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View Full Version : Vault of El'erad - Over powered


Dfoley3
03-06-2006, 06:46 AM
So i know they made the zone a little harder, but its a bit ridiculous imho.Blue to me at 67 and i get plowed.  Everythign fears or knocks back.  The hp of the mobs.... way out of line this stuf is 65 and has the hp of lvl 72s. Nukes and fears aer to strong also<div></div>

Dfoley3
03-06-2006, 07:01 AM
o and did i mention u cant rez in zone and if you die while feared the mobs camp ur body?<div></div>

Facedown
03-06-2006, 07:11 AM
You need a better group makeup then <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

Dfoley3
03-06-2006, 07:14 AM
Nope youd be wrong, we kill lvl 72 heroic named no problem.    The zone is buged and ur sarcasim isnt helping or needed<div></div>

ChaosUndivided
03-06-2006, 07:27 AM
<div></div><p>This zone is fine, don't change it.</p><p> </p><p>It's <em>Supposed</em> to be hard. Have you seen the loot?</p>

Dfoley3
03-06-2006, 07:29 AM
um no i havent ive cleared it 3 times and have yet to get anything but treasured pos<div></div>

Jora'
03-06-2006, 07:48 AM
<div>Please dont change this zone, we went there last night and it was rather easy, the last named didnt touch our tank</div><div> </div><div>Yes, most of the stuff is treasured we have got, cept the class specific hats from the last named.</div><div> </div><div>Bring someone who can cure fear quickly, shift-r is your tank's best friend.</div>

Dfoley3
03-06-2006, 07:55 AM
the named are fine its the regular trash mobs that are over powered<div></div>

Blast2hell
03-06-2006, 08:30 PM
<div></div>agreed zone is fine. 

Eynki
03-07-2006, 02:20 PM
<div></div><p>Ohh man you guys need to wake up. If they intended level 64--65 bobs to act like level 70+ mobs then they need to make them level 70+ mobs and not over power a level 64 mob.</p><p>is it hard to do ...yes... do people like it that way...apparently. but the cons need to change to be approapreate for the difficulty instead of being misleading</p><p> </p>

nig
03-07-2006, 02:38 PM
<div></div><p>Vault is fine, even if hard.</p><p>Only thing i would like to see is a revive point, after 2h clearing up to floor 3. having healer ld on a pull and a wipe is not fun at all !!!!</p><p> </p><p> </p><p> </p><p> </p>

Morticus
03-08-2006, 12:00 AM
<div></div><blockquote><hr>nigni wrote:<div></div><p>Vault is fine, even if hard.</p><p>Only thing i would like to see is a revive point, after 2h clearing up to floor 3. having healer ld on a pull and a wipe is not fun at all !!!!</p><hr></blockquote><p>We've had a few discussions internally regarding the difficulty of this zone and the rewards within and as such, we've decided to add both a revive and evac point inside. </p><p>The NPCs and loot will remain unchanged however. </p><p> </p><p> </p><p>-Mort</p>

rek6779
03-08-2006, 12:08 AM
<div></div><blockquote><hr>Morticus wrote:<div></div><blockquote><hr>nigni wrote:<div></div><p>Vault is fine, even if hard.</p><p>Only thing i would like to see is a revive point, after 2h clearing up to floor 3. having healer ld on a pull and a wipe is not fun at all !!!!</p><hr></blockquote><p>We've had a few discussions internally regarding the difficulty of this zone and the rewards within and as such, we've decided to add both a revive and evac point inside. </p><p>The NPCs and loot will remain unchanged however. </p><hr></blockquote><p>Good deal. Keep some zones hard. HoF was great running through and learning, and Vault is another one. More zones like this please.</p><p>Just watch the Harm Touches in the future <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>

Gora
03-08-2006, 12:15 AM
<div></div><p>Bring a plate tank or 2 healers if you are a brawler.  Easy fix. </p><p>I can tank level 70s in Palace with 1 healer and never get real low, but one healer had to basically chain heal me while I was in orange the whole fight in vaults.  The mobs ignore avoidance like epics do.  77.7% avoidance on blue and white cons and I got beat to hell.  </p><p>Argest, 66 Bruiser</p><p>Najena</p><p> </p>

MorgothTheTerrib
03-08-2006, 12:16 AM
Halls of Fate is by far my favorite EQ2 zone to date and the Vault isn't very far behind. Keeping the difficulty of the zone where it is should keep people busy trying to actually clear it. I do agree that an evac/revive point should've been in the game since day one, but if it's implemented, that's definitely a plus.<div></div>

Teche
03-08-2006, 12:19 AM
<div></div>The second and 3rd floor mobs are fine . the first floor Blue coned mobs with un-real hp's just make it so you cant clear the zone in an hour or less like Den and Spec.  The zone is very beatable the first floor is just a time sink PITA.

Maelwy
03-08-2006, 03:48 AM
<div>can you at least change the loot tables slightly?  upper level mobs (66-6<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> are dropping level 62/63 adepts, ts books, and loot.</div>

Gornd
03-08-2006, 08:15 PM
I definetly like the difficulty.  Actually, with a decent group it really isnt difficult at all.  It's an odd feeling to be at the receiving end of all those stuns, and power drains, etc.  However, the mob HP are too high for their level.  Please compare a place like Black Sepcular to this.  Mobs there are all 68-70 and die withing 20-30s, whereas here take 1-2 minutes and are of lower level.  I do like that the encounter isnt a straight ^^^, but sometimes much higher.Anyways, keep or increase the difficulty, but remove the mobs extra hp.<div></div>

KirikaNo
03-08-2006, 08:16 PM
If anything I would like to see Vault made harder.  Once you figure it out, you can plow through Cazel's-style.<div></div>