View Full Version : Raid ending bug of mobs rekilling
BlkVpr
03-25-2006, 12:09 PM
<div>Mobs inside various raid zones such as gates of aket aken will run from across the zone and kill after you revive, repeatedly. Mobs will also come from out of nowhere and aggro you from across the zone, wiping the raid. This has GOT to be fixed IMMEDIATELY. Yelling does not help</div>
MystaSkrat
03-25-2006, 12:22 PM
<div></div><blockquote><hr>BlkVpr wrote:<div> This has GOT to be fixed IMMEDIATELY. </div><hr></blockquote>That's probably the worst way to get something fixed quickly, just an fyi.
BlkVpr
03-25-2006, 12:28 PM
<div></div><blockquote><hr>MystaSkratch wrote:<div></div><blockquote><hr>BlkVpr wrote:<div> This has GOT to be fixed IMMEDIATELY. </div><hr></blockquote>That's probably the worst way to get something fixed quickly, just an fyi.<hr></blockquote>I dont see you making an effort to make the issue known.
MystaSkrat
03-25-2006, 12:34 PM
<div></div>I bumped your post, and that's as much as an effort as I'm willing to make. We've cleared GoAA 20+ times, and dealt with these bugs everytime, sorry you can't.
BlkVpr
03-25-2006, 12:36 PM
<div></div><blockquote><hr>MystaSkratch wrote:<div></div>I bumped your post, and that's as much as an effort as I'm willing to make. We've cleared GoAA 20+ times, and dealt with these bugs everytime, sorry you can't.<hr></blockquote>FYI, were not all uber raiding guilds like yourself, were part of an alliance, so our raids are more or less pickup and not all that static. And I fail to see how you can handle a x4 raid mob when you have people who have just revived, little health, not buffed, not ready...hmm.
Amybeth
03-25-2006, 01:33 PM
<div></div>Basically - you each and every single person die. Then you all revive at the same time. Then <strong><u>every single person</u></strong> must die at the zone in where you revive. Then you all revive again, and since your bodies stand up at the zone in during revive instead of at the mob's feet, you're good to go
Budgiette
03-25-2006, 08:48 PM
Also make sure noone is hanging off a wall when you wipe! If someone decides to save their sorry butts by doing this, then it will often cause the bug you encountered!<div></div>
HellRaiserXX
03-25-2006, 09:05 PM
<div></div><p>Naked macro. If you dont have it... well get it lol, definately saves your gear from bugs like this.</p><p>Gates has always done that and I doubt it will be changed. If you wipe, EVERYONE MUST DIE, then have EVERYONE revive at the same time, get naked if you can and die again. If even ONE person fails to revive or die you will all probably have to die again. Just figure it out, everyone else had to, no reason why you can't.</p><p> </p>
BlkVpr
03-26-2006, 02:51 AM
<div></div><blockquote><hr>HellRaiserXX wrote:<div></div><p>Naked macro. If you dont have it... well get it lol, definately saves your gear from bugs like this.</p><p>Gates has always done that and I doubt it will be changed. If you wipe, EVERYONE MUST DIE, then have EVERYONE revive at the same time, get naked if you can and die again. If even ONE person fails to revive or die you will all probably have to die again. Just figure it out, everyone else had to, no reason why you can't.</p><p> </p><hr></blockquote><p>Hmm.....maybe you all missed the part where...oh horde you wouldnt understand. The part where I said were not an uber raiding guild, we allow (gasp) outsiders into our raids who wouldnt normally have a chance to raid so not everyone is operating as one whole unit in situations like this like your highness. Point is NO ONE should have to figure it out, none of us are paying for broken zones.</p><p>Unless your going to do something besides flame or talk down, dont bother responding because (A) it means nothing and (B) it means nothing and (C)....you get the idea</p><p>Message Edited by BlkVpr on <span class="date_text">03-25-2006</span><span class="time_text">01:51 PM</span></p>
HellRaiserXX
03-26-2006, 05:27 AM
<div></div><div>Dude, everyone had to deal with that "bug" at some point. It wasn't like we said, oh lets raid Gates today and walked in and cleared the zone first try. Took us almost a month to beat Gates and the first couple times that bug contributed a lot to stopping our raids, but we learned what to do and now it isnt a problem. </div><div> </div><div>How hard is it to tell your raid: Ok if we wipe everyone needs to just die where you are, DONT RUN, and the the leader will give the command for everyone to revive. You must all revive at once. Get naked if you can, but be prepared to die - not that hard. I know pickup raids who do pretty decent in Gates. </div><div> </div><div>Here is the naked macro if your interested:</div><div> </div><div>: ;unequip head;unequip primary;unequip secondary;unequip chest;unequip right_ring;unequip waist</div><div>: ;unequip right_wrist;unequip left_wrist;unequip hands;unequip legs;unequip ears;unequip left_ring</div><div>: ;unequip neck;unequip forearms;unequip shoulders;unequip feet;unequip ranged</div><div> </div><div>just make a macro and enter that exactly, as long as you aren't in combat hitting that macro will take off everything that will take dmg from a death. So if you wipe, when everyone revives hit that and you won't have to worry about damaging your equipment. Big thing is to make sure everyone dies and everyone revives at the same time.</div><div> </div><div>Just because you are not a raid guild doesn't mean your raids can't be organized. Whoever is leading it just needs to make the people aware of this "bug" and how do deal with. We are telling you how to deal with it, if you don't want to learn and just want to sit around for SOE to fix it, good luck with that cause I seriously doubt it will ever be fixed.</div><p>Message Edited by HellRaiserXX on <span class="date_text">03-25-2006</span><span class="time_text">04:31 PM</span></p>
onimarox
03-27-2006, 06:44 PM
<div></div><blockquote><hr>BlkVpr wrote:<div>Mobs inside various raid zones such as gates of aket aken will run from across the zone and kill after you revive, repeatedly. Mobs will also come from out of nowhere and aggro you from across the zone, wiping the raid. This has GOT to be fixed IMMEDIATELY. Yelling does not help</div><hr></blockquote>u are about 6months late on this one... its a known issue
Fennir
03-27-2006, 08:42 PM
<div><span><blockquote><hr>BlkVpr wrote:<div></div><blockquote><hr>MystaSkratch wrote:<div></div>I bumped your post, and that's as much as an effort as I'm willing to make. We've cleared GoAA 20+ times, and dealt with these bugs everytime, sorry you can't.<hr></blockquote>FYI, were not all uber raiding guilds like yourself, were part of an alliance, so our raids are more or less pickup and not all that static. And I fail to see how you can handle a x4 raid mob when you have people who have just revived, little health, not buffed, not ready...hmm.<hr></blockquote>FYI, I'm in a raiding alliance on my server and we've done Gates at least 10-15 times, and dealt with bugs like this each time. You don't have to be uber to follow directions, I hope.People in this thread are giving you good advice. Take it.</span></div>
Now that more "casual" players are starting to raid t6 content I am sure the bugs most of us experienced will be fixed soon....<div></div>
KBern
03-27-2006, 09:02 PM
<div></div><div></div><blockquote><hr>BlkVpr wrote:<div>Mobs inside various raid zones such as gates of aket aken will run from across the zone and kill after you revive, repeatedly. Mobs will also come from out of nowhere and aggro you from across the zone, wiping the raid. This has GOT to be fixed IMMEDIATELY. Yelling does not help</div><hr></blockquote><p>Here is a hint for you.</p><p>No one revives until the encounter that wiped you is reset.</p><p>Boom, issue solved.</p><p>Communicate some and you have no issues.</p><p>"uber" guild or not, if you give people directions before the raid start, they should follow them.</p><p>Message Edited by KBern on <span class="date_text">03-27-2006</span><span class="time_text">11:04 AM</span></p>
Scort
03-27-2006, 11:32 PM
They don't know how to fix it. It's been like this forever and they have yet to figure out how to fix it.Also, their priority goes like this.If it negatively effects the players, put it on the bottom of the 1 year to fix list.If it positively effects the players, put it at the top of the fix now list.<p>Message Edited by Scortch on <span class="date_text">03-27-2006</span><span class="time_text">01:34 PM</span></p>
KBern
03-27-2006, 11:34 PM
<div></div><blockquote><hr>Scortch wrote:They don't know how to fix it. It's been like this forever and they have yet to figure out how to fix it.<hr></blockquote><p>Anyone ever think this is not a bug and simply working as intended?</p><p>I have not seen a dev state this is a bug, but it probably is, but until then with SOE, we can say working as intended...who knows.</p>
Mistmoore-Milaga
03-29-2006, 02:53 PM
Yeah, I never considered these bugs. What it seems to me is that these mobs really don't like it if you try and rob them of their kills. "What's that? You jumped on a wall? No problem, I'll wait until you think it's safe and then kill you ... and it looks you have some friends around still, i'll kill them too.""What's this? You feigned death? I can see right through that, but I think I'll punish the rest of your raid by killing them all again because you wanted to save a couple gold on repair bills.""What what what? You are trying to zerg me by reviving while we're still fighting? I don't think so. I'm going to wipe your raid twice this time."One of the golden rules of raiding is that you will die, many many times. Running or in any way trying to avoid death (unless its a zone you can't revive into) is a tactic that has been anticipated and countered by the developers. I mean, did anyone ever say that targeting the old Darathar and causing him to aggro was a bug? No. Don't look him in the eye and you're fine. All part of the plan.People are too quick to cry "bug."<div></div>
Scort
03-30-2006, 03:36 AM
No, it's a bug, just like the Evac problem was a bug. No leashes on the mobs to keep them a certain distance from their spawn spot and no agro wipe, which they attempted to fix.This is what happens.You die in agro range of mobYou click reviveThe system revives you in agro rangeYou are now alive and get agroThen the system teleports you to the revive spotThe mob comes to the zone in to kill you since you got agro and it's now mad at you again. No leash on mob, thus it comes all the way to the zone to kill you.It should instead go like...You dieYou click reviveThe system teleports your corpse to the revive spotThe system revives you<p>Message Edited by Scortch on <span class="date_text">03-29-2006</span><span class="time_text">05:36 PM</span></p>
<div></div>reported that bug many times. did my part, SOE its your turn...altho, 6 months ago was when i reported that and if its still not fixed, idoubt you can fix it.
rek6779
03-30-2006, 04:44 AM
<div></div><blockquote><hr>kythik wrote: Now that more "casual" players are starting to raid t6 content I am sure the bugs most of us experienced will be fixed soon....<div></div><hr></blockquote>Most likely it'll be fixed before Ascent gets changed. /shrug
joeygopher
04-02-2006, 05:19 AM
<div></div>sounds like nakedness won't help here now!
TunaBoo
04-02-2006, 06:24 AM
strip got fixed on test.Best idea is to just revive and camp out.. if you time it right will work.. but then zone locks and you cant add people to the raid.<div></div>
HellRaiserXX
04-02-2006, 09:36 PM
<div></div>Ya its the stupidest fix Ive ever seen in my life lol. Since they are taking away our ability to save ourselves from dmg from an SOE bug than maybe its time to fix the bug lol. I guess the only solution to this problem now is 1) Never again raid the zone <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> 2) Camp out (could be bad because if everyone does so at the same timeyou may lose the instance) and 3) Miraculously become godly overnight and never wipe again <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
Bremer
04-03-2006, 04:33 AM
<div></div><p>Quite funny that people think it's better to adapt to extremely annoying bugs than insisting on SOE fixing them and are even proud an this.</p><p>But how do you expect your great advices to work if LU22 goes live how it is on Test right now? You'll use up one third of your armor when following the given advices here so your raid will very likely end after the first court.</p><p>There are also similar bugs like this, encounters not resetting properly, in T7 zones. For example once you engaged the three-named-group after the first named in Vyemm's lab and wipe one named of the encounter (forgot name) continous to fear members of the raid, although the encounter is not engaged. Which great advices do you have to circumvent this und avoid unneccesarily damage to your armor because of wipes caused by this bug?</p>
MystaSkrat
04-03-2006, 05:07 AM
<div></div><blockquote><hr>HellRaiserXX wrote:<div></div>3) Miraculously become godly overnight and never wipe again <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><hr></blockquote>I've thought about it, and I choose number 3 :smileyhappy:
HellRaiserXX
04-03-2006, 06:23 AM
<div></div>Well before LU22 was announced all this advice was good advice. Now it won't help you. Its not that we are saying the bug shouldn't be fixed, but that its a known bug and hasn't been fixed even though DoF has been out for 6mon. With this change I guess you could say your SOL, but still the advice about ALL dying and ALL reviving at the same time will at least save a couple hits to your armor. If SOE isnt going to fix the bug than you have to adapt to the bug or just avoid it all together. We can talk and discuss and rant and rave all we want, but it isn't going to do anyone a whole lot of good until SOE listens and fixes it. Until that time you have to find ways to adapt.
Reiano
04-03-2006, 07:45 AM
I have done gates before kos and just did it. It seams a lot bugger now and alot harder no way could a t6 guild do it now. But its always been if someone fd or revived too soon mobs got bugged and everyone whipeing again was the way to fix it. Hope alot of these bugs are fixed before lu22.<div></div>
Aandien
04-03-2006, 05:38 PM
<div>Just don't fight mobs at their spawn point. Pull them away from it.</div><div> </div><div>That way when you wipe out, and the encounter resets -- no one is in aggro range of the encounter. You all can revive (at the same time or at different times, it doesn't matter) and nothing bad will happen.</div>
Scort
04-03-2006, 10:48 PM
<blockquote><hr>AncientElster wrote:<div>Just don't fight mobs at their spawn point. Pull them away from it.</div><div> </div><div>That way when you wipe out, and the encounter resets -- no one is in aggro range of the encounter. You all can revive (at the same time or at different times, it doesn't matter) and nothing bad will happen.</div><hr></blockquote>Or SOE can get off their lazy [expletive haxx0red by Raijinn] and fix the bugs.
HellRaiserXX
04-04-2006, 06:59 PM
<blockquote><hr>AncientElster wrote:<div>Just don't fight mobs at their spawn point. Pull them away from it.</div><div> </div><div>That way when you wipe out, and the encounter resets -- no one is in aggro range of the encounter. You all can revive (at the same time or at different times, it doesn't matter) and nothing bad will happen.</div><hr></blockquote>It does still happen, we never killed Magrick at his spawn point, but if the whole raid didn't die he would chase you to zone in. Just make sure everyone dies and you'll be fine. If everyone is dead and not in his spawn point he shouldn't chase you.
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