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View Full Version : Ascent of the awakened zone correctly working?


Scort
03-12-2006, 03:45 AM
<div></div><blockquote><hr>Feltrak wrote:Allowing you to kill the x2's with 4 groups is not an option. When you get to the X2 named, they'd be WAY too easy with a x4 raid. Think of silent city ring events, there were x2 ring events next to the x4 ring events. You didn't get what you wanted if you used 4 groups to kill the x2's. However, you were able to split the raid into 2 raids and have one raid take each side. Perhaps that's a strategy you should try for this zone.And Gaige, from what I've seen, this zone is "The new silent city."<div></div><hr></blockquote>Well DUH, maybe it's a strategy we ALREADY use. That's not the point.The new silent city is total and utterly crazy, just like it was for Silent City. The majority of the players hated how massively boring harvesting was then and it's the same now. Just massive amounts of boring harvesting of mobs with 1mil+ health and dropping abosultely nothing. It's plain out boring and the worst idea they have ever done in this game. I dare ANY dev team member to say this is fun. If they do, then obviously they don't play.The person that keeps pushing this idea needs to be fired. It's not SOE as a whole but, one or two dev team members that has this crazy idea that an zone FULL of 1mil+ health mobs with ZERO loot is fun. I am sure it's the same one that thought farming 9 eyes was fun as it fits his pattern.  This person or these people need a SERIOUS beating and a course in what's fun for players.<p>Message Edited by Scortch on <span class="date_text">03-16-2006</span><span class="time_text">12:55 AM</span></p>

vinterskugge
03-13-2006, 11:16 AM
<div></div>Maybe this will get changed when all the raiding guilds get Deathtoll access.  Once that happens, there will be no reason to ever return to this place and it will be deserted.  No-one will keep on farming this stuff if they don't have to, no matter how good the loot.

BrizaOr
03-13-2006, 01:28 PM
<div></div><div>I wish they would instance this zone, not only the mobs having tons & tons health which makes it already pain enough but having to compete with multiple raids inside makes it worst raid zone I've been in this far. It's not that I dont like having contested areas, but this place is somehow so... Well imagine farming silent city eyes without respawns and multiple raids inside the place and also the fact that when there are 2 full raids - the zone becomes almost non-playable due to lag and choppyness.</div><div> </div><div>Also with the respawn timer being several hours, or it might even stay empty till the next server restart I'm not sure which it could be even possible that some guild might walk in after others have spawned bosses and simply grab them and make the others work go down the drain. Of course, adding smaller respawn timer would block people returning for the bosses they have spawned so its not that good either - so what I would suggest is:</div><div> </div><div>- Turn it to an instance.</div><div>- Make it have 3 days lockout when killing some of the smaller bosses, 6 day lockout if you killed Gorenaire or Talendor.</div><div>- Adjust the hp of the encounters, as its way too much at the moment.</div><div> </div>

Poids
03-13-2006, 04:39 PM
<div><span><blockquote><hr>Kraks_Aforty wrote:This zone makes PPR and Silent City look like Pedestal of Sky.  I'd rather go back to T6 raiding than have to spend much more time in here.  I've been saying for the longest time that it isn't so much SOE as a whole as it is a certain designer or two.  So, is this the same guy responsible for PPR?  If so, what is this person still doing in the ranks of the employed?  The zone makes 0 sense, has no lore, its just a hack fest through mobs with seemingly endless amounts of HPs.  Why are Gorenaire and Talendor in here?  What do they have to do with the Strifewing?  What's the meaning of their Handmaiden and Servant?No answer, right?  Cause there is no meaning behind any of it.  Just a place to store two of the mobs needed for Deathtoll access.  Shame, since Lord Vyemm's Laboratory was so well done and at the least Temple of Scale has a quest that explains things on your way to Harla Dar.<div></div><hr></blockquote>Indeed. It is the same designer who did PPtR. He must take a sick pleassure in watching us killing endless amount of trash mobs with way too much hp.</span></div>

vinterskugge
03-13-2006, 05:47 PM
<div>The worst part is he was testing the zone on beta and was in a raid with a guild.  He kept deathtouching the mobs because they were taking so long to kill.  And he still left it as it was!</div>

nig
03-14-2006, 02:32 PM
<div></div><div></div><div></div><div>Due to the huge time sink in this zone ( 8-12 min to kill an enconter depend on dps you bring ).</div><div> </div><div>Would it be possible to add relic armor mold drop from all the trash there with a 1/3 ratio.</div><div> </div><div>That mean one hour of clearin = 6 grp dead = 2 relic molds for 12 ppl per hour.</div><div> </div><div>That equal 1 drop per hours per group and its the same ratio than other instance like BS/HoF/Vault</div><div> </div><div>Even with 1/4 ratio it will help to get ppl interest to go there.</div><p><span class="time_text"></span> </p><p>Message Edited by nigni on <span class="date_text">03-14-2006</span><span class="time_text">01:33 AM</span></p>

Ishbu
03-15-2006, 02:16 AM
<div>This zone is absolutely [expletive haxx0red by Raijinn].  The trash mobs just simply have way too many hp, period.  When you factor in the rareness of the drops it makes you want to stab whomever designed it.</div>

Myria
03-15-2006, 02:17 AM
<div></div><p>This zone should definetly be instanced. Mob's hp should be lowered too. In fact... this zone should be tuned. Fix it please, atm it has no interest. Silent city eye farming has made enough post, we do not need another sc-like zone on KoS. Temple of scale is correct at this role, do not make another, thanks.</p>

ChaosUndivided
03-15-2006, 02:30 AM
<div></div><p>It's like they took the worst part's of Silent City (Eye Farming) and the Worst part's of Poet's Palace : The Return (2 Billion HP mobs) and merged them to create the most [expletive haxx0red by Raijinn] zone in SoE History.</p><p>Who comes up with this stuff???</p>

OneBadAli
03-15-2006, 02:39 AM
<div>I agree with some of the other posters, whoever created this zone needs to learn what a fun, challenging zone is. Farming endless zergling trash with 1 million hp nonstop is not fun, its not challenging, its a boring silly time sink. It in no way, shape, or form is challenging.You would think whoever designed PP:Return learned a little something from the feedback about it (absolutely has to be the same brain dead guy who doesnt have a grasp of what  fun and challenging means in this game).The 3rd floor in that PP:Return was not challenging, it wasnt fun, it didnt drop loot (unless u got llucky and got the ring), it was just a boring, endless, trash farming timesink, the exact same thing could be said of this zone (IMO this zone is even worse....).I really like KoS and the work that was put into it, but whoever designed this zone needs to be stabbed with a rusty butter knife a few million times.I think the majority of raiding guilds will agree that we have no problem with investing alot of time in zones, and being challenged, but when you have to clear endless zergling trash for days on end, get no loot at all, and deal with mobs with over a million hp (yes x2 trash mobs with 1 million + hp) its just boring. Challenge us, make these mobs 5x's harder but reduce their HP, let them drop some loot occasionally. Make it fun, and interesting.If we even bring up in guild chat that we are farming trash in this zone 1/2 the guild logs out within minutes. All of sudden things have come up they have to do (yet if were not farming this zone, everyone is ready to raid!!!).....Hmmm i wonder why that is......Seriously, this isnt about bashing the guy who made this zone (ok maybe it is kinda....). Its more about bringing attention to something that isnt fun, isnt challening, and forces people to NOT want to play...</div>

ChaosUndivided
03-15-2006, 02:40 AM
<div></div>Off with Zliten's Head!:smileywink:

rek6779
03-15-2006, 03:01 AM
<div></div><div></div><blockquote><hr>OneBadAlien wrote:<div>If we even bring up in guild chat that we are farming trash in this zone 1/2 the guild logs out within minutes. All of sudden things have come up they have to do (yet if were not farming this zone, everyone is ready to raid!!!).....Hmmm i wonder why that is......<hr></div></blockquote><p>Well timed Linkdeaths.</p><p>Really, didn't we have enough eye farming in SC? Beyond that, didn't we learn that in SC that if there's no loot, and it's just a boring timesink it discourages your players from, you know, playing the game.</p><p>Oh, and one other thing was forgotten about SC... non-instanced. So you get lag, ganking, farming for eyes, and the 1 billion HP and what recipe is that... Linkdeath Soup?</p><p>Contested = fun. However, in this situation, you put 48 grumpy, [Removed for Content] off, bored people in a closed confined space and you'll either get cannibalism or other worse attributes of human behavior.</p><p>Message Edited by rek6779 on <span class="date_text">03-14-2006</span><span class="time_text">02:03 PM</span></p>

Ishbu
03-15-2006, 04:21 AM
<div></div><blockquote><hr>ChaosUndivided wrote:<div></div><p>It's like they took the worst part's of Silent City (Eye Farming) and the Worst part's of Poet's Palace : The Return (2 Billion HP mobs) and merged them to create the most [expletive haxx0red by Raijinn] zone in SoE History.</p><p>Who comes up with this stuff???</p><hr></blockquote>Heh I said that exact same thing a couple days ago in guild chat, only not so eloquently <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Zliten
03-16-2006, 05:54 AM
<div></div><p> </p><blockquote><hr>ChaosUndivided wrote:<div></div>Off with Zliten's Head!:smileywink:<hr></blockquote><p>Nooo!</p><p> </p><p>There are some issues with the zone, and we are working on correcting them.</p><p>I just want to let you know the problem is in the process of being resolved right now. Sometimes the fix to one problem can cause others, and we'd rather not have this fix break anything else.</p><p>Thanks for your patience, and we will have this resolved soon as gnomishly possible.</p><p>Zliten</p><p>P.S. I would like to keep my head please. If I lost it, I don't think I would be able to fix the issue.</p>

Scort
03-16-2006, 07:44 AM
<div></div>I would totally be in favor of keeping it the way it is, if you added relic drops.

nig
03-16-2006, 12:58 PM
<div></div><blockquote><hr>Scortch wrote:<div></div>I would totally be in favor of keeping it the way it is, if you added relic drops.<hr></blockquote><p>Yes i am good with that too.</p><p>But drop rate should be decent, not 1/10</p>

Kraks_Aforty
03-16-2006, 05:45 PM
<div><span><blockquote><hr>OneBadAlien wrote:<div>I agree with some of the other posters, whoever created this zone needs to learn what a fun, challenging zone is. Farming endless zergling trash with 1 million hp nonstop is not fun, its not challenging, its a boring silly time sink. It in no way, shape, or form is challenging.You would think whoever designed PP:Return learned a little something from the feedback about it (absolutely has to be the same brain dead guy who doesnt have a grasp of what  fun and challenging means in this game).The 3rd floor in that PP:Return was not challenging, it wasnt fun, it didnt drop loot (unless u got llucky and got the ring), it was just a boring, endless, trash farming timesink, the exact same thing could be said of this zone (IMO this zone is even worse....).I really like KoS and the work that was put into it, but whoever designed this zone needs to be stabbed with a rusty butter knife a few million times.I think the majority of raiding guilds will agree that we have no problem with investing alot of time in zones, and being challenged, but when you have to clear endless zergling trash for days on end, get no loot at all, and deal with mobs with over a million hp (yes x2 trash mobs with 1 million + hp) its just boring. Challenge us, make these mobs 5x's harder but reduce their HP, let them drop some loot occasionally. Make it fun, and interesting.If we even bring up in guild chat that we are farming trash in this zone 1/2 the guild logs out within minutes. All of sudden things have come up they have to do (yet if were not farming this zone, everyone is ready to raid!!!).....Hmmm i wonder why that is......Seriously, this isnt about bashing the guy who made this zone (ok maybe it is kinda....). Its more about bringing attention to something that isnt fun, isnt challening, and forces people to NOT want to play...</div><hr></blockquote>If the data points to the same source over and over again, you have what we call a trend.  When you have a trend that regularly pisses off customers and makes them want to leave, you find the source and root it out.  Any good development team would remove someone with bad code when it turns out to be that coder's signature.Its sad that from one expansion to the next certain zones are so bad that we can go, without prior knowledge, "Hey, Zliten did this".</span></div>

vinterskugge
03-16-2006, 07:09 PM
<div><blockquote><hr>nigni wrote:<div></div><p>Yes i am good with that too.</p><p>But drop rate should be decent, not 1/10</p><hr></blockquote>A 1/10 drop rate would be too high.</div><div> </div><div>But I don't care what loot they put on it.  If Talendor dropped a bard only bp with +100 to all stats and FT 64 I still wouldn't want to farm this place.  It's not just about loot.  It's not fun and it's not challenging.</div>

nig
03-16-2006, 08:01 PM
<div></div><blockquote><hr>vinterskugge wrote:<div><blockquote><hr>nigni wrote:<div></div><p>Yes i am good with that too.</p><p>But drop rate should be decent, not 1/10</p><hr></blockquote>A 1/10 drop rate would be too high.</div><div> </div><div>But I don't care what loot they put on it.  If Talendor dropped a bard only bp with +100 to all stats and FT 64 I still wouldn't want to farm this place.  It's not just about loot.  It's not fun and it's not challenging.</div><hr></blockquote><p>1/10 too high ?</p><p>Could you tell me what kind of dps you have ?</p><p>Usually we need  8 -12 min to get a grp X2 down. Of course we are lacking of dps but 1/10 drop rate will put  one drop each 80/120 min for 12 ppl.</p><p>If you want even less, people will prefer to do other instance.</p><p> </p>

vinterskugge
03-16-2006, 08:09 PM
<div></div><blockquote><hr>nigni wrote:<div></div><p>1/10 too high ?</p><p>Could you tell me what kind of dps you have ?</p><p>Usually we need  8 -12 min to get a grp X2 down. Of course we are lacking of dps but 1/10 drop rate will put  one drop each 80/120 min for 12 ppl.</p><p>If you want even less, people will prefer to do other instance.</p><hr></blockquote><p> </p><p>Wow, I thought it took us a long time to kill the encounters, but it nowhere near that slow.  I'll time it later, but I don't think it takes us anywhere near that long to kill them.  Looking at your roster, you're lacking a lot of level 70 dps classes which is definitely slowing things down for you right now.  Wait until you get a few more people in your guild levelled up and you'll see how much faster they die (although still too slow for my liking).</p>

Styk
03-16-2006, 08:10 PM
<div></div><div>70 means alot esp in raids dps wise you need good  dps classes to burn thru mobs effectively... secondly i love the fact that their is contested raid zones now.... really brings out the competiton in raiding</div><p>Message Edited by Styker on <span class="date_text">03-16-2006</span><span class="time_text">07:12 AM</span></p>

nig
03-16-2006, 09:42 PM
<div></div><blockquote><hr>vinterskugge wrote:<div></div><blockquote><hr>nigni wrote:<div></div><p>1/10 too high ?</p><p>Could you tell me what kind of dps you have ?</p><p>Usually we need  8 -12 min to get a grp X2 down. Of course we are lacking of dps but 1/10 drop rate will put  one drop each 80/120 min for 12 ppl.</p><p>If you want even less, people will prefer to do other instance.</p><hr></blockquote><p> </p><p>Wow, I thought it took us a long time to kill the encounters, but it nowhere near that slow.  I'll time it later, but I don't think it takes us anywhere near that long to kill them.  Looking at your roster, you're lacking a lot of level 70 dps classes which is definitely slowing things down for you right now.  Wait until you get a few more people in your guild levelled up and you'll see how much faster they die (although still too slow for my liking).</p><hr></blockquote><p>Ok i looked at your roster and well you definitly have dps  ( 4 WL 2 WIz 2 Ran, 3 Brig, and some chanter to haste all ... )</p><p>We will never be even close to this kind  of roster =).</p><p> </p><p> </p>

Marillion
03-20-2006, 05:57 AM
<div><span><blockquote><hr>vinterskugge wrote:<div></div><blockquote><hr>nigni wrote:<div></div><p>1/10 too high ?</p><p>Could you tell me what kind of dps you have ?</p><p>Usually we need  8 -12 min to get a grp X2 down. Of course we are lacking of dps but 1/10 drop rate will put  one drop each 80/120 min for 12 ppl.</p><p>If you want even less, people will prefer to do other instance.</p><hr></blockquote><p> </p><p>Wow, I thought it took us a long time to kill the encounters, but it nowhere near that slow.  I'll time it later, but I don't think it takes us anywhere near that long to kill them.  Looking at your roster, you're lacking a lot of level 70 dps classes which is definitely slowing things down for you right now.  Wait until you get a few more people in your guild levelled up and you'll see how much faster they die <b>(although still too slow for my liking).</b></p><hr></blockquote>Scaf, i so agree with the statement i highlight above.And seeing as the dev who walked with us in beta around the zone found it. In fact  he got so bored with the massive amounts of hp he started death touching it all to clear it.But it remained the same hp in live. Which i simply dont understand at all.</span></div>

Ishbu
03-20-2006, 03:12 PM
<div></div><div></div><p>I really dont enjoy this zone.  The loot in it is terrible and even the loot I have seen from gorenair/talendor is junk.  However; I do like contested raid zones and can deal with the stupid number of hp on these mobs if for the LOVE OF GOD the floors would respawn.  Its been over 48hours now and nothing has spawned.  Can somone please enlighten me as to how the [expletive haxx0red by Raijinn] I am supposed to spawn a dragon if the mobs that drop what I need wont spawn?</p><p>Edit - I should add if it were taking us 8-12min per encounter i would never go back.  I think the 2-3minutes is terrible as is.</p><p>Message Edited by Ishboozor on <span class="date_text">03-20-2006</span><span class="time_text">02:14 AM</span></p>

Myria
03-20-2006, 10:25 PM
<div></div><p>As i'm reading this post i originaly launch, i have a question wich seems not linked to it, but in fact is. When you reach Gorenaire in Ascent of the Awakened, do you have a zoning, like we have to go to Harla'dar in Temple of Scale?</p><p>My though behind this question is that maybe they tried to create "open contested zone", as we got in the past with Silent city raid part, but tried to have a small part of it instanced (harla'dar area, and maybe, gorenaire area). This would have sense since those mobs are needed for an acces quest and part of the entire KoS lore & content. And maybe, this is the thing that is not working correctly as Zliten mentionned.</p>

Scort
03-21-2006, 02:27 AM
Oh, to add insult to injury, after you spend massive amounts of time farming million+ health mobs for days on end for the eye to use on the effigies and all and finally do get everything needed (if you can get by the bugged content) to get the dragons to spawn, it's random which one spawns. Some guilds have gotten Gorenair 3 times and still no Talendor to get the access they need.Can you imagine if you get Gore 3 times in a row, much less more? I mean all the massive amounts of farming that's required with just 3 of the same mob, much less more.The stupidity of this zone ceases to amaze me. I thought things couldn't get any worst than farming for stupid eyes in SC for FoL but this beats even that.I just want to know what is wrong with SOE. First, you have zones like SoTl and Vyemm's that everyone says they love and they have fun in but, instead of making more fun zones for people to play in, you go and create more zones like SC and then make them even worst.[expletive haxx0red by Raijinn] is going on? Can't you put 2+2 together and see SoTL, Vyemm's = FUN. SC, PP2, Ascent = totally boring, no loot and makes people want to log off rather than go in there again.One would think SOE would say ok, they like this zone and that zone, so, let's do more like that so they have more fun. I never thought they would say ok, SOTL, Vyemm's is fun so, let's not do that again. They hated PP2 and SC so, let's make even more of those zones. We can't have them having fun now can we?For the love of fun gameplay, STOP WITH THESE STUPID BORING [expletive haxx0red by Raijinn] ZONES.TOTALLY redo SC, PP2 and Acsent. Revamp them into fun zones, not the stupidity they are now. get rid of all those million+ HP mobs that drop nothing at all. Either make them drop master spells or cut their health to 300k or so or add Relic drops.Actually, thinking back, this started with Bloodlines and T'haen's zone. It's no wonder no one ever really used that zone much and is totally dead now. What a waste of an Adventure pack that was.<p>Message Edited by Scortch on <span class="date_text">03-20-2006</span><span class="time_text">04:30 PM</span></p>

vinterskugge
03-21-2006, 09:14 AM
<blockquote><hr>Myriala wrote:<div></div><p>As i'm reading this post i originaly launch, i have a question wich seems not linked to it, but in fact is. When you reach Gorenaire in Ascent of the Awakened, do you have a zoning, like we have to go to Harla'dar in Temple of Scale?</p><p>My though behind this question is that maybe they tried to create "open contested zone", as we got in the past with Silent city raid part, but tried to have a small part of it instanced (harla'dar area, and maybe, gorenaire area). This would have sense since those mobs are needed for an acces quest and part of the entire KoS lore & content. And maybe, this is the thing that is not working correctly as Zliten mentionned.</p><hr></blockquote>Harla Dar's area is not instanced.

joe2sgirl
03-21-2006, 04:20 PM
i'd be perfectly fine if they just reduced the amount of hp these things have in there and put shorter repop timers on some of the floors and made it so the named crap wont depop after just a few minutes >_i dont mind havein to get eyes to pop mini bosses that you need for the big guys but i dont like havein one of the mini bosses depop on ya after farmin for an hr or 5 to get an eye to pop him (also dont like havein to wait for ever and a day for floors to repop...)

drkthings
03-21-2006, 08:48 PM
I'm a little confused about what the problem is.I think we've gotten a legendary box off of trash.We get an x2 force going in no time flat if we are bored, spend an hour or so farming for a that thingamajig to spawn a dragon and then fight the dragon.What's great is we can pop in there anytime we get bored.At the the end of it once the dragon is down there is a cool item.DRAGONS ARE RAD!!!!!!!!!!!!!I dont expect the content to be as riviting as a something with a 6 day lockout. But seriously guys, 1M HP goes quickly enough.darcyleab - journeymen of the overlord - 70inq 6Xww

vinterskugge
03-21-2006, 11:23 PM
<div></div><p>The problem is the mobs don't respawn until the dragon dies or the server is rebooted.  So if, for example, we went in on server up and didn't get an eye, the mobs will not repop until the next patch and you'd have to wait until then to go in.</p><p>That, and it's really boring and no challenge at all.  Lots of HP are fine if the encounters are fun and challenging.  These are the sort of encounters I'll drop all my debuffs, then go afk to make a sandwich.</p>

Schmoogles
03-22-2006, 12:20 AM
<blockquote><p> </p><p> </p><p>There are some issues with the zone, and we are working on correcting them.</p><p>I just want to let you know the problem is in the process of being resolved right now. Sometimes the fix to one problem can cause others, and we'd rather not have this fix break anything else.</p><p>Thanks for your patience, and we will have this resolved soon as gnomishly possible.</p><p>Zliten</p><p>P.S. I would like to keep my head please. If I lost it, I don't think I would be able to fix the issue.</p><hr></blockquote>Is one of the problems having the x 4 dragon despawn on you after you have spent hours on end farming the stupid things you need to spawn the x 4 dragon?   Well this happened to our guild last night and its so stupid that SOE lets a epic 72 x 4 despawn on you after 30-60 minutes after you spawned it.    

Zliten
03-22-2006, 01:02 AM
<div>I have addressed a majority of the concerns brought up in this thread, and you should be able to notice the changes on live within the week.</div><div> </div><div>Also I have removed the despawn timer on the dragons. You will now be able to take as long as you need.</div><div> </div><div>Thank you for the feedback and bug reports.</div><div> </div><div>Zliten</div>

Ishbu
03-22-2006, 01:12 AM
<div></div><blockquote><hr>Zliten wrote:<div>I have addressed a majority of the concerns brought up in this thread, and you should be able to notice the changes on live within the week.</div><div> </div><div>Also I have removed the despawn timer on the dragons. You will now be able to take as long as you need.</div><div> </div><div>Thank you for the feedback and bug reports.</div><div> </div><div>Zliten</div><hr></blockquote><div>What exactly are those issues?  As far as Im concerned this zone is not in any way, shape, or form entertaining, HOWEVER it is a necessary stepping stone to bigger and better things.  The encounters for the most part work correctly and the zone is fully killable in its current form. </div><div> </div><div>The only issues I would say that should be resolved is that the floors will not respawn if the effigy is not killed and make the despawn on the dragon longer, maybe in the neighborhood of an hour.  If the floors respawned correctly it could take as little as an hour to get all the symbols needed to spawn a dragon so I see no need for any drastic changes.</div>

Schmoogles
03-22-2006, 01:15 AM
<div></div><blockquote><hr>Zliten wrote:<div>I have addressed a majority of the concerns brought up in this thread, and you should be able to notice the changes on live within the week.</div><div> </div><div>Also I have removed the despawn timer on the dragons. You will now be able to take as long as you need.</div><div> </div><div>Thank you for the feedback and bug reports.</div><div> </div><div>Zliten</div><hr></blockquote>Thank you !! I like the idea of a timer but not 30-60 minutes maybe like someone said on our post about the dragon despawning like a 4 hour timer or something.   Thank you for your response.   :smileyhappy:

Ratty31
03-22-2006, 01:15 AM
<div></div><blockquote><hr>Zliten wrote:<div> </div><div> </div><div>Also I have removed the despawn timer on the dragons. You will now be able to take as long as you need.</div><div> </div><div> </div><div>Zliten</div><hr></blockquote>Thank you, this pretty much fixes the zone for me as far as I'm concerned.

Scort
03-22-2006, 02:28 AM
Which concerns specifically? You said majority but that doesn't tell us which ones.I agree though on the timer. While 20 min (we timed it closer to 1<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> was too short, no timer at all is too long. A 2-4 hour timer would be fine.I just don't think if someone spawns the dragon with the eyes they farmed, if they give up, then another guild could come in and kill it.Thanks for addressing our concerns though. Will let you know how things are once we see them.

Pins
03-22-2006, 03:27 AM
<div>What's wrong with the dragon timer?  In fact, the only thing that needs to be fixed is the whole spawning without using the effigy.</div>

Schmoogles
03-22-2006, 03:30 AM
<div></div><blockquote><hr>Scortch wrote:I just don't think if someone spawns the dragon with the eyes they farmed, if they give up, then another guild could come in and kill it.<hr></blockquote>Agree there should be some type of timer on it for that reason.  Maybe like a 3-4 timer.   

Schmoogles
03-22-2006, 03:33 AM
<div></div><blockquote><hr>Pinski wrote:<div>What's wrong with the dragon timer?  In fact, the only thing that needs to be fixed is the whole spawning without using the effigy.</div><hr></blockquote><p>The 72 x 4 dragon despawned after 30-60 minutes after using all four eyes to spawn it.  </p><p>How ever sony was nice enough to take the timer out for the dragon. </p>

FlintAH
03-22-2006, 11:48 AM
The effigy requirement is explained in the lore of the zone.<div></div>

SaigonShakes
03-24-2006, 09:05 AM
I agree with the majority of you that have posted.  This zone is absolute crap.  Was dissapointed that a change wasn't made to it in LU21.  If it really is the same guy who did PPR, he really does need a pink slip. <div></div>

Scort
03-27-2006, 11:20 PM
This zone is STILL HOSED. It STILL has a ton of mobs with 1mil+ HPs that drop nothing.It's obvious SOE doesn't play their own game or they are just not in touch with the player base. At least not the developer that did this zone, PP2, Silent City, etc. I wonder if he even plays or cares how awful this zone is to the players? How much they HATE this zone and PP2, etc?They need to put the developer that did Vyemm's and SoTL on these zones and TOTALLY redo them cause THEY SUCK.[expletive haxx0red by Raijinn] are these people thinking with mindless boring [expletive haxx0red by Raijinn] farming like this? It's pathetic.I jsut wonder what is so wrong with creating more zones like Vyemm's and SoTl? What's so wrong with making more fun zones, instead of creating only a few fun zones and a lot of crappy, boring, mindless farming zones?There is no point to this zone except mindless farming of eyes that everyone and their brother thought was stupid and boring as heck in Silent City and everyone bashed that zone and hated it with a passion, yet they felt the need to create more of the zones and make them even worst. So instead of working to make those zones fun for the players, they just ignore everything the playerbase was telling them and continue with it and make more zones like it and worst off. It's like they are trying to see how bad a zone they can make for the players. How far down they can go. It's like they are working hard to ruin the gameplay for the players. They are succeeding too.<p>Message Edited by Scortch on <span class="date_text">03-27-2006</span><span class="time_text">01:28 PM</span></p>

Gertack_v2
03-28-2006, 08:20 AM
<div></div><div></div><div></div><div></div><div><span><blockquote><hr>Zliten wrote:<div></div><p> Thanks for your patience, and we will have this resolved soon as gnomishly possible.</p><p>Zliten</p><p>P.S. I would like to keep my head please. If I lost it, I don't think I would be able to fix the issue.</p><hr></blockquote>I think we'll all lose our own heads shortly if these mobs don't get their HP reduced.  Wanting to gouge your own eyes out after 2 hours in the zone is NOT good!  We need:1) Mobs with less HP than Nagafen.2) Some actual itemization other than the same old item every time (improved slightly recently, but still bad. Dagger of the Icy Breath is just laughable.).3) Much more frequent effigy drops on 1st/2nd floors.  Been 2-1/2 hours and not a single drop from either floor.4) Increase effigy spawn rate.  There are so many guilds on Befallen that the effigies are just never up lately.Please, this is worse than Silent City, and I didn't think that was possible.Edit: Wanted to gouge eyes out after 2 hours, not 3, so edited.</span></div><p>Message Edited by Gertack on <span class="date_text">03-27-2006</span><span class="time_text">10:36 PM</span></p>

Gaellen
03-28-2006, 09:15 AM
<div></div>Pah, pink slips and head cutting off, so dramatic.  I think the zone is beautiful!  The idea was good, it's pretty, it would be something different... if we actually had any instances to run... doh.So yeah. Since this is in fact a good 30% (or more) of the actual raid content in the expansion, could SOMETHING be done about it?I'd really simply rather not play than log in and have to go here, to face 3 hours of non-stop killing the same million hp mobs with 12 ppl.  It's not a good sign that for almost every fight in the zone, the dps burn some power then all just put auto-attack on and go afk for 10 minutes.  I sit with my finger on the regen button and watch the telly.  That's not fun, it's not exciting, and the only challenge is staying awake.No loot, or what you do get is really really really really really bad. Very few eyes to spawn the effigy, if the effigy is even up.If we didn't have to do this for Deathtoll we'd NEVER go back.  Ever. <div></div><p>Message Edited by Gaellen on <span class="date_text">03-27-2006</span><span class="time_text">08:17 PM</span></p>

Myria
03-28-2006, 01:25 PM
<div>As a reminder, Ascent of the Awakened was supposed to be instanced during beta. it was said in beta board by the dev responsible of it (probably you Zliten) unless i'm very wrong, but i doubt. So, what's up?</div>

Ellrin
03-28-2006, 02:57 PM
<div>Could we please get clarification on what the idea with all this is from a red name. Confusion and frustration are rife.</div>

Myria
04-02-2006, 05:33 PM
<div>Zliten, do you consider this zone correctly working atm?</div>

Kam
04-02-2006, 11:19 PM
<div>lower hp of mobs, and add chances for trash mob drops like labs does... doesnt have to be relic. but something,.. SOMETHING <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><div> </div><div>no one even considers ever going there. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></div>

TwistedFaith
04-03-2006, 02:02 AM
Or do what should be included already in the game, turn it into a X2 instanced zone for smaller guilds.ATM it's yet another zone that everyone avoids, is this what SoE wants?

Pitt Hammerfi
04-18-2006, 04:15 PM
<DIV>lol im writing this post from the zone now, lol it hasnt changed much</DIV>

Quaan
04-19-2006, 07:18 AM
    Too right Pitty, this zone sucks. If the intention of the designers is that after  killing in there for a few hours, you dont want to play eq2 for a few days, then its a success.<BR>Its one way to alleviate server load.....<BR>I heard that the same guy who did PPR did this zone, if thats the case please award them the worst zone design ever award and let them gracefully retire.<BR><BR>Junk like this only loses you customers.<BR> <p>Message Edited by Quaan on <span class=date_text>04-19-2006</span> <span class=time_text>05:18 PM</span>

Jai1
04-20-2006, 09:34 PM
I kinda like all the HPs on the mobs.  Reminds me of EQ1 as far as the times on the encounters.  Actually EQ1 was a lot longer but in comparision it reminds me.   It's the only zone where Im constantly out of power it seems.   That's a good thing for a necro so you probably can see why I like it.