View Full Version : Halls of Fate still bugged
Methose Darkbring
03-06-2006, 01:23 PM
<div>Tonight for the third night in a row some buddies and I have run this zone for our Blood of the Brood quest update. There are a few things that I feel still need to be worked out on the zone.</div><div> </div><div>1. Mobs are using both Swashbuckler and Brigind abilites and end up one to two shooting me. When I have 10-12k hp and the mobs hit me for that much its a tad too much. Also if you look at the debuffs there trowing out its like 3-5k mit ummm about like im naked after the debuff and it isn't always cureable or they able to put it on me up to x10. Kind of makes me a paper tank. Also these mobs are white-yellow con for me so theres no way they should hit me for that much period. If it was just a few debuffs thats fine but them stacking a ton of them on me in a matter of seconds and then one shooting me its a little bit too much.</div><div> </div><div>2. Second problem I have with this zone is for the Blood of the Brood quest. I have ran the zone for the past three nights and still no update off the Doomwing Skarize Centurions. I got every update on my first run though there but still no update off those guys. This whole random luck of the draw update for them is a little too much after I've run this zone a few times and still no update.(btw I kill everything up to the dragon u need for this quest, heck even the named chick in the next room after the barrarer walls come down). Please put a ton more of these guys in the zone if you want to make it a hard to get update but with like 12-18 of these mobs and no update can make it fustrating.</div><div> </div><div>Over all I love this zone. Good loot, lots of mobs to kill etc its just to me it needs a little work still on the mobs cause herioc mobs should not be able to one shoot your tank period and the Blood of the Brood quest shouldn't need mulitple runs though here for updates.</div>
BozEuge
03-06-2006, 04:07 PM
<div></div><blockquote><hr>Methose Darkbringer wrote:<div>Tonight for the third night in a row some buddies and I have run this zone for our Blood of the Brood quest update. There are a few things that I feel still need to be worked out on the zone.</div><div> </div><div>1. Mobs are using both Swashbuckler and Brigind abilites and end up one to two shooting me. When I have 10-12k hp and the mobs hit me for that much its a tad too much. Also if you look at the debuffs there trowing out its like 3-5k mit ummm about like im naked after the debuff and it isn't always cureable or they able to put it on me up to x10. Kind of makes me a paper tank. Also these mobs are white-yellow con for me so theres no way they should hit me for that much period. If it was just a few debuffs thats fine but them stacking a ton of them on me in a matter of seconds and then one shooting me its a little bit too much.</div><div> </div><div>2. Second problem I have with this zone is for the Blood of the Brood quest. I have ran the zone for the past three nights and still no update off the Doomwing Skarize Centurions. I got every update on my first run though there but still no update off those guys. This whole random luck of the draw update for them is a little too much after I've run this zone a few times and still no update.(btw I kill everything up to the dragon u need for this quest, heck even the named chick in the next room after the barrarer walls come down). Please put a ton more of these guys in the zone if you want to make it a hard to get update but with like 12-18 of these mobs and no update can make it fustrating.</div><div> </div><div>Over all I love this zone. Good loot, lots of mobs to kill etc its just to me it needs a little work still on the mobs cause herioc mobs should not be able to one shoot your tank period and the Blood of the Brood quest shouldn't need mulitple runs though here for updates.</div><hr></blockquote><p>for point 1, just awake your healers. their priority must be cure trauma before anything else. if they not do it, you go to a null mitigation and then are hit for 4 to 5k instead of 800</p><p>i know it may shocks some old school healers, but in eq2, cure = more than 50% of the job. if they don't do it, they are slacking and have nothing to do there.</p><p>point 2 is just a bad luck (i didn't had luck myself for the update)</p><p> </p>
Methose Darkbring
03-06-2006, 04:36 PM
<div></div><blockquote><hr>BozEugene wrote:<div></div><p>for point 1, just awake your healers. their priority must be cure trauma before anything else. if they not do it, you go to a null mitigation and then are hit for 4 to 5k instead of 800</p><p>i know it may shocks some old school healers, but in eq2, cure = more than 50% of the job. if they don't do it, they are slacking and have nothing to do there.</p><p>point 2 is just a bad luck (i didn't had luck myself for the update)</p><p> </p><hr></blockquote><p>But thats just it, I run with a few kick [expletive haxx0red by Raijinn] healers that are already 70 and with two in the group there is no way in hell they can cure 10x traumas plus heal me. Two or three truama's is fine but when the mobs start to stack them up faster then the healers can cure well your sol and gonna die cause healers can't cast cures that fast.</p>
catweaver
03-06-2006, 06:34 PM
Your healers aren't doing their job -- I solo healed this zone as a 67 Fury and we didn't wipe once. Granted, my tank was Kalidon so that makes a big difference! But even so, two healers should be able to handle the zone just fine.Lubij, Ethereal Legacy69 Fury<div></div>
Dumperd_Dumperfied
03-06-2006, 10:02 PM
<div>Yeah, it's not bugged... You are a bit too low, however, at 67, to be MT'ing the zone till the end maybe... Though level doesn't make much of a difference, cuz our 70 guardian goes from green to red in a blink of an eye when dealing with those encounters, you just have to be quick. Our healer, Mojitin, a fury, solo heals for us every time we go through.</div>
Dfoley3
03-07-2006, 12:44 AM
<div></div><div>Its only a handful of encounters in that zone that are "buged".</div><div> </div><div>The centurians with their 6-7k ae that tends to one shot mage/scout/priest and the lvl 72 named droag who hits for 8-10k. And lastly the soldiers with their 4-7k dmg brutal strikes.</div><div> </div><div>Frankly speaking the days of priests not curing is over. Like other people have posted, you just cant ignore the debuffs any longer. If they are up for more then 5 seconds your priest isnt doing his job. I have kick butt priests who can heal a monk on a 10k hitter, but if they dont cure a dot it doesnt mean anything. </div><div> </div><div>Due to the high dmg nature of most mobs in this zone, id recomend two things. 1) Bring a high mitigation tank lvl 68+ and 2) if possible root/mez and debuff all encounters before you start tanking them. </div><div> </div><div>As a monk i personaly hate this zone cause i cant tank it, sitting at 2.8k self buffed mitg, and 3.5k in my typical group, i get one shoted a lot while tanking there. Brutal strike, and the ae of the centurians gets so obnoxious that its just easier to have a plate tank do it.</div><div> </div><div> </div>
Methose Darkbring
03-07-2006, 12:45 AM
<div></div><p>I don't think 67 is too low to tank this zone up to the dragon you need for your hat quest. Everything is yellow so it takes your mit into play unlike a orange con mob. The problem to me is not when there throwing the debuffs once your in the middle of the fight its on the pull when they can spam that ability and bam one shoot you. Im not some gimped geared out tank or a noob. Im fully fabled on both sides from months of raiding so its not like my buddies or I are in [Removed for Content] gear or are spells arent upgraded. </p><p>Also the healers I run with aren't noobs or crappy healers. I can tell when they arent doing there job its just on the pulls and every once in a while when fighting the mobs they spam there mitt debuff and bam I go from 10-12k hp to red, crazy....... </p><p>I don't know if the devs wanna keep it that way fine...just make the hate quest update off the darn mobs come a bit easier. I enjoy running the zone for the loot but really want my darn quest done yea know.</p>
Manusra
03-07-2006, 01:32 AM
<div></div>We went in 2 nights ago with 2 healers, 1 was concentrating on healing the other on cure and it worked out rather well. We were all level 64 so we didnt get past the 3rd named mob but the zone was definatley very challenging and fun. Now that the tank i usualy roll with is 65 we gonna go try again probaly tonight. Definatley hard for a team our level but definatley fun since it kept us on our toes the whole time.
Keldo
03-07-2006, 04:28 AM
So you die a few times, if you don't want debt, come back at 70. The debuffs can be cured, and the mob type can be targetted in a way that they are not as much of a threat, there are many ways to deal with it. If you don't deal with it, you wipe once or twice, is that really so bad?<div></div>
Methose Darkbring
03-07-2006, 03:10 PM
<div></div><blockquote><hr>Keldoth wrote:So you die a few times, if you don't want debt, come back at 70. The debuffs can be cured, and the mob type can be targetted in a way that they are not as much of a threat, there are many ways to deal with it. If you don't deal with it, you wipe once or twice, is that really so bad?<div></div><hr></blockquote><p>Debt doesn't bother me at all. To be a tank class you need to be used to debt. Your first to die most of the time. Only problem I see is that yellow con being able to one shot people is all. Whats funny is tonight I went back in there again to try to get my update off the Doomwing Skarize Centurions (no luck yay 4th time though and still no update for my class helmet) and with them being blue and white I resisted allot on them attempting to debuff me.</p><p>Overall I don't care anymore just please for love of god make the Doomwing Skarize Centurions update allot easier. Four times though the place and still no update....</p>
Dark_Sun
03-07-2006, 03:41 PM
<div>Only certain mobs do those hard debuffs. If you know which ones, you can avoid it =) just check the logs... Just kill them first and stun/stiffle as much as possible.</div><div>With this tactic we had no problems in zone. Its quite fun and you can feel the danger of being wiped. I dont consider this a bug, all you need is just stay awake and do certain things to prevent this.</div>
NimSul
03-07-2006, 05:55 PM
<div></div>I think this zone is awsome, something hard to do thats not a raid. We killed thru all of this except the last guy with a 68 tank and a 64 as lowest in group the first itme i was there and i gotta say it was a amazing trip. Finally something not a raid were you accually have to look at your screen while doing it. Only thing that sux in this instance is under lvl 70 mobs most of the way so its not as challenging at lvl 70.
Bruinth
03-07-2006, 08:19 PM
<div></div><p> </p><p> Best zone in the game (so far) IMO. It is a tough zone that caters to a skilled group. They threw a few new things at us (like debuffing MIT down to 3-5%), which is great. The nameds in the zone are of average difficulty, except for 2 of them. And once you get the hang of how to do them, they still aren't a walk in the park. The "ninja" mission to NOT kill the nameds, was very rewarding and frustrating at the same time. Glad I can go in there with that mission done and just kill away. Grats on a fantastic zone design and keeping the players entertained.</p><p> </p><p>Bruin</p><p> </p>
rek6779
03-07-2006, 09:39 PM
<div></div><blockquote><p></p><hr><p>Methose Darkbringer wrote:</p><p>But thats just it, I run with a few kick [expletive haxx0red by Raijinn] healers that are already 70 and with two in the group there is no way in hell they can cure 10x traumas plus heal me. Two or three truama's is fine but when the mobs start to stack them up faster then the healers can cure well your sol and gonna die cause healers can't cast cures that fast.</p><p></p><hr></blockquote><p>Sure you can.</p><p>I ran the zone as the only healer and only had a pally for backup. If I can manage to be the only curer, AND the only real healer, I'm sure two can manage it. Cures are a priority though... you can always spam heals to get the tank up to full health, but if you let that trauma or elemental sit too long it's over. Just like Despoiling Mist on those lovely SK mobs in Vault.</p>
Gaige
03-07-2006, 11:48 PM
<div></div>This zone is more than doable if you pay attention and have a good group. Our guild runs it everyday and I tanked it last night as a 70 monk. I had gotten to and tanked Sothis two times before that, at lvl 66 and lvl 67.
Dark_Sun
03-08-2006, 01:42 PM
<div>Zone is doable and quite easy.</div><div> </div><div>Yesterday we killed Sothis with 67 bruiser tanking. Sometimes he was 1 shoted, but it made it even more fun.</div><div>Though sothis was a [expletive haxx0red by Raijinn], he is even easier than Centurions...</div><div> </div><div>The BAD thing about this zone - i have done it 3 times, everytime killed up to Sothis, and i still have no update from Centurions... it really saddens me :smileysad:</div>
Methose Darkbring
03-08-2006, 06:30 PM
<div></div><p>move alonge gaige and no you can not have my camp<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>After running this zone with two more levels and some experance it simple and easy double, just gotta be on your toes. I originally posted in fustration and well I suggest not doing this zone when you and your group has been up for over 32 hours straight grinding and are all caffine/nicotine/EQ2 brain fried.</p>
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