View Full Version : Laboratory of Lord Vyemm
Bishojo
03-16-2006, 10:08 AM
<div>*** Zones and Population ***- Entering the Laboratory of Lord Vyemm now triggers a 6-hour zone reuse timer. The reuse timer after killing a named encounter remains the same.</div><div> </div><div>That is your patch message from the 14th March 2006. All you forgot to tell us, that there are still NO MOBS inside (at least on Splitpaw). Getting a zone fixed is great, tho I dont see the point since there is nothing to go back for? :smileymad:</div>
Kyriel
03-16-2006, 10:47 AM
<div>Hmm... We are in the zone & there are mobs. Silly you lol</div>
Anjin
03-16-2006, 02:43 PM
<div></div><p>On Splitpaw last night, we have the same problem as the OP. We could enter the zone, but it was unpopulated.</p><p>Anjin</p>
Bishojo
03-16-2006, 08:11 PM
<div></div><p>We were there on Splitpaw server on the 15th. March at 19 GMT (20 CET) full raid force x4 grps. Zoned in just fine. .................. all quiet. No mobs at all. We ran all over the unpopulated zone for discovery XP.</p><p>It is realy a nice HUGE zone:smileymad:.</p><p>But there were <strong>no mobs at all</strong>.</p>
HellRaiserXX
03-16-2006, 08:20 PM
<div></div>Looks like its a Splitpaw problem lol
Junina
03-16-2006, 09:10 PM
splitpaw ftw or hmm its the worse server i experienced in all my time in mmo games
Phank
03-16-2006, 09:12 PM
<div></div>Thought it was a contested zone.
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