View Full Version : Stop contesting raid zone
Barand
03-16-2006, 06:09 PM
Well contested named is fun, first in first loot <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Its a great challenge and make some competition on the server. I don't care if a guild take a contested named just before me, it means they are better.But contested zone is a big pain and add nothing good to the game.The cons :- Lag, more than two guild and you can't play in the zone.- Overcrowded, most of the time nothing is up, you either have to fight with other to have a spawn or wait and go at hours where the zone is empty (so only hardcore guild can do that)- Trash clearing and mob stealing, in an instance i don't care, i can clear as much as you want since i know after that i will have a named.In a contested zone the ring event can be stolen by another group, you can also end up with a night of trash killing without seeing a named if a guild just kill them before you.- Dependance with instanced content. Just like you did with the eye, there is no point in putting an acces raid zone based on contested content. Its just add more frustation to player that can't be in a zone 24h/24. I know that at some point we will be able to go in and have, but making it a mandatory step is ridiculous. Just do like the dragon in maj dul, a forced pop event with a rare instanced drop to give casual raider a chance at higher raid content.Please stop this noone want to play and be frustated by this sort of content. Players want to have fun and not be restricted by zone that only a few one can have access to.(note : i m a hardcore player and i can raid into these zone but i fear the point where there will be 3 or 4 raid into juste like SC was <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> so no its not a complaint from a casual player who want everything handle to him, and i m sure many more hardcore player agree that there is no fun in contested ZONE, we pay for content and fun and not for endless trash killing without reward)<div></div>
vinterskugge
03-16-2006, 07:19 PM
<div>Contested content is great, I love competition and wish there was more. Unfortunately, the contested content in EQ2 doesn't work very well. I'm not even going to get started on the mess that is the Ascent (my thoughts on that place are in the thread on it). Temple of Scale should work great in theory, but in practice, it's just a mess. We had two guilds in Harla's chamber the other day, and it was like Qeynos Harbor in there. And because of the way the encounter is designed, it ends up becoming one big stand-off - every raid party there would be hesitant in clearing all the adds and risk losing the named pull whilst giving the other raid force an advantage (more time than usual to kill Harla).</div>
AngelVyxen
03-16-2006, 07:27 PM
<div></div><blockquote><hr>Iranos wrote:But contested zone is a big pain and add nothing good to the game.Please stop this noone want to play and be frustated by this sort of content. Players want to have fun and not be restricted by zone that only a few one can have access to.<div></div><hr></blockquote>Those are interesting blanket statements that are 100% inaccurate. Many of us like, enjoy, and want to see more of contested content (including zones). An opinion on it is fine, but think about others before making such catch-all statements.
SoulForged
03-16-2006, 08:12 PM
I don't think that contestet raid zone are a bad idea in general.It's nice to not only go to an instance - kill everything - go out - wait 6 day - repeat.But I have to agree with OP that the lag in this zone is horrible if 2 or more raids are in <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />Just do something that it's still playable with more than 24 people would be fine
ChaosUndivided
03-16-2006, 08:14 PM
<div></div><p>And so it begins, the endless contested whining that will soon fill these boards.</p><p>Just wait until the more casual guilds find out they need to kill 3 contested mobs just to get into deatholl. Then the real complaints will start <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
<div>I LOVE the fact that SoE is starting to make contested raid zones... question is they need to choose zones that are large by nature ( meaning large hallways etc ) it really helps with lag compared to zones with smaller hallways ( ex. Temple of Scale is just another version of SoS so it has good hallways setups for group but bad for raid sized forces )</div>
HellRaiserXX
03-16-2006, 08:16 PM
<div></div><p>Hi Alyssae!</p><p>Lag is bad, contested is good. I didn't mind Silent City at all until the 3rd and 4th time collecting eyes lol. Ring events should be locked IMO, once the event is started it shouldn't be able to be stolen.</p>
Caetrel
03-16-2006, 08:17 PM
The problem I have with contested content is making it required to get into instanced zones. Deathtoll, FoL, etc...I love to raid but I am not gonna fight over content like looters in a riot. It just ain't fun, maybe if I was younger....Have lots of contested content, give those mobs great loot, make the uber kids happy. But don't tie it into questline stuff or instanced content. <div></div>
Poids
03-16-2006, 08:17 PM
Harla Dar is very poorly designed, doesn't work with 2 guilds in there due to it becoming a stand off with each guild just waiting for the other to make a move so they can steal the named. It's horrible and should just be instanced or something.<div></div>
Caetrel
03-16-2006, 08:18 PM
Funny, you are whining about whining. <div></div>
Gornd
03-16-2006, 08:19 PM
Contested mobs are good.Contested zones are good, if and only if, there is enough content out there so that when these zones are down you have stuff to do.Contested quest and access content with long respawn timers is not good, ever.<div></div>
AratornCalahn
03-16-2006, 08:27 PM
I prefer instances personaly... I dont like being watched when I step in water/brake mez/aggro a named etc <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />contested zones are fine, just seems like a lack of any instanced content to keep everyone busy<div></div>
Barand
03-16-2006, 08:51 PM
Sorry was a bit angry after reading that deathtoll access needed contested mob as someone else said here.But the point remain the same, instance SHOULD NOT depend on contested. I wouldn't care about SC if the FoL and prisma 2 were not dependent on it, i would have never step a foot there and never experience a bad play and big lag and so on. But the game FORCE us to go on contested to enjoy our daily raiding.T5 was fully instanced for zone and only named contested : great and content for everyone everynightT6 was instanced except for SC and 1 zone needed a contested camp for access (and a repeated one <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> ) : great because there was enough content to bypass SC ,but making prisma 2 depended on it was bad. Most guild can now enjoy SC because it is not camped by uber guild every night.T7 at the moment we got 2 raid instance and 1 is dependent on a contested zone : bad !. What can we raid at the moment except labratory ? Nothing ! And if you have on your server lots of raiding guild you can't enjoy the contested zone at the moment since its the only zone available and everyone is in. When 5 raid try to pop a named there is no more competition its pure luck.Ring locking and less lag can be a solution and would at least make these zone more enjoyable. But do not replace instanced raid by contested raid. if there is enough content for us to raid daily in instanced zone you make us happy and you make those who like contested happy too since we do not add more lag to their zone.<div></div>
Maelwy
03-16-2006, 10:00 PM
lets try another suggestion - for example...imagine temple of scale.now...make this a 48 person contested zone.2 raid forces from opposing guilds load in - at the same time.each team would race thru a seperate instance of the entire zone... with the final mob being awarded to the team who reached the final room first.That would be FUN contested raiding. The same tactic could be used in single group instances, without dramatically changing the zones.the slower team still gets all nameds and loot from their instance, except for the 'boss mob' at the end.
Jonaroth
03-16-2006, 10:15 PM
contested raid zone = poo<div></div>
Karlen
03-16-2006, 10:20 PM
<div><span><blockquote><hr>Iranos wrote:- Lag, more than two guild and you can't play in the zone.- Overcrowded, most of the time nothing is up, you either have to fight with other to have a spawn or wait and go at hours where the zone is empty (so only hardcore guild can do that)Please stop this noone want to play and be frustated by this sort of content.<div></div><hr></blockquote>If you get too much lag because too many people are there and the zones are overcrowded then obviously your statement that noone wants to play there is incorrect, since people are obviously playing there. </span></div>
Feltrak
03-16-2006, 10:40 PM
<div>Ahhhh, the memories of EQ1.. Vex Thall anyone? Or perhaps sleepers?</div><div> </div><div>Now, for those that I've intrigued with the topic of EQ1, you probably remember what a NIGHTMARE Vex thall was. I remember on Bristlebane, GM's said that whoever pulled and killed the very first mob in the zone was entitled to kill the first event. We even had COH bot hopping. Raid 1 kills blob at COH bot 1, Raid 2 kills DXDT (was that his name?) at COH bot 2, and then it's a fight to see who can clear named and get to Aten ha ra. I for one do not want repeats of this.</div>
Barand
03-16-2006, 10:54 PM
<span><blockquote><hr>Zotar99 wrote:<div><span>If you get too much lag because too many people are there and the zones are overcrowded then obviously your statement that noone wants to play there is incorrect, since people are obviously playing there. </span></div><hr></blockquote></span>If it werent for prisma 2 how many of you would have done Silent city raid ? I will go into it because i need my access to deathtoll, but just like eye farming it will not be a pleasure. Also in T7 at the moment people are in because there is nothing else to do.Sames here people do contested because they are forced into it. I have nothing against temple of scale, its a very good zone instead and good for contested. But the implementation of contested is bad in these zone. Too many people take the fun out of it, kill stealing take the fun out of it, endless trash killing for nothing take the fun out of it. Contest exist in the named contested, the quicker and the best win. In these zone the quicker get it ring event stolen by the other, the best lag so badly that it doesn't matter.You can have fun in these zone today, since not so many guild are in there, but in 2 weeks when more casual guild will come into it will you still have fun ? When every mob is being killed and eveyrone is waiting for a repop?Just imagine that the only zone available for KoS was palace of the awakened and there was 2 instance for group 1 free access and the other with a quest that require the last dragon of palace.Will you have happy player fighting all over palace to have a chance at a pop of a trash mob ? Or frustrated player who just want to have fun and can't due to limitation of the game ?Nobody complain about heroic contested since there is enough instance and contested to satisfy everyone, but there is still competition and fun. Do the same for raid make enough of each to satisfy everyone.<div></div>
Benboe
03-16-2006, 11:14 PM
Heyhey,personally, I do not like contested Raid zones. Why? Simple. I belong to a small guild that Raids for fun, not to be "uber" as the pure Raidguilds. We are not NPU, we are not Malice, Xanadu or whatever name they may have. Most of us enjoy Raiding every now and then, but not every night ...And tehn u gather up for some fun have a plan, go into Temple of Scale - and for 3h u find not 1 named. At the very end we got one named - the rest of teh zone got cleared by members of a Raidguild on Runnyeye.WE know we cannot compete with them - to be honest, I personally do not want to. They Raid to be the first to do content, to get the best loot, to be the best - let them. My intention for raiding is totally differnt.And now we have both worlds meeting each other - and that will not work. It did not work on the "contested" spawns at the spires (caused enough upset players of smaller guilds) nor will it work with these zones.So small guilds atm get what? Lab and that is it ... very nice plannign by SoE ...Oovaan, 70 Necromacner, Runnyeye<div></div>
rek6779
03-16-2006, 11:35 PM
<div></div><blockquote><p></p><hr><p>Benboe wrote:And tehn u gather up for some fun have a plan, go into Temple of Scale - and for 3h u find not 1 named.</p><p>So small guilds atm get what? Lab and that is it ... very nice plannign by SoE ...Oovaan, 70 Necromacner, Runnyeye</p><hr></blockquote><p>As you've posted in a number of other threads as well. What makes you think that content should be spoon-fed? There is something for everyone, but not everything for everyone, that's the reality of the game. The whole point of an MMO is to play and interact with other characters, this includes competition.</p><p>The whole "entitlement to content" has been drug through the mud, washed out, put up wet, burned, restitched, and blended. No ones going to change their point of view because each side wants what is best for them. There's no budging no arguing.</p><p>In T5 we had daily zones that were non-contested and got old, fast. The contested mobs were contested in the overland and dungeons zones.</p><p>In T6 we had 6 day lockout zones, no daily zone, few contested in overland and dungeon zones.</p><p>In T7 we have a mixiture of no lockout and 6 day zones (ATM) and a middle ground for contested in overland and dungeon zones.</p><p>People complained in T5 about boredom and lack of variety and immersive raid dungeons. In T6 people complained about not having daily zones to do when they were locked out. In T7, people are whining about the contested nature of zones. You can't make everyone happy all the time.</p><p>If anything, make content harder and make it all contested - then again, I don't represent the majority as I want them to bring back death penalties.</p>
Benboe
03-16-2006, 11:48 PM
I did not say anyything about "entiltled for content". Yes, MMOs do envolving with other players. Does it invlove competition? Only to a certain extent imho.Each of us plays the game he enjoys most. Some enjoy to compete for the top spots. Hey, sure, let them. Some of us play this game to play with others, not against. It is merely another playstyle. Like PvP / PvE. Two sides, one medal...I do not play this game to compete - I play it to have some fun and meet cool, nice interesting persons. To escape for a few hours each day. Competition I have on my job - I do neither need nor want that in my game.It is a bit like Baseball. U have peeps who play it to be the best. They can - and they get the fame for it. And u have people like me who play it with their kids to relax abit - and we can too. Noone is forcing us to ompete with the Pro Players just because we play the same game ...I do not want something on a silver platter. I do not want easy content. But I knwo that I cannot and will not compete with Raidguilds. Why should I? It would force me to play another game, a game I surly do neither like, nor that comes easily (R/L reasons e.g.). Contested Raidzones are a nice idea - as contested mobs once were. T5 was the Raiding I really enjoyed - u had zones where u could figure out the mob and u had contested Raid mobs that gave the uber loot. We did not race to get one of those mobs - just not our game. the top guilds did, and Kudos to them for figuring out though encounters ...But what is T7 Raiding? Lets take T5: 7-8 instances (probly more, not sure) and alot of contested content mobs. Cool. T7? Lab. Nothing more.If we would have some instances and these 2 contested Zones with even BETTER loot then anywhere else, I would be all for it. Like real hard encounters, long crawls, .... A playing field for Raidguilds? Sure, do it!But a playing field only for Raidguilds? Nope, I am not for that.But since u will probly not understand my playview (as I do not understand pure Raiders) lets put this to rest, shall we? I have no mind to argue ...Oovaan<div></div>
Reiano
03-17-2006, 07:13 AM
<div></div><p>I like contested content but the way the servers are now and the way eq2 is bye nature just laggey especially when more then 20 people are in same area. Contested content is just unacceptable in this form. Unless they totally redesign the game engine they should stick to instanced content or cut the server population in half.</p><div></div>
Max122
03-17-2006, 11:14 AM
<div></div>Problem is with like Temple of Scale the timers on the named being only 18 hours makes it difficult for later starting guilds. We raid PST other guilds on EST raiding can get in clear and be done with the zone everyday before we can get in there. If the contested were more like SC where you farm ring events with the chance for named to pop that would be better. Atleast giving everyone a shot at the zone. Also only having 1 instance raid that everyone can go into off the start is very poor and if these contested are cleared then you are screwed and can only pray it isnt next time. This has potential for alot of unhappy people who may end up leaving I for one dont want to lose members or to stupid crap like this.
Arhan
03-17-2006, 02:08 PM
<div></div>I'd like to see more contestant raid content rather then the 2 zones i've heard so far in KoS, if thats what SoE wants then make more contestant spawns. That gives us raiding guilds more of a choice if something is cleared or there is a raid force already in zone. Nobody wants to bottom feed t6. Personally if I had a choice between the 2 for i'd go with instance raiding content rather then contestant. Guaranteed Epic named>competing for a chance.
Blast2hell
03-17-2006, 11:02 PM
<div></div><p>they figured it out with contested before.....the outdoor contested spawned at an exact time, and thereby made it so certain guilds always had the ability to take these down as they knew it would spawn at there play time.</p><p>Sadly, this was forgotten when they made contested raid zones, and put it on a preset timer. welcome to forgetting what you already learned..hello!</p><p> </p><p>Servers were merged, there are more guilds competeting, and clearly...throughout KoS, concepts of using Instances wasn't applied correctly. As we saw in the Sanctum of Scaleborn fiasco at launch. Awakening and Temple of scale need to be changed to Instances yesterday. No one guild should be able to monopolize content. Any raiding guild should have the ability to have enough raid content to at least occupy 3 of there nights guaranteed...IMO.</p>
Dasein
03-17-2006, 11:05 PM
<div></div>Constested raid content is fine so long as that content is not tied directly to progressing major plot or gaining access to certain zones. Constested raid content should offer challenge and loot, but should not be required to advance the game - thus things like eye farming have got to go. There is really no justification for creating this sort of content.
TwistedFaith
03-18-2006, 01:26 AM
<blockquote><hr>Benboe wrote:I did not say anyything about "entiltled for content". Yes, MMOs do envolving with other players. Does it invlove competition? Only to a certain extent imho.Each of us plays the game he enjoys most. Some enjoy to compete for the top spots. Hey, sure, let them. Some of us play this game to play with others, not against. It is merely another playstyle. Like PvP / PvE. Two sides, one medal...I do not play this game to compete - I play it to have some fun and meet cool, nice interesting persons. To escape for a few hours each day. Competition I have on my job - I do neither need nor want that in my game.It is a bit like Baseball. U have peeps who play it to be the best. They can - and they get the fame for it. And u have people like me who play it with their kids to relax abit - and we can too. Noone is forcing us to ompete with the Pro Players just because we play the same game ...I do not want something on a silver platter. I do not want easy content. But I knwo that I cannot and will not compete with Raidguilds. Why should I? It would force me to play another game, a game I surly do neither like, nor that comes easily (R/L reasons e.g.). Contested Raidzones are a nice idea - as contested mobs once were. T5 was the Raiding I really enjoyed - u had zones where u could figure out the mob and u had contested Raid mobs that gave the uber loot. We did not race to get one of those mobs - just not our game. the top guilds did, and Kudos to them for figuring out though encounters ...But what is T7 Raiding? Lets take T5: 7-8 instances (probly more, not sure) and alot of contested content mobs. Cool. T7? Lab. Nothing more.If we would have some instances and these 2 contested Zones with even BETTER loot then anywhere else, I would be all for it. Like real hard encounters, long crawls, .... A playing field for Raidguilds? Sure, do it!But a playing field only for Raidguilds? Nope, I am not for that.But since u will probly not understand my playview (as I do not understand pure Raiders) lets put this to rest, shall we? I have no mind to argue ...Oovaan<div></div><hr></blockquote>Well said.I've said this many times but the gulf between a 'raid guilds' playstyle and that of a casual guild is huge and there should be content for both.I am still totally amazed that yet again, small X2 instances (not contested) zones were not introduced in this expansion. Instead we have the bizzare situation of SoE taking one of the most hated aspects of DoF (Silent City) and doing it again.
Myria
03-18-2006, 03:44 AM
<div>Moreover what seems to be the main quest of this expansion ask us 4 dragon to kill. Quiet nice and interesting until you realise, at least of of them (harla'dar) is a contested. Dev's seems not to have paid attention to the old post "Contested mobs, the hue and cry is coming" we made several month ago. I hope i'm wrong about this, but i have the feeling of something already seen in the past.</div>
Ishbu
03-18-2006, 11:23 AM
<div>Ill be honest, I didnt read most of the posts on this thread, but in regards to the OP, Contested = fun, please more contested everything.</div>
Willm
03-18-2006, 11:49 AM
<div></div><p>You know contested mobs are fine imo...but please please don't mix ring events with contested. More than once I have worked my way through a ring event to have someone else clear the last guy. Ring events are an awesome idea, puts a lil challenge with a big prize at the end....but could you lock the whole event instead of every encounter?</p><p> </p><p>Sinestra</p><p>Befallen</p><p>67 coercer</p>
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