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View Full Version : Tenebrous Tangle change to T6 harvesting


Heattanu
06-27-2006, 11:59 PM
<DIV> <DIV>- Tenebrous Tangle now has level 50-60 harvestables available at the<BR>Temple Grounds, Gazer Isle, and the Vultak Scavenging Site.</DIV> <DIV> </DIV> <DIV>So now the only place that people could harvest T7 with any degree of safety is now being changed to T6. Even with my level 62 adventurer T7 harvesting is challenging (and impossible for lower adventure level/high level crafters). I don't know the rationale for this change, but it effectively makes it so that only level 70 adventurers can harvest T7. Wasn't requiring a level 60 adventurer hardcore enough for you? There are already enough T6 harvesting zones. Please, please reconsider this change.</DIV></DIV>

Kwoung
06-28-2006, 01:51 AM
<P>Actually, I made a level 70 buffie and even at 70, there are very few areas to harvest.. and I think the list in TT you posted was about it. This kinda bites, since we were hoping to finally be able to harvest without agro at level 70. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></P> <P>So TT is now a T6 zone? has the maximum mob level for the zone been changed to 60?</P><p>Message Edited by Kwoung on <span class=date_text>06-27-2006</span> <span class=time_text>02:51 PM</span>

Evadne
06-28-2006, 03:27 AM
This change does not make sense to me.  Please, change it back.It feels like punishment to those who are just getting to the expansion and t7. They do not have the harvest options those who came before have.  T7 was aweful enough.  ~Eva<div></div>

Xaana
06-28-2006, 03:32 AM
<DIV> <BLOCKQUOTE> <P> </P> <P></P> <HR> Pinski wrote:<BR> This makes perfect sense.  Well, you can tradeskill 50-60 with KoS, however you can't actually harvest anything for yourself if you do try to tradeskill 50-60, unless you buy DoF.  Soo, they're adding T6 nodes, it's a bit late I think, but that's why they're doing it.<BR> <HR> </BLOCKQUOTE><BR>Correct. People who bought KoS but not DoF lacked access to harvest nodes through which they could progress their tradeskills. And yes, we were late, but better late than never. <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-wink.gif" width=16 border=0> <P>===========================<BR>Steve Danuser, a.k.a. Moorgard<BR>Game Designer, EverQuest II</P> <P></P> <HR> </DIV> I started a thread about this on the In Testing forum, and this was the response from moorguard for those who are interested.

bcbroom
06-28-2006, 03:46 AM
<DIV>so whats a decent ore area now? the only one I knew of was the one just down the hill from the temple in TT, i'm assuming this now t6.</DIV> <DIV> </DIV> <DIV>I can't quite express how bummed I am by this change.  It wasn't enough that the only thing my armorer can make is crap, and now I cant harvest either.</DIV> <DIV> </DIV> <DIV>Thanks</DIV>

Wodo
06-28-2006, 11:19 AM
I have had no problem harvesting in Bonemire or Barren Sky.  In fact for ore, I find Bonemire the easiest harvest zone.  Sure I have to harvest with one eye open, but that's not too unusual for me.For reference, I am a 64 Dirge.  Sorry to dissent from popular opinion.  Just adding some info.<div></div>

goboy
06-28-2006, 03:56 PM
<P>This seems like a bad precedent to set.  What is going to happen with EoF.  If it goes to T8 (not sure if that is happening), would the entry level zones be T7?</P> <P>How many people is this fix aimed at?  This seems like an extreme action if it is a minority of the Harvestors on any given server.</P> <P>How about changing Rivervale to T6 instead?  Or does this cut down on too many T5 areas?</P> <P>Message Edited by goboy on <SPAN class=date_text>06-28-2006</SPAN><SPAN class=time_text>08:03 AM</SPAN></P><p>Message Edited by goboy on <span class=date_text>06-28-2006</span> <span class=time_text>08:03 AM</span>

Heattanu
06-28-2006, 07:28 PM
<BR> <BLOCKQUOTE> <HR> goboy wrote:<BR> <P>This seems like a bad precedent to set.  What is going to happen with EoF.  If it goes to T8 (not sure if that is happening), would the entry level zones be T7?</P> <HR> </BLOCKQUOTE> <P>That's a good point. EoF probably won't go to T8, since that expansion isn't going to raise the level cap. They could provide T6 zones there instead of inappropriately changing KOS. Or wait until EoF comes out and change TT then, adding some T7 harvesting in EoF to compensate. Changing now still makes no sense, unless the real point is to make T7 even more unfriendly for harvesters than it is now to slow down the progress of tradeskillers.<BR></P>

Joren_Wolfheart
06-28-2006, 08:09 PM
<div><blockquote><hr>Heattanu wrote:<div></div> <blockquote> <hr> goboy wrote: <div></div> <p>This seems like a bad precedent to set.  What is going to happen with EoF.  If it goes to T8 (not sure if that is happening), would the entry level zones be T7?</p> <hr> </blockquote> <p>That's a good point. EoF probably won't go to T8, since that expansion isn't going to raise the level cap. They could provide T6 zones there instead of inappropriately changing KOS. Or wait until EoF comes out and change TT then, adding some T7 harvesting in EoF to compensate. Changing now still makes no sense, unless the real point is to make T7 even more unfriendly for harvesters than it is now to slow down the progress of tradeskillers.</p><hr></blockquote>The point is that those who bought KoS without buying DoF need a place to harvest so they can level up their crafters from levels 50-60.  Whereas this does make it more frustrating for t7 harvesting, it's nice that they're not excluding the non DoF'ers from being able to harvest/craft from levels 60-70 <span>:smileyhappy:</span></div>

Bhagpuss
06-28-2006, 09:28 PM
<blockquote><hr>Wodo wrote:I have had no problem harvesting in Bonemire or Barren Sky.  In fact for ore, I find Bonemire the easiest harvest zone.  Sure I have to harvest with one eye open, but that's not too unusual for me.For reference, I am a 64 Dirge.  Sorry to dissent from popular opinion.  Just adding some info.<div></div><hr></blockquote>On Live (Oasis) I found Barren Sky easier to forage in than TT. That was with a 62nd Provisioner/32nd Templar. The reason it was easier was that in a couple of areas guilds setting up for raids would often amuse themselves while waiting by killing everything near the cloud stations, but they never bothered to harvest anything. Obviously this isn't going to happen on Test, so I can't see any way to test how the change will play on Live. The other factor is that  on Live, unlike on Test, probably the majority of crafters buy their raws from the broker. At the moment raw prices on Live are through the floor, or so I read on the craft boards (haven't logged onto Oasis for about three months). I think we have (yet another) of those situations where we can't meaningfully test a change because our economy and our population both operate so very differently. A change like this, which could be crippling to crafters on Test, could be well-judged and well-received on Live.<div></div>

Xaana
06-29-2006, 12:13 AM
<P>Well 100 posts and 6 pages later on the other thread i started,  it looks like they decided against the change.</P> <P> </P> <P></P> <HR> <P>We discussed this change internally for a while, and we've decided to go ahead and revert it. The original intent was to allow players who own Kingdom of Sky but not Desert of Flames to have somewhere to harvest the level 50-60 nodes, since KoS would allow them to reach level 70. After reading this feedback and considering the change further, it seems that it's simply [Removed for Content] off the people we were trying to help out, which makes it a bit illogical to keep it this way.<BR><BR>Thanks go to those of you who were able to express your opposition to this change concisely and without flipping out too much. So, once again, we are no longer going to replace level 60-70 harvestable objects with level 50-60 harvestables in Tenebrous Tangle--it will work the same way in Update #25 as it does on Live servers now.<BR></P> <P><FONT color=#999999>Ryan "Blackguard" Shwayder</FONT><BR></P> <P></P> <HR> <P> </P> <P>YAY!!  Thank you for changing it back. </P>

Heattanu
06-29-2006, 12:37 AM
It's nice that the devs are willing to reconsider proposed changes in response to player input. Thanks for starting the public thread going Masburrito.<BR> <BLOCKQUOTE> </BLOCKQUOTE><BR>

goboy
06-29-2006, 02:58 AM
Are the Devs active on this forum anylonger?

Evadne
06-29-2006, 05:20 PM
*dance*<div></div>

bcbroom
06-29-2006, 09:23 PM
I've heard they read it, but they very rarely post here.  Wish they would post more, because it would make some things much easier. (as an example, is the devout metal armor set *supposed* to be incomplete? I've bugged it, but have no idea if the others are missing or it was a design decision to make it this way).

Kwoung
06-30-2006, 02:12 AM
<BR> <BLOCKQUOTE> <HR> bcbroom wrote:<BR> I've heard they read it, but they very rarely post here.  Wish they would post more, because it would make some things much easier. (as an example, is the devout metal armor set *supposed* to be incomplete? I've bugged it, but have no idea if the others are missing or it was a design decision to make it this way).<BR> <HR> </BLOCKQUOTE>It is read religiously, but they very rarely post here. Also, unlike live, Bug reports from the test server, go directly to the devs inboxes each morning.