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View Full Version : Significant skill bugginess - Needs fixing before going live


Ceruline
03-13-2006, 12:07 AM
Currently there is a set of skills which are not functioning properly.  The ones we've positively identified so far are Tap Veins (SK skill) and Cheapshot (All scouts).Here are the symptoms:1.  These skills simply do not function on white or higher mobs (Some blue mobs as well - I had mixed results there).  There is no resist, no miss, no anything - however, power is consumed, and the recast timer is started.  The skills will function, though a little bit intermittently, on grey and green mobs.2.  The use of these skills does not get logged - the combat logs show no indication of these skills being used, even when they actually function when used on greys and greens.Both of these skills are crucial for solo play for the classes affected, and are major tools for group use as well.  I'm not sure how close we are to going live with this patch (Hopefully nowhere near, as it's still chock full of bugs), but this is an issue that makes a lot of the game unplayable for at least 7 classes. I first noticed this problem after the Friday night patch, and can confirm that Tap Veins was working properly on yellow mobs prior to that - so looking at what went it at that patch is likely the best place to start.<div></div>