HaCkHaCkER
05-18-2006, 07:40 AM
http://eqiiforums.station.sony.com/eq2/board/message?board.id=f_gameplay&message.id=5760#M5760Test Update 17/5/06 *** Betrayal ***- Maintained spells will now drop when your class changes upon betrayal. *** Kingdom of Sky ***- You will now be locked out of Halls of Seeing upon entry for 15 minutes instead of 5 days until you kill something within.- The princes in the Barren Sky will no longer travel as far away from their initial points before breaking away from combat. *** Items ***- The Empowered Sleeper Totem and Sealed Book of Knowledge now heal a fixed amount of health and power, respectively. Their out of combat casting time has been slightly increased. These items no longer have only 10 charges (Test change only). *** Combat ***Fighter changes:- Brawler: Instill Doubt: Reduced fear duration, reduced power cost. Increased Resistibility. Lowered overall break chances.- Bruiser: Intimidate: Increased Reuse timer to 60 seconds. Increased Resistibility. Reduced Mesmerize duration and power cost.- Guardian: Entrench: Root component no longer affects Epic targets.- Guardian: Sentry Watch: Death prevention correctly does not process on the caster, only allies in the group.- Guardian: Guardian Sphere: Intercept no longer assists pets in the group.- Guardian: Sentinel: Reduced some of the higher level chances at intercepting damage. Can only be used on Priests or Mages.- Fixed an issue that caused damage transferred by interpose spells to not be affected by wards, mitigation, stoneskin or pool conversions.Scout changes:- Dirge: Sapping Shot: Recast time increased to 25s. Power drain changed to Root.- Swashbuckler: Cold Throw: Small reduction in damage.- Troubador: Bria's Entrancing Sonnet: Reduced casting time to 2.5s.- Troubador: Singing Shot: Stifle duration set to 6 seconds.- Troubador: Swindle Essence: Damage increased.Priest changes:- Fury: Call of Storms: Each Stormbolt cannot be interrupted and has an increased chance of striking compared to before.- Inquisitor: Invocation: Removed Stifle Effect, Power cost reduced. 50% to interrupt target.- Templar: Sign of Pacification: Increased reuse time to 30s. Casting time increased to 1.5 seconds. Daze effect does not break early.- Templar: Smite: Removed Daze effect. Reuse timer lowered to 2.5 seconds. Power cost reduced.- Warden: Verdurous Journey: Removed upgrade information and spell scrolls.Mage changes:- Coercer: Despotic Mind: Casting time reduced to 1.5 seconds.- Coercer: Mind Bend: Restored stun duration to 4 seconds. Casting time reduced to 1.5 seconds. Reuse time increased to 30 seconds.- Wizard: Ring of Cold: Has 18% chance of breaking when receiving damage.- Warlock: Bony Grasp: Has 12% chance of breaking when receiving damage. *** Achievements ***- All Achievements that provided increased casting speed with increased rank received a boost.- Brawler: Eagle's Fury: Reduced melee critical chance.- Cleric: Divine Aura: Stoneskin effect now works properly.- Crusader: Divine Aura: Stoneskin effect now works properly.- Rogue: Abilities that have an empty offhand requirement also check that the primary weapon is not 2-handed. *** Tradeskills ***- Due to rising economic pressure from the larger crafting guilds such as the Ironforge Exchange and the Coalition of Tradesfolke the smaller societies within the districts and villages have consolidated their operations in order to continue to compete. Following the merger, only these societies remain:* Nettleville Hovel: The Elusive Commonwealth* Starcrest Commune: The Luminary Cache* Graystone Yard: The Stalwart Township* Castleview Hamlet: Charter of the Truthbringer* Willow Wood: Wayfarer's Stockpilers* The Baubbleshire: The Deductive Directory* Big Bend: The Ransacker's Annex* Stonestair Byway: The Brokerage of Nepeta Cataria* Temple Street: The Circle of Vaniki* Beggar's Court: The Ring of Wanderlust* Longshadow Alley: The Dark Bargainers* Scale Yard: The War Hagglers- With the new changes to recipes no longer requiring subcombines, the cities of Freeport and Qeynos have been forced to do inventory and sell or reforge many of their overstocked supplies. Until this is finished, they will not be giving out any new work orders for crafted items. Both Lucan and Antonia apologize for the inconvenience this may cause some business owners and thank you for your patience until this matter is resolved.- The tradeskill trainers have been moved outside each of the tradeskill instances. These trainers will give new crafters their initial training and first set of recipes if they did not learn their skills on the Outpost of the Overlord or the Queen's Colony before sailing to the city.- Tradeskill-related harvestables now have a chance to give multiple items in a single harvest. As your skill increases over the maximum skill for that 10 level range, you increase your chances at getting rares and multiple item harvests.- Changed Gem/Precious Metal harvest rare drops to be more inline with what other classes drop rates are instead of being twice as common.- Common loam is now a little less common for the level 60-70 range, as it is not used as frequently as metal.- Changed the 60-70 Harvesting nodes that drop Heritage harvests so they don't interfere with normal drop rates for rares. You will now get your normal harvest chance even if you gain one of the heritage harvest rares.- Harvesting nodes for fungus / alchemy have been removed from the game.<p>Message Edited by HaCkHaCkER on <span class=date_text>05-17-2006</span> <span class=time_text>08:41 PM</span>