View Full Version : Test Patch 09/19/06
EtoilePirate
09-20-2006, 04:59 PM
I submitted a few /bug and /feedback last night, but I also just wanted to put a few things here.1.) The Seraph of Hate in North Freeport now offers a quest to bring me closer to Innoruk! She is so excited about this that she has not one but two glowing quill indicators above her head, one at a normal height and the other a good ten feet above it.1a.) Although she offers me a quest and I accept it, I fail to go anywhere. Since I'm supposed to be not just in Cauldron Cove but also back in time, I rather think she should port me there. Or maybe she should port me then. Messy things happen with grammar in time travel, you know.2.) So being unable to do much for Innoruk in Freeport, I went to Lavastorm to see a man about a Flame. The quest proceeded apace. Then upon successful crossing of the bridge, I zoned out... and was really outside the real Maiden's Gulch. Oops. For a level 70 with Evac, no biggie. However, that would be a much more deadly and unpleasant thing for many players.2a.) No reward for lighting my hand on fire two dozen times? Man that Flame guy is stingy. I should get an entire brick fireplace for that or at least a cool flaming sculpture. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />3.) Big fat NO veto on the "new and improved" female run. If I wanted to run like that I'd have rolled a human male plate tank in the first place. But I didn't: I rolled a kerran female assassin. Please let me run like one again. This strikes me as an, "if it ain't broke, don't fix it" kind of situation. After nearly two years, were there really so many problems with the female running animation?3a.) Although on the topic of animation, it seems that Kella finally no longer loses her entire neck when riding her horse. Many thanks.4.) I love trick-or-treating!!! Thank you for bringing it back. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
Joren_Wolfheart
09-20-2006, 05:13 PM
There is also no quest reward for the Brell quest by Blackburrow.However, I still had the keg from the event a while back, so I drank until I forgot I was upshet *hic*Oh, and it seems that there's something around Oracle Tower that is making Antonica disappear. I noticed it disappear at around Stormhold while I was on a griffon. Luckily, I landed on the invisible griffion station at Oracle Tower ok, then bonzai'd off to be dev evac'd when I fell through the world. I will admit to being a little sloshed still at this point, but that just added to my amusement. =)<div></div>
Kethaera
09-20-2006, 05:33 PM
<b>Ditto</b> on the "new" female run animation! As Eowyn says, "I am no man!" Don't make me come up there and run laps around your offices to show you that women don't run with our shoulders heaving like that! I know of many horrified females in Norrath that are refusing to get off their (high) horses right now.Also, the earthquake thing shaking most of the world when someone finishes the Brell quest is a <b>bit</b> much. It's gonna get really old, really fast on Live servers. Even on Test last night, my husband and I and about 3 other people all finished it within a few minutes of each other, and I thought the whole server was gonna come after us. My suggestion would be to limit it to Antonica only, if possible. Speaking of Antonica...a chunk of it is missing! A bunch of us experienced a large part of Antonica not rendering, sending us falling through the world if we attempted to fly/walk through the invisible section. In my experience, the problem starts right around the Calthorsis ruins, so if you attempt to fly a griffon from Oracle to Steppes, or to travel towards the Spires, you find yourself in an un-rendered No Man's Land. I'm not sure if it's starting in the same place for others.Yay for trick-or-treating! One thing I noticed on it, though, is that only NPCs that were in the game at this time last year are having the option to trick-or-treat. If I right click on a new NPC, it only gives me the option to hail him/her. Unfortunately, there are rather a lot of these newer NPCs, and my memory is so terrible that I cannot recall which ones are new and which ones aren't, so I end up wasting a lot of time trying to figure out which Qeynosians are participating in trick-or-treating, and which ones give me a blank look when I ask them (spoil-sports). Finally, as I'm sure has been in many a /bug report, some scroll bars on the UI appear to not be working. I happened to notice the tradeskill window, options, and the journal doing this, although I know there are others. You can still scroll down by using your mouse wheel, but I'm sure this is not an intended feature, as I'm betting there are many players who still do not have a scroll wheel.That's all I can remember for now! Happy bug hunting everyone! Oh, and it's good to have you back, Kella. Your post made me giggle. =)<div></div>
Heattanu
09-20-2006, 07:07 PM
<DIV>I toured Qeyos yesterday to get an idea of where the new tradeskill stations were showing up. I noticed that some of the tradeskilling stations had fuel vendors beside them. However, someone needs to re-check the fuel vendors. Some stations had no fuel vendors and some vendors sold the wrong fuels, e.g. smith vendors selling sandpaper fuels standing beside forges in NQ, jeweler vendors selling candles beside work benches when jewelers really need coal fuels.</DIV> <DIV> </DIV> <DIV>Other than that I like the new tradeskilling stations, although I have not yet had time to tradeskill at them to see if they work properly. I was considering moving my rooms to one of the city zones and having tradeskilling stations that you don't have to zone for is a plus. It would be nice if a tradeskill book vendor were available somewhere in each city zone too.</DIV>
EtoilePirate
09-20-2006, 07:33 PM
I forgot about the TS stations.I didn't go all around Freeport looking for them, but to some degree the logic seems a little... off. In North Freeport there's one just standing next to the road, beside the broker (across from the Jade Tiger Inn), and then the others are crammed in around existing furniture in the shops nearby.Frankly, it doesn't make any sense. Why would a Work Order guy be hanging out in the middle of the street? Why would there be a stove next to a thoroughfare in a shopping district? Why on earth would the NPC who owns the alchemy shop let you use his delicate lab bench?I'm not saying the TS instances are necessarily the best way (although I've had more than one fun crafting group in the Dark Bargainers, but that's mostly because Test is... Test), but even though I spend most of my playtime focused on mechanics and not Lore, I don't like things that take me so obviously away from the sense that the game world has its own internal logic.<div></div>
Bhagpuss
09-21-2006, 12:05 AM
Absolutely have to agree on the female running animations. Looks really dreadful on an Iksar. Luckily most of my characters are either male or gnomes.
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