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View Full Version : Problems in Nek Castle


Landshark05
03-10-2006, 10:38 PM
<div>Ok, so my group has gone to Nek Castle and finished Lockets and killed Everling and so on.  We need to go back to finish some quests and can't get to the later parts of the zone.  Read about redoing Everling lockets and tried that a couple of different times.  No luck so far. </div><div> </div><div>Can someone please post explicit instructions on how to access the later part of the zone for return visits.</div><div> </div><div>TIA</div><div>lndshark</div>

Syl
03-11-2006, 12:00 AM
<div></div>The only thing I had to do to enter the Captain's room was to right click on the door (the left side) and pick 'use'.  But I've heard that isn't the case for everyone.

Kegofbud
03-11-2006, 12:59 AM
<div></div>I thought I had heard that they put something in the courtyard that you could click. It's been a while though...might be worth checking it out.

woolf2k
03-11-2006, 01:35 AM
I recently discovered this problem too.THEORITICALLY, after LU#x (i don't remember which) once you went through the castle on return visits everything was SUPPOSED to remain open.HOWEVER, it doesn't work that way. The captain's room is locked and the door doesn't hightlight. You can't even do the quests again because they aren't provided to you. So in my book that means it's BUGGED.There is one way, that i know of,  around this and that is to go in with someone that hasn't gone through nek castle. They will get the quests and you'll be able to open the doors after completeing them.I haven't returned to Nek since doing this so I don't know if my access to the rest of the castle has been unlocked, I'm hoping it has.<div></div>

Wisakedjak
03-11-2006, 02:20 AM
A few weeks ago (3-4, not sure) I was able to go back in and run straight to Everling.  This was after doing the entire quest about 4 or 5 days earlier.  So the problem might be something new, but yeah it had been changed so that once you do it, you're flagged and don't have to do the entire quest again.<div></div>

Mart
03-11-2006, 07:42 AM
<div>Hmmm...</div><div> </div><div>Well I did sisters / locketts some time ago, so went in to check this.</div><div> </div><div>Was able to get right into the Captains Study and open the bookcase to the basement.  No problem.</div><div> </div><div>Are you sure you also did the subsequent access quests or parts (Library... Captains Study...  whatever others)?</div><div> </div><div>Sisters I think only gives acccess to the 2nd floor from Elise's bedroom; not to the Captain's Study.</div><div> </div><div>Cheers,</div><div>Martek</div>

Landshark05
03-12-2006, 11:30 PM
 Running around the first part is all open so that flag is set evedently.  There is nothing I can interact with near the Captain's Study so i can't left click, right click or double click on anything in that area.    Didn't see anything in the courtyard so that is on my list for next visit.As far as not completeing a quest, we've finished    :A Calling in the Forest, The Everling Lockets, The Aroma of the Undead, The Boar's Head, The Charm of the Brotherhood, The Fleshbound Tome Speaks Again, The Locked Medalion Closet, The Red Marble, Trinkets of the Dead, Visions of Hatred, A Bad Broth, The Last Request, A Crystaline Vision, Something Twisted, Fair Warning Ignored, and The Fate of the Fleshripper.Based on in game chat with others, my guild and I are not the only ones having this problems.  Could use some help because my guild is tired of wasting our group time to get nowhere.lndshark<div></div>

Mart
03-13-2006, 02:56 AM
<div></div><blockquote><hr>Landshark05 wrote: Running around the first part is all open so that flag is set evedently.  There is nothing I can interact with near the Captain's Study so i can't left click, right click or double click on anything in that area.    Didn't see anything in the courtyard so that is on my list for next visit.As far as not completeing a quest, we've finished    :A Calling in the Forest, The Everling Lockets, The Aroma of the Undead, The Boar's Head, The Charm of the Brotherhood, The Fleshbound Tome Speaks Again, The Locked Medalion Closet, The Red Marble, Trinkets of the Dead, Visions of Hatred, A Bad Broth, The Last Request, A Crystaline Vision, Something Twisted, Fair Warning Ignored, and The Fate of the Fleshripper.Based on in game chat with others, my guild and I are not the only ones having this problems.  Could use some help because my guild is tired of wasting our group time to get nowhere.lndshark<div></div><hr></blockquote><p>I saw in another thread where someone said on the Cpt's Study, make sure to click the lefthand door.  Because the righthand either doesn't work or only sometimes works.</p><p>You probably already checked that, but tossing it out there just in case...</p><p>I see you did Boar's Head and Red Marble.  Between those and Lockets you should be good to go.  I can't think of what you would be missing after those.  I can go right into the basement (via Elise's and then Cpt's Study of course) without even killing anything; and then I talk to Alexa back in the basement far corner, and she unlockls the secret doors and I can then go to Everling.</p><p>Does seem like yours may be bugged - not sure what you would leanr from other players or forums (per GM response) - looks like you have the bases covered.</p><p>Hope you get it fixed.</p><p>[Edit]: I don't see Bad Dolly in there; but I don't think it had anything to do with access.  Just mentioning in case...</p><p>Cheers,</p><p>Martek</p><p>Message Edited by Martek on <span class="date_text">03-12-2006</span><span class="time_text">03:59 PM</span></p>

woolf2k
03-15-2006, 05:02 AM
<hr size="2" width="100%"><div></div>I recently discovered this problem too.THEORITICALLY, after LU#x (i don't remember which) once you went through the castle on return visits everything was SUPPOSED to remain open.HOWEVER, it doesn't work that way. The captain's room is locked and the door doesn't hightlight. You can't even do the quests again because they aren't provided to you. So in my book that means it's BUGGED.There is one way, that i know of,  around this and that is to go in with someone that hasn't gone through nek castle. They will get the quests and you'll be able to open the doors after completeing them.I haven't returned to Nek since doing this so I don't know if my access to the rest of the castle has been unlocked, I'm hoping it has.<hr size="2" width="100%">well. I went back in there with some guildies and some had done the quest others hadn't but I was able to open the captains door now and the closet door within. So I basically had access to the whole castle.Some guildie said it was because I had done the missing mask quest and had it on me... that it granted accesses but I've yet to read anything on that fact.

Landshark05
03-18-2006, 11:54 PM
<div></div>At this point, my guild considers the zone hopelessly bugged for our situation and we will not return until the zone is updated.  We'd have given up on the zone and deleted the quests except they are heritage quests.

Niko
03-19-2006, 01:45 PM
<div>Here's my theory, who ever gets the key from the caretaker's room, has the access. I've been thru the castle multiple times with guildies helping them with Hadden's and still working on the GotD (which, we've had 0 luck with getting Billy to spawn in the chapel). I never got the key, and can't get in the capt's room. My best friend got the key our first time through, so I just drag him along every time now... Incidentally, I've completed every quest in there with the exception of GotD I think, the only door I can't open is the Capt's.</div><div> </div><div>Last night after 2 hours of trying to get a Billy pop (we got the Swinelord to pop, but no sign of a single Billy), we logged frustrated. Someone suggested zoning out and in until you had the pops up, any truth to this? (we couldn't last night cause we went thru laying waste to sisters trying anything to get him up.)</div>