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View Full Version : Huricannus in a way too laggy Zone


Kraks_Aforty
03-13-2006, 08:35 PM
So, 100+ in TT last night.  We tried our best, got it tanked, got the adds controlled, deactivated the totem, everything.....we thought we were golden, but the 2 - 4 second spell lag soon turned to 10 second spell lag.  Its constant in TT on Blackburrow.Think about this Devs.  It may be time to Instance TT.  Forget about not doing it because there is a contested in there, SS had a contested and was instanced.  So what if a few extra mobs die?  Let's make this zone playable.<div></div>

WapcapletT
03-13-2006, 09:36 PM
<div></div><div></div>It's terrible. With the merger we've gone through and the less than satisfying first two weeks of KoS, I'm at wits end. Buy more hardware, split the server, instance the zones, I don't care. Right now I can't justify the monthly for this garbage.Let's go through a few more things.Ascent of the Awakened: Green and blue raid mobs with more hp than the PP:R minos    weak [expletive haxx0red by Raijinn] lootTemple of Scale  : Currently broken on Blackburrow  (    surprise! not  )  entrance mob not spawning, hurting progression, few mobs worth killing, whole lotta trash, sub par loot.Laboratory of Lord Vyemm : GREAT zone, I love the layout, the mobs, the chance of relic armor off trash. What I don't like is the fact that the named encounters can drop legendary loot that can drop off the trash in the zone. This is unacceptable. I haven't seen this kind of weak gameplay since T5 raid zones where each of them could drop the same thing, or nothing at all. Haven't you learned? Shame on you for putting this on the shelves. Shame on you.Not to mention Deathtoll, wherein you need to speak Draconic to even GET the access quest. Who thought this mindblowing feces up? What about the people who haven't done Pris 1.0 ?   Sure it would be easy at 60+  but who honestly wants to run through Maidens Gulch and what have you to run around hell just to get the runes, just to get the language. Make a sub-quest at 65+ or something so we don't have to go through all that nonsense.Heritages that only 50+ ( 60+? ) can finish. Heck if I'm gonna grind a worthless crafter up just to get those done.Believe me, I have nothing against the people who work at this company, probably really cool people. But as a whole, they leave much to be desired.<div></div><p>Message Edited by WapcapletTGS on <span class="date_text">03-13-2006</span><span class="time_text">10:39 AM</span></p><p>Message Edited by WapcapletTGS on <span class="date_text">03-13-2006</span><span class="time_text">10:40 AM</span></p>

Pins
03-13-2006, 09:47 PM
So you have to learn draconic to get access to deathtoll, it's a simple kill a drakota in MGx2(trioable at 70 without issue), talk to majorodomo, the sage, get the runes, talk to the sage, and you've got it. In fact, read the lore for as you get access to deathtoll, you'll see that it would make no sense if you were to do deathtoll without acquiring the first prismatic. It's for lore reasons, the game has to connect to itself somehow. If it didn't, people would be going HUH? This makes no sense at all, and the game would be far worse than it is for not connecting things together.

ChaosUndivided
03-13-2006, 09:50 PM
<div></div><blockquote><hr>WapcapletTGS wrote:<div></div><div></div><p>It's terrible. With the merger we've gone through and the less than satisfying first two weeks of KoS, I'm at wits end. Buy more hardware, split the server, instance the zones, I don't care. Right now I can't justify the monthly for this garbage.Let's go through a few more things.Ascent of the Awakened: Green and blue raid mobs with more hp than the PP:R minos    weak [expletive haxx0red by Raijinn] loot</p><p><font color="#ff9900">Agreed Way too many HP here, not fun</font></p><p>Temple of Scale  : Currently broken on Blackburrow  (    surprise! not  )  entrance mob not spawning, hurting progression, few mobs worth killing, whole lotta trash, sub par loot.<font color="#ff9900">What's broken about it? You certaintly don't need the quest to defeat Harla Dar. He's doable without it.</font></p><p>Laboratory of Lord Vyemm : GREAT zone, I love the layout, the mobs, the chance of relic armor off trash. What I don't like is the fact that the named encounters can drop legendary loot that can drop off the trash in the zone. This is unacceptable. I haven't seen this kind of weak gameplay since T5 raid zones where each of them could drop the same thing, or nothing at all. Haven't you learned? Shame on you for putting this on the shelves. Shame on you.</p><p><font color="#ff9900">Agreed, the trash mobs should drops Masters and Generic Fabled (Relic). Nice Loot should be confined to the named.</font></p><p>Not to mention Deathtoll, wherein you need to speak Draconic to even GET the access quest. Who thought this mindblowing feces up? What about the people who haven't done Pris 1.0 ?   Sure it would be easy at 60+  but who honestly wants to run through Maidens Gulch and what have you to run around hell just to get the runes, just to get the language. Make a sub-quest at 65+ or something so we don't have to go through all that nonsense.</p><p><font color="#ff9900">This is where I disagree completely. Draconic quest take MAYBE 2-3 hours to complete at level 70, you have no reason to complain. God forbid they make players do a little work to get to the zones. I'd say probably the biggest problem with Deathtoll access is the need for contested mobs. I personally don't mind as my guild will probably be the 1st ones to kill these anyways on our server, but I don't envy the more casual and #2 Raid guilds that will get cockblocked by the hardcore guilds from ever entering Deathtoll.</font>Heritages that only 50+ ( 60+? ) can finish. Heck if I'm gonna grind a worthless crafter up just to get those done.</p><p><font color="#ff9900">Yeah it sucks, but now I have a reason to level my crafter. </font></p><p><font color="#ff9900"></font>Believe me, I have nothing against the people who work at this company, probably really cool people. But as a whole, they leave much to be desired.</p></blockquote><hr>

Kraks_Aforty
03-13-2006, 10:02 PM
I have no problem with people having to learn Draconic, but right now, you cannot zone into the Vyz'drah zone at level 70.  We tried several times and couldn't get Telpacpaw in there so he could even do the quest.As for Temple of Scale, Pantrilla finally popped on Blackburrow for the first time yesterday.  That is why we were unable to progress and why many were becoming increasingly frustrated.  Regardless, that's 3 mobs + Lord Vyemm's Lab + Hurricanus should the lag not be horrid (which won't happen anytime soon on Blackburrow, the second most populated server) + Ascent which is the absolute worst raid zone I think ever created.<div></div>

Jonaroth
03-13-2006, 10:19 PM
<span><blockquote><hr>Kraks_Aforty wrote:Ascent which is the absolute worst raid zone I think ever created.<div></div><hr></blockquote>amen!</span><div></div>

ChaosUndivided
03-13-2006, 10:21 PM
<div></div><blockquote><hr>Kraks_Aforty wrote:I have no problem with people having to learn Draconic, but right now, you cannot zone into the Vyz'drah zone at level 70.  We tried several times and couldn't get Telpacpaw in there so he could even do the quest.As for Temple of Scale, Pantrilla finally popped on Blackburrow for the first time yesterday.  That is why we were unable to progress and why many were becoming increasingly frustrated.  Regardless, that's 3 mobs + Lord Vyemm's Lab + Hurricanus should the lag not be horrid (which won't happen anytime soon on Blackburrow, the second most populated server) + Ascent which is the absolute worst raid zone I think ever created.<div></div><hr></blockquote>Wierd, we had pantrilla pop as soon as we killed the 1st Dragon (Forgot name)

Kraks_Aforty
03-13-2006, 10:23 PM
1st time we killed that name we ran everywhere and no Pantrilla.  We went back in yesterday, killed the first named again, Pantrilla was up for the first time on BB.  We've been watching.  Its a bug or something.  Whatever it is, it needs to be fixed.<div></div>

WapcapletT
03-14-2006, 03:11 AM
Well, I was of the first on Blackburrow to finish Pris 1.0 back when I was still playing my guardian. I know the lore <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />All I'm saying, is that it's either impossible, or extremely complicated to do Draconic at level 70 ( I started playing my bruiser at level 34, leveled up to 60 in about two and a half weeks to catch up with my guild) I had no reason to do Pris 1.0.I'm not saying not knowing the lore is a good thing, but being required to do a T5 quest line for a high end T7 raid zone access is more than aggrivating. I'll do it...if I can ever figure out how to get it started. We tried for about an hour and a half to get me into the MG epic zone to no avail. It's just seriously rediculous.<div></div>

Feltrak
03-14-2006, 05:34 AM
<div>Treegaurd/Katsugen got in and did it fine. Shoot one of them a tell. You must be overlooking something, check your logs.</div>

vinterskugge
03-14-2006, 06:06 AM
<div>You need to talk to the Sage's friend, just up the path from Maiden's to zone in.</div>

Nib
03-15-2006, 09:39 AM
<div></div><div>I did Draconic last week, you can duo MG at 70.  Wasn't a big deal for me.</div>

Chefren
03-15-2006, 12:20 PM
<div><span><blockquote><hr>wyoung wrote:<div></div><div>I did Draconic last week, you can duo MG at 70.  Wasn't a big deal for me.</div><hr></blockquote>Except the game wont let you zone in with less than 6 people as it's a raid zone.</span></div>

SageGaspar
03-15-2006, 08:12 PM
<div><span>I don't have a problem with being required to learn Draconic, having to finish prismatic 1.0 is a big pain in the [Removed for Content] though. And since Nagafen is level 100, what do you want to bet that we keep getting quests from him that depend on epic quests from previous levels?As for Maiden's Gulch for Speak like a Dragon, I can't think of a compelling reason why it's not just a normal heroic instance at this point, the quest that it starts is certainly heroic/solo and it's for one of the main languages spoken in KoS.Actually, the whole structure of epic quests is sort of dubious, because once they grey out it's going to take a divine intervention to actually get a guild that's current and has done them previously to ever want to do them again. I can't think of many people in my guild who would be interested in running through Fire and Ice and Deception again to backflag someone for a KoS quest. We never got our first full set of eyes and we're already pushing 70, chances are Wrapping it all Up is going to be in my quest journal until we hit 100 and can duo it or some crap.I'm not really sure if this is a problem that has a solution, but it is real annoying.</span></div>