View Full Version : And yes...
Timber13
03-19-2006, 02:48 AM
<div>we had alot of fun yesterday in The Laboratory of Lord Vyemm.</div><div>Guess SOE need to do some more fixing <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div><div>btw we did beat this mob and encounter before, this fun just started with 1 add we left up <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></div><div> </div><div><img src="http://users.pandora.be/damme/yay.JPG"></div>
Renaven
03-19-2006, 03:50 AM
<div>Haha, that's funny.</div><div> </div><div>Though I wouldn't say this encounter needs any fixing. There's a way to stop them from spawning any more. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div>
Timber13
03-19-2006, 03:56 AM
<div></div>As I said before, we did beat this encounter before ( past week ) but we messed up on 1 add now. This is what happens when you leave one add up, ignore it, run to zone in, and raid wipe there <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Mjollnyr
03-19-2006, 05:38 AM
That's hilarious.Those things depop, if the named is still up. They stick around forever if the named gets killed though.Might be nice if they depoped after a few minutes. Of course, your probably better off not letting them breed as such <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Good pic.<div></div>
<div></div>And I thought bunnies where fast breeders...
Supernova17
03-19-2006, 01:46 PM
Tribbles!!!Nah, we beat this encounter tonight, nothing wrong with him. <span>:smileywink:</span><div></div>
<div></div>Hamsters guys hamsters!! woo..
Tar~Palantir
03-20-2006, 02:20 AM
<div></div>I think raiders need to be given a new spell set...spay and neuter...upon entering the zone.
NimSul
03-20-2006, 03:44 AM
<div></div><p>Theres nothing wrong with the encounter itself, we just gimped out after the name was dead and a single add was up, which spawned and spawned and spawned more mobs, the adds of cause normally stop spawning when the raid wipes but as long as someone is alive they split, needless to say someone in our raid went ld and for some reason the mobs didnt kill him, this resulting in 5 or 10 min of splitting mobs that split pretty fast.</p><p>Something needs to be changed so that this doesnt happen, it took us several hours and we lost several people before being able to raid again. Something like you dont get a chest before all adds and the name is down, and if theres maybe 20 (your raid is sure to wipe at this point) adds up at one time the whole encounter auto resets by a zone wide deathtough. Something to keep uncontrolled add spawn from ruining a raid.</p>
Kiare McKenna
03-22-2006, 02:31 AM
That's worse looking than any EQ1 Blackburrow train I've ever created! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><div></div>
Gimmiso
03-22-2006, 02:53 AM
<div><span><blockquote><hr>Renaven wrote:<div>Haha, that's funny.</div><div> </div><div>Though I wouldn't say this encounter needs any fixing. There's a way to stop them from spawning any more. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><hr></blockquote>yup yup.</span></div>
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