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View Full Version : please fix the Lab LAGGGGGG


MisterE
03-17-2006, 09:45 AM
<div>waited all day grinding helping guildies all of us excited to try a new T7 zone  the lab.  thoughts of relic armor hopes dreams of cool loot neat mobs and fun times with my friends.  Raid time arrives we zone in first few mobs we noticed a slight lag not to bad only 3 seconds....  standard data for an instance zone, we have gotten used to that kind of lag and were ready for it..  We kill we have fun then we go deeper....  The deeper we get the worse the lag gets...  now it is up to 30 seconds...  people are talking in the level chat asking folks to get outta the zone.  we get near the next mob lag is now being timed at close to a min for people we are dealing with link dead issuses mob pathing and warping you name it we are dealing  The problem i noticed here is that we are "dealing" with sub par performance for a product that we pay money for I understand we have a packed kithicor server but this kind of lag is absolutely unnacceptable.  Please Sony do something besides hand us excuses about how you are aware of the problem try fixing it for a change not telling us you know.  We still had fun but it was not the game that provided the fun it was the good humor of my friends that kept the night enjoyable....  boggles the mind to think how fun it would be if this game actually played like they told us it would..  I hope that other people have experianced this subpar performance from a company that claims above par ability.....</div>

Arhan
03-17-2006, 02:10 PM
<div></div>Halls of Fate and Labs defiantely need addressed.  Sucks and is frustrating.

Margen
03-17-2006, 04:27 PM
<div>As some one also on the kithicor server who TRIED to raid lab last night I totally aggree, we go in and get lag from the start and the deeper we went the worst it got.  By the time we said bleep this we where sitting there for 3 mins trying to cast ANYTHING.  </div><div> </div><div>Sony please fix this, its caused us to wipe twice in there before we quit (yes wipes happen, but shouldn't due to lag).  You had 24 costumers grinding their teeth over this issue.</div><div> </div>

Petgroup
03-17-2006, 05:25 PM
Everytime anyone zones into Halls of Fate, an entire raid in Lab pauses for 10secs. This shouldn't be that hard to track down.<div></div>

MsM
03-17-2006, 10:40 PM
<div></div>The lag in these instances is totally unacceptable. It is beyond frustrating to pay for a game that we can't even function in properly.

ForgottenFoundling
03-18-2006, 12:21 AM
<div></div><p>Lag in the lab reminds me of rush hour taffic...  You're there, you want to get to your destination, but you're stuck and yet, still have to be attentive.</p><p>mmmm lag rage... /drool</p><p> </p>

rek6779
03-18-2006, 01:17 AM
<div></div>Timing AEs on these fights is fun too... with the server lag. And the spottyness of it all... I still like the ghost raiders who on your screen run up to give a mob a kiss, and the whole time you're screaming, "[Removed for Content] IT! GET BACK HERE!"

Feltrak
03-18-2006, 01:32 AM
Even better is fighting The Uncaged Alzid, when the mutagenic add's timers continue while the zone lags. So, you lag for 30 seconds and lookie, each add just split... 3 times!<div></div>

KnowH
03-18-2006, 04:19 PM
<div></div>Could it be that each time a GROUP zones out of the trials, a new instance is created for each member of the group?  I can't imagine the resources it would take to be able to manage so many instances, with as many mobs as Halls of Fate has.  Just think if there were two groups doing the trials, how bad it would be if you zoned out and got 12 new instances of HoF.  I don't even want to imagine what zoning out of Trial 4 would be like.  Would suck to be the guy tanking a Centurion.

Ddrak
03-21-2006, 02:46 AM
<blockquote><hr>KnowHao wrote:<div></div>Could it be that each time a GROUP zones out of the trials, a new instance is created for each member of the group?  I can't imagine the resources it would take to be able to manage so many instances, with as many mobs as Halls of Fate has.  Just think if there were two groups doing the trials, how bad it would be if you zoned out and got 12 new instances of HoF.  <b>I don't even want to imagine what zoning out of Trial 4 would be like.</b><hr></blockquote>QFT

Wabit
03-21-2006, 03:11 AM
<div></div><blockquote><hr>KnowHao wrote:<div></div>I don't even want to imagine what zoning out of Trial 4 would be like. <hr></blockquote>not hard to imagine...  raid wipes, no inzone revive...  3/4s of raid crashes to desktop...  HoF lags out for like 2 mins for everyone in lab or halls...  lots of fun for all

Atrocity
03-21-2006, 06:36 AM
Something is clealy going wrong in these zones.  Both in Halls of Fate and Lab we'll have giant lag spikes sometimes for over a minute and since I'm on teeamspeak with others I'm able to confirm that it's happening to them at the exact same time and all of our connections are fine as we're still in teamspeak.  The zone locks up and lags quite badly.  It would be great to get a "yes we know and we're working on it" or something.<div></div>