View Full Version : Horse feedback..
Kwoung
11-03-2006, 09:12 AM
<DIV>1. Animations look great.</DIV> <DIV> </DIV> <DIV>2. Not sure I like the other visual changes of my horse much.</DIV> <DIV> </DIV> <DIV>3. New horse is WAY to small for my DE. Looking at the size of my character in comparison to the size of the horse, it must be a pony at best, even though it appears to be a full grown horse.</DIV>
Deila
11-03-2006, 11:36 AM
<P> </P> <P>Yep, my Rujarkian Destrier DeathBattleWar Horse seems to have shrunk down to My Little Pony as well. Seems scaled too small to me.</P> <P>I like the direction the new animations are going in overall; especially the jumps - great improvement over the levitations. Some constructive criticism:</P> <P>When rotating in place, the horse's neck bends much farther to the side than seems natural, to my eye, and the 'ankles' (very low on the leg, near the hooves) bend like they're rubbery - just a lot of loose rotations going on in those lowest joints. Not to mention the counter-rotation of my horse's... butt... well, the whole thing makes my horse appear to move more like a Gumby doll. Very funky looking.</P> <P>'Jumping' without forward motion is now a rearing-up motion. Which is cool, except that now there is no way to 'jump-cast' spells when some tiny shred of geometry on the ground plane is somehow blocking my line of sight to a mob. The rearing up may not be as high an elevation change, or may not actually <EM>count</EM> as an elevation change - end result is that as a spellcaster, fighting while mounted becomes tricky whenever those silly line of sight situations arise. Are line of sight checks still checking from my feet to the mob's feet, rather than a central-mass point, or eye to eye?</P> <P>Also, when looking closely at the character animation while rearing up on horseback, my poor neck looks like it's getting whiplash when coming back down. Kinda like there's no conscious control over neck muscles - the head just lolls back then snaps forward. When rising up into the rearing pose, it looks great - like the rider knows the horse is going to rear up, and keeps their head in place correctly. Coming back down, it looks like I'm only half-conscious - neck is too relaxed and gets whipped forward.</P> <P>Side-stepping on horseback looks very strange, since the leg motions of the horse are for forward movement, as best as I can tell. When trying to move sideways, it seems that the leg motions from the stationary rotations would be more appropriate. Y'know, after the 'floppiness' in the joints is tightened up a bit. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>Last night, if trying to move on horseback before the mounting animation completed when summoning the horse, we'd get a bad placement for the riding posture, being to the side and below saddle-level until zoning. Today, the fix seems to be that we're completely rooted until the mounting animation completes. Is that intended, that summoning a horse roots us until the animation completes?</P> <P>Well, that's what I've noticed so far. More if it develops.</P> <P> </P>
EtoilePirate
11-04-2006, 02:51 AM
More ditto on the My Little Pony effect.I adore the animations, and it's a thrill to have my neck back while mounted, and the shimmering blue translucence of the spirit steed is perfect.But my feet shouldn't hang way down bellow dear Zorro's belly. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><div></div>
Kadurm
11-07-2006, 05:50 AM
<P>I like the way they look, and some of the reactions, what i DONT like is the rearing up instead of jumping, because casters can no longer interrupt a spell cast by jumping if they are mounted, you still cast while in the lone ranger position. You actually have to move forward, back or sideways to interrupt. Not good in my book. Can we look into possible spell interruptions on rearing?</P> <P>I know in real life, if your horse rears like that, you better be hanging on with both hands or your off the back end. Would be hard to cast a spell with both hands on the reins.</P>
Aeralik
11-07-2006, 11:07 AM
<BR> <BLOCKQUOTE> <HR> Kadurm wrote:<BR> <P>I like the way they look, and some of the reactions, what i DONT like is the rearing up instead of jumping, because casters can no longer interrupt a spell cast by jumping if they are mounted, you still cast while in the lone ranger position. You actually have to move forward, back or sideways to interrupt. Not good in my book. Can we look into possible spell interruptions on rearing.<BR></P> <HR> </BLOCKQUOTE>I just fixed that and it should interrupt you again in a coming update.<BR>
Kaknya
11-08-2006, 12:10 AM
<P>yeayy.. hehe.. don't know how many times ive tried to break a spell by hitting the space bar due to seeing a bad pull at the last moment, and not being able to and suddenly get swamped with mobs.. ick..</P> <P>The only coment I have, Is that i have been waiting for a change to the location of player weapons while on horseback. Generaly while on horse back, swords and pole arms and such are tied to the side of the horse, and unsheathed from that point. I cringe every time i ride on my horse, and watch the current sword setup, slide in and out of my horses rump as i run. All I can say is, Poor horsey.</P>
Kadurm
11-08-2006, 05:39 AM
<BR> <BLOCKQUOTE> <HR> Aeralik wrote:<BR> <BR> <BLOCKQUOTE> <HR> Kadurm wrote:<BR> <P>I like the way they look, and some of the reactions, what i DONT like is the rearing up instead of jumping, because casters can no longer interrupt a spell cast by jumping if they are mounted, you still cast while in the lone ranger position. You actually have to move forward, back or sideways to interrupt. Not good in my book. Can we look into possible spell interruptions on rearing.<BR></P> <HR> </BLOCKQUOTE>I just fixed that and it should interrupt you again in a coming update.<BR><BR> <HR> </BLOCKQUOTE><BR>WOOHOO! Thanks as much as a Dark Lord Inquisitor cares to let out into the public knowledge.:smileytongue: Seriously though, Thanks a bunch for that. Will make life alot better again on horseback.
<P>You think that is bad, Trin? Our poor Kerra tails stick right through the middle of the saddle deep into the horseys belly. Every time I ride a spirit horsey I feel so bad about myself...</P> <P>Purr~</P>
HanktheDwarf
11-09-2006, 09:25 AM
Since I'm not on test at the moment, I have to go by memory. But last time I looked, it seemed like end of the tail was cut with a hole in it to where you can see the inside of the horse.<div></div>
Zindicatt
11-13-2006, 09:27 PM
<P>"Climbing up on the horse" animation is gone since the latest patch. While the problem of "having to wait after you zone" is fixed, I miss this animation. Now I simply "pop" on the horse. As this whole update is to create more realistic horse animation (or at least that is my interpretation), I would think that you would want the animation back, while not creating the "wait time" problem. </P> <P>The old animation worked that way: If you wait, you climb up on the horse. If you don't wait but just start running, you popped on the horse and start running. I think that is the way to go.</P> <P> </P>
EtoilePirate
11-13-2006, 10:05 PM
<div><blockquote><hr>Zindicatt wrote:<div></div> <p>The old animation worked that way: If you wait, you climb up on the horse. If you don't wait but just start running, you popped on the horse and start running. I think that is the way to go.</p> <hr></blockquote>They posted on the Beta boards about this one, but for now removing the mounting animation entirely has proven to be the only way to stop the Sidecar bug, among others. There was an implication that they'd like to fix that Soon (tm), but running up to the EoF launch (tomorrow?!) this was the best fix.</div>
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