View Full Version : Vaults rare named
<div>Hiya's, just wondering if anyone's ever been lucky enough to see the rare spawn named in Vaults, The Bloodscale Flamelord was the name from patch notes on the 9th. I've done the zone prolly 8x now and guildies have been doing groups daily as well, and nobody's seen him yet for us. We've done full clears of the zone and other times just ran through & killed only what was necessary to get the regular names & get to the top. Thanks!</div><div> </div><div>Relgen</div><div>60 warlock, najena</div><div>proud co-leader of Siege</div>
THteampink
03-18-2006, 09:49 AM
I saw him once, dropped a legendary chest. Loot was so-so, challenge was ok I suppose. Nothing really special, just surprising.<div></div>
Benboe
03-18-2006, 10:56 AM
We got him 2 Days back. He stodd there opposite of the port spot on the 2. Floor. First he seems an NPC but when u get close he gets aggro and runs for u.We found the challenge easy, but he dropped wood in the end anyways <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> ...<div></div>
quamdar
03-18-2006, 11:56 AM
killed him tonight and he dropped two pieces of loot, nothing special though.<div></div>
Illustrious
04-06-2006, 02:30 PM
<div></div><p>yea we got him last night, first time any in my guild have seen him, he stands there unattackable until you get too close, then he talks some rubbish and charges you. Not too tough just a whole heap of HP.</p><p> </p><p>Nice AA exp, but he dropped wood =/</p>
Morticus
04-07-2006, 04:58 AM
<div></div><div></div><div>The way the drops are handled with Korgo and the Bloodscale Flamelord are going to change with LU22. They will now have two separate tables that they pull one item from (instead of the current single table where two items are pulled) each, with one table being weighted to give a better reward considerably more often and the other table giving you an item using the current weighting.</div><div> </div><div>This change will essentially give you one really nice item almost everytime, with the potential of giving you another really nice item as well in the same dice roll. We felt that this was a better way to handle the treasure as we feel that it's unfair for players to spend an hour or two in the dungeon, get to the named, kill it and then get two "ok" rewards.</div><div> </div><div> </div><div> </div><div> </div><div>-Mort </div><p><span class="time_text"></span> </p><p>Message Edited by Morticus on <span class="date_text">04-06-2006</span><span class="time_text">05:58 PM</span></p>
SugarGirl
04-07-2006, 06:02 AM
<div>Nice.. .thanks Morticus</div>
Crychtonn
04-07-2006, 06:08 AM
<div></div><div>Cleared Vaults maybe 15-20 or more times and I've only seen him twice. Both times he dropped a wood box :smileysad: Haven't seen him up in over two weeks now :smileyindifferent:</div><div> </div><div>The treasured bow he dropped on the second kill was pretty decent though. Bow of Searing Missiles. It has a funny 90% chance to proc for 13 damage lol. Decent stats for a treasured drop from what I remember.</div><div> </div>
Snarks
04-07-2006, 06:08 AM
Have you considered expanding a chance at this loot to the Librarian and the portal-named? The biggest dissapointment with this zone is that its basically a very boring grind to enjoy an exciting chance at loot at the very end. perhaps distributing the loot table would make the zone feel less like a grind<div></div>
Neue Reg
04-07-2006, 07:07 AM
<div></div><blockquote><hr>Morticus wrote:<div></div><div></div><div>The way the drops are handled with Korgo and the Bloodscale Flamelord are going to change with LU22. They will now have two separate tables that they pull one item from (instead of the current single table where two items are pulled) each, with one table being weighted to give a better reward considerably more often and the other table giving you an item using the current weighting.</div><div> </div><div>This change will essentially give you one really nice item almost everytime, with the potential of giving you another really nice item as well in the same dice roll. We felt that this was a better way to handle the treasure as we feel that it's unfair for players to spend an hour or two in the dungeon, get to the named, kill it and then get two "ok" rewards.</div><div> </div><div> </div><div> </div><div> </div><div>-Mort </div><p><span class="time_text"></span> </p><p>Message Edited by Morticus on <span class="date_text">04-06-2006</span><span class="time_text">05:58 PM</span></p><hr></blockquote><p>Excellent job with the zone, the reviewing of the communities issues, follow up with the multiple threads, fixing of the bugs (as needed), changing of some things and tweeking of other things to make the zone a worth while place to go (took a little bit, but at least the issues were addressed perpetually). Any way you can take over the Ascent and Temple issues rofl! Well seeings how this zone is pretty much done.</p><p> </p><p>Or maybe El'Arad can take out a home improvement loan and start adding on?</p><p> </p><p>/clap great job man</p>
Morticus
04-07-2006, 08:22 AM
<div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><blockquote><hr>snarkteeth wrote:Have you considered expanding a chance at this loot to the Librarian and the portal-named? The biggest dissapointment with this zone is that its basically a very boring grind to enjoy an exciting chance at loot at the very end. perhaps distributing the loot table would make the zone feel less like a grind<div></div><hr></blockquote><p>When we were talking about adding loot to these NPCs, we decided to add a larger variety of loot to keep returning players interested and excited at the chance of having something new or unique drop that hadn't been seen before. </p><p>The Arcane Librarian and the Messenger of El'Arad have their very own loot tables and as such, the weighting for each of the items contained therein are based on the quality of the item. The idea is to keep the excitement high, as knowing what you are going to get each time would make the experience feel even more like a grind or predictable. What fun would that be? </p><p>The way I see it, if you have a named creature that only drops two things (common and a rare), you are going to get bored with that creature much faster than with an NPC or creature that has say, eight items with two of them being really nice and obtainable, albeit with a much smaller chance than the other six items.</p><p>Make sense?</p><p> </p><blockquote><hr>Crychtonn wrote:<div></div><div>Cleared Vaults maybe 15-20 or more times and I've only seen him twice. Both times he dropped a wood box :smileysad: Haven't seen him up in over two weeks now :smileyindifferent:</div><div> </div><div><hr></div></blockquote><p>The Bloodscale Flamelord is an interesting Droag, he prefers to spend his time outside of the Vaults whenever possible. :smileywink:</p><blockquote><p> </p><p></p><hr>Neue Regel wrote:<div></div><p>Excellent job with the zone, the reviewing of the communities issues, follow up with the multiple threads, fixing of the bugs (as needed), changing of some things and tweeking of other things to make the zone a worth while place to go (took a little bit, but at least the issues were addressed perpetually). Any way you can take over the Ascent and Temple issues rofl! Well seeings how this zone is pretty much done.</p><p>Or maybe El'Arad can take out a home improvement loan and start adding on?</p><p>/clap great job man</p><hr></blockquote><p> </p><p>Thank you for the compliments, we strive to make the game as great as possible. I take all feedback (both positive and negative) and review it for improvements and ways to keep making the game better, not to mention make myself a better designer.</p><p>Ascent and Temple are not my zones, sorry!</p><p> </p><p>-Mort</p><p><span class="time_text"></span> </p><p><span class="time_text"></span> </p><p><span class="time_text"></span> </p><p><span class="time_text"></span> </p><p><span class="time_text"></span> </p><p>Message Edited by Morticus on <span class="date_text">04-06-2006</span><span class="time_text">09:32 PM</span></p>
Verit
04-07-2006, 11:10 AM
<hr width="100%" size="2">Ascent and Temple are not my zones, sorry!<hr width="100%" size="2">Lucky u <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Ascent is the crappiest zone in EQ2.- lag with one raid only.- trash mob x2 with more hp than a x4 encounter.- crappy loot.- no named just event who become ultra boring due to the hp trash mob.- roamers near walls, nice idea for a laggy raid.- ....Btw mort, could u think to add some pouch drops?There is no such item in the game and some classes need them (like rogue).thx.<div></div>
Morfi
04-07-2006, 11:35 AM
Morticus wrote:<hr width="100%" size="2">The way I see it, if you have a named creature that only drops two things (common and a rare), you are going to get bored with that creature much faster than with an NPC or creature that has say, eight items with two of them being really nice and obtainable, albeit with a much smaller chance than the other six items.<hr width="100%" size="2">In theory, yes. In practice ? Not quite so simple. Players will usually always target high effeciency areas, and so will be running the end-boss of Vault until thats useless and then stop going there (Generally speaking) and move on to a new high potential target. Time effeciency.Having said that, people most likely tag Vault along anyway because they do 'all' instances when possible. Run through Nest, HoF, Vault, Sepulcher, Den and then go to PoA is fairly common.It might be a good idea to slightly increase the librarians chance of providing usable loot, as he is pretty much mid-way through the dungeon.<div></div>
SonnyA
04-07-2006, 12:32 PM
<div></div><blockquote><hr>Morticus wrote:<div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><p>The way I see it, if you have a named creature that only drops two things (common and a rare), you are going to get bored with that creature much faster than with an NPC or creature that has say, eight items with two of them being really nice and obtainable, albeit with a much smaller chance than the other six items.</p><p>Make sense?</p><p></p><hr><p>It certainly makes sense. Is this thought a general one that will be implemented on all mobs loot tables in the future?</p><p>For example. I've killed Spykrachis maybe 10 times now. Always drops boots (nice) or spinecap (vendor food). Would be nice to see a larger variety of legendary or treasured items (even though most treasured items are instant vendor food).</p></blockquote>
Neue Reg
04-07-2006, 02:08 PM
<div></div><p>Yep I can deal with garbage drops and a chance at rares for 2 of the 4 named, if the weighted loot table for the other 2 is much nicer.</p><p>As for the ascent and temple...I know wishful thnking. Was hoping that those zones could get the same attention that vaults has gotten by you.</p>
Meinen
04-07-2006, 03:50 PM
<div></div><p>First time we went in there he was up, not very challenging considering we were about 3-4 lvls lower than he was. Dropped legendary chest, but don't remember the item, probably cause i didn't win it lol. Haven't seen him since, but we don't usually go in there very often. </p>
Graven55
04-07-2006, 05:40 PM
<div></div><blockquote><hr>Morticus wrote:<div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><blockquote><p>When we were talking about adding loot to these NPCs, we decided to add a larger variety of loot to keep returning players interested and excited at the chance of having something new or unique drop that hadn't been seen before. </p><p><font color="#ff0066">Exactly! The problem with a lot of the heroic instances out there is that after you've run them 4 or 5 times they're used up. Den of the devourer and blackscale sepulchre are basically done for me...mildly farmable I guess, but they've already degenrated into being a master lotto (at least a lot of the items aren't Lore, it's nice having 2 backup Cuirass of protection heh.) I still do Vault and HoF because they are big enough and the loot tables are deep enough that it will take some time.</font></p><p><font color="#ff0066">Vaults is one of my favorite zones to run, it's shorter than HoF, so you can do it even if you don't have a ton of time to commit, you're almost guaranteed at least one ok drop, and have a good shot at a really nice drop. With the addition of masters and tradeskilling rares it's a profitable trip almost every time, and I'm pretty much still seing new items every trip.</font></p><p><font color="#ff0066">I hope more zones like this are put in the game. It's challenging without being stupidly impossible, it looks nice, and it's not too long. And the lockout isn't so bad either, you could run it twice on a long saturday if you wanted, which is cool. The only thing I would change is make the named a bit tougher. Keep up the good work. </font></p><p> </p></blockquote></blockquote>
Ganlu
04-07-2006, 05:40 PM
So he spends his time outside of the Vaults eh? I wonder if he can be found somewhere in Barren Sky or something?<div></div>
<div></div><blockquote><hr>Morticus wrote:When we were talking about adding loot to these NPCs, we decided to add a larger variety of loot to keep returning players interested and excited at the chance of having something new or unique drop that hadn't been seen before. <p>The Arcane Librarian and the Messenger of El'Arad have their very own loot tables and as such, the weighting for each of the items contained therein are based on the quality of the item. The idea is to keep the excitement high, as knowing what you are going to get each time would make the experience feel even more like a grind or predictable. What fun would that be? </p><p>The way I see it, if you have a named creature that only drops two things (common and a rare), you are going to get bored with that creature much faster than with an NPC or creature that has say, eight items with two of them being really nice and obtainable, albeit with a much smaller chance than the other six items.</p><p>Make sense?</p><p>-Mort</p><p></p><hr></blockquote><p>Yes and no. I fear that this is one of those very very tricky balancing acts that's gonna take some fine tuning to get it right. Now I will say right here, Mort, that I haven't been to Vaults in a few weeks so dunno how it is in there specifically right now BUT from a more theoretical stand point (and personal experience) both sides have their flaws. Den seems to be a zone that has 2 drops for every named (except for the boss) and yes... uhg... it becomes a kinda joke eventually. "Look a legendary. Geeee I wonder what's in there. Oh a the same thing as last time (and every other time) it dropped a legendary chest." It does become a grind especially for people who have gotten the nifty cool items out of there that they want and don't need the XP.</p><p>On the other hand if you have a named that has 8 items (2 legendary and 6 treasured) you run into a different problem. There's variation in the drops but the treasured stuff tends to drop a lot more than the legendary stuff. Now I know you guys think that a treasured that is an upgrade is still and upgrade and just because it's treasured and not legendary doesn't mean it's not useful, and you are correct on that point. However, when talking about excitement and 'wow factor' for me at least a wooden chest is just 'ho hum' where a legendary chest is 'wow!!! nice!!!'. Even if the item turns out to be some item I cannot use the fact of seeing that drop is 'wow'. This leads me to the obvious conclusion that you should have 4 legendary and 4 treasured drops from the named there so that it's 50/50 in line with the other named that have 1 legendary and 1 treasured.</p><p>Now I can't say I've payed enough attention to the drop rates (or even done the zone enough to have a good sample) in Den. I assume it's a 50/50 chance. I very likely could be wrong but I would guess you can balance your loot tables and say item X drops 5%, item Y drops 15%, and item Z drops 80% of the time for example. If not kick those coders (j/k like they're not busy enough already <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> ). But if that's the case you could in theory balance them so that the legendary to treasured drop rate is the same, thus avoiding a flood of farmed legendary gear.</p><p>In summary, you are definately on to something. Variety is really the spice of life and it's the spice of MMORPGs IMO also. I think the weight in the tables could use a little more tweaking to give players a bit more of the 'Wow, legendary chest!' instead of the 'Darn, wood chest.' factor. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> And yes, this is an awesome zone even though. The race changing teleporter is great.</p>
TiMat
04-07-2006, 09:03 PM
Thank Morticus for this great zone (Vault) !! It's the first heroic zone where the difficulty doesn't came from the level of the mobs.Crownd Control is a pleasure there and i hope to see more zone like this in the (near ? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> ) future.Maybe there is a bit too much of trash mob and the random loot is strange since it's basiclly T6 loot.Anyway the difficulty is at "rendez-vous" and that sooo cool !<div></div>
Morticus
04-07-2006, 09:29 PM
<div>The Arcane Librarian and the Messenger of El'Arad are just named NPCs, so they aren't going to drop a Legendary item 100% when slain.</div><div>The Bloodscale Flamelord is a bonus NPC, he exists to increase the fun and coolness factor when you get to the second floor and he's up.</div><div>The actual boss is Korgo the Vault Keeper, so he drops the "best" loot in the zone and is the reason for the slight changes to the way loot is handled on him.</div><div> </div><div> </div><div> </div><div>-Mort</div>
Crychtonn
04-07-2006, 10:57 PM
<div></div><p>Morticus have looked into increasing the level of the mobs inside of Vault. That's the one thing that seems out of place for the zone. All the mobs are green/blue and even Korgo is only white at L70. It just seems odd Vault is on the same island as PoA but has lower level mobs then both the island itself and the dungeon on the island. I'd expect the mobs to be 1-2 level higher then they are.</p><p>PS - On a side note you might want to look at the random number generator on Korgo's loot table. I don't know about other servers but on Mistmoore Korgo is obsessed with dropping The Dapper Hat of the Vault Raider. It's damm near impossible to even give away those swashy hats there are so many floating around lol.</p><p> </p>
Narben Von Nacht
04-08-2006, 06:06 AM
<div></div><div><span><blockquote><hr>Crychtonn wrote:<div></div><p>Morticus have looked into increasing the level of the mobs inside of Vault. That's the one thing that seems out of place for the zone. All the mobs are green/blue and even Korgo is only white at L70. It just seems odd Vault is on the same island as PoA but has lower level mobs then both the island itself and the dungeon on the island. I'd expect the mobs to be 1-2 level higher then they are.</p><p><font color="#ffff99">What they lack in levels they make up for in hitpoints, CA's and groupings (like ^^^ and 2 x ^^ as a common group as opposed to solo ^^^ or 3 x ^). Even with the recent reduction in hp's the early mobs in Vault are still a much tougher fight than most of Palace. </font></p><p>PS - On a side note you might want to look at the random number generator on Korgo's loot table. I don't know about other servers but on Mistmoore Korgo is obsessed with dropping The Dapper Hat of the Vault Raider. It's damm near impossible to even give away those swashy hats there are so many floating around lol.</p><p> <font color="#ffff99">Our guild seems to regularly drop the Assassin hat <span>:smileyhappy: </span></font></p><hr></blockquote><font color="#ffff99">On my own side note, would Mort care to hint where we might go looking for the other class hats? In another thread it was confirmed that every mob that drops class hats does not have every hat on their loot table. Can we expect to find hats on single group nameds or are some of these hats sitting on loot tables of raid mobs? That might explain why quite a few haven't been seen</font></span></div><p>Message Edited by Narben Von Nacht on <span class="date_text">04-08-2006</span><span class="time_text">01:11 PM</span></p>
<blockquote><hr>Crychtonn wrote:<div></div><p>Morticus have looked into increasing the level of the mobs inside of Vault. That's the one thing that seems out of place for the zone. All the mobs are green/blue and even Korgo is only white at L70. It just seems odd Vault is on the same island as PoA but has lower level mobs then both the island itself and the dungeon on the island. I'd expect the mobs to be 1-2 level higher then they are.</p><p>PS - On a side note you might want to look at the random number generator on Korgo's loot table. I don't know about other servers but on Mistmoore Korgo is obsessed with dropping The Dapper Hat of the Vault Raider. It's damm near impossible to even give away those swashy hats there are so many floating around lol.</p><p> </p><hr></blockquote>As said above, the zone is made to be that way. The mobs are lower level and give lower exp, but they hit like mobs 2-3 levels higher.So the quest and loot are the only reasons to risk such poor exp for such hard mobs.
Tomanak
04-10-2006, 08:58 PM
<div></div><blockquote><hr>Zald wrote:As said above, the zone is made to be that way. The mobs are lower level and give lower exp, but they hit like mobs 2-3 levels higher.So the quest and loot are the only reasons to risk such poor exp for such hard mobs.<hr></blockquote>Have to agree. Considering their con, they have a lot of hit points and some of them pack quite a wallop. Im betting no one does Vaults for the XP..it just takes too long to clear the trash mobs to make it worthwhile.
Despa
04-11-2006, 09:34 AM
<div></div><p>Just out of curiousity as I love this zone....lol....Are there going to be more hats that drop for different classes added? I've done quite a bit of research and even found a similar thread and found that not all class hats can drop there... and seems they only drop in raid zones =( Would really like to see the rest of the class hats added to named encounters either in Vaults, or in other zones. </p><p>Thanks,</p><p><strong>Despaired</strong><font size="1">70 Fury</font><strong>Tynee</strong><font size="1">69 Warlcok</font><em><font size="2" color="#663333">Befallen</font></em></p>
Dystopya
04-12-2006, 01:50 AM
<div></div>I agree with the last poster. Ive done some hard research regarding the class hats in here and a few classes arent represented. I know its been posted by devs that not every mob that drops class hats has one for every class, but [expletive haxx0red by Raijinn], theres such nice hats in there for certain classes, it would be really cool to spread the love.Right now, if you dont have a vault hat, you have:A) Blood of the Brood Hat (imo not a very good item - so so stats, useless effect)B) Hat from Uncaged Alzid (awesome, assuming you are in a raiding guild, very hard to obtain as you can only get a 1 in however many classes there are in the game shot at this once every 6 days)Wheres the middle ground for the unrepresented classes?Also, I have a bone to pick about the rare named in here... Ive seen him 2 times in approximately 40 vault visits. Both times, wood. This is entirely way too rare of a named to not always drop legendary imo. Its a huge letdown to see him, then see that crappy wooden chest. Also:<i></i><div><i>This change will essentially give you one really nice item almost everytime, with the potential of giving you another really nice item as well in the same dice roll. We felt that this was a better way to handle the treasure as we feel that it's unfair for players to spend an hour or two in the dungeon, get to the named, kill it and then get two "ok" rewards.</i></div><div> Last night was the second trip we saw the above mentioned scalelord. Guess what. Both Korgo and the Scalelord dropped wood. This zone for the average group takes 2-3 hours to clear. This should never be a possibility in my eyes. Possible fixes - Scale the zone down to its actual con color difficulty. Make it so the mobs arent able to take as much of a beating so that the zone doesnt take 3 hours to clear.Make the ultra rare named drop legendary or better.Make sure that no situation exists where ultra rare named + korgo loot both = wood.</div><div></div><p>Message Edited by Dystopya on <span class=date_text>04-11-2006</span> <span class=time_text>02:54 PM</span>
Morticus
04-12-2006, 05:21 AM
<BR> <BLOCKQUOTE> <HR> Dystopya wrote:<BR> Wheres the middle ground for the unrepresented classes? <HR> </BLOCKQUOTE> <P>Don't quote me, but I believe that something might be in the works regarding this.</P> <P> </P> <BLOCKQUOTE> <HR> Dystopya wrote:<BR> <BR>Also, I have a bone to pick about the rare named in here... Ive seen him 2 times in approximately 40 vault visits. Both times, wood. <BR><BR>This is entirely way too rare of a named to not always drop legendary imo. Its a huge letdown to see him, then see that crappy wooden chest. <BR><BR>Also:<BR><I><BR></I> <DIV><I>This change will essentially give you one really nice item almost everytime, with the potential of giving you another really nice item as well in the same dice roll. We felt that this was a better way to handle the treasure as we feel that it's unfair for players to spend an hour or two in the dungeon, get to the named, kill it and then get two "ok" rewards.</I></DIV> <DIV><BR> <HR> </DIV></BLOCKQUOTE> <P><BR>This isn't on live yet. :smileywink:</P> <P> </P> <P> </P> <P>-Mort<BR></P>
Dystopya
04-12-2006, 07:37 AM
Ahhh my bad, thought it was live <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />Thanks for the replies to this thread.<div></div>
<DIV>There's also another option for hat classes. Some mobs drop the class specific hats as well. You just have to find them.</DIV>
Katur
04-12-2006, 07:05 PM
A week or so ago my group was lucky enough to have the flamelord up in our instance. We got a legendary chest and a server first. The item was a one handed sword wich I use. Has decent stats , standard legendary rating, and a [Removed for Content] proc. The proc does like 119-180 dmg , or something 5% chance. I really hate to complain , but it would seem to me this item is somewhat under powered. Either a boost to the dmg or proc% would be nice , or even both. My personal opinion is that this is a oversight. I love the zone , and I love the look of the weapon. Just seems for work envolved and chance of dropping its somewhat underpowered.
Despa
04-12-2006, 11:34 PM
<P>Saw a legendary class hat drop in HoF last night. We did the method where you skip the nameds and then have them all come and drop their boxes at the end. One had dropped a paladin only hat, although it was no trade and had no proc. =/</P> <P> </P>
<div></div><div><blockquote><hr>Morticus wrote:<div></div><div></div>This change will essentially give you one really nice item almost everytime, with the potential of giving you another really nice item as well in the same dice roll. We felt that this was a better way to handle the treasure as <b><font color="#ffff00">we feel that it's unfair for players to spend an hour or two in the dungeon, get to the named, kill it and then get two "ok" rewards</font></b>.<div><hr size="2" width="100%"></div></blockquote>We got 2 class hats from Korgo on our last clear, one of which was a Shadowknight hat. I'm on the PvP server, and play Qeynos side, so this was essentially useless. Yay for 17g vendor fodder.Any plans to change this, so if your group composition is Qeynos or Freeport, you can be guaranteed a class hat that at least your side can use? Normally this isn't a kinda question I'd ask, but since you made the change for the reasons you stated above (Bolded in yellow), I assume you want to the players on the PvP servers the same experience. We already see our hearts sink if Qeynosians get Freeport master spells, and vice versa, so hopefully it wont happen here too? A freeport hat to a qeynosian isn't an "ok" rewards, its a useless 17g vendor fodder award on a PvP server.Thanks! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />PS: Before any PvE servers comment about brokers, there is no possible way for one side to sell to the other. The opposing brokers are not in the game.</div><p>Message Edited by Flipt on <span class=date_text>04-15-2006</span> <span class=time_text>10:55 AM</span>
Kaiser Sigma
04-17-2006, 02:43 AM
<BR> <BLOCKQUOTE> <HR> Narben Von Nacht wrote:<BR> <DIV><SPAN><BR><FONT color=#ffff99>Can we expect to find hats on single group nameds or are some of these hats sitting on loot tables of raid mobs? That might explain why quite a few haven't been seen</FONT><BR></SPAN></DIV><BR> <HR> </BLOCKQUOTE> <P>I saw the legendary templar hat drop in Halls of Fate (I'm not entirely sure but I think it was from one of the chests you get by doing Premonitions of Doom). Maybe the loot table for Premonitions of Doom include more hats.</P> <P>Edit: I forgot to add, I did Vault on Friday after Live Update and we got a master chest off the named. We got a master spell, a so-so shoulder pad with nice resists, couple of Adept Is...but no hat.</P><p>Message Edited by Kaiser Sigma on <span class=date_text>04-16-2006</span> <span class=time_text>08:46 PM</span>
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