View Full Version : Lord Vyemm's Laboratory Lockout Timer and Current Raiding Content
Kraks_Aforty
03-13-2006, 09:11 PM
Considering how horrid Ascent is, the fact that it and Temple are contested, and there really isn't much else for raiding guilds to do at this time, I do not think it would be unreasonable of a request for Lord Vyemm's Laboratory lockout timer to be temporarily changed to 3 days. Its a great zone, we want more of it, that's definitely part of my reasoning. However, the fact that there is little for raiding guilds to do once that and Temple are cleared (trudge through Ascent killing x2 mobs with 700,000 - 1.2 million HPs is not fun) is my primary reason.I think we all paid a good bit for this expansion and have invested $255 bucks (maximum) in monthly fees since the release of Everquest 2, and I think we deserve a little something for the faith we've put in SOE to make this game enjoyable and provide us with content. Its not there, though. So, do the only thing you can for right now and allow us to raid the one zone available more than once a week.<div></div>
At the start of DoF there were 2 no-access raid zones and a contested zone available which dropped crap loot, along with 4 access raid zones, there was complaining then as well. But, well people go through it in the end with what they have. There were 3 real contested mobs, in the sense of dropping nice loot as well.Now in KoS there is no-access raid zone, 2 contested raid zones. Plus there are also 2-access raid zones(although 1 is broken right now). Plus there are 4 contested mobs, and a contested ring event. However, there are also more heroic instances/areas to farm. Plus a long quest line that is even longer than peacock's club was. If the lockout on the Labs was dropped, you would be equipped with too much gear for when you actually make the trek into Deathtoll. Which is also why the relic gear drops were nerfed due to people farming it hourly, rather than just having the lockout apply once you kill a mob.
Kraks_Aforty
03-13-2006, 09:57 PM
I'm already done with most of the quests: Class Hat, Mark of Awakening, and on the last part for Deathtoll access. So, I don't think you are right there.As for content, you go play with the Mutagenic guy and get 10 adds (in addition to the 5 or 6 he already has) within 5 seconds of engaging and then tell me its working as intended. Hurricanus? Get real. Maybe on other servers where TT isn't pegged with around 200 inhabitants and 5 - 20 second spell lag all day, but not on Blackburrow. As for instances, there is just Lord Vyemm's Lab and Deathtoll, nothing else is live right now.Halls of the Seeing and another are due someday, but there is no way to access them right now. Temple of Scale is contested. We've been the only guild in there so far, but as soon as the other 5 or 6 raiding guilds catch up, that zone will quickly become worthless. Same as Ascent of the Awakening. We already clear floors and have to wait for repops. What'll happen when multiple guilds go in there together? It'll all be dead, nobody will get the all-too-rare eyes all together so they can complete it, and we'll all wanna rip each others' throats out.I've already cleared all of the heroic instances so many times that they have become monotonous and unenjoyable.Simply put, myself and many other people play for the raid content, and its just not there right now.<div></div>
<div>What happened to the Claymore quest line which is, currently broken but not until the 25th quest or so. Sure it's not raid, but nobody knows where it is going to end up, whether it's an access quest or not. You also only mention 2 of the contesteds, what about the contested in Barren Sky?</div>
Poids
03-14-2006, 02:21 AM
<div><span><blockquote><hr>Pinski wrote:<div>What happened to the Claymore quest line which is, currently broken but not until the 25th quest or so. Sure it's not raid, but nobody knows where it is going to end up, whether it's an access quest or not. You also only mention 2 of the contesteds, what about the contested in Barren Sky?</div><hr></blockquote>That quest died when you had to wait a week for the first broken quest to be fixed, then wait some more for second broken quest to be fixed and still waiting for the third broken quest to be fixed...</span></div>
vinterskugge
03-14-2006, 03:08 AM
<div>When Deathtoll has already been cleared this early into the expansion, either more instances are needed, or the difficulty needs dramatically increasing.</div>
Kriddle Kraddle
03-14-2006, 03:21 AM
<div></div>Deathtoll hasnt been cleared. Not sure where you got that info but its totally wrong.
Gimmiso
03-14-2006, 03:27 AM
yeah, not sure where the lack of content complaint is coming from, but imo there is plenty to do, we raid everynight and have yet to be bored.there is ascent, lab, deathtoll, all the contesteds like pantrillus and vraksakin and harla dar, hurricanus, mutagenic outcast, harugar the deathless or whatever, and i am sure so many i have left out..... maybe people should stop relying on Lab as the only place to bring a raid in kos.btw - sorry if i totally butchered the mob names, but i aint so good at spellin with the eq2 fantasy wurds and such <span>:smileywink:</span><div></div>
MystaSkrat
03-14-2006, 03:28 AM
<div></div>Hmm, people from NPU inform me differently about Deathtoll being cleared, might want to ask one of them.
vinterskugge
03-14-2006, 03:28 AM
<div></div><blockquote><hr>Kriddle Kraddle wrote:<div></div>Deathtoll hasnt been cleared. Not sure where you got that info but its totally wrong.<hr></blockquote>It has.
vinterskugge
03-14-2006, 03:39 AM
<blockquote><hr>Gimmisome wrote:yeah, not sure where the lack of content complaint is coming from, but imo there is plenty to do, we raid everynight and have yet to be bored.there is ascent, lab, deathtoll, all the contesteds like pantrillus and vraksakin and harla dar, hurricanus, mutagenic outcast, harugar the deathless or whatever, and i am sure so many i have left out..... maybe people should stop relying on Lab as the only place to bring a raid in kos.btw - sorry if i totally butchered the mob names, but i aint so good at spellin with the eq2 fantasy wurds and such <span>:smileywink:</span><div></div><hr></blockquote><p>Yet to be bored? I take it you've not done Ascent yet. :p</p><p>Lab is depopped (and we're locked out anyway), all the mobs in Scale are dead, Hurricanus is nearly impossible here with the lag, Harughar is [Removed for Content], the monoliths on ravasect isle are despawned, all that leaves are the x4 contesteds in Bonemire and Barren Sky, or more Ascent farming (/shudder). I've heard that there are two incomplete instances, but until they're complete, that really doesn't leave much.</p>
Gimmiso
03-14-2006, 09:14 AM
<div><span><blockquote><hr>vinterskugge wrote:<blockquote><hr>Yet to be bored? I take it you've not done Ascent yet. :p</blockquote><p>Lab is depopped (and we're locked out anyway), all the mobs in Scale are dead, Hurricanus is nearly impossible here with the lag, Harughar is [Removed for Content], the monoliths on ravasect isle are despawned, all that leaves are the x4 contesteds in Bonemire and Barren Sky, or more Ascent farming (/shudder). I've heard that there are two incomplete instances, but until they're complete, that really doesn't leave much.</p><hr></blockquote>oh yeah, we done ascent, it is a lot of mindless farming, but has its purpose, and don;t tell me that TT isnt laggy on all servers, we managed it anyway. There are ways to spawn the mobs, you have to do things yourself on this expansion, nothing is just handed to you, well except the now totally worthless fabled rellic armor. I will be really glad when they change it that I didnt farm for it, cause not having a single peice means i won't lose anything. These mobs arent easy, alot of new strats are needed for KoS.... get used to having to put a little more thought into things.</span></div>
ChaosUndivided
03-14-2006, 10:53 AM
<div></div><div></div><blockquote><hr>vinterskugge wrote:<div></div><blockquote><hr>Kriddle Kraddle wrote:<div></div>Deathtoll hasnt been cleared. Not sure where you got that info but its totally wrong.<hr></blockquote><p>It has.</p><p></p><hr><p>Aye, although from what I hear no one has legitimately finished the access quest yet:smileysurprised:</p><p></p></blockquote><p>Message Edited by ChaosUndivided on <span class="date_text">03-13-2006</span><span class="time_text">09:57 PM</span></p>
Kraks_Aforty
03-14-2006, 11:56 AM
<div><span><blockquote><hr>Gimmisome wrote:<div><span><blockquote><hr>vinterskugge wrote:<blockquote><hr>Yet to be bored? I take it you've not done Ascent yet. :p</blockquote><p>Lab is depopped (and we're locked out anyway), all the mobs in Scale are dead, Hurricanus is nearly impossible here with the lag, Harughar is [Removed for Content], the monoliths on ravasect isle are despawned, all that leaves are the x4 contesteds in Bonemire and Barren Sky, or more Ascent farming (/shudder). I've heard that there are two incomplete instances, but until they're complete, that really doesn't leave much.</p><hr></blockquote>oh yeah, we done ascent, it is a lot of mindless farming, but has its purpose, and don;t tell me that TT isnt laggy on all servers, we managed it anyway. There are ways to spawn the mobs, you have to do things yourself on this expansion, nothing is just handed to you, well except the now totally worthless fabled rellic armor. I will be really glad when they change it that I didnt farm for it, cause not having a single peice means i won't lose anything. These mobs arent easy, alot of new strats are needed for KoS.... get used to having to put a little more thought into things.</span></div><hr></blockquote>Come play in TT on Blackburrow. Oh, and try doing Hurricanus without FD'ing the adds that come during the fight with someone outta raid. You'll find the 10 - 20 second spell lag enjoyable.</span></div>
Gimmiso
03-14-2006, 01:32 PM
lol we had spell lag, and adds, some were even intended to the fight, i am not saying anyone sucks cause they cant do it, just that don't think you all have trouble that everyone else doesn't.... due to soe's brilliant server mergers the us non pvp servers are all pretty equal now in size....if you got to eq2census.com you can see that befallen acutally is larger than blackburrow, so don't tell me about lag.here's search text copied and pastedall levelsBlackburrow - count 63234Befallen - count 66660Butcherblock - count 54135Crushbone - count 104476Everfrost - count 64367Guk - count 62899Mistmoore - count 67162Nektulos - count 57400Oasis - count 99928Permafrost - count 59697Runnyeye - count 69349Splitpaw - count 61065Unrest - count 6193166660 > 63234unless you are on Crushbone or Oasis don't blame lag... it sucks I know, but seems like an easy out/shrug<div></div>
vinterskugge
03-14-2006, 01:51 PM
<div></div><div>Antonia Bayle - count 95203</div><div> </div><div>I think I'll keep on blaming lag. Anyway, that site's search doesn't work on 61-70 players, people of the level range who would be in TT. We know how to kill Hurricanus, we've nearly managed it, but the lag has stopped us. How can you say the sort of spell laf we're getting here doesn't make a difference?</div>
Wabit
03-14-2006, 02:07 PM
<div></div><blockquote><hr>Gimmisome wrote:<div><span>except the now totally worthless fabled rellic armor. I will be really glad when they change it that I didnt farm for it, cause not having a single peice means i won't lose anything. </span><hr></div></blockquote><p>that line confused me... whats being changed??? locked outta the lab atm and got a couple items on our first trip, we went there killed a few named (low lvl raid so got our arses handed to us deeper in)... but was a really fun zone, was lookin forward to thursday when our lockout ended...</p><p>ascent well might as well call that PPR 3rd floor + silent city all rolled into one... boring and tedious... not terribly difficult just boring... haven't cleared it yet, and when over 50 ppl are in there it starts to lag a little, can't wait til we get more that 2 guilds in there...</p><p>TT on Oasis, ummm it can hit 5 sec lag to harvest there...</p><p>Temple is at least interesting... goin back there tomm...</p><p>the spawned 70x4 are a joke, 3 grouped them, and coulda done it with 2 i think (haven't spawed the 74 yet)...</p><p>as for the group instanced zones, i hate vault (a horridly underconned instance), nest (20 mins of my life i'll never get back), Blackscale (at least the ghost dragon looks cool), den (might as well be called the t7 version of roost), HoF (cool zone, decent difficulty with one healer)... mostly these are just time sinks though, 4 hrs of gameplay total to clear em all...</p><p>a 6 day lockout is fine for Lab if there is something to fill in the days for raiding besides 2 contested dungons and deathtoll (still on access)...</p>
Kazora
03-14-2006, 03:56 PM
<div></div><p>problem: not enuf to do</p><p>solution: take relic outa lab make it rare drops off trash in ascent. have ascent INSTANCE with over 50 in the zone (like sanctum) and fix respawn rates.</p>
Money Mak
03-14-2006, 10:04 PM
<div></div><blockquote><p></p><hr><p>Gimmisome wrote:</p><p>Crushbone - count 104476unless you are on Crushbone or Oasis don't blame lag... it sucks I know, but seems like an easy out/shrug</p><div></div><hr></blockquote><p>Crushbone is sooo bad right now. Had 3 raids in Temple a couple of nights ago. when one guild would run past another fighting, like 5 members from each raid would immediately crash. You could just see the simultaneous (Linkdead), funny in way, sad really.</p>
<div></div><blockquote><hr>rozakk wrote:<div></div><p>problem: not enuf to do</p><p>solution: take relic outa lab make it rare drops off trash in ascent. have ascent INSTANCE with over 50 in the zone (like sanctum) and fix respawn rates.</p><hr></blockquote>The respawn rates are actually fine on mobs, if you blow the effigy. If you don't blow the effigy, nothing respawns till the server reboot, which blows if you didn't get an eye.
Benboe
03-15-2006, 04:28 AM
Heyhey,we started Raiding tonite and as it looks we will probly end it tonite (for the next few weeks) as well. What I am reading atm sounds no good:- Temple of the Scale, Ascent of the Awakend contested. Nice idea but we have about 7 Major Raidguilds on Runnyeye plus I recon about 8-10 more that raid fequently (at least T6). We are only a small family guild that raids about 3 times a week, main Raid on Sunday nite. Did Temple tonite. It was a total desaster, 3h Raid for a single Named. And all that because another Raidforce was in there 2-3h before us. Nothing on Track even ... Ascent is normally filled with 2+ Raids and according to friends of mine they have problems with respawns there already ... wonder how it wil be with 6+ Guilds in there <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />- Lab. Empty zone atm.- Deathtoll. Access required with, as I hear very hard mobs at the end, so out the question for a while.All in all? Back to PP:R <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ... at least we are lucky that we still have some mobs there we can kill <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Oovaan, 70 Necromancer, Runnyeye<div></div>
Kazora
03-15-2006, 02:55 PM
<blockquote><hr>Pinski wrote:<div></div><blockquote><hr>rozakk wrote:<div></div><p>problem: not enuf to do</p><p>solution: take relic outa lab make it rare drops off trash in ascent. have ascent INSTANCE with over 50 in the zone (like sanctum) and fix respawn rates.</p><hr></blockquote>The respawn rates are actually fine on mobs, if you blow the effigy. If you don't blow the effigy, nothing respawns till the server reboot, which blows if you didn't get an eye.<hr></blockquote>ya we saw that the respawn occurs right away if u get an eye n pop the named. i figured it was just real long if u dont get an eye n clear. if theres no repops till server up its clearly broken. atleast on 3rd floor n up a certain chunk of the spawns are fast repops(but still with some spawns that dont repop)
Kraks_Aforty
03-16-2006, 07:38 PM
<div><span><blockquote><hr>Gimmisome wrote:lol we had spell lag, and adds, some were even intended to the fight, i am not saying anyone sucks cause they cant do it, just that don't think you all have trouble that everyone else doesn't.... due to soe's brilliant server mergers the us non pvp servers are all pretty equal now in size....if you got to eq2census.com you can see that befallen acutally is larger than blackburrow, so don't tell me about lag.here's search text copied and pastedall levelsBlackburrow - count 63234Befallen - count 66660Butcherblock - count 54135Crushbone - count 104476Everfrost - count 64367Guk - count 62899Mistmoore - count 67162Nektulos - count 57400Oasis - count 99928Permafrost - count 59697Runnyeye - count 69349Splitpaw - count 61065Unrest - count 6193166660 > 63234unless you are on Crushbone or Oasis don't blame lag... it sucks I know, but seems like an easy out/shrug<div></div><hr></blockquote>Come play on Blackburrow. We're a lot more populated than that count suggests. TT was at its lowest we've ever seen last night with 90 - 95 in zone, so we gave it a run. Regardless, we were still burdened with 5 - 10 second of spell lag. And we're not FD'ing off the adds with someone out of raid, like I know many have done, so yeah, its a bit difficult.</span></div>
Ratty31
03-16-2006, 07:55 PM
<div></div><blockquote><hr>Kraks_Aforty wrote:<div><span></span> </div><div><span> And we're not FD'ing off the adds with someone out of raid, like I know many have done, so yeah, its a bit difficult.</div></span><hr></blockquote>The more you talk about it the more chance people will try it. I'm even curious now to see if it even works. Wouldn't there be like 40 adds up at the end of the fight or do they just poof?
<div></div><div></div><blockquote><hr>Kraks_Aforty wrote:I'm already done with most of the quests: Class Hat, Mark of Awakening, and on the last part for Deathtoll access. So, I don't think you are right there.As for content, you go play with the Mutagenic guy and get 10 adds (in addition to the 5 or 6 he already has) within 5 seconds of engaging and then tell me its working as intended. Hurricanus? Get real. Maybe on other servers where TT isn't pegged with around 200 inhabitants and 5 - 20 second spell lag all day, but not on Blackburrow. As for instances, there is just Lord Vyemm's Lab and Deathtoll, nothing else is live right now.Halls of the Seeing and another are due someday, but there is no way to access them right now. Temple of Scale is contested. We've been the only guild in there so far, but as soon as the other 5 or 6 raiding guilds catch up, that zone will quickly become worthless. Same as Ascent of the Awakening. We already clear floors and have to wait for repops. What'll happen when multiple guilds go in there together? It'll all be dead, nobody will get the all-too-rare eyes all together so they can complete it, and we'll all wanna rip each others' throats out.I've already cleared all of the heroic instances so many times that they have become monotonous and unenjoyable.Simply put, myself and many other people play for the raid content, and its just not there right now.<div></div><hr></blockquote><p>You've finished Claymore or Deathtoll access ?</p><p>I don't think so...</p><p>So maybe before complaining you should actually advance those and have a look at Deathtoll before saying there is no content..</p><p>Message Edited by Ail on <span class="date_text">03-17-2006</span><span class="time_text">01:08 PM</span></p>
Blast2hell
03-18-2006, 03:47 AM
<div>Current T7 Raiding Content is lacking. At the start of DoF, you had open access to two large instanced Raid Zones.</div><div> </div><div>At the start of KoS you have open access to ONE large instanced Raid Zone. In that category...content is cut in half.</div><div> </div><div>At the start of DoF there was one Contested Raid Area.</div><div> </div><div>At the start of KoS there are two Contested Raid Areas. In this category they doubled the content.</div><div> </div><div>Doubling contested raid content was a very poor idea after increasing Server populations......not putting in the same amount of open access instance raid zones was another very poor idea....if anything they should of increased the amount of open access instanced raid zones.</div><div> </div><div> </div><div>At best, all i can figure out...from the raid zones and normal zones............whoever was in charge of setting up Instances to handle server populations....got fired before KoS came out. And whoever took over the job...if anyone....needs to be replaced.</div><div> </div><div> </div><div> </div><div>I could give a rats furry fat hiney if you like the contested content.........all I care about is that my guild has the ability to go raid in peace at least as much as they could in DoF....if not more. </div><div> </div><div>Instance Temple of Scale and Ascent in the same manor that labratory of Lord vremm is. Leave contested content to just the named in the zones, at least until someone at SoE has a better understanding of Population control...respawn times...and lockout timers.</div>
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