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Langaan
03-16-2006, 08:19 PM
<div>Can someone confirm the restrictions on Alafaz, ahket aken, PPR, PoS, FoL ....</div><div> </div><div>#1- can someone be invited into the raid from outside the zone, and enter the zone to join the raid?  and if so, do they need an access quest done?   ( IE: People can come into SoL to join a raid as long as they have the froggy quest, and people can join a darathar raid just as long as there are atleast 12 people zoning in etc... )</div><div> </div><div>#2- Do any of these zones require that ALL raid members have access?</div><div> </div><div>#3- Failure and win lockout timers....?</div><div> </div><div>Thanks ahead of time!</div>

CrazedMut
03-16-2006, 08:32 PM
<div></div><div></div><blockquote><hr>Langaan wrote:<div>Can someone confirm the restrictions on Alafaz, ahket aken, PPR, PoS, FoL ....</div><div> </div><div><font color="#99cc00">Some general points: Only 24 players can exist in a zone at one time (Bar FoL perhaps - not tested), if more than 24 people are in-zone, additional people are booted who are not in the raid. Also make sure you invite people to raid before they zone in, otherwise they zone in to their own instance <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />. Thirdly, if you disband the entire raid and reform it, people who are then invited to the raid and zone in will zone into their own instance, so leave 2groups of 2 people at least from original raid that zoned in.</font></div><div> </div><div>#1- can someone be invited into the raid from outside the zone, and enter the zone to join the raid?  and if so, do they need an access quest done?   ( IE: People can come into SoL to join a raid as long as they have the froggy quest, and people can join a darathar raid just as long as there are atleast 12 people zoning in etc... )</div><div> </div><div><font color="#99ff00">Al'Afaz: Yes (Can be invited from out of zone) - No Access quest required</font></div><div><font color="#99ff00">Gates: Yes - No Access quest required</font></div><div><font color="#99ff00">PPR: Yes - But they need to have done the access quest to zone in</font></div><div><font color="#99ff00">PoS: Yes - They need to have done the access quest to zone in</font></div><div><font color="#99ff00">FoL: Yes - No access quest required</font></div><div> </div><div>#2- Do any of these zones require that ALL raid members have access?</div><div><font color="#99ff00">Only Djinn Masters Prism I believe has a pre-requisite for ALL raid members on intial zone in, and that is the dragon scales obtained from PoS.</font></div><div> </div><div>#3- Failure and win lockout timers....?</div><div><div><font color="#99ff00">             <u>Failure    |       Win              </u></font></div><div><font color="#99ff00">Al'Afaz:   6 days      6 days (known)</font></div><div><font color="#99ff00">Gates:    6 days      6 days (known)</font></div><div><font color="#99ff00">PPR:      6 days      6 days (known)</font></div><div><font color="#99ff00">PoS:       None        6 days (from what I can remember)</font></div><div><font color="#99ff00">FoL:       18hours    18hours (from what I can remember) (Need eyes for re-entry)</font></div><div><font color="#99ff00"></font> </div></div><div>Thanks ahead of time!</div><font color="#99ff00">I believe most of my information is correct however I'm sure people will correct me on any errors.</font><hr></blockquote><p>Message Edited by CrazedMutha on <span class="date_text">03-16-2006</span><span class="time_text">08:47 AM</span></p>

AngelVyxen
03-16-2006, 08:35 PM
<div></div><blockquote><hr>CrazedMutha wrote:<div></div><blockquote><hr><div>#3- Failure and win lockout timers....?</div><div><div><font color="#99ff00">             <u>Failure    |       Win              </u></font></div><div><font color="#99ff00">Al'Afaz:   6 days      6 days (known)</font></div><div><font color="#99ff00">Gates:    6 days      6 days (known)</font></div><div><font color="#99ff00">PPR:      6 days      6 days (known)</font></div><div><font color="#99ff00">PoS:       2 days      6 days (from what I can remember)</font></div><div><font color="#99ff00">FoL:       18hours    18hours (from what I can remember) (Need eyes for re-entry)</font></div><div><font color="#99ff00"></font> </div></div><div>Thanks ahead of time!</div><font color="#99ff00">I believe most of my information is correct however I'm sure people will correct me on any errors.</font><hr></blockquote><hr></blockquote>Hey, Dylenia =D  Only mistake I can correct from experience is that a failure on PoS doesn't have a lockout.  You can zone right back in.

rek6779
03-16-2006, 09:35 PM
<div>Additionally, with FoL, after a certain time from when the eyes are placed (i think 4 hours), you cannot zone additional people in from outside. They will zone into their own instance with the foyer doors locked.</div>

AngelVyxen
03-16-2006, 09:43 PM
<div></div>Are you sure? All the FoL trips I can remember lasted well less than 4 hours.. but I recall an extremely long first attempt where we still swapped people out late into the night. 

CrazedMut
03-16-2006, 09:45 PM
<div></div><div> </div><div> </div><div>Hey Alyssae! I was sure we had something trivial like a 2 day lockout on Pedestal of Sky, oh well must be cobwebs on the brain. Will amend my post.</div><p>Message Edited by CrazedMutha on <span class="date_text">03-16-2006</span><span class="time_text">08:47 AM</span></p>

rek6779
03-16-2006, 10:22 PM
<div></div><blockquote><hr>AngelVyxen wrote:<div></div>Are you sure? All the FoL trips I can remember lasted well less than 4 hours.. but I recall an extremely long first attempt where we still swapped people out late into the night. <hr></blockquote>Positive. One of our first attempts lasted around 4 hours and some of our healage had to leave. We tried to replace and they were in a seperate instance. We've replaced 2-3 hours in with np, but 4 hours, seemed to be the cutoff.

AngelVyxen
03-16-2006, 10:29 PM
<div></div>Maybe they changed it recently..because one of the big hububs about why they changed the timer at the end to 30 minutes was because guilds were leaving people in the zone for hours and hours after killing Godking so people could still get updates.  E.g., leaving it open well into the next morning so people could finish last quest steps in the meantime.

Magu
03-17-2006, 02:40 AM
<div><span><blockquote><hr>rek6779 wrote:<div></div><blockquote><hr>AngelVyxen wrote:<div></div>Are you sure? All the FoL trips I can remember lasted well less than 4 hours.. but I recall an extremely long first attempt where we still swapped people out late into the night. <hr></blockquote>Positive. One of our first attempts lasted around 4 hours and some of our healage had to leave. We tried to replace and they were in a seperate instance. We've replaced 2-3 hours in with np, but 4 hours, seemed to be the cutoff.<hr></blockquote>Did you happen to disband/reform the raid? That breaks the allowing others in.</span></div>

rek6779
03-17-2006, 03:04 AM
<div></div><blockquote><p></p><hr><p>Magus` wrote:</p><p><span>Did you happen to disband/reform the raid? That breaks the allowing others in.</span></p><hr></blockquote><p>Good question. Wish I could remember... we might have dropped enough to have to reform as it was back when cross instance lag was around. I'm not 100% certain. I was told it was timed when asked those many moons ago, so just ran with that information. If that's indeed what caused it, then I stand corrected.</p>