View Full Version : Weird issue with the tradeskill changes
Tadok
05-26-2006, 03:06 PM
My weaponsmith was level 66 when the tradeskill changes hit the server. Last night I loged him in to check a couple things out and found a weird issue. With the old system he needed to get to level 69 to imbue weapons. With the new system as you scribe the advanced books you get the imbues for that level. He has all the advanced book and has 60 through 66 scribed already. He does not now have the imbues for those levels neither do the last three books 67, 68, and 69 have the imbues and the imbueing books I purchased before the changes now require level 200 to scribe. Not sure what I need to do at this point. Please check this out as it will probably be a much bigger issue when these changes go live. Thanks.Labb Accident<Children of War><div></div>
Jshail
05-27-2006, 02:20 AM
<DIV>I can verify this. I just dinged 69 weaponsmith and scribed my new recipies and was unable to scribe the imbuing volumes because they were level 200. Currently at 69 i cannot imbue ONE piece of T7 Weapons. Both common and Rare recipie books does not have the recipies for the imbued items</DIV>
Jshail
05-27-2006, 06:13 PM
<P>I also want to add two other things to this.</P> <P>The Recipie Book "the secrets of the iron forge exchange" needs to be changed. these are the status recipies for making wyrmsteel weapons. They call for tempers and Fulginate shods, crossguards and such. Guess what We can't make those weapons atm since shods and crossguard recipies are removed.</P> <P> </P> <P>Also on the Provisioner side of the house. You cannot use Merchant bought Dough to make T7 Recipies. I tried making Ravasect Sandwiches and the dough i had in my inventory didn't work. So i figured i would just make dough... guess what that recipie has been removed from my book as well</P>
Jshail
05-27-2006, 07:34 PM
<DIV>More to add to this. (Disclaimer - all the items posted here i have /bugged as well)</DIV> <DIV>the Heritage quest Draco mortuus vos liberatio requires you to craft an item in the sanctum of the scaleborne. this requires the geomancy skill. Squeekers as a provisioner has never worked his geomancy skill since he never needed it. However with the recent Tradeskill changes he can no longer purchase the geomancy books to work that skill up. Wich means with a 35 skill in geomancy i have little if any chance at ever making the item i need to progress this heritage. PLEASE change this quest</DIV> <DIV> </DIV> <DIV>Add to this the Special items you can only craft in the Nest of the Great Egg requiring Binding and Geomancy skills Squeekers can never work the required skills up to make those items sucessfully as well</DIV>
Torali
05-28-2006, 10:04 AM
<P>They killed the pooch on tradeskills...period. No input is wanted from us because we don't know what's best.</P> <P> </P> <P>Giving my input anyway...the way tradeskills are going right now, just remove the code from the game entirely and flush it down the toillette. IT IS THERE ALREADY.</P> <P>If you want detailed reasoning behind my feelings, then take back the statement that we don't know better. I do know that tradeskills are dead. All these changes are horrid. I used to love crafting...it was all I had when my husband was on the road for months at a time to break the monotony of everyday life. You took it away....you destroyed them.</P> <P> </P> <P>Toralu, 65 Provisioner</P> <P>Milanu, 62 Tailor</P> <P>Ittsy, 66 Alchemist</P> <P>Kimberly, 67 Sage</P> <P>Keekee, 61 Weaponsmith</P> <P>Blush, 37 Armorer</P> <P>Torali, 47 Carpenter</P> <P> </P> <P>I think I have crafting experience......question for the tradeskill Dev...DO YOU?</P><p>Message Edited by Torali on <span class=date_text>05-27-2006</span> <span class=time_text>11:06 PM</span>
Tadok
05-30-2006, 05:35 PM
Ok with the holiday weekend over I thought maybe I would bring this up again and get a it looked into and dare I say maybe even a response. I spoke to Voltaroth in game and he sujested its because the tradeskill books are the old version. He said we'd probably need to get the new books in order to get the imbuing recipies. While I havent dinged to test a new book I can tell you you can not scribe a new book for a level you have already scribed the books for. You get the normal "you have already learned all you can from this book" message. Not totaly unexpected but there was hope. So as it stands anyone who is not already 69 with the imbue books scribed they will be stuck not being able to imbue all of the weapons from the levels they have advanced books scribed pre lu24. As you can tell from Tor's post above people are not really happy with the changes as they are and if something like this issue goes live you can expect an even bigger riot. Please take the time to look into this and maybe even post somewhere that this is being worked on or something. ThanksLabb Accident<Children of War><div></div>
Dyeana
05-30-2006, 05:36 PM
<P>I would agree with you. </P> <P>Initially the tradeskiller was to be an alternative to the Adventurer. I am not really sure what or exactly when it happened that SoE unoffically killing the Tradeskiller! Wish they would let know their rational. Some of the literature out there is still promoting the Tradeskiller as the alternative, which it no longer is. I still hate the new system where every combine is a final combine. Takes way to long to get harvestables, and do the combines. I think the only ones who like it are the Adventurers who's tradeskill is a secondary function. They now refuse to even acknowledge Tradeskillers or those who enjoy tradeskills as a primary game function.</P> <P> </P> <P>Bring back the Free Tradeskillers! Give them a place to harvest! And some decent Experience!</P> <P> </P> <P>Dye</P>
Jshail
05-31-2006, 07:03 AM
<DIV>Since i dinged 69 weaponsmith after the changes and had all the advanced and regular recipies scribed unless they can figure out a way to change the books already scribed Manxs is pretty much hosed when it comes to imbuing any T7 Weapon. Since i can't scribe the books that replaced the old recipies (i've already learned all i can from them). This could lead to some major issues. Now i know that when the recipies for the lower levels of crafting were changed for weaponsmiths everything that i had previously scribed was converted and i can make those. So i am assuming the the T7 recipies was a simple oversite</DIV>
Bhagpuss
06-01-2006, 12:25 PM
<blockquote><hr>Dyeana wrote:<div></div> <p>I would agree with you. </p> <p>Initially the tradeskiller was to be an alternative to the Adventurer. I am not really sure what or exactly when it happened that SoE unoffically killing the Tradeskiller! Wish they would let know their rational. </p><p>Dye</p><hr></blockquote>There was an interview with SOE developers, which I read within the last 3-4 months. It said quite clearly tha the main reason for the tradeskill revamp was because the internal data which SOE gather showed that the current tradeskill system was not being used by a sufficient number of players to justify its continued development in that form. The changes that we are now seeing were intended to make tradeskills more accessible and attractive to a larger percentage of the playerbase. In other words, people who previously did not like crafting might be induced to take it up by reducing the barrier to entry and the percieved difficulty. I believe this is exactly the effect the changes will have. I have a T7 provisioner on Live, but it was the only tradeskill I could hold interest in, and it was the one that most closely foreshadowed the new system. Under the new system I already have a T4 Sage and a T3 Tailor and I envisage eventually having all my characters with a TS level which at least matches the adventuring level. I consider the new system to be vastly superior to the old, but <i>I did not like the old system</i>. I think it is inevitable that some (not all) players who <i>did </i>enjoy the old system will feel unhappy with the changes. However, I am certain that there will be many, many times that number of new tradeskillers who will welcome it. While it's true that EQ2 did originally launch with Crafting offered as a full alternative to adventuring, I would contend that this, in common with many, many other of the initial design concepts for EQ2, was effectively abandoned long ago (the removal of meaningful levelling of tradeskill societies a couple of months after launch effectively ended the concept). It is clearly not now even a theoretical option, and certainly the promotional material shouldn't reference it. <div></div>
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