anyways we're all too busy trying to get into Deathtoll without GM help.</p><p>Slightly buggy script? Sure, impossible? Not even close. I don't think anyone with any raiding experience could even remotely claim that this early MO is "Impossible".</p><p>P.s Fix Talendor</p><p>P.P.S If you notice the update notes MO was changed AGAIN, hmm usually they only change encounters if guilds do stuff that is unintended (i.e Hurricanus), I wonder what sploit was found to trivialize it this time.</p><p>Message Edited by Zarfto on <span class="date_text">03-31-2006</span><span class="time_text">09:20 AM</span></p><p>Message Edited by Zarfto on <span class="date_text">03-31-2006</span><span class="time_text">09:22 AM</span></p>

Blackguard
03-31-2006, 11:05 PM
<div></div>Talendor should be a bit less insane as of this morning. Sorry for not calling it out in the notes; it looked like a minor tweak of one of his abilities to me, but it turns out it's what should make this encounter doable. <div></div>

Asterra
03-31-2006, 11:11 PM
<div><span><span><span><blockquote><hr>By your backwards logic<hr></blockquote></span>You mean by my response to your attempt at downplaying.  Carry on about how raiding is just getting underway.  Meanwhile, other, arguably more authoritative people have gone very much out of their way to point out that they have <i>run out</i> of raiding content in tier 7, even starting threads to that effect, and pointing out that many evenings are spent tradeskilling rather than raiding, owing to said lack of content.  Perhaps you'd prefer to downplay those assertations as well, but to me, it is very telling.</span></span></div>

Vellek
03-31-2006, 11:19 PM
<div></div><blockquote><hr>Blackguard wrote:<div></div>Talendor should be a bit less insane as of this morning. Sorry for not calling it out in the notes; it looked like a minor tweak of one of his abilities to me, but it turns out it's what should make this encounter doable.<div></div><hr></blockquote>Thank you for the post Blackguard.

ChaosUndivided
03-31-2006, 11:19 PM
<div></div><p>Thanks Blackguard.</p><p> </p><p> </p>

ChaosUndivided
03-31-2006, 11:24 PM
<div></div><blockquote><hr>ChaosUndivided wrote:<div></div>I think the worst part is when they do finally fix him <font color="#ff6600">they're wont be any patch notes</font> (Just like when he was buffed) so we will never know unless people keep beta testing it by wasting eyes every week.<hr></blockquote><blockquote><hr>Blackguard wrote:<div></div>Talendor should be a bit less insane as of this morning. <font color="#ff6600">Sorry for not calling it out in the notes</font>; it looked like a minor tweak of one of his abilities to me, but it turns out it's what should make this encounter doable.<div></div><hr></blockquote><p> </p><p>Cough <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Schmoogles
03-31-2006, 11:27 PM
<div></div><blockquote><hr>Blackguard wrote:<div></div>Talendor should be a bit less insane as of this morning. Sorry for not calling it out in the notes; it looked like a minor tweak of one of his abilities to me, but it turns out it's what should make this encounter doable.<div></div><hr></blockquote>Thank you Blackguard for your response.  Can't wait to burn Talendor down now. 

Schmoogles
03-31-2006, 11:28 PM
<div></div><blockquote><hr>ChaosUndivided wrote:<div></div><blockquote><hr>ChaosUndivided wrote:<div></div>I think the worst part is when they do finally fix him <font color="#ff6600">they're wont be any patch notes</font> (Just like when he was buffed) so we will never know unless people keep beta testing it by wasting eyes every week.<hr></blockquote><blockquote><hr>Blackguard wrote:<div></div>Talendor should be a bit less insane as of this morning. <font color="#ff6600">Sorry for not calling it out in the notes</font>; it looked like a minor tweak of one of his abilities to me, but it turns out it's what should make this encounter doable.<div></div><hr></blockquote><p> </p><p>Cough <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><hr></blockquote>LOL

KrayzieK
03-31-2006, 11:33 PM
<div></div>Thanks for the response~

Kraks_Aforty
04-01-2006, 12:51 AM
Nice.I have a question though:Do the dragons remain up if spawned even when the server resets?<div></div>

ChaosUndivided
04-01-2006, 12:56 AM
<blockquote><hr>Kraks_Aforty wrote:Nice.I have a question though:Do the dragons remain up if spawned even when the server resets?<div></div><hr></blockquote>We spawned Talendor on a Saturday, died to it for 3 days straight and it depopped at server reset.

Kraks_Aforty
04-01-2006, 12:59 AM
Ah, thanks Khalan.  No big deal, just gotta get back to farming I guess!<div></div>

DarkMirrax
04-01-2006, 03:39 PM
<div></div>This encounter sounds awesome

Beadazzl
04-03-2006, 11:32 AM
<div></div>We came accross another ninja screwup this weekend that was pretty fun. Uustalastus Xiterrax, the first eye in Lab, which is normally a very easy fight, arguably too easy, all of a sudden had the ability to cast his iron skin and his arcane shield at the same times, over and over again, rendering him completely immune to all damage. About every 3 or 4 minutes a window of 3 or 4 seconds would open up where he could take one type of damage, was a fantastic fight, took 28 minutes, and our highest dps parse was 42....42 damage per second....feels like a lot of little untold "fixes" have been going into raid content that borks stuff rather nicely. We did win the fight, I used a few more power potions that I would have liked, but my question is, how can these "little tweaks" be getting any testing or eyes on them if they aren't in any notes anywhere, so aren't being hammered on by anyone? I suppose its possible that this is just a regular bug this mob has and in all the times we've fought him have just never had it happen to us, but seems suspicious.Beadazm70 Guard - Perma<div></div>

Wabit
04-03-2006, 02:11 PM
<div></div><blockquote><hr>Beadazzler wrote:<div></div>We came accross another ninja screwup this weekend that was pretty fun. Uustalastus Xiterrax, the first eye in Lab, which is normally a very easy fight, arguably too easy, all of a sudden had the ability to cast his iron skin and his arcane shield at the same times, over and over again, rendering him completely immune to all damage. About every 3 or 4 minutes a window of 3 or 4 seconds would open up where he could take one type of damage, was a fantastic fight, took 28 minutes, and our highest dps parse was 42....42 damage per second....feels like a lot of little untold "fixes" have been going into raid content that borks stuff rather nicely. We did win the fight, I used a few more power potions that I would have liked, but my question is, how can these "little tweaks" be getting any testing or eyes on them if they aren't in any notes anywhere, so aren't being hammered on by anyone? I suppose its possible that this is just a regular bug this mob has and in all the times we've fought him have just never had it happen to us, but seems suspicious.Beadazm70 Guard - Perma<div></div><hr></blockquote>i love this fight...  my evil humor is to see how many ppl i can get threw the hole in the roof...  i really wanna tank him up there just once...  nice dps for that fight you had though...  sounds more like a bug (hopefully a not often repeated bug)...  he was fine for us this weekend, the other 6 raids that went threw there on my server didn't see anything like this either...

jago quicksilver
04-21-2006, 07:36 AM
<div></div><div></div><div></div>double post, sorry <p>Message Edited by jago quicksilver on <span class=date_text>04-20-2006</span> <span class=time_text>08:50 PM</span>

jago quicksilver
04-21-2006, 07:45 AM
<div><blockquote><hr><div></div><div></div>Well for those of you who havent faced the new talendor let me give you a little break down of what a 24 man raid is up against.For starters, everyone knows when he aoe's adds pop (2 x2 globs per person in the aoe, they pop on each side of the person who is in the aoe, and immediately aggro's them).What many people might not realize is the following:He seems to be aoe'ing around every 15-30 seconds(and YES his aoe is beyond max heal range...), the majority of the time it seems to be around 20 seconds for us.When you pull him you probably have 2 people in the aoe, the tank for sure, and probably one healer unless you want to take a huge chance of the tank dying fast. You might have 3 people in the aoe if you have someone else pull besides the MT.Lets say you just have the tank and one healer in the aoe. First aoe goes off and 4 mobs pop (2 x2 grouped globs per person in the aoe). Using the majority of your dps in the raid (assisting the off tank) it will take you roughly 20-25 seconds to kill each group (2 x2 glob, and thats IF you have enough dps assisting the off tank).Now keep in mind his aoe goes off about every 15-30 seconds.So basically your killing each group of adds in roughly 20-25 seconds , so its taking you about 35-50 seconds to kill <strong>both</strong> groups of adds yet the aoe goes off every 15-35 seconds. You can see quite easily how fast you get overwhelmed by the adds. You can take a few enchanters with you and try to mez them, but if one mez gets resisted everything goes to hell fast (they will one shot your enchanters). Even if you dont get a single resist on mez's it doesnt take long before just to many adds spawn that the mezzers cant handle.To top things off when you do wipe, ALL the adds that popped (when you wipe his aoe will go off while he's finishing off your raid causing an absolute TON of mobs to pop) <strong>camp your corpses</strong>, thats right they camp your corpses and dont budge. So if you dont get alot of luck as far as where the 50 mobs are corpse camping you have to revive, fight your way back and kill all those adds that arent depopping. If you chose to try to res one or two people and slowly clear the x2 trash and res as you go, your in for a long, boring, painful night (really either way sux, fighting back or slowly resing and killing the mobs).So to clarify, the aoe is going off to often to be able to deal with these x2's that just keep coming at more then an alarming rate, its literally no time at all that your completely overwhelmed by them. Give it a shot, in fact spend 8-12 hours on it trying every strategy you could ever think of. The end result is those adds will still take roughly 20 seconds per group to kill, and they will still keep repopping every 15-35 seconds.<p><span class="date_text"></span><span class="time_text"></span></p><hr></blockquote>is this how it was when it was bugged? becasue my guild is  fighting talendor this very moment and this is what he is doing....Maybe the patch this morning bugged it again?</div>

Pins
04-21-2006, 02:13 PM
<BR> <BLOCKQUOTE> <HR> jago quicksilver wrote:<BR> <DIV><BR>is this how it was when it was bugged? becasue my guild is  fighting talendor this very moment and this is what he is doing....<BR>Maybe the patch this morning bugged it again?<BR></DIV><BR> <HR> </BLOCKQUOTE><BR>HIs AoE was not beyond max heal range, as of Tuesday.

SmEaGoLLuM
04-21-2006, 04:15 PM
Agreed. It is bullsh1t considering the crap your guild needs to go through to get it to spawn, and it is not even a sure spawn. I believe 99.9% of people believe Ascent needs to be revamped. Talendor's adds need to be toned down a bit, they are marked as heroic but nuke/hit hard as and have much more hp than a normal heroic, each one has about double/triple the normal hp of a heroic. I don't believe his AE timer should be reduced though. I would just like to see the adds actually being heroic mobs considering the amount that spawn.<div></div>

Sanju
04-21-2006, 04:31 PM
<div><blockquote><hr>SmEaGoLLuM86 wrote:Agreed. It is bullsh1t considering the crap your guild needs to go through to get it to spawn, and it is not even a sure spawn. I believe 99.9% of people believe Ascent needs to be revamped. Talendor's adds need to be toned down a bit, they are marked as heroic but nuke/hit hard as and have much more hp than a normal heroic, each one has about double/triple the normal hp of a heroic. I don't believe his AE timer should be reduced though. I would just like to see the adds actually being heroic mobs considering the amount that spawn.<div></div><hr></blockquote>As of today (well a few days ago) Talendor is fine. He's been fixed. We took him down with 3 groups the other day with no problems. The adds and their hit points are appropriate.</div>

Wabit
04-21-2006, 05:41 PM
killed him wed night...  nothing hard at all about the encounter...  i think actully 2 grouping the x2 is harder than 4 grouping talendor...

jago quicksilver
04-21-2006, 08:39 PM
cool, thanks, guess we just gotta work on our pull spot and healers adjusting a little but more<div></div>

Theivan01
04-25-2006, 09:04 AM
Ok so talendor is supposedly fixed..can we get a Sharti fix now ?  spawning 2-4 adds every 10 seconds is rediculous for a x 2 mob, especially with seemingly no link to our raid doing something, and the adds spawning.<div></div>

Daelomd
04-25-2006, 09:27 AM
Sharti bugged like crazy on us as well...AE was going off ever 2-30 seconds summonging 2 adds for every person hit by the AE...Anyhow started its own thread if you are having the same bug with him please post over there and try to flag some dev attention to it.<div></div>