View Full Version : Please, for the love of God, fix the problems before moving on to "new content"
KERSTYNN
01-01-2006, 02:34 PM
<DIV>/rant on</DIV> <DIV> </DIV> <DIV>I am not usually one to bark and complain, but I have to scratch my head and wonder "Why?".....</DIV> <DIV> </DIV> <DIV>Why do you guys insist on ignoring current, repeatedly reported bugs, broken content and problems with the game and continue to put out new content before fixing the things that are broken? An example...The "new" Fallen Gate"....Don't get me wrong, I think the 'moving forward in history' theme of the Thexian settlers is nice, but is it really necessary to increase mob levels, and add in more mobs that see through stealth and invisibility? As it is, my normal play times that I have available to me are rather sparse on players to group with, which has led me to have to pretty much outgrow the zone before going back to finish quests in it ( I.E. since FG has pretty near Exclusive "Heroic" mobs, meant for groups, I have had to wait until they are grey con to me to try to finish quests) Until now, I could use invisibilty to get past the remaining green heroics that are there, but now I found myself eating dirt to get to an area to retrieve a quest item for the last quest I have listed for that zone, about 5 times in a 30 minute period thanks to the new additoions that can see invisible....Yes, I suppose I could either delete the quest, or wait another 5 levels before trying to finish it again, but why should I feel like I am being punished because I cannot find any groups during my "play-time"? I guess it ultimately boils down to two things, 1) as stated, it would be appreciated if the broken content could be fixed before you change, add, break new content for us...... 2) Take a moment to consider the "late night, low population" players when you make changes ....Thanks for listening to this breif rant and hopefully these thoughts may come to mind at a the time the next changes/upgrades/new additions are being discussed in commitee.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>/rant off</DIV>
Because different developers have different jobs. You wouldn't ask the ART team to go look at code bugs, for example. Because a bug may not be as easy to fix as you think, while changing loot tables/etc is a quick edit. <div></div>
StoneySilen
01-01-2006, 09:44 PM
Because fixing bugs doesn't bring in money while new content does.
Rook818
01-01-2006, 11:19 PM
<BR> <BLOCKQUOTE> <HR> Magus` wrote:<BR>Because different developers have different jobs. You wouldn't ask the ART team to go look at code bugs, for example.<BR> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Perfectamundo. I don't understand people who rant about fixing bugs before adding new content...do they really think the game (or any game) is made by one guy in a garage somewhere? There are dozens of people, all with different jobs & functions. I'm sure they have staff working on QA'ing & fixing bugs all the time (or at least 40 hrs a week...or more).</DIV>
Amise
01-02-2006, 04:44 AM
<span><blockquote><hr>KERSTYNN wrote:<div>/rant on</div> <div> </div> <div>Until now, I could use invisibilty to get past the remaining green heroics that are there, but now I found myself eating dirt to get to an area to retrieve a quest item for the last quest I have listed for that zone, about 5 times in a 30 minute period thanks to the new additoions that can see invisible</div><hr></blockquote>What makes you think this is a bug that needs to be fixed? I understand that it's something you don't like, but that doesn't make it broken. </span><div></div>
Atmosphear1993
01-02-2006, 05:28 AM
I find it funny how the OP complains about all the heroic mobs in a dungeon where it has been stated that dungeons are designed for groups more than soloers.
salerene
01-02-2006, 06:05 AM
<BR> <BLOCKQUOTE> <HR> Atmosphear1993 wrote:<BR>I find it funny how the OP complains about all the heroic mobs in a dungeon where it has been stated that dungeons are designed for groups more than soloers. <BR> <HR> </BLOCKQUOTE> <P><BR>you apparently missed something that the op said. I'll adlib a bit. He stated that groups are few if any when he plays. So he has no other choice then solo if he wants to finish a quest. When they changed the dungeons they screwed alot of people that play at off peak times and on servers that have low population thats makes it even worse.</P> <P>So these people have 3 choices don't play or run around for hours on end trying to find a group or just solo. If your not on a low population server and play at off peak times then you don't have any idea what some people go thru when playing.</P>
<span><blockquote><hr>salerene wrote: <p> When they changed the dungeons they screwed alot of people that play at off peak times and on servers that have low population thats makes it even worse.</p><hr></blockquote>So you join a low population server, log in at a time when very few people are on, try to get a group in a low lvl zone on the evil side (there's always fewer people in freeport), and somehow it's the developers that are doing something wrong when it doesn't work out? I'm not saying it's your fault if you can't get a group, but if you really want to play on the evil side during off peak hours, join a high population server. Doing quests in dungeons is supposed to require a group. That's the content intended for groups and it shouldn't be made more solo friendly. If you want to explore the content that's intended for groups (and most of it is definately worth exploring) then you should do what you can to make that happen. That means find a different time to play, join a server with more players, or at the very least try switching to qeynos where there's usualy more people. The devs have been doing a great job making the dungeons more fun to explore, which is convincing people to get out of the 1 or 2 spots where everyone grinds in each lvl range. That progress should not be halted just because someone is having a hard time getting a group to explore during off peak hours.</span><div></div>
Atmosphear1993
01-02-2006, 06:33 AM
<BR> <BLOCKQUOTE> <HR> dom420 wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> salerene wrote:<BR> <P> When they changed the dungeons they screwed alot of people that play at off peak times and on servers that have low population thats makes it even worse.</P> <HR> </BLOCKQUOTE>So you join a low population server, log in at a time when very few people are on, try to get a group in a low lvl zone on the evil side (there's always fewer people in freeport), and somehow it's the developers that are doing something wrong when it doesn't work out? I'm not saying it's your fault if you can't get a group, but if you really want to play on the evil side during off peak hours, join a high population server. Doing quests in dungeons is supposed to require a group. That's the content intended for groups and it shouldn't be made more solo friendly. If you want to explore the content that's intended for groups (and most of it is definately worth exploring) then you should do what you can to make that happen. That means find a different time to play, join a server with more players, or at the very least try switching to qeynos where there's usualy more people. The devs have been doing a great job making the dungeons more fun to explore, which is convincing people to get out of the 1 or 2 spots where everyone grinds in each lvl range. That progress should not be halted just because someone is having a hard time getting a group to explore during off peak hours.<BR></SPAN> <BR> <HR> </BLOCKQUOTE><BR>Well said. We don't need dungeons to be converted to more solo content. There is plenty of solo content in the overland zones already. If one wishes to explore group content but is being held back due to the time they play and a low server population, then that person should either change the time they play or find a server that better suites their time of play. If you play during odd hours, try a server based in a different country that might have peak hours during your play time.
Nitefl
01-02-2006, 07:58 AM
<DIV>When game was launched= FG was a group zone, fun, good memories</DIV> <DIV> </DIV> <DIV>While leveling up an alt the past few months= Dungeons were changed to solo and small group encounters= lame group xp and not fun to solo in.</DIV> <DIV> </DIV> <DIV>New Dungeon mob/item revamps = FUN.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Dungeons = Groups</DIV> <DIV> </DIV> <DIV>I see no broken content. Just someone whining about not being able to do heroic quests solo.</DIV><p>Message Edited by Niteflyx on <span class=date_text>01-01-2006</span> <span class=time_text>10:00 PM</span>
StoneySilen
01-02-2006, 09:59 AM
<BR> <BLOCKQUOTE> <HR> Niteflyx wrote:<BR> <DIV>When game was launched= FG was a group zone, fun, good memories</DIV> <DIV> </DIV> <DIV>While leveling up an alt the past few months= Dungeons were changed to solo and small group encounters= lame group xp and not fun to solo in.</DIV> <DIV> </DIV> <DIV>New Dungeon mob/item revamps = FUN.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Dungeons = Groups</DIV> <DIV> </DIV> <DIV>I see no broken content. Just someone whining about not being able to do heroic quests solo.</DIV> <P>Message Edited by Niteflyx on <SPAN class=date_text>01-01-2006</SPAN> <SPAN class=time_text>10:00 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR> <DIV>I don't remember dungeons ever being changed to solo content. FG has always been heroic group oriented. They changed a few of the entrance mobs to solo so somebody could actually kill something while forming a group.</DIV>
It's not just the fixes that are needed, it's the incomplete content. In a thread where we're complaining about missing content from DoF (Carpenters still don't have any rare T6 recipes, they were removed from game in a patch within 24 hours of DoF rollout) a forums moderator told us they're awfully busy working on the next expansion so it'll likely be in some future update or expansion but not to hold our breath. How's that for Marketing? "Buy our expansion, if what we're advertising isn't in it then buy our next one or maybe the one after that". I love this game, but there's a definite disconnect when it comes to communication.
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