View Full Version : harvest nodes are too limited, 3 units are too low.
Tyrus Dracofire
03-24-2006, 09:52 PM
<div>why not make those nodes to increase to 5 units, but 3 isnt enough.</div><div> </div><div>here some idea that the merchants in starting area which is selling the tools, pick ax (ores), fur trapper(dens), sledge hammer (stones), gardener knife(gathering), chopping ax (wood). they all have +1 on the tools. but those are lame. when i first played after EQ2 released over 1 1/2 year, assumed it was given to pull 1 extra pull to get 4 instead of 3 units. (oops, my mistake)</div><div>but this new concept version may will help if the tools were getting new makeovers or modifications by making them to have 10% extra chance to land a rare pull than in normal mean of harvesting to relying on pure luck.</div><div> </div><div>since the server merges, it is horrible, no chance to harvest, even worst, someone pulled or trained the mobs to interfering with your time by trying to stay alive and to steal the nodes from you while fighting, and you werent able to harvest. those griefers made sure that you are too busy.</div><div> </div><div>i would love to go to instanced solo zone just enough to harvest the nodes until i need it enough, place where you cant log, and if you do, it will be at the enterance, all the mobs and nodes reset when you return, i just played Guild Wars started 3 days ago through my sister's invitation and she played almost a year and begging me to try GW, and from what i look at and experienced, city zones are very busy, and you have options to group or go solo. i was very impressed and almost no griefing or mob trainings or node ninjas as those "adventure" zone is all yours alone and no one else or see anyone enter your area in RPG servers.</div><div> </div><div>few things i did like to see, 10% bonus on tools to find rares and increased units on the nodes to 5 from 3, but those 5 units isnt that much to ask for. unless to be generious to have 8-10 units.</div><div>or make special tools to make bonus extra unit pull. it would be nice to have different set of "extract" tool to find imbue stones, scales, flowers, and tooths. and those extract tools may have charges 10-20 charges, then it become destroyed and get replacements just like those 'totems'. an other way for crafter to make money by selling consumeable tools. extract tools are non-tier and can use on any zones.</div><div> </div><div>hopefully getting "personal" instanced zone and have to fight mobs in order to collect the harvest without the worry of node ninjas or bots and keep all the other zones remain open for harvests as "FFA" (free for all).</div><div> </div><div>i would call those special zones as "Prospector" and need to "buy the ticket from gold mine prospector npc similair to bell ticket.</div><div> </div><div>maybe it will happen on next expansion before it get really ugly and overcrowded, folks calling names and griefings. it has to go, and stop the problems. make everyone happy if that was optional and want to spend time alone from the raids and groupings.</div><div> </div><div>or find a specail "key" drops and hand in to prospector to get personal zone and have 1 hour timer to harvest to all you needs before it expire and it boot you from the zone. talk about frenzy harvest time <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> fast respawn rate for the nodes. it can be also grouped up to 6 players on 1 key. it would be enough for all 6 harvesters in same zone if they wished.</div>
KBern
03-25-2006, 12:09 AM
<div></div><p>3 is more than enough.</p><p>Be happy you get 3 items and not just 3 tries regardless of success as it was before.</p><p> </p>
Crib92
03-25-2006, 12:26 AM
<div></div><blockquote><hr>KBern wrote:<div></div><p>3 is more than enough.</p><p>Be happy you get 3 items and not just 3 tries regardless of success as it was before.</p><p> </p><hr></blockquote>Aye, anyone that completed DWB back in the day will attest to that. (Am I old skool now?)
Rhianni
03-25-2006, 12:38 AM
<div>if more is better then why stop at 5?</div>
Lord Montague
03-25-2006, 12:59 AM
<div></div><p>/sarcasm on</p><p>Yes, I agree...3 is not enough. We definitely need 5 per node. So, we should say that a node should give 10 harvests yes? Right, agreed...20 harvests per node. Every node will allow you to have 40 harvests. Now, to review, we are all in agreement here that every node shall give exactly 80 harvests, yes? Because everyone knows that if we are not getting at least 160 harvests out of a node, then something is seriously wrong. We need to have 320 harvests per node!</p><p>/sarcasm off</p>
Atmosphear1993
03-25-2006, 01:06 AM
<div></div><p>Sounds like the OP is impatient more than anything. There are many different places to harvest nodes. If you are trying to harvest in a place where many others are harvesting, goto a different place to harvest.</p><p>Adding bonus factors such as 10% increase in rares and more harvestable nodes will just flood the market and help make rares obsolete. They are rare for a reason, and they should remain in the semi-rare state they are in now.</p>
Sunlei
03-25-2006, 01:22 AM
<div></div><p> Wasn't there some line in the last long patch notes that rares will now drop as loot for raids? I'll have to look for it later.</p><p>Rares even have the same icon now harvested or raid drop...maybe we won't notice the one-in a million harvested and the every chest drops a rare raided differences <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> The rares dropping like rain in raids will flood the market not even if they let people have 200 harvests a node:smileyvery-happy:</p><p> </p>
xOnaton1
03-25-2006, 06:25 AM
<div></div>From reading your post it sounds like you're new to the game. I actually don't have any trouble with harvesting competition in the Commonlands, Antonica, Nektulos, Thundering Steppes and Enchanted Lands. As people have mentioned, rares used to be really, really rare. They are actually much easier to get now. When the game started you could easily harvest for months without getting one rare! Now, getting several rares a day is normal. When the game started you got 3 chances to harvest a node, not 3 harvests. If you failed 3 times in a row you got nothing.As for your question about instanced zones for harvesting, there are several. I know that The Eternal Gorge, accessable from Zarvonn's Tower, in the Commonlands is tier 3 (except there isn't any fish) and Bloodskull Valley in the Commonlands is tier 4. I've read that the Shattered Vale is tier 2,and the Cove of Decay is tier 4 but I haven't tried them. These are all instanced so you can go there all by yourself and no one will bother you.Othesus - Dirge - Lucan DLereVaspar - Fury - Lucan DLere<div></div>
StoneySilen
03-25-2006, 06:42 AM
<div>I think we should get 5 per swing with no chance of failure! No make it 10 per swing! No. No. No. Forget that we need 100k per swing!</div><div> </div><div>:p</div><div> </div><div>It's fine the way it is. It's alot better than the old days where you only got 3 swings.</div>
Tyrus Dracofire
03-25-2006, 06:26 PM
<div></div><p>LOL, new to this game?? been playing for over 18 months. hah. Try harvest in tenebrous Tangle (T7 zones), i still find rares in T6 zones in desert of flames (sinking sands and pillar of flames). i prefer harvest in PoF since it is plenty to harvest while some "bots" are harvesting in greyed out mobs.</p><p>lag in KoS is so bad and SOE didn't even bother to open alternate zones for TT. Way too much mobs to fight and other folks was waiting or invis and then node ninja. i only managed to pull 6 units of adamantine clusters so far since KoS got released. It is really frustrated. It make me really want go "postal" and visit SOE headquarter to show how crazy i am.</p><p>it would be nice to buy zone ticket to instanced personal zone similar to Tear Grifter's quests only access to resident zones or find the key from lootings and turn in to get access for limited 1 hr harvest rush which you may get a few rares or none at all in that time frame, and can try agian if you have another key to try again.</p><p>with ticket access, you may have to fight mobs and cleared the area then harvest until it is all been consumed, deeper price tag on ticket mean bigger land zone and more mobs to kill and lot of extra nodes.</p>
HellRaiserXX
03-26-2006, 05:36 AM
<div></div>Rares are now dropping off of named mobs. Got a spongy loam and and a nimbus root in HoF last night
Tomanak
03-27-2006, 10:11 PM
<div></div><blockquote><hr>StoneySilence wrote:<div>I think we should get 5 per swing with no chance of failure! No make it 10 per swing! No. No. No. Forget that we need 100k per swing!</div><div> </div><div>:p</div><div> </div><div>It's fine the way it is. It's alot better than the old days where you only got 3 swings.</div><hr></blockquote>Heres an idea. Leave it at 3 per node, but when 'it is trivial' to harvest from that node, get rid of the frigging failures...if its so trivial I should be able to hit it 3 times, get my 3 raws and move on.
Lord Montague
03-27-2006, 10:20 PM
<div></div><blockquote><hr>Tomanak wrote:<div></div><blockquote><hr>StoneySilence wrote:<div>I think we should get 5 per swing with no chance of failure! No make it 10 per swing! No. No. No. Forget that we need 100k per swing!</div><div> </div><div>:p</div><div> </div><div>It's fine the way it is. It's alot better than the old days where you only got 3 swings.</div><hr></blockquote>Heres an idea. Leave it at 3 per node, but when 'it is trivial' to harvest from that node, get rid of the frigging failures...if its so trivial I should be able to hit it 3 times, get my 3 raws and move on.<hr></blockquote><p>The trivial message is deceptive, and doesn't accurately describe if you're harvesting at your skill cap as opposed to the cap of the node you are harvesting.</p><p>For example, let's say I've got mining at 21/21 and I'm mining in the Commonlands. It should not at this point say it is trivial for me to harvest, especially since the minimum skill for T2 is 20. That wouldn't make sense, but under the current system that's what it will say and I've seen a lot of newbies get confused over this message. If a teir continues to offer the chance for skill-ups, then it is not trivial.</p>
Yodaya
03-27-2006, 10:38 PM
<div>I don't believe we need more than 3 nodes or to increase the percentage of rares for using tools.</div><div>There are enough raws on the broker if you want to buy, or enough nodes to harvest if you know where to look.</div>
KBern
03-27-2006, 11:39 PM
<div></div><blockquote><hr>Tyrus Dracofire wrote:<div></div><p>LOL, new to this game?? been playing for over 18 months. hah. Try harvest in tenebrous Tangle (T7 zones), i still find rares in T6 zones in desert of flames (sinking sands and pillar of flames). i prefer harvest in PoF since it is plenty to harvest while some "bots" are harvesting in greyed out mobs.</p><p>lag in KoS is so bad and SOE didn't even bother to open alternate zones for TT. Way too much mobs to fight and other folks was waiting or invis and then node ninja. <font color="#ff0000"> <font size="5">i only managed to pull 6 units of adamantine clusters so far since KoS got released</font></font>. It is really frustrated. It make me really want go "postal" and visit SOE headquarter to show how crazy i am.</p><p>it would be nice to buy zone ticket to instanced personal zone similar to Tear Grifter's quests only access to resident zones or find the key from lootings and turn in to get access for limited 1 hr harvest rush which you may get a few rares or none at all in that time frame, and can try agian if you have another key to try again.</p><p>with ticket access, you may have to fight mobs and cleared the area then harvest until it is all been consumed, deeper price tag on ticket mean bigger land zone and more mobs to kill and lot of extra nodes.</p><hr></blockquote><p>Please tell us another fairy tale!</p><p>And this one time at band camp....</p><p>Exaggerating does not assist you in making a point....and in reality, such blatant exaggerations only work to de-vaule your point.</p>
<div></div>I think if we target a node, the harvests should be automatically emailed to us in their refined state. :smileywink:
Tomanak
03-28-2006, 02:53 AM
<div></div><blockquote><hr>Lord Montague wrote:<div></div><blockquote><hr>Tomanak wrote:<div></div><blockquote><hr>StoneySilence wrote:<div>I think we should get 5 per swing with no chance of failure! No make it 10 per swing! No. No. No. Forget that we need 100k per swing!</div><div> </div><div>:p</div><div> </div><div>It's fine the way it is. It's alot better than the old days where you only got 3 swings.</div><hr></blockquote>Heres an idea. Leave it at 3 per node, but when 'it is trivial' to harvest from that node, get rid of the frigging failures...if its so trivial I should be able to hit it 3 times, get my 3 raws and move on.<hr></blockquote><p>The trivial message is deceptive, and doesn't accurately describe if you're harvesting at your skill cap as opposed to the cap of the node you are harvesting.</p><p>For example, let's say I've got mining at 21/21 and I'm mining in the Commonlands. It should not at this point say it is trivial for me to harvest, especially since the minimum skill for T2 is 20. That wouldn't make sense, but under the current system that's what it will say and I've seen a lot of newbies get confused over this message. If a teir continues to offer the chance for skill-ups, then it is not trivial.</p><hr></blockquote>True, but as a lvl 65 Warlock and a 63 Jeweler whose been playing since November of 04 a newbie Iam not. With mining at 315 I shouldnt get failures harvesting a T5 node which caps out at 250. So lets put it another way, if Im at the CAP or beyond for that harvesting node, quit with the failures....
Tomanak
03-28-2006, 02:57 AM
<div></div><blockquote><hr>KBern wrote:<div></div><blockquote><hr>Tyrus Dracofire wrote:<div></div><p>LOL, new to this game?? been playing for over 18 months. hah. Try harvest in tenebrous Tangle (T7 zones), i still find rares in T6 zones in desert of flames (sinking sands and pillar of flames). i prefer harvest in PoF since it is plenty to harvest while some "bots" are harvesting in greyed out mobs.</p><p>lag in KoS is so bad and SOE didn't even bother to open alternate zones for TT. Way too much mobs to fight and other folks was waiting or invis and then node ninja. <font color="#ff0000"> <font size="5">i only managed to pull 6 units of adamantine clusters so far since KoS got released</font></font>. It is really frustrated. It make me really want go "postal" and visit SOE headquarter to show how crazy i am.</p><p>it would be nice to buy zone ticket to instanced personal zone similar to Tear Grifter's quests only access to resident zones or find the key from lootings and turn in to get access for limited 1 hr harvest rush which you may get a few rares or none at all in that time frame, and can try agian if you have another key to try again.</p><p>with ticket access, you may have to fight mobs and cleared the area then harvest until it is all been consumed, deeper price tag on ticket mean bigger land zone and more mobs to kill and lot of extra nodes.</p><hr></blockquote><p>Please tell us another fairy tale!</p><p>And this one time at band camp....</p><p>Exaggerating does not assist you in making a point....and in reality, such blatant exaggerations only work to de-vaule your point.</p><hr></blockquote>I dont know, I suppose its possible. 6 adamantine clusters and 500 porus loams :smileytongue:
KBern
03-28-2006, 06:50 PM
<div></div><blockquote><hr>Tomanak wrote:<div></div><blockquote><hr>KBern wrote:<div></div><blockquote><hr>Tyrus Dracofire wrote:<div></div><p>LOL, new to this game?? been playing for over 18 months. hah. Try harvest in tenebrous Tangle (T7 zones), i still find rares in T6 zones in desert of flames (sinking sands and pillar of flames). i prefer harvest in PoF since it is plenty to harvest while some "bots" are harvesting in greyed out mobs.</p><p>lag in KoS is so bad and SOE didn't even bother to open alternate zones for TT. Way too much mobs to fight and other folks was waiting or invis and then node ninja. <font color="#ff0000"> <font size="5">i only managed to pull 6 units of adamantine clusters so far since KoS got released</font></font>. It is really frustrated. It make me really want go "postal" and visit SOE headquarter to show how crazy i am.</p><p>it would be nice to buy zone ticket to instanced personal zone similar to Tear Grifter's quests only access to resident zones or find the key from lootings and turn in to get access for limited 1 hr harvest rush which you may get a few rares or none at all in that time frame, and can try agian if you have another key to try again.</p><p>with ticket access, you may have to fight mobs and cleared the area then harvest until it is all been consumed, deeper price tag on ticket mean bigger land zone and more mobs to kill and lot of extra nodes.</p><hr></blockquote><p>Please tell us another fairy tale!</p><p>And this one time at band camp....</p><p>Exaggerating does not assist you in making a point....and in reality, such blatant exaggerations only work to de-vaule your point.</p><hr></blockquote>I dont know, I suppose its possible. 6 adamantine clusters and 500 porus loams :smileytongue:<hr></blockquote><p>AHhh The Politician Approach (tm)</p><p>BRILLIANT!</p>
Tyrus Dracofire
03-29-2006, 06:08 AM
<div></div><p>yes, i only pulled 6 adamantine since it released, hard to get around without arrgoes and all those node ninjas running around waiting until someone had to fight and then run in to take node while i fight??? i said frakk it, and i move on doing something else. i am not fighting for other to take it, this is rude in my opinion. So, i still hadn't been harvest since i stop harvesting.</p><p>either i have the choices to pick, Blame on SOE for very short sighted issues. They didn't make "lock" on nodes. The choices i have is to "PL'ed" all the way to 70 to make few mobs greyed and then caught up with making adept 3 later. Or play my scout alt, which can shealth mode anytime when the mobs come by or get too close, but that will take months to get my scout get up to 60's. Then i get very bored and very frustrated.</p><p>what i am asking for 5 units isn't that much, not quanity of 20 or 50 or even 100, that is mind numbing and look like botting on same spot.</p><p>It would be nice *If* SOE to start working to add simple instanced zones for each tiered harvestable area without worry about Node Ninjas, by making the "Key" zones or ticket access to enter personal zone similar to Tear Grifter's Quests, fight your way thru the mobs (no nameds) and then harvest and repeat after it is all consumed and get new ticket and repeat but it get boring afterwhile. if the mobs are greyed, then chance of find the rares will be non-existence, then back to regular zones to harvest if need to find rares.</p><p>so i still hadn't touch them after the first day it came out. i remember when i was in low 30's and harvest in Enchanted Lands, and had to fight mobs (fairies) before they make them non-hostile faction and way too easy for harvest bottings.</p><p>i don't care what you all think, and you are all whiners and flamers, i am paying to play this game and you don't "own this game", Sony does. What does need to take care of Node Ninjas, by making personal playable zone to fight and harvest without worry about rushing in and take it while you are busy with mobs. It is good game but too many flaws and after the mergers made it terrible.</p>
FlintAH
03-29-2006, 06:11 AM
<div><span><blockquote><hr>Tyrus Dracofire wrote:<div></div><p>yes, i only pulled 6 adamantine since it released, hard to get around without arrgoes and all those node ninjas running around waiting until someone had to fight and then run in to take node while i fight??? i said frakk it, and i move on doing something else. i am not fighting for other to take it, this is rude in my opinion. So, i still hadn't been harvest since i stop harvesting.</p><p>either i have the choices to pick, Blame on SOE for very short sighted issues. They didn't make "lock" on nodes. The choices i have is to "PL'ed" all the way to 70 to make few mobs greyed and then caught up with making adept 3 later. Or play my scout alt, which can shealth mode anytime when the mobs come by or get too close, but that will take months to get my scout get up to 60's. Then i get very bored and very frustrated.</p><p>what i am asking for 5 units isn't that much, not quanity of 20 or 50 or even 100, that is mind numbing and look like botting on same spot.</p><p>It would be nice *If* SOE to start working to add simple instanced zones for each tiered harvestable area without worry about Node Ninjas, by making the "Key" zones or ticket access to enter personal zone similar to Tear Grifter's Quests, fight your way thru the mobs (no nameds) and then harvest and repeat after it is all consumed and get new ticket and repeat but it get boring afterwhile. if the mobs are greyed, then chance of find the rares will be non-existence, then back to regular zones to harvest if need to find rares.</p><p>so i still hadn't touch them after the first day it came out. i remember when i was in low 30's and harvest in Enchanted Lands, and had to fight mobs (fairies) before they make them non-hostile faction and way too easy for harvest bottings.</p><p>i don't care what you all think, and you are all whiners and flamers, i am paying to play this game and you don't "own this game", Sony does. What does need to take care of Node Ninjas, by making personal playable zone to fight and harvest without worry about rushing in and take it while you are busy with mobs. It is good game but too many flaws and after the mergers made it terrible.</p><hr></blockquote>It isnt that freaking hard. If you have only pulled 6 total by now upping the number isnt going to do [expletive haxx0red by Raijinn] for you. You will have what by now? 10?</span></div>
At 54 my troub has been to TT and bonemire harvesting and i got a total of 10 adamantine!!Finding nodes isnt hard and honestly fighting is part of the process, you fight the mobs to get the harvest or you avoid them as best you can. As for node stealers, not alot you can do just note their name/guild add them to ignore and move on.
Bhagpuss
03-30-2006, 12:24 AM
My 55th Defiler doesn't have much trouble harvesting in Tenebrous Tangle, and he was 51st when he started foraging there.I don't find I need to wait for other people to clear - if you watch the mob pathing carefully you should see that there are plenty of opportunities to run in, harvest and run out. It's actually one of the most tactical things I've found in EQ2 and a lot of fun.When I do get agro I run straight up onto the crater wall and along it. My dog holds the mob up for a second or two, giving me a lead, and my 30% speed buff (SoW+JBoots) keeps me well ahead until the mob gives up. The only two times I have died doing this were once when i got stuck on geometry and once when I fell off the island.I've also foraged in Bonemire without a great deal of trouble, but haven't found a good spot in Barren Sky yet.
Atmosphear1993
03-30-2006, 08:02 AM
<blockquote><hr>Tyrus Dracofire wrote:<p>i don't care what you all think, and you are all whiners and flamers, i am paying to play this game and you don't "own this game", Sony does. What does need to take care of Node Ninjas, by making personal playable zone to fight and harvest without worry about rushing in and take it while you are busy with mobs. It is good game but too many flaws and after the mergers made it terrible.</p><hr></blockquote>And I am sure SOE will not even consider your idea. EQ2 is a social game, they can't make every zone an instance, and they shouldn't make instances that benefits a player in a way so that it is pointless to be in public zones. Learn to live with other players if you are going to play a social video game.
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