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View Full Version : Halls of the Seeing was never an intended zone ?


Pitt Hammerfi
03-23-2006, 08:48 PM
<div></div><div>looking at the music folder theres music for every instance zone, theres no halls of seeing music folder...</div><div> </div><div> </div><div>so basically the halls of seeing door will never work <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></div><div> </div><div>not for LU21 anyway <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></div><p>Message Edited by Pitt Hammerfist on <span class="date_text">03-23-2006</span><span class="time_text">07:48 AM</span></p>

Kraks_Aforty
03-23-2006, 09:06 PM
Amazingly disappointed that neither this, nor fixes for Ascent of the Awakened, appear in LU21.Getting to be beyond too much.  Tolerance is one thing.  This is beyond tolerance.<div></div>

ChaosUndivided
03-23-2006, 09:09 PM
<div></div><p>Illucide said in beta and I quote :</p><p>" This is the site of a future dragon encounter"</p><p>Not sure when it will go live, Im hoping they are creating a super hard raid zone ala DMP, although hopefully not as [expletive haxx0red by Raijinn].</p>

CrazedMut
03-23-2006, 09:20 PM
That's two expansions in Everquest 2 with unfinished and broken raid content. What there is at the moment is good, but it is nevertheless extremely disappointing that Raid Guilds are still twiddling their thumbs whilst we wait for this to be remedied. I understand the big guns at SOE put deadlines before content, as this is the only logical choice business wise but it's still a little disheartening.Let's hope that it's 3rd time lucky for SOE with the next expansion. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.<div></div>

Kazora
03-26-2006, 04:10 AM
<div></div><p>right now theres not enuf instanced content for all the primetime raiding guilds out there.</p><p>compared to dof you could say trial epic is the equivalent of lockjaw, labs  is gates, deathtoll is  ppr. ascent is a (less itemized) version of silent city, although i supposed sc was horrid until it got itemized as well, so ascent may be the same.</p><p> i'm guessing halls of seeing will be the equivalent of fountain of life.</p><p>But then theres still courts, prism, pedestal. 1 full raid zone and 2 small zones. Instead , kos has temple of scale and the other outdoor contesteds, which amounts to about 10-12 more contesteds than compared to dof, if u count every crystal and ghazi. But courts itself had like 11 named, and then prism and pedestal, all of which are instanced  - compare this to the kos contesteds, half of which hardly count because theyre 1 groupable - there's significantly less for a lot of guilds to do. They'd need to add atleast 1 more big raid instance to keep raid guilds from getting bored.</p>

Mastire
03-26-2006, 04:12 AM
<div>I'm thinking this is for an adventure pack, just like the door on the Fear tanted isle.</div>

Kraks_Aforty
03-26-2006, 07:09 AM
Nope, Halls is 1 of 2 zones that we paid for that have not been released still.<div></div>

vinterskugge
03-26-2006, 06:18 PM
<div>Which is the second?  Is it the one on Fear Tainted?</div>

illy586
03-26-2006, 06:25 PM
<div></div><div></div><p>Message Edited by illy586 on <span class="date_text">03-26-2006</span><span class="time_text">05:30 AM</span></p>

illy586
03-26-2006, 06:30 PM
<div>Fear tainted door = zone with Port to PoF?!?</div><div> </div><div>With all these eruds working teleportation I would not be surprised.:smileyhappy:</div>

quamdar
03-27-2006, 01:23 AM
i would think the other one would be somewhere in barren sky at one of those unused doors like on blackwind or desolation.<div></div>

Ualday
03-27-2006, 08:16 PM
Because you mouse over a door and it shows a name suddenly that means it's a zone you think you paid for and didn't get?  Would it have been better for you if they hadn't labeled the door, or told you it's labeled just for flavor (because when a door doesn't have a label people then complain about not knowing what's behind the door)?  Quite frankly raiders will always find something that's just "way wrong" with each expansion.  DoF came out and you didn't like the loot, didn't like crafted outdoing raid gear 10 levels before, and now KoS is out where they made sure to majorly reduce crafted.  The result? Now KoS is bad because you don't have enough zones to raid.  The bigger the gap a raider wants between his gear and the common persons means the less areas the raider should expect.  It's just a matter of the content being doable by a smaller and smaller percentage of people each expansion. (since crafted is no longer capable of jumpstarting you into the lower raids of a teir you have to raid the previous teir to gear up, but to do that teir you might even need gear from the teir before that as the expansions continue) .If the content is doable by less people then that type of content will exist in a smaller amount.  The greater number of content people are able to use, the greater number of that content needs to exist. (which is group/solo right now, and will only increase over time as more people become uncapable of doing raids even casually)<div></div>

KBern
03-27-2006, 09:01 PM
<div></div><blockquote><hr>Ualdayan wrote:Because you mouse over a door and it shows a name suddenly that means it's a zone you think you paid for and didn't get?  Would it have been better for you if they hadn't labeled the door, or told you it's labeled just for flavor (because when a door doesn't have a label people then complain about not knowing what's behind the door)?  Quite frankly raiders will always find something that's just "way wrong" with each expansion.  DoF came out and you didn't like the loot, didn't like crafted outdoing raid gear 10 levels before, and now KoS is out where they made sure to majorly reduce crafted.  The result? Now KoS is bad because you don't have enough zones to raid.  The bigger the gap a raider wants between his gear and the common persons means the less areas the raider should expect.  It's just a matter of the content being doable by a smaller and smaller percentage of people each expansion. (since crafted is no longer capable of jumpstarting you into the lower raids of a teir you have to raid the previous teir to gear up, but to do that teir you might even need gear from the teir before that as the expansions continue) .If the content is doable by less people then that type of content will exist in a smaller amount.  The greater number of content people are able to use, the greater number of that content needs to exist. (which is group/solo right now, and will only increase over time as more people become uncapable of doing raids even casually)<div></div><p></p><p></p><hr><p>Adding in raid zones does not hurt you Mr. Casual.  I give you credit you refrained from using the P word to describe raiders, but other than trolling and babbling, your post makes no sense.</p><p>If a door is labeled to be a zone, one would think *gasp* it was meant to be a zone! WOW what a concept.</p><p>Now if this has happened in the last two expansion where entire areas were left out, people have a right to gripe.</p><p>If you dont raid, or care about raids, why do you care if people want more raid zones? </p><p>You seem to have some gripe with people who raid and like to have more raid content, but I am confused about how this has ever hurt you personally in game to be happy that there is not enough raid content.</p><p></p></blockquote>

kyth
03-27-2006, 09:12 PM
<span><blockquote><hr>Ualdayan wrote:Because you mouse over a door and it shows a name suddenly that means it's a zone you think you paid for and didn't get?  Would it have been better for you if they hadn't labeled the door, or told you it's labeled just for flavor (because when a door doesn't have a label people then complain about not knowing what's behind the door)?  Quite frankly raiders will always find something that's just "way wrong" with each expansion.  DoF came out and you didn't like the loot, didn't like crafted outdoing raid gear 10 levels before, and now KoS is out where they made sure to majorly reduce crafted.  The result? Now KoS is bad because you don't have enough zones to raid.  The bigger the gap a raider wants between his gear and the common persons means the less areas the raider should expect.  It's just a matter of the content being doable by a smaller and smaller percentage of people each expansion. (since crafted is no longer capable of jumpstarting you into the lower raids of a teir you have to raid the previous teir to gear up, but to do that teir you might even need gear from the teir before that as the expansions continue) .If the content is doable by less people then that type of content will exist in a smaller amount.  The greater number of content people are able to use, the greater number of that content needs to exist. (which is group/solo right now, and will only increase over time as more people become uncapable of doing raids even casually)<div></div><hr></blockquote>For the most part in EQ1 you needed to raid the previous teir raids to be ableto raid the new/current stuff.  What do you think that if people just decided one day "hey i wanna raid" that their guild should be able to skip all previous content?</span><div></div>

Ualday
03-27-2006, 09:54 PM
<div><span><blockquote><hr>kythik wrote:<span>For the most part in EQ1 you needed to raid the previous teir raids to be ableto raid the new/current stuff.  What do you think that if people just decided one day "hey i wanna raid" that their guild should be able to skip all previous content?</span><div></div><hr></blockquote>In a game with trivial loot code?  Yes.  Why would a nonraider care what happens for raiders? Because raiders push and push until eventually it begins to hurt others more and more.  It's already started here, and eventually it'll really hurt everybody else if it continues along the path it took in EQ1.  Raiders will continually push for a bigger itemization gap between them and others (happened in EQ1 and already started here, just look at what raiders rallied for with KoS and crafted, and what happened)  Eventually we reach a point where raiders can quit the game, come back 3 expansions later, and STILL have better gear than the rest of the people.  What happens with such a huge difference? The raiders will continually demand more and more content and label the content others can do as "too easy". People are going to reach a point where the only raid mobs somebody who doesn't raid but wants to start can do in their gear is grey mobs, which they won't get a reward for of course.  A point where even group content starts to be impossible without being in a group of raid equipped players.  I see the same pattern here that led to a degraded game experience for most people in EQ1.  When something is working against the raiders it's demanded it change for "the health of the game", of course the "health of the game" means working for the raiders.  Just look at KoS for all the proof you need of that.  When something is working FOR the raiders against everybody else then suddenly anybody who disagrees is a troll thereby saying they shouldn't be posting.  Quite the double standard, but it's pretty prevalent among raiders. (Just look at DoF/KoS for the double standard. When nonraiders are getting something for their benefit the raiders complained endlessly, were the raiders back then all trolls and they shouldn't have interfered because afterall they lost nothing by nonraiders gaining good gear?  I didn't see a lot of raiders calling each other trolls back then.  Nope, they formed a group mentality and said that nonraiders having good gear most certainly took away from the raiders.  Thereby establishing when one group gets something it's definately affecting the other group. Raiders set that precendent, not nonraiders.)As for the other guy saying that because a door is labeled that automatically means he paid for it and has a right to be upset it isn't there yet - again, if the door was unlabeled entirely then we'd see people argueing about them putting a door there that wasn't labeled (as people did for other unlabeled doors)  We were promised 3 overland zones before KoS came out, beyond that they didn't release exact numbers, and we got them.</span></div>