goboy
06-22-2006, 07:36 PM
<DIV>The aggro radius, taunt, and root duration changes have been making a messy splot out of my wizard while soloing.</DIV> <DIV> </DIV> <DIV>On the surface, both changes look reasonable. Together = ouch. Here is what typically happens:</DIV> <DIV> </DIV> <DIV>I pull mob in the clear with a big nuke. Mob is quickly low on health so I typically attempt follow up with a stun or root as needed. Now, a mob wanders close and decides that it wants to help - no big deal I am rooting/killing my first target. Except, I am not rooting/killing my first target I am now taunted off and am rooting or nuking (small) the new target. In a couple of agonizingly slow seconds I am watching them laugh over my dead body.</DIV> <DIV> </DIV> <DIV>The other problem is the reduction in root length. Assuming I survive the constant mob switching, roots are constantly needing to be refreshed. Since Adds are not grouped, ROC is not very useful. All of these variables together leave a messy skid mark. As a wizard, I just don't have enough survivability to deal with two mobs at once - especially when my target shifts on me constantly.</DIV> <DIV> </DIV> <DIV>I am trying to adapt. I do think the changes are good needed (I prefer a smarter UI), but it is their interaction that is killing me. It might help if I grouped more - but I prefer to solo.</DIV> <DIV> </DIV> <DIV>Woe is Jaly /sniffle.</DIV><p>Message Edited by goboy on <span class=date_text>06-22-2006</span> <span class=time_text>11:45 AM</span>