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Ishbu
03-27-2006, 06:53 AM
<div>DISCLAIMER -  This post is dealing strictly with raid content.  If you do not care about raid content, please refrain from posting.</div><div> </div><div>Seriously, how many posts will it take before someone from SOE acknowledges that we in fact need a lot more raid content?</div><div> </div><div>What we have is even less that DoF, wich makes me cry.</div><div> </div><div>Lets see for "contested" things we have:</div><div> </div><div>Hurricanus - dead</div><div>The 3 princes - dead</div><div>Mutagenic Outcast - no server reset today so his script is borked until one, basically you get one shot per reset</div><div>Temple of Scale - all named mobs dead</div><div>Ascent - Idol to spawn gorenair/talendor says time is not right still</div><div>Phlyactry on ravasect island - all dead</div><div>Ghazi - deadLord of the sanctum - dead</div><div>The deathelss - dead</div><div> </div><div>Then for instances we have:</div><div> </div><div>Labratory of lord Vyemm - locked out</div><div>Deathtoll - locked out</div><div>Mark of the awakened trial - finished for entire guild</div><div> </div><div>Seriously this is ridiculous that we are barely a month into the expansion and we're out of things to raid.  To kill hurricanus, every named mob including harla dar in temple of scale, everything on ravasect island including ghazi, the 3 princes, the deathelss, and the lord of the sanctum takes about 3 hours including travel time.  Thats not even a full night of raiding.  Lab and deathtoll combine for another 3-5 hours a week.  Ascent you can clear each floor and kill the dragon if hte idol is up in about 2 hours so we only have about 10 hours of raids per week.  This is ridiculous. </div><div> </div><div>If I could get SOE to repop all of KoS for me on Saturday morning, I would be out of things to raid before sunday evening, easily.  How can SOE not see that we need some daily x4 instances like we had in t5.  We need more contested like we had in t5.  And we need more lengthy raid zones like we had in t6.  Right now what we have is simply not cutting it, period.  It took people a couple months to want to gouge out their eyes over t6, its taking half that time with t7.  I wouldnt think that is something a business would want.  And please for the love of god, do not rush out a new expansion with 10more levels.  Grinding levels is not the answer, engaging content is.  More raids please for hte love of god!</div><div> </div>

Jazzmaster
03-27-2006, 07:04 AM
<div></div><p>uhhh, /agree</p><p> </p><p>That about sums it up.</p>

The-Fourm-Pirate
03-27-2006, 07:27 AM
<div></div><div></div><p>A. They need to get halls of seeing up and running, and ascent fixed</p><p>B. I'd like a mirror near the contested dragons that teleports you into an instance of the contested zone with no loot drops, but quest updates. This would make sure that guilds could not monopolize some of these dragons that are needed for deathtoll, as has been and will continue to happen.</p><p>C. Add a new raid zone that involves a new Venekor, make it accessable from TT, make it like court/gates/SotL, but for T7, currently, T6 had 2 nice long raids like this, T7 has one, excluding deathtoll which at this rate, most people won't see because of guilds monopolizing those dragons.</p><p>D. An epic instance with some Ravasect would rule too, I can't get enough of those little bugs.</p><p>And 100% agree with the daily/3 day zones, we also need a T7 entry raid, like how T5 had Rognog and T6 had Lockjaw.</p><p>Message Edited by The-Fourm-Pirate on <span class="date_text">03-26-2006</span><span class="time_text">06:29 PM</span></p>

Kraks_Aforty
03-27-2006, 07:46 AM
Ish, you and I talk often, so you know I'm completely in agreement with you here.  To make things worse, Talendor is borked beyond anything reasonable at this time. I don't mind some competitive mobs, bud the state of the game right now is just sad.  If you miss 1 contested mob, you are bored to death.  For the rest of the guilds on the server, I pity them doubly so.  Not only do they have jack for instances, broken contested zones, etc, they have nothing else to do.  Once Vyemm's is cleared, its a bunch of sitting on your bums all week long. So, get Halls of the Seeing live.  For God's sake, instance Temple and Ascent.  And change the lockout down by 2 days on Lord Vyemm's Lab.  Its sad that so many people finally have a zone they all love and can't do it but once every 7 days now (thanks new lockout system). <div></div>

Jora'
03-27-2006, 08:16 AM
<div></div><div>I totally agree, KoS is severely lacking in instance raid content.</div><div> </div><div>Kos has been very popular and there are many guilds now sporting full raid forces of l70's.. but on most nights there just isnt any t7 content to raid, esp when none of the contested are up in our timezone on competitive servers.  There is just no way to plan raids ahead, except for Labs and maybe a run of Trials of awakening.. or go bak and do the way too easy t6 raids.</div><div> </div><div>Also, does anyone know why SOE went live with Deathtoll when KoS launched?</div><div>What was soe thinking, its almost like creating Djinnn Masters Prism (final dof zone) b4 going live with Courts and gates...</div><div> </div><div> </div><div> </div><div> </div>

ZababEW
03-27-2006, 09:48 AM
<div></div><p>there is a massive lack of raiding for t7, everything is dead or lockout</p><p>- instance temple of scale</p><p>-instance ascent</p><p>- and bring hall of seeing asap</p>

Schmoogles
03-27-2006, 11:45 AM
<div> I'm going to have to agree on your whole post here Ishbul.  Well we are not in the same boat as Disso as far as all the mobs are dead and what to do now, but it still lacks the content needed.  It's only a month into KoS and I already hate Ascent and its stupid x 2 mobs.   The Bonemire Crystals are a joke all together the loot on them are pretty good but the mobs are just a joke wish they would make these a little harder heck the x 2 mobs in Ascent are harder then the Bonemire Crystals. The only hard mob in Temple of Scale is Harla Dar and most guilds are never going to see her if your on a large server.   I really think they should at least buff up the other two dragons in Temple of Scale because these two again have some pretty nice loot but are kind of a joke, at least they are not as big of a joke as the Crystals in Bonemire.  I personally think that the deathless x 2 mob is also a joke for a contested mob and its loot table for that is a joke too, I guess for a joke mob you get joke loot so I guess this isn't broken. Well at least with Hurricanus, The 3 princes and Outcast they seem to have a challenging fight to go a long with them.  We have managed to take down Hurricanus a couple of times and we are still working on the other two and looking forward to bringing them down someday.   I love Labs for an instance zone I really wish there were more instances, I guess deathtoll is around the corner once we get one more dragon but I just think of the word Ascent and almost want to go play a different game those days. LOL  Anyways once we get in deathtoll that is just going to be one day or whatever of raiding, what do I do for the other days once all the mobs are dead? </div><div> </div><div>As far as making Ascent and Temple a instanced zone I don't think that was the devs idea when they made those zones.  I can agree both ways on that subject but I really don't think they were made that way.  I think it was SOE intent to have contested mobs for quests updates.  They put these quests in here to make raiders happy. Now some casual raiders are going to suffer because of this since a lot of casual raiding guilds will not enter deathtoll for a long period of time. I think that is the way SOE wanted it to be tho or they wouldn't have put it in the game.  </div><div> </div><div>I guess when not raiding its time to do a little questing but once we finish that quest, I'm back to what to do now again after raids.</div><div> </div><div> </div>

Beragon
03-27-2006, 12:19 PM
<div></div><p>You miss a few zones, you didnt discover and didnt been in beta yet..</p><p>What SoE really need is make some Expansion like OoW oder PoP in EQ1 was, they been great, special PoP roxxort alot. I loved it to Raid an mob for getting access to a new zone, raid there and get access to next zone. After this when you been Ele flagged, you been in Planes of Fire for a little loot paradise. Then you farmed and kicked the hell out of the 4 Ele bosses, with alot contested mobs, alot triggert Events and such. Till you finaly reached the endzone, which was one of the best script and fun zones back in EQ1. It took you alot time to get into Time and finish it but you had alot mobs to kill ( Raids ) alot times new AhA effects because of new Zones .. and su7ch =) .. ..</p><p> </p>

Sute
03-27-2006, 01:33 PM
<div></div><div></div>I have not even done most of those things you have mentioned, but i do feel there is a lack of raid content for T7 for sure....altho i have been logging in less and less lately so it might not concern me at all soon enough <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><p>Message Edited by Sutexi on <span class="date_text">03-27-2006</span><span class="time_text">12:33 AM</span></p>

scl
03-27-2006, 02:29 PM
What they should have done is kept the level cap at 50 (remember when it actually took some time to get to 50?). DoF and KoS content should then have been aimed at 40 - 50. What do we have then? Yep... all the T5 raids, all the T6 raids and all the T7 raids would all be based around level 50 players! There would certainly be no shortage of content then.But hey, who am I to talk common sense in the presence of SOE? One day SOE will learn that building up isn't what people want... it's building out that we want!

Myria
03-27-2006, 04:25 PM
<div></div><p>As mentionned above, Temple and Ascent needs to be instanced or at least have their dragons needed for deathtoll acces instanced. This would give something more to do and give the possibility for a majority to have Deathtoll acces. Btw, if Temple is instanced, the zone should be raised a bit in difficulty since it's actually far to easy.</p><p>Like mentionned above too, some instanced raid zone should be added in TT, for exemple on fear tainted isle, and a news venekor instance raid should be fun. Anyway, the whole point here is that there is not enough things to raid on this expansion.</p>

Aedos
03-27-2006, 05:59 PM
<div>We really need more FUN things to do in t7. Current content wont definetly keep me here till next expansion. Good start before you can get new zones out would be making zones like ToS, Lab harder and those weird shard mobs too that they would actually last a while before everyone is able to kill them and no I dont mean more hp.</div>

Axhine
03-27-2006, 06:26 PM
<div>/agree T7 raid content is lacking I have enjoyed KoS, but after your maxed and locked out of everything what is left old content that we have done 1million times.  I really hope they add some more T7 raid content soon.</div>

Sanju
03-27-2006, 06:34 PM
All T7 dead or locked out, all T6 dead or locked out. We were so bored this weekend we mentored down and did Spirits of the Lost. =(Not sure I agree on the instancing of Temple and Ascent, but we definately need more to do. When half of a raid guild is CRAFTING, there's a problem.<div></div>

HellRaiserXX
03-27-2006, 07:45 PM
<div></div><p>One big reason there is less raid content is because the new expansion aren't that big as far as real estate goes.  In T5 there were soooo many zones that they could have soo much raid content - contested and an instance for almost every zone. In DoF you had 5 zones, not counting Maj Dul. Contested in each and a raid zone for each: SS: Terrorantula and Lockjaw; LT: Urzyd and Gates; SC: Whole zone is technically contested and FoL; PoF: Dragons and Courts; Shimmering C.: No Contested, but I think the 3 raid instances made up for it.</p><p>In KoS you have 3 zones: TT: Some contested, ToS not an instance; BS: Ascent not an instance, not sure about contested, but Im sure theres one; Bonemire: Quite a bit of contested, difficulty varies, 2 raid zones. One contested in SoS. Thats all folks.  Hopefully Halls of Seeing and that other door on Fear Tainted Isle will become something.</p><p>The problem is the expansions are not large enough, it would be somewhat unrealistic to have every instance also be a raid.   What they need to do is make an adventure pack or something that will add a lot of raid content to the game.</p>

PritchMR
03-27-2006, 08:48 PM
<div>so as a member of a nonhard core raiding guild i do not forsee us ever getting access to deathtoll and it makes me sad right now with all the contested being snatched up by the outher guilds on our server all we have to do is lab once a week and maybe a t6 raid or 2 there is nothing else it was really nice when dof came out that we could go do lockjaw corts and gates but yeah</div><div> </div><div>just wanted to put in my 2cp as a nonhardcore raider</div>

kyth
03-27-2006, 09:06 PM
    i would love to see 2 new long raiding zone and maybe 1 quicky.  Also DT loots desperatly needs to be upgraded!!!  Oh and effects on more fable loots pls...and not just FT and Regen.......<div></div>

Ishbu
03-28-2006, 02:11 AM
<div>So what we have here is people from many different servers, from raiding guilds of all types (casual to hardcore) all agreeing that there just simply is not enough t7 raid content. </div><div> </div><div>Those 3 little 15-30minute daily instances from t5 and then the 36hour one in zek really did the trick.  Sure after 4 months they got stale, but I would rather have 4 daily raids that are stale in 4months time than nothing.  These type of raids appeal to every one as well since they are instances and daily so no matter what type of guild you can partake in them. </div><div> </div><div>I myself am a big fan of contested mobs and would love to see 3-5 more of those adds on varying timers so there is almost always something to hope for on a daily basis that is a little extra to race for.</div><div> </div><div>But no matter what the point is there is not enough raid content for t7 and the player base deserves some sort of reply, weather it be tough luck or we're looking into adding more.</div>

Jazzmaster
03-28-2006, 02:31 AM
<div></div><blockquote><hr>HellRaiserXX wrote:<div></div><p>One big reason there is less raid content is because the new expansion aren't that big as far as real estate goes.  In T5 there were soooo many zones that they could have soo much raid content - contested and an instance for almost every zone. In DoF you had 5 zones, not counting Maj Dul. Contested in each and a raid zone for each: SS: Terrorantula and Lockjaw; LT: Urzyd and Gates; SC: Whole zone is technically contested and FoL; PoF: Dragons and Courts; Shimmering C.: No Contested, but I think the 3 raid instances made up for it.</p><p>In KoS you have 3 zones: TT: Some contested, ToS not an instance; <font color="#ffff00">BS: Ascent not an instance, not sure about contested, but Im sure theres one;</font> Bonemire: Quite a bit of contested, difficulty varies, 2 raid zones. One contested in SoS. Thats all folks.  Hopefully Halls of Seeing and that other door on Fear Tainted Isle will become something.</p><p>The problem is the expansions are not large enough, it would be somewhat unrealistic to have every instance also be a raid.   What they need to do is make an adventure pack or something that will add a lot of raid content to the game.</p><hr></blockquote><p>Agree w/ this post. Very well put.</p><p> </p><p>The "one" is the 3 princes encounter.  It's on Guardian isle.  Bunch of npc birds that start a script as you walk towards them.  Super fun encounter.</p><p> </p>

vinterskugge
03-28-2006, 03:34 PM
<div>Agreed.  I'm not guilded right now, but my old guild killed Harla twice, and I still think Temple of Scale needs to be instanced.  The top raid guilds are complaining of not enough to do, and these are the ones killing all the contested stuff, so there's definitely a problem.  Imagine being in a guild that couldn't get mobs like Harla.  That's temple you can't raid, and also Deathtoll.  I hope these two unfinished raid instances come soon, and are large, fun, and challenging.  Spirits of the Lost-style instances of Palace and Sanctum, whilst predictable, would at least give us something to actually do.  And also, how about making T7 raid instances, but using old zones?  Tower of the Drafling was really underused and would make a great raid zone.  Stick the entrance on bixie isle in TT and that's an extra night of things to raid.</div>

TwistedFaith
03-28-2006, 06:29 PM
Personally i'd rather see SOE spend time and resources on X2 instances.70 lvls and there's still no X2 instances anywhere for smaller/family guilds.

Blast2hell
03-28-2006, 09:20 PM
<div></div><blockquote><hr>valleyboy1 wrote:Personally i'd rather see SOE spend time and resources on X2 instances.70 lvls and there's still no X2 instances anywhere for smaller/family guilds.<hr></blockquote><p>Actually, two groups can farm trash in Lord vremms everynight for relic gear and decent legendary drops.   No this doesn't resolve the lack of content from your perspective....which is the same boat everyone is in right now.   </p><p>All I have to say is,  either SoE is working on getting more raid content out or they are deaf, dumb, and blind to this very justified issue.</p>

Schmoogles
03-28-2006, 09:40 PM
<div></div><div></div><blockquote><hr>valleyboy1 wrote:Personally i'd rather see SOE spend time and resources on X2 instances.70 lvls and there's still no X2 instances anywhere for smaller/family guilds.<hr></blockquote>Well Ascent is mostly all x 2 until you get up top to spawn Talendor/Gorenaire.  Temple of Scale also has some x 2 named in there. I will go out on a limb here and say the loot well I think the loot was over looked for all these x 2 mobs..LOL    Don't forget about the Deathless who I just came to find out is needed for a quest line and is a contested mob too.  <p>Message Edited by Schmoogles on <span class="date_text">03-28-2006</span><span class="time_text">08:43 AM</span></p>

Gaellen
03-28-2006, 09:45 PM
<div></div>Please.<span>:smileysad:T5 had 4 short instances you could do <u>every single night</u>, one that you could do every other night, two that were weekly. The prismatic offered 3 good nights worth of raids a week (3 instances for shards, 3 for updates, and Darathar).  Later they added the 2 SP raids and Spirits.  And the dozen contestables of varying levels.T6 had 1 short instance, 3 long instances, and 2 brutal short instances (POS and DMP were pretty brutal IMO).  It had eye farming that could fit 3 guilds per night and dropped decent loot, and Godking once a week.  Also 3 contestables.T7 has one long instance, total.  Ascent is borked (see other thread), Sanctum isn't big enough to support more than one raid at a time, Deathtoll is out of the question for us right now due to the last two points.  A handful of contestables.What's the deal?  If no changes are intended, could we be told now?  I LOVE the general content of this expansion, it rocks the boat.  But I like to raid, I play with people who like to raid, and there's nothing <i>for</i> us to raid now.Even instancing Sanctum and/or (and I really really mean and rather than or) Ascent would give us some content to actually play with.</span><div></div><p>Message Edited by Gaellen on <span class="date_text">03-28-2006</span><span class="time_text">08:47 AM</span></p>

vinterskugge
03-28-2006, 09:58 PM
<div></div>Maybe make Ascent stay how it is, but have only one of the dragons spawn there.  Do a proper instanced raid zone of PoA somewhere in Barren Sky and have the other dragon as the end boss in that one.

ChaosUndivided
03-28-2006, 10:00 PM
<div></div><div>/agree 100%.</div><div> </div><div> </div><p>Ascent is a [expletive haxx0red by Raijinn] zone, Talendor is ridiculous atm so is blocking deathtoll access.</p><p> </p>

Edward Longshank
03-29-2006, 02:07 AM
<div></div>I agree with Ishbu that we need more raid content badly. However, I do not agree with some of the other posters to instance Ascent of the Awakened and Temple of Scale. The more contested mobs there are, the more fun the raiding is.

Kraks_Aforty
03-29-2006, 02:37 AM
Fun as long as you are the one keeping them dead.  Not so fun if you are everyone else.  Sorry, I'm the guy killing the contesteds on Blackburrow and I think its absolute BS that everyone can't enjoy content they paid for, as long as they work for it.  Unfortunately, right now, its a matter of who logs on the earliest.80/20, 70/30, nothing less of a ratio, please.  Keep this game so that everyone gets a chance to progress.  It has been one of the brightest selling points in the past.<div></div>

Ishbu
03-29-2006, 03:27 AM
<div></div><blockquote><hr>Kraks_Aforty wrote:Fun as long as you are the one keeping them dead.  Not so fun if you are everyone else.  Sorry, I'm the guy killing the contesteds on Blackburrow and I think its absolute BS that everyone can't enjoy content they paid for, as long as they work for it.  Unfortunately, right now, its a matter of who logs on the earliest.80/20, 70/30, nothing less of a ratio, please.  Keep this game so that everyone gets a chance to progress.  It has been one of the brightest selling points in the past.<div></div><hr></blockquote><p>Competition is fun.  Back before Dissolution in t5 I lost contested to another guild (archons) all the time.  Just made me want to stay up/on that much longer making sure the next spawn was mine.  For me thats what entertains me the most, the knowledge that at any minute I could need to race to point X to kill mob Y before guild Z does.  That has since been lost with DoF and Kos <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>My next greatest "thrill" in game was raiding wich is now seemingly lost again with KoS....</p>

vinterskugge
03-29-2006, 04:26 AM
<div></div><div>I'd definitely prefer to see the contested zones remain as they are (contested that is, I'd love Ascent to be made more fun).  Instead of changing the contested zones to instances, they just need to make more instances.  Ascent's not even a real contested zone anyway, all the named are spawned from hours of farming.</div>

Kraks_Aforty
03-29-2006, 04:58 AM
Another issue that nobody has brought up is the change in lockout timers effectively changes most zones that were 6 days into 7 days. Scenario:My guild forms and starts raiding at 7pm EST.  Now, before things were like thay are now, back in DoF, lockout was 5 days and 20 hours after you zoned in, so you could get in again in 6 days without a worry.The way things are now, guild starts at 7pm, clears to first named, kills named and voila, we've moved back the next time we can zone in to about an hour later the next time, and an hour later the time after that, etc etc.You've basically taken 1 - 2 days off of our raiding cycle every month with your new cycle, SOE.  Kinda screws people that have things on a nice schedule so people can plan around work, kids, wives, etc.<div></div>

Ellrin
03-29-2006, 11:22 AM
<div>Come on mate you know the no lifers are > the rest of us 'normal' people who actually have a life outside the game.</div>

Jazzmaster
03-29-2006, 01:35 PM
<div></div><blockquote><hr>Ellrin wrote:<div>Come on mate you know the no lifers are > the rest of us 'normal' people who actually have a life outside the game.</div><hr></blockquote><p>Comments like this annoy me.  I'm in a "hardcore" raid-guild.  I have 2 jobs and am applying to pharmacy school.  I think that's a pretty significant life outside of the game.  It's all relative to how much you want to play.</p><p> </p><p>It's not my fault you don't spend hours playing like everyone else who chooses to do so.</p>

Ellrin
03-29-2006, 01:46 PM
<div></div><blockquote><hr>Jazzmaster67 wrote:<div></div><blockquote><hr>Ellrin wrote:<div>Come on mate you know the no lifers are > the rest of us 'normal' people who actually have a life outside the game.</div><hr></blockquote><p>Comments like this annoy me.  I'm in a "hardcore" raid-guild.  I have 2 jobs and am applying to pharmacy school.  I think that's a pretty significant life outside of the game.  It's all relative to how much you want to play.</p><p> </p><p>It's not my fault you don't spend hours playing like everyone else who chooses to do so.</p><hr></blockquote><p>When you get done with part time jobs and school we'll talk.</p><p>Sorry i annoy you, ill get over it.</p>

Edward Longshank
03-29-2006, 01:48 PM
<div></div>And you are contributing to this thread how? Oh wait, you just want to make yourself feel better because you suck in game, so pretend to know what kind of life other people have and pretend to know you have a better one?

Ishbu
03-29-2006, 01:52 PM
<div></div><div></div><blockquote><hr>Ellrin wrote:<div>Come on mate you know the no lifers are > the rest of us 'normal' people who actually have a life outside the game.</div><hr></blockquote><p>If thats the way I am coming off Im sorry.  What I mean to read is as follows</p><p>the "no lifers" are 10x > than Ellrin because he's a worthless waste of space that nobody cares about.</p><p>Message Edited by Ishboozor on <span class="date_text">03-29-2006</span><span class="time_text">12:53 AM</span></p>

Ellrin
03-29-2006, 01:58 PM
<div></div><div>Bit touchy arent we? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div><div> </div><div>Take a deep breath Mr Longshank, in through the nose and out through the mouth ...thats it.</div><div> </div><div>The fact remains that the current raid situation is wholly unacceptable to the majority of the raiding player base and if you think that statement is a sweeping generalisation take a look around the forums.</div><div> </div><div>Why do people who play the majority of the time and are able to monopolise contested etc get upset when  the fact is pointed out to them?</div><div> </div><div>Its your choice of playstyle, good for you, grats on your server firsts etc etc.</div><div> </div><div>The fact remains that having such a small amount of raid content available to the majority of the raiding playerbase has to be wrong, surely you can see that?</div><div> </div><div>If not feel free to flame me, tell me I suck when you dont know me etc etc etc I will as ive said before get over it.</div><div> </div><div>EDIT Ish I wasnt responding to you, your original post was a good one. I was responding the previous poster to me. Anyway im hurt, actually im sobbing in real life, to come here and find out that the world hates me and im worhtless.......ok im off to jump off a bridge now you've all upset me so much, my life has no more meaning.</div><div> </div><div> </div><p>Message Edited by Ellrin on <span class="date_text">03-29-2006</span><span class="time_text">01:01 PM</span></p>

Edward Longshank
03-29-2006, 02:01 PM
<div></div><blockquote><hr>Ellrin wrote:<div> </div><div> </div><div>The fact remains that having such a small amount of raid content available to the majority of the raiding playerbase has to be wrong, surely you can see that?</div><div> </div><div> </div><p></p><hr><p>The raid content for everyone sucks. The amount of raid content is extrememly dissappointing, we actually mentored down to do SOTL the other night. So, I'm not sure what your point is.</p></blockquote>

Jazzmaster
03-29-2006, 02:04 PM
<div></div><div></div><blockquote><hr>Ellrin wrote:<div></div><blockquote><hr>Jazzmaster67 wrote:<div></div><blockquote><hr>Ellrin wrote:<div>Come on mate you know the no lifers are > the rest of us 'normal' people who actually have a life outside the game.</div><hr></blockquote><p>Comments like this annoy me.  I'm in a "hardcore" raid-guild.  I have 2 jobs and am applying to pharmacy school.  I think that's a pretty significant life outside of the game.  It's all relative to how much you want to play.</p><p> </p><p>It's not my fault you don't spend hours playing like everyone else who chooses to do so.</p><hr></blockquote><p>When you get done with part time jobs and school we'll talk.</p><p>Sorry i annoy you, ill get over it.</p><hr></blockquote><p>So exactly what is it that you do that takes up so much more time than my 2 jobs and college? I mean really, I'd love to know.  I bet your uber-leet "full-time" job requires you to be at work 23748379 hours a weeks and is so mentally and physically draining that you just can't find time to play eq.</p><p> </p><p>Seriously, whotf are you to tell me what I do isn't as important as what you do. Grow up man (this is ironic, since your done w/ school obviously must be older than me).</p><p>Message Edited by Jazzmaster67 on <span class="date_text">03-29-2006</span><span class="time_text">03:05 AM</span></p>

Ellrin
03-29-2006, 02:08 PM
<div></div><blockquote><hr>Edward Longshank wrote:<div></div><blockquote><hr>Ellrin wrote:<div> </div><div> </div><div>The fact remains that having such a small amount of raid content available to the majority of the raiding playerbase has to be wrong, surely you can see that?</div><div> </div><div> </div><p></p><hr><p>The raid content for everyone sucks. The amount of raid content is extrememly dissappointing, we actually mentored down to do SOTL the other night. So, I'm not sure what your point is.</p></blockquote><hr></blockquote><p>Erm we agree then <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>I dont know you so im not going to make any sweeping accusations of who you are or what your playstyle is but if you are in a hardcore raid guild able to keep all contested down and <u>you</u> feel that content is lacking then what about the large portion of players who love to raid but cant commit or would rather not raid every given minute they are in game.</p><p>Thats my point in this thread, but yes i think we are actually in agreement <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Ishbu
03-29-2006, 02:17 PM
<div></div><blockquote><hr>Ellrin wrote:<div></div><p>Thats my point in this thread, but yes i think we are actually in agreement <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><hr></blockquote>You two are agreeing.  Nobody is saying "no lifers" vs "casuals" or anything like that.  I think everyone who raids can agree there is not enough content period, and that issue needs to be addressed.

Edward Longshank
03-29-2006, 02:20 PM
<div></div><blockquote><p></p><hr><p>Ellrin wrote:</p><p>Erm we agree then <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>I dont know you so im not going to make any sweeping accusations of who you are or what your playstyle is but if you are in a hardcore raid guild able to keep all contested down and <u>you</u> feel that content is lacking then what about the large portion of players who love to raid but cant commit or would rather not raid every given minute they are in game.</p><p>Thats my point in this thread, but yes i think we are actually in agreement <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><hr></blockquote>I am a Coercer in Dissolution, so yeah, pretty hardcore. As for the comment about those who can't or don't want to commit large amounts of time to raiding, well then they can't expect to get as far, kill as much, and get the loot those of who do get. That's the way raiding works in every game, you can't expect to do less and commit less time yet get the same places the hardcore guilds get to.

Ellrin
03-29-2006, 02:26 PM
<div></div><div>Ok apologies for the 'no lifer' comment, i really should stop posting before my first cup of tea <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div><div> </div><div>For the record i think I sit somewhere in between 'no life' <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> and 'casual' with a rather worrying tendancy to lean towards 'no life' thankfully kept in check by a good job, red con wife and 2 small boys <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div><div> </div><div>Dont get me wrong! I dont begrudge anybody better loot than me or server firsts etc for time invested, no no...not at all, in fact being in your boots leading a high end guild raiding 7 days a week in EQ1 i know the score, it nearly cost me dearly in real life but i know the score, believe me.</div><div> </div><div>Im just a little, no not a little, very concerned that for us to continue in the vain we have been, for us as a guild of very competent raiders who have made it their choice to raid only 3 days a week this time around because we are all old farts with kids and heavy jobs etc, we are going to run out of things we are able to do quickly.</div><div>Last night we beat 3 guilds to the cube on Ravasect, it was a nice feeling, but in all honesty we got lucky that we were on a raid night.</div><div> </div><div>If you guys who are able to hit things non stop are concerned that makes me as somebody who has to have your scraps very concerned. Previously there was enough instanced content that it didnt matter if we never saw a contested, now we have the lab and im worried.</div><div> </div><div>Can we all be friends now?</div><p>Message Edited by Ellrin on <span class="date_text">03-29-2006</span><span class="time_text">01:33 PM</span></p>

Edward Longshank
03-29-2006, 02:31 PM
<div></div>[expletive haxx0red by Raijinn] red cons, I can't hardly ever land a mez or charm on them. Anyway, back to the subject at hand, I'm bored add more cool raid content.

Timber13
03-29-2006, 02:31 PM
<div>/nod Edward, and can't agree more on this post. Really hoping SOE stop the slack and give us more raid zones. Easiest thing for them to do is update all T5 and T6 raid zones to a T7 available zone so we can do those instances daily. Update the loot to T7 and everyone is happy. And please SOE make Fabled items back as real fabled, not like as some common drop that every newb can get. Fabled these days means good as nothing anymore. I still remember the day I saw our guild tank in full shiny white, the whole server was looking up to him... a full fabled guy! wow! Now it's as common as a full legendary set. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></div>

Gaellen
03-29-2006, 09:08 PM
I would LOVE to be able to get something useful from re-doing t5 or t6.  That would rock the boat. For any dev reading who made if this far: we're not asking for brilliant new feats of scripting, daunting zone construction or a new expansions worth of content.  Scale old stuff!  Fix current stuff (there a bazillion posts about what's wrong with it)!  Make us just one or two tiny instances that we can hit every day, like the good old days in t5.  GIVE US <u>SOMETHING</u> TO DO.<div></div>

Vamperion
03-30-2006, 10:23 AM
<div></div><div>Generally I was somewhat pleased with T6 raid content. Our guild had a zone that we could do each day of the week, but now we are all getting bored. With a raid full of level players, we should not have to go back and do T6 raids, but thats all that's up for us to do. We go through our lockouts in the two instanced zones availible to us in a matter of two days. Everyone in guild has finished the neck quest, so that zone is off limits. Simply put we need more instanced raid zones, each night we get together at 8 p.m, and while their are more contesteds in this exspansion, including contested zones, most of the times they have already been killed.</div><div> </div><div>People are quitting the game because their is a lack of T7 raid content, simple as that.</div><div>Other things going on in the game are not severe enough for me to quit, but this needs to be addressed.</div><p>Message Edited by Vamperion on <span class="date_text">03-29-2006</span><span class="time_text">09:26 PM</span></p>

Jazzmaster
03-30-2006, 12:51 PM
<blockquote><hr>Ellrin wrote:<div></div><div>Ok apologies for the 'no lifer' comment, i really should stop posting before my first cup of tea <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div><div> </div><div>For the record i think I sit somewhere in between 'no life' <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> and 'casual' with a rather worrying tendancy to lean towards 'no life' thankfully kept in check by a good job, red con wife and 2 small boys <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div><div> </div><div>Dont get me wrong! I dont begrudge anybody better loot than me or server firsts etc for time invested, no no...not at all, in fact being in your boots leading a high end guild raiding 7 days a week in EQ1 i know the score, it nearly cost me dearly in real life but i know the score, believe me.</div><div> </div><div>Im just a little, no not a little, very concerned that for us to continue in the vain we have been, for us as a guild of very competent raiders who have made it their choice to raid only 3 days a week this time around because we are all old farts with kids and heavy jobs etc, we are going to run out of things we are able to do quickly.</div><div>Last night we beat 3 guilds to the cube on Ravasect, it was a nice feeling, but in all honesty we got lucky that we were on a raid night.</div><div> </div><div>If you guys who are able to hit things non stop are concerned that makes me as somebody who has to have your scraps very concerned. Previously there was enough instanced content that it didnt matter if we never saw a contested, now we have the lab and im worried.</div><div> </div><div>Can we all be friends now?</div><p>Message Edited by Ellrin on <span class="date_text">03-29-2006</span><span class="time_text">01:33 PM</span></p><hr></blockquote><p>AHAHA! I knew you had it in you! Raiding harcore doesn't exactly help my grades, so you know where I'm coming from <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>Back to the issue at hand, when your in a "hardcore" raid guild and you log in at 8cst and still get all the available dkp for a night, you know something is wrong.  There is a severe lack of t7 raid content atm( including having deathtoll access ).  This needs to be addressed.</p><p> </p>

Kraks_Aforty
03-30-2006, 01:06 PM
I nearly spit my soda all over the screen when I read there were only 5 nameds in Deathtoll.  <span>:smileysad:</span><div></div>

electricninjasex
03-30-2006, 03:43 PM
Listen to me and hear this now...this scenario is going to keep repeating itself indefinitely so long as the game designers see fit to raise the level cap every expansion.  There is no good reason why most if not all prior content has to be rendered obsolete just so that we can be at the mercy of whatever tiny pool of raid zones the devs decide to place in front of us for the time being.I skipped the boat on EQ1 because at the time it seemed too punitive to me... but what I did gather from talking to my roommate is that there was a wide, non-diminishing variety of raid mobs a guild had incentive to pursue on any given raid night, simply because the level cap didn't get out of control.<div></div>

vinterskugge
03-30-2006, 05:56 PM
<div></div><blockquote><hr>Kraks_Aforty wrote:I nearly spit my soda all over the screen when I read there were only 5 nameds in Deathtoll.  <span>:smileysad:</span><div></div><hr></blockquote>Only five?  I remember all the reports from beta about how big the place is.  That's got to be unfinished, I can't see how that's intended.

Ishbu
03-30-2006, 08:14 PM
<div></div><div></div><blockquote><hr>vinterskugge wrote:<div></div><blockquote><hr>Kraks_Aforty wrote:I nearly spit my soda all over the screen when I read there were only 5 nameds in Deathtoll.  <span>:smileysad:</span><div></div><hr></blockquote>Only five?  I remember all the reports from beta about how big the place is.  That's got to be unfinished, I can't see how that's intended.<hr></blockquote><p>Dont let the lack of named fool you, its still a cool zone.</p><p>EDIT - However that still doesnt excuse the complete lack of raid content for t7.</p><p>Message Edited by Ishboozor on <span class="date_text">03-30-2006</span><span class="time_text">07:14 AM</span></p>

Azamien-Dermorate
03-30-2006, 08:24 PM
<div>I definately agree there is a huge need for more instanced raiding zones in t7.   More contested mobs is great but there is also twice the number of people going after constested mobs thanks to the server merge.  There simply isnt enough to do due to lock outs and long respawn times of constested mobs. </div><div> </div><div> </div><div> </div><div> </div><div> </div>

Gaellen
03-30-2006, 08:33 PM
<div></div>I do NOT understand what is "fun" about a zone like Ascent being contested. The content is mostly x2.  An average raid guild can supply 2 or 3 appropriate raid forces of x2. On a server with 4 hardcore nightly raid guilds and 6 casual raid guilds, exactly where is the fun?  It's lagged to hell and back, it's competition between guilds to see who can pull the mobs first, and once they're dead we all stand around with nothing to do anyway.  IF you get an eye you don't want to use it because chances are another guild will try to steal your mob anyway and it'll just turn into a headache.Never mind the fact that the mobs bajillion hp make for the most mind-numbing encounters I've ever experienced in this game.WTB stuff for a raid guild to do!!Or how about, WTB a dev response that actually addresses whether they give a [expletive haxx0red by Raijinn] about this and have any intention of changing it.<div></div><p>Message Edited by Gaellen on <span class="date_text">03-30-2006</span><span class="time_text">07:34 AM</span></p>

Schmoogles
03-30-2006, 08:44 PM
<div></div><blockquote><p></p><hr><p>Gaellen wrote:</p><p> IF you get an eye you don't want to use it because chances are another guild will try to steal your mob anyway and it'll just turn into a headache</p><hr></blockquote><p>I'm on your server and no one is going to steal named mob if you use your eyes, even if all the guilds on our server where in there.  The problem is who is the first one in that zone to use the eyes that night.  :smileysad:   then everyone else just gets to clear junk mobs with lots of HP for eyes for next time they are in there.  :smileysad:  (yes this has happened to us a few times) </p><p>Now back to the thread.......Can we get some love here?   More raid content is needed :smileyhappy:</p>

Azamien-Dermorate
03-30-2006, 09:20 PM
<div></div><blockquote><hr>Gaellen wrote:<div></div>I do NOT understand what is "fun" about a zone like Ascent being contested. The content is mostly x2.  An average raid guild can supply 2 or 3 appropriate raid forces of x2. On a server with 4 hardcore nightly raid guilds and 6 casual raid guilds, exactly where is the fun?  It's lagged to hell and back, it's competition between guilds to see who can pull the mobs first, and once they're dead we all stand around with nothing to do anyway.  IF you get an eye you don't want to use it because chances are another guild will try to steal your mob anyway and it'll just turn into a headache.Never mind the fact that the mobs bajillion hp make for the most mind-numbing encounters I've ever experienced in this game.WTB stuff for a raid guild to do!!Or how about, WTB a dev response that actually addresses whether they give a [expletive haxx0red by Raijinn] about this and have any intention of changing it.<div></div><p>Message Edited by Gaellen on <span class="date_text">03-30-2006</span><span class="time_text">07:34 AM</span></p><hr></blockquote>well said! /agree

Gaellen
03-31-2006, 01:16 AM
<span><blockquote><hr>Schmoogles wrote:<div></div><blockquote><p></p><hr><p>Gaellen wrote:</p><p> IF you get an eye you don't want to use it because chances are another guild will try to steal your mob anyway and it'll just turn into a headache</p><hr></blockquote><p>I'm on your server and no one is going to steal named mob if you use your eyes, even if all the guilds on our server where in there.  The problem is who is the first one in that zone to use the eyes that night.  :smileysad:   then everyone else just gets to clear junk mobs with lots of HP for eyes for next time they are in there.  :smileysad:  (yes this has happened to us a few times) </p><p>Now back to the thread.......Can we get some love here?   More raid content is needed :smileyhappy:</p><hr></blockquote>Yeah, we don't worry about you.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span><div></div>

Ellrin
03-31-2006, 10:49 AM
<div></div><p>The thing that is a concern from my point of view is that no dev or community representative has posted that our concerns have been heard.</p><p>It seems to me that the main focus is on making sure PvP works ok.</p><p>Come on SOE at least acknowledge the numerous complaints/concerns/feedback please.</p>

Wabit
03-31-2006, 12:32 PM
<div>whats gonna be scary is when you see raid guilds start raiding the tradeskill areas...  but that won't happen until the broker can staay up for more than a day or two at a time...</div>

Ishbu
03-31-2006, 01:28 PM
<div></div><blockquote><hr>Wabit wrote:<div>whats gonna be scary is when you see raid guilds start raiding the tradeskill areas...  but that won't happen until the broker can staay up for more than a day or two at a time...</div><hr></blockquote>Sadly we are raiding tradeskill area's :/  Its a bad thing when over half the guild is in a tradeskill instance on a regular evening.

Gaellen
04-01-2006, 02:16 AM
<span><blockquote><hr>Ishboozor wrote:<div></div><blockquote><hr>Wabit wrote:<div>whats gonna be scary is when you see raid guilds start raiding the tradeskill areas...  but that won't happen until the broker can staay up for more than a day or two at a time...</div><hr></blockquote>Sadly we are raiding tradeskill area's :/  Its a bad thing when over half the guild is in a tradeskill instance on a regular evening.<hr></blockquote>I'll call that, and raise you one worse - it's a bad thing when over half the guild don't log in because they suspect the only thing on the menu is Ascent of the Awakened (after finding out another guild just cleared the idols) or Santum (where we know Harla was killed last week). <span>:smileysad:</span></span><div></div>

JNewby
04-03-2006, 10:05 PM
<div></div><blockquote><hr>HellRaiserXX wrote:<div></div><p>One big reason there is less raid content is because the new expansion aren't that big as far as real estate goes.  In T5 there were soooo many zones that they could have soo much raid content - contested and an instance for almost every zone. In DoF you had 5 zones, not counting Maj Dul. Contested in each and a raid zone for each: SS: Terrorantula and Lockjaw; LT: Urzyd and Gates; SC: Whole zone is technically contested and FoL; PoF: Dragons and Courts; Shimmering C.: No Contested, but I think the 3 raid instances made up for it.</p><p>In KoS you have 3 zones: TT: Some contested, ToS not an instance; BS: Ascent not an instance, not sure about contested, but Im sure theres one; Bonemire: Quite a bit of contested, difficulty varies, 2 raid zones. One contested in SoS. Thats all folks.  Hopefully Halls of Seeing and that other door on Fear Tainted Isle will become something.</p><p>The problem is the expansions are not large enough, it would be somewhat unrealistic to have every instance also be a raid.   What they need to do is make an adventure pack or something that will add a lot of raid content to the game.</p><hr></blockquote><p>I got an idea make one zone to level in and the rest raid zones... leveling is jsut something to do before u can raid.. and it sucks to level and find out that riading sucks... now all there is to do is build up aa or work on alts.. cept for once a week when the zones are up to raid.. imo all the contested zones should be made instances.. that would solve the problem</p><p> </p>

Sanju
04-03-2006, 10:25 PM
We have members quitting the game, or "taking a break", or not logging in, simply because there isn't anything to do. The lack of T7 raids is very, very disturbing. As Ishbu said earlier, we have about 10-15 hours of T7 raid content per week. Maybe another 5 of T5/6. We do that in 3-4 days during the week, and then we're done. Coming from a guild that's used to raiding 7 night a week, that's a huge problem. Raiding is what keeps us going. If we can't raid because everything's dead, or we're locked out ... we get bored. If we get bored, we leave the game.<div></div>

Ishbu
04-03-2006, 11:43 PM
<div></div><p>This thread sort of died with that LU22 announcment of the lyceum.  That is NOT enough, not even close. </p><p>When will you please admit we NEED daily instances, we NEED instances on 36 lockout timers as well like we had in t5.  T5 was raided for longer than DoF and KoS have been out combined.  Why would you break from the mold that kept people entertained on a daily basis?</p><p>Lets take this week for example.  Sunday Harla Dar spawned, thats a 15minute fight, throw in another 15minutes to fight to her.  So on Sunday we had 30minutes worth of content.  Oh a monolith spawned as did the deathless, that was another 10minutes!  So really we had 40 minutes of stuff to do on Sunday.  Nothing on monday and presumably nothing on Tuesday (unless hurricanus suddenly switched to a 3 day timer).  Thanks SOE, Ill be sure to log in ASAP everyday so I can practice sitting on my thumb.  One 3day lockout or whatever it is raid zone will do almost nothing to alleviate this boredom.  Is it a step in the right direction?  Yes, but it is not the whole answer, not even close.</p><p>EVERY type of player that raids would like daily instances.  Why for the love of god will you not give them do us and instead remain silent on the issue?  LU22 is suppsedly another 3 weeks away (minimum).  In those 3 weeks I have approximately 25-30 hours worth of raids to complete.  If possible I could complete that in 2-3 days, leaving 18 days of NOTHING to raid.  And you wonder why raiders of all types are leaving the game....</p>

Gaellen
04-04-2006, 12:00 AM
It's getting quite silly.  I understand that at a Fan Faire last year people mentioned absolutely adoring Spirits of the Lost and that they'd really like more along the same idea, but wow, they did not mean REMOVE everything else. Instances were fun.  Instances could be attempted with a really varied raid force - you didn't have to have your full 24, or even close, or even specific people online.  Instances didn't have a super duper uber drop rate or spectacular loot.  Sure, it was nice, but it wasn't often that you'd get eye popping stuff from King Z or Lockjaw.Most importantly, instances were something we could do every single night while we waited for the "good" timers.  People KNEW there would be something to do at 7pm and would have something worth logging in for.  They were a solid place to start every night, they were varied, and because there were a few, they let us swap in and out guildies if we were over full.This open zone/contested thing, especially making contested mobs part of access to the only other instance, is junk.  Again, I'd really appreciate if a dev could respond to give us an indication of the future.   I'm sure a lot of people would like to know if this IS the future of raiding in this game.<div></div>

Ishbu
04-04-2006, 12:12 AM
<div></div><blockquote><hr>Gaellen wrote:This open zone/contested thing, especially making contested mobs part of access to the only other instance, is junk.  Again, I'd really appreciate if a dev could respond to give us an indication of the future.   I'm sure a lot of people would like to know if this IS the future of raiding in this game.<div></div><hr></blockquote>The point is not that a couple things are contested.  Good, there should be more contested.  Thats not to say dont instnace anything.  We need more instances as well.  Everyone is bored and the bottom line is there is no where near enough raid content for anyone, period.

illy586
04-04-2006, 12:29 AM
<div></div><p>Reminds of the T5 days before they put in all the 1day instances, was nothing really to raid besides contested.</p><p>But yea they really need to just toss in some one day little instances or something to fill some gaps for now, I mean they got atlest 3 door's in DoF that are not used that could be T7 raids, a few more in KoS, come on now it cant take that long to open the door add a little copy and paste zone like you always do and toss in a few semi-tough to hard mobs. T5 instances is a perfect example, sure those little one mobs instances were kinda lame but it was still something to do and the loot was semi good.</p><p>Maybe this new zone will be big and have some tough content, I just hope its not like a copy and paste of ToS.</p>

Ishbu
04-04-2006, 12:39 AM
<div></div><blockquote><hr>illy586 wrote:<div></div><p>Maybe this new zone will be big and have some tough content, I just hope its not like a copy and paste of ToS.</p><hr></blockquote>Even if it is, thats ONE thing.  We NEED more than one new raid because right now I just want to stab myself in the eyes and never log in again.

Ishbu
04-04-2006, 12:53 AM
<div></div>Good lord, i just found out that the 3princes encounter was world killed across all servers.  [expletive haxx0red by Raijinn]!  Why would TAKE OUT raid content?  This is just plain idiotic.

Wabit
04-04-2006, 01:08 AM
<div></div><blockquote><hr>Ishboozor wrote:<div></div>Good lord, i just found out that the 3princes encounter was world killed across all servers.  [expletive haxx0red by Raijinn]!  Why would TAKE OUT raid content?  This is just plain idiotic.<hr></blockquote>they removed it???  haven't checked it in a couple days, but thats just silly...

Gaellen
04-04-2006, 01:10 AM
Apparently you could bug it so that only one prince was up/left, then kill him for the loot.  Guk.guardians said so, so it must be true!On contested vs instanced, sure, more of both would be nice.  But if just one designer is given one week to make us whiney raiders not quit the game, I'd take 3 instances that we can ALL enjoy every day (or few days) over 3 contestables that spawn once per week that only one raid force get to experience.<div></div>

Ratty31
04-04-2006, 01:10 AM
<div></div><blockquote><hr>Ishboozor wrote:<div></div>Good lord, i just found out that the 3princes encounter was world killed across all servers.  [expletive haxx0red by Raijinn]!  Why would TAKE OUT raid content?  This is just plain idiotic.<hr></blockquote><p> </p><p>You got to be kidding  me. You really gonna act like you don't know why they were removed?</p>

Ishbu
04-04-2006, 01:29 AM
<div></div><blockquote><hr>Ratty31 wrote:<div></div><blockquote><hr>Ishboozor wrote:<div></div>Good lord, i just found out that the 3princes encounter was world killed across all servers.  [expletive haxx0red by Raijinn]!  Why would TAKE OUT raid content?  This is just plain idiotic.<hr></blockquote><p> </p><p>You got to be kidding  me. You really gonna act like you don't know why they were removed?</p><hr></blockquote>Because they spawned like every 36 hours?  OH NO we had one whole thing to kill every other day!

Victicu
04-04-2006, 01:51 AM
Personally im not a big fan of the one-day-lockout instances... i did the tier 5 thing every single day, and it got extremely boring and extremely trival, not to mention the abundance of wooden chests and loot that no one wanted cause we had farmed the zone so much.On the other hand, i really like the large 6 day lockout zones.  Better/more loot, and in my opinion the longer zones are much more fun than the "zone in kill mob zone out" one day instances.  KoS needs 5 more Laboratory of Vyemm type zones and 3 more contested world spawns.  Yea thats asking for alot, but it woud leave people with something to do everynight.  Having only Labs and Deathtoll just isnt enough.I wish they could combine the Tier 5 contestables with multiple Laboratory of Vyemm zones... best of both worlds.  I loved the huge amounts of contested encounters in tier 5, there was always some spawn to check and something was always due to pop at any moment.  I also enjoy Labs much more than any instance in DoF.  It has very nice itemization, in fact most of the items from the zone, even from lower lvl named and trash mobs, are some of the best in the game.  The challenege is decent, lower end guilds will get some nice drops off the first few named, and high end guilds can get some challenege from vyemm. 

Traldan Omegafyre
04-04-2006, 02:22 AM
[expletive haxx0red by Raijinn] I haven't even hit t7 on my new character and I'm already sad about the lack of raid content. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><div></div>

Elro
04-04-2006, 04:46 AM
<div></div><div></div><blockquote><hr>HellRaiserXX wrote:<div></div><p>One big reason there is less raid content is because the new expansion aren't that big as far as real estate goes.  In T5 there were soooo many zones that they could have soo much raid content - contested and an instance for almost every zone. In DoF you had 5 zones, not counting Maj Dul. Contested in each and a raid zone for each: SS: Terrorantula and Lockjaw; LT: Urzyd and Gates; SC: Whole zone is technically contested and FoL; PoF: Dragons and Courts; Shimmering C.: No Contested, but I think the 3 raid instances made up for it.</p><p>In KoS you have 3 zones: TT: Some contested, ToS not an instance; BS: Ascent not an instance, not sure about contested, but Im sure theres one; Bonemire: Quite a bit of contested, difficulty varies, 2 raid zones. One contested in SoS. Thats all folks.  Hopefully Halls of Seeing and that other door on Fear Tainted Isle will become something.</p><p>The problem is the expansions are not large enough, it would be somewhat unrealistic to have every instance also be a raid.   What they need to do is make an adventure pack or something that will add a lot of raid content to the game.</p><hr></blockquote><p>No.  What this is at best is [Removed for Content] poor management of the assets they have available to them.  Ascent.  For what.  3 named that dont drop jack except a dam idol to activate Talendor or Harla dar who in turn gives you access to deathtoll.... .If that a misjudgement of assest then I quit.  Utterly stupid to get soo immensly wrapped up in quest zones when you have so many raiders asking for the same thing.</p><p> </p><p>Here let me break it down to ya.  Ya hit 70.  Gratz you.  Get your deathtoll wrapped up and here is what ya look forward to.</p><p> </p><p>2 - 6 day instances ( Vemn about 1hr 30 mins once ya get it down, and Deathtoll /shrug, what 2 hrs to get back to the big guy? )</p><p>3 - Contested ( Hurricanos, Prices /wave cya when ya get fixed , mutagenic )</p><p> </p><p>Throw in Harla dar for giggles, am I missing something?  If ya count Gore / Tal ....well.. you need a life worse than me.</p><p> </p><p>Message Edited by Elrohn on <span class="date_text">04-03-2006</span><span class="time_text">05:53 PM</span></p>

TheGReddy
04-04-2006, 08:51 AM
OK i am too lazy too read 4 pages of posts so ill just post this..again maybe...A new raid zone coming in next update!!!*** Lyceum of Abhorrence ***- The Lyceum was once a quiet retreat for followers of Harla Dar to study and enhance their abilities, but the amygdalan have now taken the island and remade the Lyceum into a ghastly shadow of its former glory. Those droag not killed were turned into horrible creations, persisting even past death to learn from their new masters.- Welcome to the Lyceum of Abhorrence, a new raid zone available in the Kingdom of Sky.- Brave adventurers fluent in Draconic should seek out Zhaviz Ne'pasda in Tenebrous Tangle for more information on this zone.No i am not making this up...i hope

Kraks_Aforty
04-04-2006, 09:56 AM
Captain Obvious strikes again!  <span>:smileyvery-happy:</span>We can only hope it doesn't suck.  If Illucide is doing the entire zone, there is hope for it yet.<div></div>

Beghard
04-04-2006, 10:25 AM
What they rely need is some more solo content. Clearing DT and the contested and ToS get very tedius very quickly. Shure its doable but when it takes me 5 minuts to take out a single 72^^^4x at lvl 68 then whats the point? I cant even use any of the stuff i ever get anyway. 1 in 24 chanse ofgetting a master spell i can use? [expletive haxx0red by Raijinn] SoE?!??<div></div>

Ishbu
04-04-2006, 04:34 PM
<div></div><blockquote><hr>Beghard wrote:What they rely need is some more solo content. Clearing DT and the contested and ToS get very tedius very quickly. Shure its doable but when it takes me 5 minuts to take out a single 72^^^4x at lvl 68 then whats the point? I cant even use any of the stuff i ever get anyway. 1 in 24 chanse ofgetting a master spell i can use? [expletive haxx0red by Raijinn] SoE?!??<div></div><hr></blockquote>I serioulsy hope this was an attempt at sarcasm...

Ishbu
04-04-2006, 10:00 PM
<div></div>Ok I was just thinking....I hated t6.  I absolutely hated it and pretty much everything about it.  But I was never this bored in t6 when it came to raiding.  Hate + boredom != success. 

Traldan Omegafyre
04-04-2006, 11:45 PM
And yet we're the ones who keep paying them 15 bucks a month...<span>:smileysurprised:</span><div></div>

vinterskugge
04-05-2006, 01:59 AM
<div></div>At least in T6 it felt like you had something to do.  Right now there's nothing.  Locked out of Labs, blocked from spawning another dragon in Ascent (so blocked from Deathtoll too), killed Harla earlier, Hurricanus not up, Princes despawned, no monoliths... I was going to try and list the other stuff we can't do, but there isn't any.  That's it.  All we have on this server that we can raid right now is the Mutagenic Outcast.  Deathtoll will probably add another night, and so will the Lyceum, but it'll still not going to be enough.