View Full Version : Trials of the Awakened, we still in DOF?
Jiroh
03-06-2006, 07:32 AM
<div>all loot from legendary chests are from tier 6 ie. level 60 and below. both rares, adepts, and ancient teachings scrolls etc.</div><div> </div><div>also the mobs give zero xp. i'm level 66 and we have been in here for over an hour, and i've gained vitality, with my xp bar not moving at all.</div>
Ilucide
03-06-2006, 11:16 AM
XP isn't given for a reason. I'll take a look at the drops though.<div></div>
Drizz
03-06-2006, 12:04 PM
<div>Can you also look into flagging the raid zone similar to how Temple of Scale is flagged? Where it doesn't matter the size of your raid, the mobs wont be a broken encounter. 2/3's of the encounters are broken to a raid of 4 groups as it stands now, and if there are any unique drops beyond that Treasured necklace we got, slim chance they will ever be seen.</div>
Vormulac
03-06-2006, 05:13 PM
<div></div><p>We got a legendary bracelet out of there last night 24 agi like 50/60 health power and over 1k heat cold resists +1 to slash +2 to parry wasnt horrible /shrug.</p><p> </p><p>Vormulac Unsleep</p><p>Guild Leader <a target="_blank" href="http://shatteredmoon.hopto.org">Shattered Moon</a></p><p>Neriakithicor</p>
<div></div>Also could you consider adding a differnt way to enter/exit the Trail of leadership. Because they way its designed when the raid leaves the Trail of Leadership raid instance they end up crashing Halls of Fate. We did this uabout 4 times last night, and every time we left Trial of Leadership HoF crashed on our sever (butcherblock). It seems the reason the HoF zone crashes when a raid leaves ToL is due to the fact that when they leave a seperate instance of the Halls of fate zone is created for each person and all 24 instnaces at once seems to be what crashes the zone.Entering Trail of Leadership is no big deal with a raid, a bit teadious, but do-able, its really just exitign and the loot tables really need to be looked at.<div></div><p>Message Edited by perano on <span class="date_text">03-06-2006</span><span class="time_text">10:15 AM</span></p>
<div>Duno if its how you want it or not but in the epic trial mobs are repoping 5-8 minutes. This is pretty fast repops for epic mobs being roamers and such smashed into tiny hall ways.</div>
<span><blockquote><hr>Bord wrote:<div>Duno if its how you want it or not but in the epic trial mobs are repoping 5-8 minutes. This is pretty fast repops for epic mobs being roamers and such smashed into tiny hall ways.</div><hr></blockquote>I really liked the respawn through out the zone really well, it makes you raid stay on their toes and conserve power through out the zone. The only part I didnt like about the respawns was in the final room, that made killing in the final room extreamly hard, because of the quick respawns.</span><div></div>
<div></div><div>Trial 4(leadership)</div><div> </div><div>T6 loot(bummer)</div><div> </div><div>Wiping and then leaving the zone you end up in a seperate halls of fate instance(please make it so we can revive in zone?)</div><div> </div><div>Other than those 2 things, i loved our first attempt, the mobs repopping quickly made the zone very exciting and made us keep moving thru the zone quickly, just what it should be for "leadership"</div><div> </div><div>Good work on the zone over all, fix those 2 bugs and it would be very fun.</div>
seistaan1
03-07-2006, 02:01 AM
<div></div><p>Yes was a definate challenge</p><p>However zoning in/ out reviving and t6 loot took what could be a fun zone and made it not that desireable to do.</p>
Aye the t6 loot was a bummer, but i bet that'll get soon enought.I kind of understand the fact of having no revive point in the zone basiclly meaning, "too bad you messed you have to start all over agian" which is cool and everything, but for the loot that actualy drops in the zone i think it overly harsh.I'm not sayign its too hard but maybe there is a better way to reflect that the raid failed. Or at least change how you enter/exit the trial instance. :-/ we crashed the zone too many times leaveign when we did it. maybe have the exit/revive point outside of HoF in Bonemire somewhere. that would at least help with exiting the trial zone.<div></div>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.