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View Full Version : Guild Status Changes?


Kwoung
11-05-2006, 03:35 AM
<DIV>I hear rumors that it is now a flat 5% or 1/20th? Please no, as us smaller guilds will be hammered and never be able to level up.. it was already frustrating 26+ just watching the measly couple percent per round of level 70 writs as it was.</DIV> <DIV> </DIV> <DIV>Might I suggest, forget trying to figure out whats best and put the desision in the hands of the player instead? Something like a slider bar adjustable from 1% - 99% or whatever range you think is fair. I personally have no use or need for status at all and would like 100% of what I earn to go towards leveling my guild. The only reason I do writs at all is for that purpose.</DIV> <DIV> </DIV> <DIV>You could also hybrid the idea, by allowing guilds with less than 20 members to choose the amount they wish to donate (on a sliding scale per number of accounts even) and cap the larger guilds at a flat 5% each if there is a worry of them leveling to fast.</DIV><p>Message Edited by Kwoung on <span class=date_text>11-04-2006</span> <span class=time_text>02:38 PM</span>

HanktheDwarf
11-05-2006, 01:10 PM
I'm hoping the 5% thing is a bug.  There's no reason to make it such a small amount across the board, as all it does is penalize the small guilds.And also, it doesn't seem like the guild level was raised in accordance with the patch notes.  After 12 writs, the guild is still at 0% with not a hint of the bar even moving.  Unless, of course, there was a super drastic increase in the amount needed after level 50.<div></div>

Purr
11-08-2006, 03:27 AM
<P>Regents Council being at 32 - with 2, well really 1 1/4 active players. Working the guild to that point with the > min 6 / max 24 account < divider was a major PITA. Simply because we actually have a life outside of Norrath.</P> <P>How do you, SoE, expect any of the small guilds (at or below the 6 account margin that was used so far) to continue leveling and actually TESTING any of the content?</P> <P>I don't have a problem finding a well sized guild on any live server. But have you actually taken a look at the number of REGULAR high level players on Test Server??? And the number of guilds with more than 6 or 24 accounts on Test Server and their guild LEVEL???</P> <P>Test lives from small but very active guilds, not the big casual ones. Small guilds, who's members cooperate well with each other on an idividual basis, NOT via a highly, tough organized Guild hirarchy. And no, I don't see small guilds giving up their identity to merge into one big (for Test Server conditions) guild.<BR>What I see and fear happening is more good people leaving Test over this. I love Test, but for everybody comes the point when the price to pay becomes to high. When what is supposed to be fun becomes tedium and a bad 2nd job = it's time to move on.</P> <P>Please re-think this change to a flat 5 %. At least on Test it will disencourage a lot of people. Test is running a population about or often even below 10 % of a live/production server. My guild and my play-friends on Test are what kept me going in EQ2. Take the guild away, make the friends leave Test or EQ2 and you (SoE) will be the one who loses the most.</P> <P>And buffing all the Test Server Guilds to max level while leaving the small guilds on live struggling might be not the smartest move either. We Testers take enough undeserved heat anyway.</P> <P>Thanks for reading, please give this another thought.</P> <P>Purr~<BR>Test Server = priceless</P> <P>PS: I really like the idea of giving the player a choice to >donate< status to the guild. <BR>All my regular played chars have status number far over 2 million. I would much rather give that hard and rightful earned status to the guild instead of having it sit in my chars personal sheets, esp. since there is really absolutely nothing that I can spend it on since everybody has the best available horse and house items just create more lag in an already unbearable situtation.<BR>I would love if you could implement this feature !!!</P> <P> </P><p>Message Edited by Purrfect on <span class=date_text>11-07-2006</span> <span class=time_text>02:38 PM</span>

Tyrusstorm
11-09-2006, 09:02 PM
<P>I also would like to add my 2 cents. My wife and I would both like the ability to have a choice in how much status goes to the guild. I do writs for the guild not to buy status items. Even if the slider is limited to a certain range 1-25% or whatever, I would still be happy to have some control over how much of my effort is going to the guild.</P> <P> </P> <P>Thanks :smileyhappy:</P>

EtoilePirate
11-09-2006, 09:11 PM
I've been... very vocal about this on the Beta boards, shall we say.I'm furious about this change.  It's going to hurt almost every single guild on Test pretty badly.  And it's not as though family guilds were that badly in need of nerfing.There are a wide variety of alternative ideas being voiced both around Test and around Beta and many of them sound quite good and viable.  Certainly, anything's better than simply cutting in half -- or more than in half -- what a determined family guild can actually do.<div></div>

Bre
11-09-2006, 09:17 PM
<P>I'll chime in and agree with the idea of allowing us to set our own status donations. It is a good one afterall. I help run a guild with 17 accounts, roughly 6 of which are active participants. We are currently lv 24 and were hoping to get to lvl 30 to try out the different cloaks. It seems that will be a long way off now unless I go on a recruiting spree. And on test the chances of me getting anyone that will stay after the changes go live are slim. </P> <P>I personally have nearly 6 million status between my 2 mains. There is, unfortunately, very little that I can spend it on at this point due to our guild lvl. And I would love to be able to help my guild a bit more by donating some of that or future status to it. </P> <P> </P> <P>Thanks,</P> <P>Brega</P> <P> </P>

Kadurm
11-10-2006, 01:12 AM
You can add Toralu and myself to that list that would allow us to set the amount of percentages to the guild. In our guild it's just us and 1 other person, so we have like MAYBE 4 accounts total in the guild. And with really only 2 max of 3 accounts active, trying to lvl a guild of this size under the proposed change, will be next to impossible. Pesonal status doesnt mean that much to us, as I think Tor has over 6 million points, but the guild is going to suffer the most.

Joren_Wolfheart
11-10-2006, 03:27 AM
Well, Vengeance actually is helped by this change, with well over 20 accounts, but I agree wholeheartedly with what everyone has said.I never enjoyed the fact that under the old system, it was harder for bigger guilds to level up.  (It may not seem that way, but out of our over 20 accounts, we only have a few that are always on and doing writs, so it's been the handfull of us that donate lots of time and effort into guild status.  I think Vyviel is probably single handedly responsible for about 10 Vengeance levels =P )  So, under the new system, we actually see some benefit.However, I would much prefer a status slider as well.  After a while, status becomes meaningless, and it becomes much harder to have the actual money to buy items than to use up the status for them.  With a slider, those who wish to donate more of their time and effort into guild status could be rewarded accordingly.  Guild status slows way down after level 20, and any little bit would help.I really feel sorry for the smaller guilds, though.  Small family and friend guilds aren't by any means the ones who are lv50 and chomping at the bit for a new cap, they're the ones who have been in their 20's and 30's for a long time, and got tired of farming writs for seemingly no reason.This is a system that could use a nice change, and I for one would be very happy if it was a slider system as others have talked about before.  =)<div></div>

Bre
11-10-2006, 06:50 AM
<DIV>Ideas and solutions for the current state of unrest with the guild status system.</DIV> <DIV> </DIV> <DIV>Allow us to purchase items with our personal status points at the city vendor that will let us turn it into one of the writ givers. for example, Brega has 1 mill status, he goes to the city vendor and buys a Shimmernifty Diamond Relic of Uberwow for a total of 1 mill status. He then goes to the Eldar Grove (cause he's a ranger) and turns said Shimmernifty into the writ givers who then grant his guild 1 mill or 750k or whatever status. The returned value can be up to you guys. </DIV> <DIV> </DIV> <DIV>Just give us a bar on the guild page to donate status. </DIV> <DIV> </DIV> <DIV>Allow us to get pledges from our local city registrar. The pledges could be like.. You agree that the next 100, 150, 200, whatever.  Mobs will be dispatched in the name of your guild for qeynos. No xp rewarded till those mobs, of appropriate lvl, are killed. Reward status upon completion. (this one is a lot like guild writs, but I am just throwing out ideas)</DIV> <DIV> </DIV> <DIV>Just give us a bar on the guild page to donate status.</DIV> <DIV> </DIV> <DIV>Allow me to sacrifice a lower lvl noob toon to the greedy fartknockers that are running qeynos. Since they want blood for lvls we can give it directly. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Just allow us a bar on the guild page to donate status.</DIV> <DIV> </DIV> <DIV>Make a HQ that will allow us to up the 5% to 10% or whatever.</DIV> <DIV> </DIV> <DIV>Just allow us a bar on the guild page to donate status.</DIV> <DIV> </DIV> <DIV>Let us buy status. Wow! what a gold sink idea here. </DIV> <DIV> </DIV> <DIV>Just allow us a bar on the guild page to donate status.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Anyways, you get the idea. There are some options. Some I think are good, some I think kinda suck. But at least there are some constructive thoughts.</DIV> <DIV> </DIV> <DIV>Brega. </DIV> <DIV> </DIV>

Deila
11-10-2006, 11:06 AM
<P> </P> <P>I have to admit, I don't fully understand the reasoning behind the status change - unless it's just to greatly simplify the whole guild status thing and free up a line item on guild status FAQs.</P> <P>As I understood it, the whole concept of the old systems (the Patron system, later scrapped and replaced by the 6-24 account-divisor thing) was to level the playing field somewhat between the proverbial <EM>Uber-guilds</EM>, with hundreds of members, and smaller <EM>Friends and Family</EM> guilds who may just have a few close friends. Pre-release, there was a lot of fear going around that said proverbial Uber-guilds would get every advantage far before anyone else could hope to, and that the whole leveling system would then have to be balanced with power leveling Uber-guilds in mind - the likely result being that small guilds would effectively never be able to gain any of the cool and fun perks that are available to guilds in the game.</P> <P>Granted, that was also with the old I-PvP (implied PvP, for those of you unfamiliar - kind of indirect competition versus other players) concept for guild activities still being kicked around, and when the concept of I-PvP disappeared, so too did a lot of the worst fears of imbalances between guilds of different sizes. Though smaller guilds still want to be able to see light at the end of the tunnel where guild leveling is concerned.</P> <P>Moving the system to a flat percentage as is currently on Test seems to do away with any of the earlier provisions to allay those fears and concerns. Even allowing for sliders to choose the percentage of your donation to guild status per writ does nothing to level the playing field between guilds of different sizes, if that's still a consideration - since the hundreds of members in Powerleveling Uber-guild_001 just push their sliders up to full, same as all three of the members of Me And My Two Friends Guild.</P> <P>If there's no concern over the pace with which guilds level any more, then who cares how fast Guild X levels compared to Guild Y. But if there is a pace that devs would like to see guild leveling kept to, to keep player interest in writs and other guild activities, then that pace benchmark seems that it <EM>must</EM> be set by Powerleveling Uber-guild_001. And we're back to one of the original concerns again.... that small friends and family guilds will be facing gargantuan GSP totals (set with PLU-G's potential pace in mind) needed to rise in guild levels that are realistically out of their reach even potentially over the next several years.</P> <P>And smaller guilds then start to feel like they don't get to participate - that there's just no point in striving for cool guild perks, cloak patterns, mounts, titles or whatnot - because those things just aren't within reach of them. Is the idea to encourage players to form up into massive guilds, or simply forego the idea of guild perks as unattainable?</P> <P>With all of those things in mind, I'm still not sure that a percentage-donated slider would have any real positive effect. Yes, right now on Test and our many very small guilds, it seems to make sense. But in the larger picture, sliders seem to be to only further enhance the problems that small guilds might face if it turns out that the amounts of GSP needed per level has to be cranked way up to keep massive guilds interested in writs over time.</P> <P>Anyway, lots of philosophy and speculation... (read: <EM>rambling</EM>)... but in either case, I still feel that some system by which there's at least a partial equalizer needs to be in place. I don't know the reasons behind the flat-percentage change, so feel as though I'm in the dark for suggesting a potential alternative that addresses all concerns.</P> <P>I'd just hate to see any system in place that (even apparantly) punished players for wanting a smaller, more tight-knit group of friends to spend their playtime with. I just don't think there should be things in the game that are only accessible when essentially forced into a large mega-guild where you likely don't even know most of the other members, let alone have ever actually played the game with them.</P> <P> </P>

Bre
11-11-2006, 08:04 AM
<P>Thanks for the change to guild status %. The new rate at 10% will go a long way in helping us set a reachable goal of leveling. </P> <P>Thanks again. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR><BR>Brega.</P>

Ce
11-11-2006, 09:07 PM
<P>I still don't understand what the intention was behind this.  If the old system favored small guild with alot of contributors, then the new system favors large guilds with alot of contributors.  If you have a small guild of 6 that all contribute versus a large guild of 40 where 15 contibute, the large guild still has a 2.5 multiplier over a small guild.  That hardly seems like an equitable solution to me.</P> <P>What was the intent behind this?  </P> <P>Given the fact that there's nothing between 40 and 60 guild status wise, what's the point?</P> <P> </P>

HanktheDwarf
11-11-2006, 11:47 PM
So the 10%, I can get around that.  I think I will survive.But the guild level cap has not been raised to 60 yet IAW the patch notes.  I get messages saying the guild gets umptee-squat status, but the level bar remains at 0%.<div></div>

Kwoung
11-12-2006, 04:06 AM
I would still much rather have the decision of how much of what I earn, I wish to donate. Who cares how fast a guild levels anyways, its all fluff and putting more fluff in the hands of players makes it a better game. I understand the need for my levels and gear being a grind, but the fluff... nah, I don't get that at all. It should be considerably easier, not harder than leveling and gearing up.

Kaknya
11-13-2006, 03:58 AM
<DIV>Agree here as well,.. Unless your trying to find a way to get rid of all the small little guild's in preference to larger mass guild's.. then I'm afraid this will work.. currently I am in a guild of 3,.. at least that is the number of guildees that have logged in, in the past 2 weeks. We are lvl 38 and 52%. At the current percentage of me solely trying to lvl the guild, I might as well give up.</DIV>